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Mumpfy

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Everything posted by Mumpfy

  1. its just a regular block setup, but the mesh is a plane and uses a png or transparent texture, similar to making a poster for the game. probably this days could be better done with another shader setup. cant be server only if uses something external to the game files afaik.
  2. mod them in, this looks raw because it was just made as a joke and long ago but the conccept still applies.
  3. So I was bored and remember that I though that while the photobooth on the twitch con was a cool thing to have the screenshots selected were kind of lacking something, mostly zombies, or any sense of action maybe, was just some boring backgrounds in my opinion. So i took a shot at it and made a fake setup for it, kept the same ratio and resolution, one background, one overlay with the logos and such. Background could be changed and use a few different ones, like they did at the con. I just feel that having the zeds present, the logo with more visibility it just makes it more interesting. adding a few samples with picts taken at the actual booth at twitch con to see the difference
  4. Halloween hype got me doing some zombifications on my free time. Just Fan art stuff. not commisioned. I even had the time to make a little tutorial about the process.
  5. Ok, i know... but... patience is something i do not have. So I fooled around with this one. And this one is because I think the game is close to 10 years from the release date on steam so would be cool to do something like a vintage logo design for long fan base or something, idk. cant seem to paste the images like i used to so they look sort of low res here, idk why. it is what it is... sry https://imgur.com/GD3t70c https://imgur.com/tnGwxIl
  6. LOL if you checked this game after 10 years then you know there is not a single block that remains looking the same. YES... we all feel this is the FOREVER ALPHA game, but one thing you cannot say about tfp is that they abandoned the game or didnt worked on it all this time. the amount of stuff that was improved, changed, modified, the interaction with the community, etc. probes you wrong. and this is comming from someone who is quite critic about what they do. I havent played this in a while and for sure I know buying this game was not a rippoff to get early access money. was money well expend. we can complain about a lot of things we disagree with the devs but thats just different oppinions or whatever. i doubt any other player here feels the way you do. they could always call it... late access if that makes you happy. anyway, see you back in 10 years for alpha 44.
  7. or... maybe they switch engines and delay gold +10 years. i mean at this point.... would it change something? im just kidding. am I? yes i was, i think. Im lost already.
  8. for what they said it seems they are just albedo variants. so.... using the same main vanilla model they add color/texture variants on it to have different looks.
  9. New poster concept, basically I just wanted all zeds in the same scene. quite a few days going back and forward with elements from one end to the other. enjoy. And thanks to guppy for all the feedback on it.
  10. thanks to all. well to be honest, i wanted to keep it as clean as possible for... reasons.... and also this has actually been sitting in my PC for a long while now, i dont even remember when we made this but was way longer than 6 months ago for sure. so i would probably change a lot of things if I would do it again today, which I will not. I would also fix quite some things to look better but that ship has sailed. Also the animations are made to loop, so there is no ending of it. you can have "stream starting soon" for hrs on, or any of them.
  11. ASSETS LINK: https://drive.google.com/drive/folders/11dbGuv0Fst8Tc8_36I8HUHH-MzBISnuw?usp=drive_link How to use: Extract the zipped folder “7D2D UNOFFICIAL OVERLAYS BY MUMPFY & TSBX” and locate it somewhere in your Pc where you can find it. Open OBS and go to “Scene collection” in the top left menu - click on “Import” Click on the 3 dots, locate the folder you extracted and select the file “UNOFFICIAL_7D2D_OVERLAYS_BY_MUMPFY_AND_TSBX” Click “Open” and once the path is located click “Import” Go to “Scene collection” and now you should have “UNOFFICIAL OVERLAYS BY MUMPFY & TSBX” available, select that. Here you may get a warning saying some files are missing. If you do just click on “Search directory” locate the folder again and once it says the files were found click on “Apply” Now your stream setup should be ready to use in OBS. If you want to use the same font shown in the video for the editable titles “HUSTLE 5” you will find it in an additional folder called “FONT” Chat can camera frames are editable and you can change position or size. You will also find an additional folder called “ALERTS GIFS AND SOUNDS” which has the same stuff shown in the video, afaik this needs to be set in “Streamlabs obs” for twitch streams same as the chat, there is a ton of tutorials online of how to do this. In order to add your logo on the stream videos, you will need to open the file called “place your logo here” inside the folder with the files and edit it in any image software you want, keep the logo inside the designated area and make sure to save it again using the same name, in the same location, and keeping the background inside the circle transparent. the pack will animate it on and off automatically. If you dont want to add your logo there you dont need to do anything to this file. Disclaimer: I do not stream, I'm not super familiar with all stream setups more than what i have done for testing this, so do not expect me either to explain or fix any potential issues you may have. I would strongly suggest that you look for online tutorials first to solve any issues. All images, videos and animations used in the streamer pack were made by me with the help of TSBX for ideas and concepts. Most Assets, images and logos used belong to The Fun Pimps. and should not be used for any other purposes. Special Thanks to TFP for allowing us to use their stuff and release this pack for free. Also, if anyone is here and feels like checking this out feel free to visit my other stuff and drop some appreciation... or not. All feedback is welcome.
  12. thanks. not really into social media this days. but ill upload them to my page. https://mumpfy.myportfolio.com/
  13. I had an idea to make some new posters that actually have some story behind them, so I worked on a short little story and then thought about how to graphically represent that. The result was these two posters that kind of go together with the story. In a world where survival is the only option, a group of traders from Navezgane had gathered to discuss business deals and trade opportunities bound by a shared vision of rebuilding a shattered world. Among them was Joel, a man who possessed a silver tongue and a cunning wit. His charisma earned him the trust and respect of his comrades, but little did they know the darkness that dwelled within his soul. Joel had promised to bring great deals and opportunities for the traders, but when they arrived, they found themselves trapped in a warehouse with hordes of zombies. Joel had betrayed them all. The traders fought bravely, but many fell to the relentless onslaught of the undead. Blood, sweat, and tears mixed together as they fought for their lives. The sound of gunfire echoed through the warehouse, and the smell of death hung heavy in the air. Joel watched from a distance, his eyes filled with a sinister glee. As the night wore on, the traders began to lose hope, but a few of them managed to break through the zombie horde and escape. They ran for their lives, their hearts pounding with fear. From that day on, Joel's name was forever synonymous with treachery, and he became known as traitor Joel. Again I made the entire thing in blender and it has little to none photoshop retouching. Spent quite some time working on the renders and improving lights and such in order to achieve the best possible look and avoid using PS as much as possible. And here both next to each other… Hope you guys like it. enjoy. Special thanks to StompyNZ who helped me a lot with the story text.
  14. So... this has a different take than my usual stuff since this one was entirely made in blender, no Photoshop except for the logo and my name. I build the entire scene with 3d assets and lights, when usually I do a mix, a 3d model of a character and then all photoshop composing. but i wanted to try this and I do think been entirely done as a 3d composition it all looks more consistent, the lights, shadows, it kind of makes better sence. I will most likely keep on working on this one, since it does look a bit empty. But I only had 3hrs to work on it and bleders takes me so much more time than PS. anyway, next will be better I hope. enjoy. and here a sample of the blender setup i put togheter for it.
  15. I think we can all agree that we have no issues if they delay gold +10 years from now to have a bandits AI feature. go for it pimps not in a hurry here. nodoby will complain. If there is something that we can say about your fan base is that we are patient and polite about timming.
  16. just another poster concept I made while was having a slow day at work
  17. that really depends on the implementation, one zed is actually composed by several texture maps combined into a material. now say there is the albedo or base color, then they use one combined map for secondary maps RMOE which contains one map on each channel of teh image, so on one image only you have roughness, metallic, ao, emition maps togheter, and then the normal map separated. now depending on how you would implement this variations you could just need 1 more albedo map for variety but still use all the other maps for them all. so each variaton wouldnt add all the maps needed for the original zombie. that said this would be about file size into the game, i have no clue how that translates to performance, and thats why the pimps cant do what modders do, because they need to concider much more stuff when adding something. that said fo them to drop a new alpha with just zombie variants or new models would clearly be a win. because most poeple wants that. so there must be a reason they dont do it yet, and yes, we all hope is just a yet and eventually they add some.
  18. the issue with "changing color" is that if you just go for a hue saturation change then sure, its a couple of clicks only but they end up looking weird. now if you go for a detailed re texturing of the models then you are working on each piece of clothing, skin, shoes, hair, separated. this implies a lot of work for either modders or devs. that said modders are just getting partial stuff needed to do this properly, like the textures are already merged into one, and there is no ID maps to help you separate the parts of each texture. In my case I can say I have spend way more time making an accurated selection mask for each bit of the texture to create my own ID maps in order to be able to replace those bits properly in substance painter, then in some cases depending on the changes you make you also have to alter the seconday maps, like normals, ao, etc. this is great because it allows you to make a more decent variation, change properly the fabric materials, patterns, colors, not just a general hue change. but in my case it takes several hrs just to make that ID maps selection because in some models is even quite hard to tell things appart while selecting. sure, changing the materials is the fun part, tho counting ripping the asssets separating all maps from the RMOE texture, selecting and masking, reassambling the model you got a ton of work even before getting to re assamble the model back in unity to export.just saying that to try to get people to understand all the process involved. for either modders or devs to make what seems sometimes like a simple color change. now... convince the pimps to share id maps and then that workflow for modders gets cut in time by less than half. lol. at least me. and ive been working with photoshop professionally for over 20 years. so i do have some practise on it. all that said, yeah... TFP adding more zombies variations or models would be the best outcome.
  19. there is a handfull of modders that actually create all they use from sckratch, and I mean like less than 5 maybe. the rest of us just do "parts" and usually build over vanilla assets or bought models and such, so yeah modders rule, but its not the same work. just saying.
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