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About mjimlay

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  1. Firstly, thanks for creating an alternative map maker for 7D2D! It's so nice having options and something that can generate so quickly. Quick Question: Is there anyway possible to get this to generate POI's like the native map maker? What I mean by that is the native generator seems to create residential, commercial, and industrial "areas" and spread similar POI's away from one another. However, I noticed with Nitrogen, it's completely random... for example... at one intersection I had a mansion, an industrial building, a store, and trailer, and a few doors down, the same type of store as what was on the corner. There are no sections of houses... just houses mixed in between commercial and industrial. The roads in the cities are also a bit of a mess. In the native generator, the roads are more of a grid like a real city but in Nitrogen, the streets have a lot of dead ends, or roads running into the back of POI's... hard to explain but just very unorganized. Not trying to complain because I love the world generation of Nitrogen... the landscaping and everything else is amazing... It's just how it builds cities and organizes POI's that is a bit off for me.
  2. One suggestion I'd like to throw out there in case it hasn't already, but a "mini-map" on the HUD would be great (like GTA V for example). It would be EXTREMELY helpful when traveling so I don't have to keep pulling up the entire full map every turn to make sure I'm going the correct way. To add on to this, perhaps a craftable GPS for, say, the 4x4 truck? You could select a POI on the map and the GPS will give you directions there. I know this is the zombie zombie apocalypse but GPS satellites should still be working since they are solar powered and out in orbit. Perhaps make them unusable while it's snowing (blocks signal) or raining, or in the wastelands/burnt forest due to the fog/haze.
  3. Thanks Guys. I missed the dev thread. In A18, I had the dishong tower in the middle of a massive city along with pop-in-pills HQ, shotgun HQ, and shamway HQ. Perhaps I was just lucky? Who knows, but that map was amazing... There was a smaller city to my south which bordered the snow area, and a massive city to my north which had 3 or so large cities around it as well. There was a main road connecting the north and south cities and a small dirt road with a few buildings which is where I built my base which was surrounded by lakes. It was just a perfect spot and setup. It is what it is I suppose. I started a new game last night on the navezgane map... partly because I've never played it before and I jumped into the world editor to see what POI's it had and it seems to have all of them, or at least most anyway. I've really been enjoying it so far. I can see how people would get bored with it after playing it more than once since you'd know where everything is, but being the first time playing it... it's great.
  4. I understand this game is Alpha and has bugs, I get it, but let me get this straight. In the Alpha 19 notes, it says for a random gen world it will place ONE copy of EACH POI BEFORE creating duplicates? So why is it that on every... single... seed I've tried/previewed (at least in B178) I have duplicate Shamway/Shotgun HQ's all over the place but yet not a single navezgane high school, pop-in-pills HQ, Crack-a-book HQ, dishong tower, etc?! I've verified this by reviewing the XML file as well as using editing tools/preview tool and flying around the entire map. These are 8K maps mind you. Additionally, since the B178 update, the PREGEN maps water are all screwed up due to the water changes. Water levels are low, thus causing missing ponds. Finally, all I did was a random gen preview of my existing seed and most of the POI's are different now. This wouldn't be a big deal, but now when I play my game, I see the new POI's from a distance until I get close then see the POI that was created when I started my world. So, I've got to ask... WTF is going on with the random world generation?! I've never played the navezgane map, because it looks too small (green area way too small, cities too small, etc) and I don't think it has every single POI in the game either, but from what I've seen, it's such a beautiful map, has speed limit signs, streets that make sense (not a road that changes to a 90 degree angle at a random place). So, seriously, rant aside... WTF is going on? I thought random gen in A18 was bad, but I had no problem whatsoever finding nearly every single POI and there wasn't a Shamway/Shotgun HQ on every single corner. I would try more seeds, but it takes 20-30 minutes to generate a map and I have much better things to do with my time.
  5. How are the buildings are that seed? Every single seed I've tried since the B178 update has been nothing but duplicate buildings. I'll have Shamway and Shotgun HQ's all over the place, sometimes the same one next door/across the street... but yet there won't be a single, say, Pop-In-Pills on the entire map. I thought every single POI is only supposed to be generated once before starting duplicates?
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