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RipClaw

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Everything posted by RipClaw

  1. I wonder why A21.2 is still in experimental. It is out for a month now. Are there any bigger problems?
  2. It only works with lootable medical cabinets. Open it, close it and then hit it with the axe. The loot drops out and cabinet changes to the non lootable state. If you are lucky you now have acid in your inventory.
  3. Currently, my main weapon during Horde night is the sniper rifle. I save 9mm and shotgun shells for turrets, and other ammo I scrap for brass to make AP ammo.
  4. Why are there no pallets of plastic waste in the game? Basically everything is wrapped in plastic these days.
  5. Great, because you wrote that I need to change my background image to one of empty bottles and cans just to show the game who the boss is.
  6. There was a mod for A20 called "Proper Repair Kits" that changed the game in this way. But the mod was not adapted for A21. In Vanilla you will probably never see this change because the developers and especially MadMole seem to prefer a simple repair system. JaWoodle is currently doing a series on Youtube with a "no repair" challenge. This is the extreme version. In this he can't repair or upgrade anything. He has to recraft everything over and over again. Usually after 2 weeks or so he adds a download link with the mod to the video description.
  7. I can only speak for my experience but I do a lot of quests and the traders often send me to other biomes especially for the T5 and T6 quests. But it also depends on the map. My maps are usually 8k maps. If you are in the center then you have 4 kilometers to each side. So a radius of 2 kilometers covers half of the map and always includes other biomes in my maps. What I would not like is if we were forced to move to other biomes. Moving from one base to another is a pain. So I'm happy if I don't have to do that too often. And I like the pine forest. Moderate temperatures and the weather is better than in most other biomes. The desert isn't bad to live in either but the heat sucks.
  8. The Undead Legacy mod already solved this in A20 by allowing you to refill water from toilets, sinks, fire hydrants, and shower heads instead of open water sources. The amount of water you could get there was limited. For example, you could only fill 2 glasses of water from a faucet, and without lootrespawn, the faucet remained empty. Also, you could not craft your own jars until very late in the game. You needed a level 3 blacksmith, if I remember correctly.
  9. My post was in response to OP's issue. He wanted to destroy everything that the player has ever collected and stashed somewhere. And a complete reset would be the only feasible way. But as I already wrote this is not feasible in multiplayer for the reasons you mentioned.
  10. This would require a complete reset of the map. In single player this would work but in multiplayer it is not feasible.
  11. This is fraud. Jars are still in the game. Here is the proof. A little realism please. I want to hold a puddle in my hand. 🤪
  12. Robocop should arrest you for littering. The position is now filled by old sandwitches and scraps of rotten meat. Empty jars were more useful, in my opinion. And other players mod them back in because they want them and hate the new mechanics. I have accepted that the empty glasses are gone and have a dozen dew collectors to cover my need for water. Of course, this also attracts many screamers which is just annoying. It's like the guy who roams around the office with his coffee mug, always wanting to make small talk and keep people from working. At least you can shoot the screamers. I second that. The stack size of cloth should be raised to at least 1000 and clean water to 125.
  13. I have looked at the XML files. The Hazmat zombie has a ten times higher chance to infect you than the base zombie. The dog doesn't seem to have a bonus here but the vulture has twice the chance to infect you.
  14. No, but I have already lost several dew collectors either due to friendly fire from my turrets or spit from cops or radioactive vultures. By the way, an underground dew collector farm is possible. You only need to have 5 blocks free on top of the dew collectors. Or if you want it a little more realistic you can create vents that lead to the surface. The vents must be above the center of each dew collector.
  15. In the early game this works but in the mid to late game the feral and radioactive cops introduce a new problem. The feral cops spit 3 streams and the radioactive 5, so they can hit you multiple times even if they only vomit once. This is how I catch an infection in most T6 quests. My advice is to start making your own antibiotics.
  16. I didn't realize there was a nerf except for the tree stumps in POIs. I usually get my antibiotics in the early game through quest rewards and I regularly buy honey from the trader. Also, you get the recipe for herbal antibiotics very early in the game. The main ingredients are blueberries and mushrooms. For the blueberries there is a farm POI with blueberry bushes and for the mushrooms there is a mine POI and the Judy Witch POI.
  17. I understand the concept of "heat equals activity" but still think the balancing of the heat from the dew collectors is off. 4 dew collectors generate the same heat as a forge but they run 24/7 and if you want to craft larger amounts of glue then you need more dew collectors. I have 12 dew collectors which equals 3 forges. If I then turn on another workstation then a screamer spawns shortly after. In multiplayer, the amount of dew collectors needed just to supply players with drinking water is often enough to spawn screamers. The chunk is sometimes kept loaded longer than you think. I once had the case that I did a longer quest and on the return flight I saw the green box from my land claim block already from several kilometers away. The chunk must have been loaded the whole time and at my base several screamers were waiting for me.
  18. Too easy? Mod it! You want hundreds of zombies on the streets? Mod it! You want feral radioactive zombies on day 1? Mod it! You want to die 20 times a day? Mod it!
  19. I did not reply to your post. If you feel addressed by my post I can not help it. Can you please show me where I used the word "reason"? I never said that the mass production of glue was the reason for the removal of jars, but you can hardly deny that it has a big impact.
  20. This sounds interesting for a mod, but I don't think it's coming to vanilla. There are too many signs that the developers don't like it when the player can mass-produce glue and duct tape.
  21. This has been suggested several times, but I don't think it's that easy to implement. First of all, the zombie has to at least look like you for it to be believable. If there is a Moe spawning and wandering around, then you see no connection to you. Basically, the Fun Pimps would have to create a zombie model for every player model and that's hardly feasible.
  22. It's getting ridiculous. Radioactive cops have destroyed almost all my electric fences through steel half blocks. This splash effect goes through the half-blocks and damages or destroys what is behind them.
  23. I look at different textures on zombies the same way I look at different colors on cars. Two cars that are identical down to the nuts and bolts actually look different to us if they are different colors. Of course, they are still the same zombies, but what game has dozens of different enemies or background characters? Most of the time it's the same face and body, but with a different texture.
  24. As for the zombie variations, you might be interested in this. Recent post on the 7D2D facebook page: "Undead variants coming to Alpha 22 and Consoles. Stay Tuned!"
  25. With my current base this is not feasible as I use it as a horde base at the same time and therefore all spikes would be destroyed during horde night. It's not that I can't fight off the screamers or the screamer hordes. My horde base works just as well for screamer hordes as it does for bloodmoon hordes. It's more that the screamers annoy me. I want to do something like work on a part of my base and I hear a screamer whining and I have to stop what I was doing. Well my group consists of me, myself and I. I would be happy to pass along some screamers to your group. The reason so few people complain is probably because most people see the screamers as XP and not a real threat. I wouldn't be so sure that the heat from the workstations won't change in A22, though. I was wondering the other day why I hardly got any screamers with the pickaxe when I was mining iron or lead. So I had the heat displayed and it looks like if you need two hits to destroy an iron block, you just stay under the 100% heat. And the heat also seems to dissipate faster. The heat meter has also changed from A20. It seems they are working on balancing the heat in the game.
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