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Mumpfy

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Everything posted by Mumpfy

  1. cool, i think i never understood the error you told me and i saw the skins working so i wasnt aware of anything going wrong, honestly i aint playing at all so i never noticed the particle missing. glad it got sorted. mr.devolver pointed it out to me in discord, so maybe I paid more attention to the issue, i dont come to the forum much.
  2. ok so... mr.devolver found a bug i wasnt aware of. i used the same buff on my skins set 1 and 2. so the skins load fine, but if you are using both sets at the same time the buff conflicts so its not loading, its only a visual thing. the radiated versions of my skins use a buff applied particle that guppy made, its just some green vapor comming from their mouth. so i just changed the files in the original download link. if you want this sorted you can redownload the skins set 2 or if you want you actually only need to replace the xml files buffs and entityclasses. or keep using it as it is, is not a huge loss, but yeah, looks better if fixed.
  3. if you got discord we can talk about it, all help is welcome.
  4. i didnt even played a15 so i dont know those old models and to be honest im not really interested in making extra skins atm, im moding other stuff. i WILL most probably finish up all the new HD zeds once they release more, so far there is only 2 models i didnt make, new stripper and bussiness man, but ill wait for more to be released to make a pack probably if xyth is also up to it.
  5. i dont know what that is about, when i tested they were working. idk if someone else had that issue. try again maybe?
  6. Well yeah. As Xyth pointed it's all his fault. Lol Just kidding. So he was the one making all that amazing work cloning the vanilla zeds because they were not taking the skin replacement as default ones. So you can try what he just said because that is for sure not my field. I'll be honest with you I was just venting away that I'm a bit concerned this mod is not really been used a lot. So really considering atm if all the work is worthy or not . I will most likely NOT fix this issue now. If I decide to make more skins at some point for the other new models then I'll try to sort it out probably but I doubt that will be soon. Anyway thanks for the feedback and let me know if what X said made it better to keep it in mind.
  7. I added another link in the fromt page, this completes more zeds as described there. you add this as a separated mod, so no need to replace things. now this zeds were made in a different way, had to be re assambled entirely in order to make them work, not just the skin as ussual, the entire model was extracted, re assambled in unity which is a ton of amazing work and it was all made by XYTH our lord and savior. just to make clear that without his intervention this zeds were not able to be re textured as i usually do. this was tested and works fine so far.
  8. thanks, well the others need actually more work, they dont take the skin the same way and it will take a ton of extra steps and more work to make them, so im asking some creature pack modders for help on that. It is really just a small stupid difference they have, to work or dont, but that small difference makes that now we have to do a lot of extra work to make them take the new skin and the others zeds bundle will be a lot more heavy in MB because of the way we have to make them. but we found no way around it unless some PIMPS get mercy on us and throw us a bone.
  9. I just placed this on the top of the first page, it has been tested and should work just fine. good luck. have fun.
  10. thanks, i dont do free stuff for money tho, i know some modders friends accept donations but honestly they spend that money and a lot more even in assets they buy. i dont buy any assets is just time i invest in this and i do it because i like to do it. so again, apriciated but no need mate. i have never looked into the traders really, i think i used some traders models or parts to mix them up in blender for some early xyths NPCs but im not sure if this same method of reskin would work on them, i mean it dosnt even work atm on all the new HD zeds so lol. may look into it at some point tho. and there is no way in life you could cover my coffee bill lol, thats huge. 😛
  11. got the crawlers and moes working, next is YO and that would complete the first set
  12. technically the old zombies from the earlier pack could work, for the remaining old models, tho the xmls may need some tweaking
  13. im still making a lot of changes on them and adjustments, got 2 sets done. boe and arlene. thats 4 regular skins + 1 feral + 1 rad for each zed. now, as i commented before from the 10 new models tfp originaly released only 5 models work for now. (and i havent checked the 2 new ones in the latest drop) so for now i will drop only the 5 zeds that work fine with those variations 4 - 1 - 1 for each model. once that is done i will release and then get to work on making the other 5 models to work also. now i know you people get inpatient but have in mind we have to make a lot of fixes and find out a lot of stuff every time tfp break something.... i mean "change" something lol. just kidding. but really, this is a ton of work, i had to extract all the new models, isoalte hundreds of texture parts like tshirt from skin, shoe, hair, eyes, etc. then re texture them, then get them to unity and re assamble them, then export, then open the game 10k times to check every change and issues.... and even when sometimes dosnt look like, we modders are people too, kids, work, life, and we are doing all this crap for free on spare time. im not complaining, just trying to get you to understand the process, i dont really know when it will be done because i dont know how much time i can spend each day making this, its never a regular amount of hrs, variates. so... basically... when its done. lol there... some fine tunning from today, rad and feral. little adjustments.
  14. the arlenes, now with an awesome guppy effect addition to the rads. all hail king guppy!
  15. well they quite dont work yet, the new models have many differences and present issues, i got all the skins re made but trying to solve the problems. so will take some time and probably some help from fellow modders to work it out.
  16. thanks both, im still testing materials and things... but will get done someday lol
  17. working on variations for the hd versions, planning to redo the rad material also since i dont like it at all. eventually will upload more images until i got it ready to release.
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