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Guppycur

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Posts posted by Guppycur

  1. Hey could you elaborate more on masks? For those of us that don't know what an alpha channel is?

     

    I get the red dot... put that and a city shows up. The yellow is so you can SEE the red dot. What's the blue? Are there any other colors that do cool things? Like green for trader, etc?

     

    Also, when I'm loading the heightmap in photoshop, and make the new layer FOR the mask, will I have to flip it at some point? Thanks! Photoshop is NOT my forte.

  2. Tried following your instructions to make a nav map. Copied the dtm.raw from nav, converted to png, renamed to import_HM, stuck that in resources (backed up the old one), turned off roads, traders and small lakes, ran it and it only made biomes, genHM and main.ttw in the output folder.

     

    Since I don't know how to use masking *yet*, did I do something wrong?

  3. No, but I can add that though.

    I kept the POIs at a hight where the ground floor is flooded (and cellars), but the top floors are accessible.

     

    Completely submerged would be overkill.

     

    With the current setup you can try to reach the roofs, and take a short swim from building to building.

    (and later build bridges between them)

     

    Was just thinking of a "flooded area" mask with height settings.

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