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meilodasreh

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Posts posted by meilodasreh

  1. @Guppycur and @Jost Amman you both may have missed the whole point that the new "vending" machines aren't supposed to work the way the old ones did.

     

    see the detail here:

    nopoint.jpg.549003ecbf60b214ee088d04a1d97ee0.jpg

     

    What you see is an old fashioned coin slot.

    There are no coins in 7D2D.

    Just dukes, which are casino tokens (chips).

    These won't fit into a coin slot, or if they did, they'd jam the whole mechanism...trust me, I tried that many times as a kid with low allowance.

     

    But there is that keyhole right under it.

    So you will be able to lockpick them, and then the whole thing is open.

     

    Absolutely no need to press any buttons at all, you just pick that thing open, and then grab all the goods you want...even those with the "0" that you can't select.

     

    damn, I even bet this was one of Roland's puzzles.

    Pickable vending machines confirmed for A21!

  2. 59 minutes ago, Riamus said:

    Similar to what we do, though...

    Yeah, similar to what I do too, how come?

    Oh wait, right, it is what everybody does.

    Workstations with storage boxes next to them.

    Some of them boxes even placed one over another.

    You don't have to think out of the box to get that idea 😃

     

  3. 2 hours ago, Crater Creator said:

    I don’t think it’ll hurt anything to confirm that the new forge has dimensions of 2x2x1. The devs are well aware of how this means layout changes to rooms with forges, since the level designers will be adjusting POIs that have forges to work with the new size.

    So it is really just a cosmetic improvement.

    No adjustments to e.g. melting speed, number of slots, production times etc, for compensating the needed space?

     

    I mean, nobody would complain about a twice as big forge, if it would be twice as productive.

    But having to "stack" lots of em into a room in an ugly way, or having to make a bigger room just to compensate for a cosmetic design change, is...meh.

  4. Love the new forge.

    I would assume the recipe will be changed too?

    I mean, that thing looks much more elaborate than the old one,

    which looked like it was truly "macgyvered" out of just some stones, clay, a pipe and duct tape (of course you need duct tape in every MacGyver recipe 😄

     

    But look at the new model, with all these fancy hex nuts/bolts, tubing, bent iron reinforcements, and stuff.

     

    Is this forge meant to be available later in the game, locked behind some more advanced "science stuff"?

    ...or is it even an "advanced forge", not just another model for replacing the "old" one?

     

    ...if you ask me, it even looks like it would require a forge to forge that forge. 🤔🙃

  5. 15 minutes ago, unholyjoe said:

    geeesh next youre gonna want looting or even weapons. :)

    please don't act if this were a forum about some "open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games, and it presents combat, crafting, looting, mining, exploration, and character growth..." or similar (just randomly chosen terms here, despite text format looking copypasty...)

    You'd only raise expactations, and then next time you look people would be coughing about airport-pois, skeletons and other weird stuff.

     

  6. 7 minutes ago, Riamus said:
    2 hours ago, faatal said:

    A good example is a hole in terrain bug I have when quest resetting some POIs. I've looked at it before and why it happens is unknown, which means it could take a day or a week or more. There is no way to know, only guess.

    This would be nice to have fixed. I've encountered it a few times myself.  Hard to get out of if you fall into it.

    Just a thought:

    Might this be related to the cases where the quest marker is generated a few meters undergound, so you have to dig it up?

     

    Some weird "ground level offset error" when generating/setting a poi?

     

    How is that done anyways? I mean how is it determined at which height a POI is set to, in relation to the surrounding area?

  7. 13 hours ago, beerfly said:

    And now the weather forecast !

     

    BEERFLY!!!

    You still owe the community a weather forecast!

    You promised that a long time ago, and yet nothing, all that time you had, and still no update!

    A am so mad right now, how dare you keep such a long radio silence.

    Why? WHY!!!!

     

    I...oh wait, I just snapped out of it...

    Definitely to blame is the recently rather toxic vibes here in the forum conversations.

     

     

    Hi everyone! 🙂 

    How's everybody doing? Hope you're all well.

    I had a great day, and just came by to check on here what's going on.

    Btw I like many of the ideas TFP have for A21 and I'm very positively excited to get my hands on it!

    Bye now, take care and see you soon, I have to get the kids to bed.

     

     

    Spoiler

    YOU LIL SH%HEA§$S, IF YOU AREN'T READY FOR BED IN 5 FU$&IN MINUTES DADDY WILL SLAP YOUR LIL A§§ES FOR GOOD!!!

     

  8. @IzPrebuilt man I feel sorry for you! You seem so absolutely mad that the game doesn't advance the way you would have it,

    especially because you have a long history with it.

    I can understand you. 

    But isn't it a bit unfair to say you regret that you have so much 7D2D content on youtube and having a hard time to "get rid" of the connection now?

    I took a look at your channel and I have to say, you would probably not have that big of a community without that game.

    And see it isn't your game, it's just your channel mostly relies on the many people who like to play it and watch other people playing it / presenting content about it.

    Without it you wouldn't be where you are today maybe.

    So one could even say you owe them. Or that you are now biting the hand that fed you for a long time. 

    Whatever.

    As for me, I guess your anger comes from being disappointed.

    And deeply disappointed you can only be by those you truly love.

     

    Take care buddy, and btw I really liked that vid you did together with temreki recently in one of his "one night stand" content.

  9. In fact, you can always go back to every single alpha down to 8.8, by selecting the game properties in Steam and then "betas", just the same as one does to participate in the latest experimental builds over the course of a new alpha.

    Just fyi for anybody who is talking about "the good old times when gameplay mechanism XYZ was still there in some previous alpha".

    You can still have it.

    Of course at the cost of losing mostly all the great improvements that came with the newer alphas...well...cherry pickers... 🙃😛

  10. 9 hours ago, Callum123456789 said:

    animal tracker the perk is bugged in mp where it says there are animal tracks around but no animals appear

    Not a bug.

    That happens if you are fully specced into animal tracker.

    Then you are so very sensitive in tracking even really small animals like worms, snails and stuff, which are easy to miss when you don't look closely.

     

    ...oh wait. Then it actually might be a bug after all!

  11. 1 hour ago, JayzenFreeze said:

    For the love of god how much longer is this gonna take??!?

    After madmole announced naked cowboys for a future alpha, and photoshopped his twitter avatar into some Goldilocks Clint Eastwood hybrid,

    I got the feeling that there might be other priorities than getting A21 done. 

    Still dunno whether to take that serious or not.

     

  12. On 2/14/2023 at 7:09 AM, Laz Man said:

    I can already imagine how ridiculous a player would look like stuck in a climbing animation while spinning around looking in different directions.

    Although I can follow the logic in general, I have to say:

    There are lots of things happening in this game that look/are/have at least the same degree of "strangeness" as this.

     

    -fly/ride a vehicle fully submerged.

    -dig away stuff underneath thingys, and they start to "float" because they're invisibly attached to other stuff sideways by a solid string of air.

    -behaviour when you squeeze-clip yourself through half-blocks and/or some "fence blocks" (your head/pov is always inside the above material)

    -"water" (place and remove blocks under water and see what happens)

    ...just to name a very few that somewhat line up with this supposedly "would look too weird if it were done" thingy.

     

    Don't get me wrong, I don't care or complain that there should be a proper climbing animation.

    I'm ok with the strangeness as is. And I wouldn't complain either if there was an animation that would look weird...cause it would line up quite well with all the dozens and hundreds of other "common" weird things in this game that you don't even recognize anymore after some time,

    because they're part of "unfinished business" or mainly even unmanageable/given facts because of engine limitations.

     

    Just sayin', the point "it would look weird if.." is not really a legit argument if you ask me.

    Let's just say there are other priorities.

  13. 14 minutes ago, Gamida said:

    was most likely an easter egg or joke

    I can imagine that this may have originated from some sort of kickstarter goal/level, like:

    "pledge amountX $ and choose a language that 7D2D will be localized..."

    And then some star trek nerd saw his chance 😀

    you know, same thing with that big momma who spent 5k$ and got her own zombie likeness...

  14. 10 hours ago, Aldranon said:

    From a "realism" gaming point of view:

    -Lag spikes alert the player to a large group of zombies.

    -Player immersion can be disrupted.

    That's why I play using 8k/UHD resolution and ultra quality settings with my Intel Pentium PC.

     

    Absolutely no way I can distinguish those telltale frame drops from the regular slideshow.

     

    ...yes, I know, I'm brilliant. Feel free to use the same trick for consistent/non-cheating immersive gameplay....sorry I mean g......a......m......e......p......l......a.......y......

  15. 8 hours ago, pApA^LeGBa said:

    Huh? A contact grenade and one shot from the rocketlauncher with a frag rocket (On Survivalist difficulty with 3 points in demolition experts and using atom junkies) and they are history. Imo the fastest way to get rid of them. Since we do that we hardly ever have one exploding,

    This is brilliant!

    So you say, you and your guys just throw/fire lots of grenades and frag rockets at a demo, and then they don't explode.

    ...I know, block damage...completely different outcome...but still this sounds so funny at first.😄

  16. 7 hours ago, Burrfly said:

    if cementMixer == enabled then

        animation.Rotate:Play()

    else

        animation.Rotate:Stop()

     

     

    (I know it's not that simple)

     

    it is even more simple:

    put cement mixer in hotbar

    select cement mixer

    select "advanced rotation" from the "item placement" menu

    click or shift+click to rotate cement mixer the way you like most

     

     

     

    (I also know it's not that simple...or never was meant that way altogether) 

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