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Mumpfy

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Everything posted by Mumpfy

  1. working on variations for the hd versions, planning to redo the rad material also since i dont like it at all. eventually will upload more images until i got it ready to release.
  2. I just added a new link, its a small set of "medieval" looking zeds i did for another project but someone may like to use them also in the regular game idk, anyway its there, in the first page, about 14 new zombies maybe cant recall. I have only done the entityclasses xml so they can only be spawned using the menu, if someone makes the entity groups then they sould work fine as the other packs, they are additions, not replacements and they should work fine also with the other packs togheter.
  3. dude.... i was already deleting this ♥♥♥♥ty mod to avoid waisting my time now you tell me its worthy?
  4. most creative idea ive seen in a while. well done!
  5. THERE... i hope it works becouse if it dosnt well... just lets say vanilla ones are not bad. uploaded links in first page.
  6. ffs people.... im doing it now, been freaking busy with real life... will be new links today.
  7. ok so, the files are in my other computer, not available atm. will upload them as soon as i can but will take a few days to get them, for now i think some mods are using it maybe can get them from there until re uploaded. ill post a comment when i can get them back online.
  8. i think i msy have removed the dropbox folder by accident. ill re upload them and add new links next few days.
  9. Mumpfy

    A19 NPCs DMT Mod

    nice work as usual guys.
  10. no new clothes can be added, so far uma clothes mesh are not abailable to extract... only textures. and no modder has found the way to make custom uma clothes in game as far as i know, (i wish). all im doing is tweaking the vainilla textures. but that gives me plenty room. tattoos on body, first person view and 3rd person view arms also, couple of different face painting and im touching clothes as much as i can, but dont expect something radical... sill always be based on the default ones. but as you can see on the vest i was able to remove the pockets so the skull was more visible.
  11. Im gonna start working in the UMA side retexturing, will be a different mod and will not work as a moddlet, will be a replacement of the umaplayer asset file but kind of goes hand by hand with this so... first new addition today is turning the military vest into the punisher look. you can see more in the old link I have in disscusion where you can see tshirts tatoos and other stuff. teaser...
  12. i think as long as you have a github link can be done, just need to ask spherii about it, i think he is the one that has to do it.
  13. thanks man. glad to hear that. - - - Updated - - - it is posible but not the same way i did this, its more complicated and you need to change 2 different textures in the assets file. https://7daystodie.com/forums/showthread.php?87730-Custom-texture-entities/page4 check that for reference bottom of page 4, i was doing some of that for player and some clothes.
  14. are you using the lasts packs? we did a bunch of different packs to test performance. the last ones uploaded are what works best, besides that i have no idea if can be improved some other how.
  15. just uploaded new links. DARKER SET - for those who asked for that BRIGHTER SET - someone had mentioned something about the business man been still too dark and yes, that was correct, i forgot to change him and steve, so now this new link has those 2 z's fixed brighter as the rest. thanks.
  16. well... no errors or complains last couple of days so either noone else is using this or its working, so ill get the dark pack done.
  17. they use the same shaders and maps (brighter - darker sets) the only difference is the texture itself. one is brighter, that's all. im just waiting to have a good feedback on this and ill do the file for the darker set.
  18. well darked pack is coming back but i would like to solve this lag issue first so i dont have to make a lot of updates for both packs. so once we got a good performance i can make the dark pack the same way. thanks for the feedback.
  19. try the new pack i just uploaded.
  20. Ok people... im uploading a new additional link today in a few minutes. will call it TEST. its the same brighter zombies pack, but different file build to test a new idea for performance improvement. if someone tries it and send back some feedback would be great. thanks.
  21. thats weird, really, oposite to the rest of the players. idk what happend there. everyone else reported improvements regarding the lag with the new pack, i would say try again, i dont really now how you get worst performance than before.
  22. thanks a lot. i think there's more people now working on stuff like this so you may have more options coming from other moders, atm im involved in some other stuff like custom entities for other projects, which gives me a little more room to play around because i can also change the shapes of the entities. about textures vor vainilla zed's to be honest i did 60+ for my pack and other 30+ for winter project. i dont really think ill jump to do another set soon, lol. but i have the files and all I need to make another set a lot quiker than all the work the first pack took, so who knows... maybe.
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