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Guppycur

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Everything posted by Guppycur

  1. I see it as a role play of sorts. You log in and have stuff. Everything you have is fair game; why should there be a special block that makes your stuff not fair game? Just doesn't make sense to me. You log off, it's as if you "wandered far enough away so you can't get killed", but if you didn't take your stuff with you, too bad for you. It's still fair game. Don't want someone to destroy your base and take your stuff? Stay logged in. Can't because you have a kid/job/life/whatever? Then maybe PvP isn't for you. Why should other players have to suffer? Just doesn't make sense to me. If you have a lot of time invested into a PvP server then you already don't have to worry about this happening to you, so why bother catering to the casual players? <--- This is not an insult, it is a comparison of effort put in by people who are on a lot and people who are not. ...they don't have a lot of time invested into the server, so they shouldn't reap the rewards of having had a lot of time invested, i.e. block protection. If you /really/ want to make it so that players can keep their stuff safe, then just increase the backpack size so they can log out with their stuff and be done with it. LCB's are used as punishment far too often as it is, they don't need to be in a game that really IS "Survival of the fittest". Gotta disagree with ya on that one big R. - - - Updated - - - AND AS ALWAYS, the most important thing is to find the right server for you.
  2. Bloom has always had a special way of sharing his feelings.
  3. PvP by Guppy LCB's are dumb. They cause players to scale faster towards invulnerability, and just don't make sense in a PvP setting. Not online to defend your base? Tough. Why should people suffer because of your schedule? Game mechanics like skills, are what makes this game not UT. Removing them to make this a straight shooter is dumb. Leveled loot is already a dumb idea, but further exacerbated by PvP. The current "not really" random spawning is dumb. Death penalties as they are, are dumb. The victor quickly stays the victor, since the loser gets weaker and weaker far too quickly. PvP should be Dead is Dead, and Drop All, to make it fair, otherwise it's dumb. Even the level 200 purple guy will think twice before challenging a level 1 bow guy, if the bow guy actually has a chance to totally wreck his world; he would be dumb otherwise.
  4. Building hills in Hals does indeed take time... ...but ripping hills from RWG or NAV, then placing them into your prefab, takes very little time at all. Especially if you're fluent in the I asked Hal to put in. - - - Updated - - - In your case (And I'm making up numbers here), I would rip a hill range, cut the layers to the height of your enbankment, say 12, cut the depth, width, and call it a day.
  5. Oh, I was only going to bring it into nav so I could rip it easier. Nav is faster to work with in Hals. Wasn't going to keep it there. BUT, the info you just gave me saves me some research, so much appreciated. I really like what you did on the north side of the river; that little hilly area. Ultimately I wanted to edit it to make it look more or less like: - - - Updated - - - This is San Antonio's River Walk (Texas), and basically you go beneath grade to get to it. The roof of the 2nd story is "ground" level in the city... so you would have a deep recess with a river in it, and buildings on the banks.
  6. I kinda wanna stick this in... hm. The world isn't fully generated yet, I could just slip it in... (that's what she said)
  7. I guess I should start a nav game, install it, and rip it.
  8. Does anyone happen to have a GIANT prefab of the entire thing? ...yeh yeh I know it would be big, wouldn't spawn, etc... I know, but I'd like to insert it into an existing rwg map, and I don't mind doing the terraforming.
  9. Headshot mod, if done how I did mine, means headshots to animals too. Good luck.
  10. You can always set the permissions so no one can view anything, eh?
  11. This mod is really coming together; I've been following it with interest.
  12. Cool beans no worries, looks like your call to arms is getting some traction from the big boys.
  13. I top off at about 5 or 6, so if you get desperate, hit me up. I don't even mind giving you access to the machine through vnc or teamviewer.
  14. Would the clients need to run the new branch?
  15. Hit up lonestarcanuck https://7daystodie.com/forums/member.php?65902-Lonestarcanuck
  16. Horst did a great train and I think my density tweaks to his tracks look on point. Just can't curve them is all.
  17. I was. When I find computers have the same software, one of them not working, not having the correct version of .net framework was usually the issue. Anecdotally.
  18. Yeh, I get that; but if you gated it behind permissions, you wouldn't really be adding it as much as, allowing US to add it. Yeh, that's my rationalization and I'm sticking with it.
  19. Alloc. Homie. Bandit tracking on your map. Sup.
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