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Lord Shakaka

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  1. Yea I read the warning about the roof top. LOL. I may try it a few times solo for kicks. Just not with a group that isn't experienced.
  2. Engineers are not really meant to fight like the other classes you mentioned. They are also not useless since they will make the other classes have an easier time. Engineers basically would be like a support class. They are they builder of bases. Give you automated defenses and horde management options. Junk turrets don't require brass for their ammo so you can replenish them easy if your Miner can get enough iron to feed them. That being said, the engineer is not totally defenseless . They can place a turret to assist in killing zombies or hunting. You can easily kill a bear just with a junk turret down and a rifle. Just because its not in their skill tree doesn't mean the rifle is not something they would occasionally use. For the Trapper, you can fill in some of the cooking by recipes looting instead of getting master chef. Still would get at least one point in each of living off the land and master chef just to get things going. You can try to loot them via buried quest or just buying them from the trader when available. You can also role play them more so by just having the stew recipes or such. Trapper (hunters) will have to decide what weapons they wish to be specialists in. They do not necessarily need to be experts in rifles and bows. They can be in one or the other and be fine. When you wish to be pro at all weapons then you need to play for many more days so it can be achieved. You don't become an expert in just a couple of weeks. Both of the classes you specified require more time investment to be professionals at their fields. Which sometimes requires more than day 40 to accomplish depending on how long your days are set. I usually play what you would call the engineer even in solo games with a couple of other points here and there. When playing multiplayer, it seems very weak from the start. But once you start having a base with some of the modern conveniences it suddenly makes every day seem a whole lot easier for the group. I have a feeling that you stop at day 40 because some of the players that do not require as many points for their classes would start to get bored because they already achieved their goals. Perhaps the Miner needs to dabble in demolition like dynamite. Scavenger can dabble in grease monkey to make say a minibike. There are ways to roleplay to extend their "Character Class" that still fit with the theme and let the other classes that take more skill points reach his / her top tier.
  3. There are some game starts that I don't loot much food except for buried supplies. There are times where buried supplies are not given by the trader. Where some of the problems with food early one may stem from is ignoring the traders entirely and not wanting to spend points in food management (living off the land / master chef). Some find these activities just not part of their preferred playstyle. This is fine if you are playing multiplayer if someone else in the group is handling farming / cooking. In solo games, you have to take on the responsibility of wearing many hats. Which may make some feel the early game progression tedious or unenjoyable to some play styles. Previous alphas where geared for play balance if you pick an attribute and its skills to play in. I always have trouble with hunger with my character no matter what I'm doing. Even with buried supplies and such early on. When the farm is fully up and I have a bunch of food crafted then not as bad. But it does seem like my character has a faster food drain than some other players even doing same activities and items. I deal with it. But I do agree with some that the drain seems a bit fast at the start. Hunger is fine. But once the food bar gets to that point, it should tick a little slower since you wouldn't die of starvation within a day of being hungry. Maybe have a status before starvation that start to make you dizzy (intensified beer effect) or periodically stumble so you can attempt to keep going until you can eat some food to get you out of that status. If you can't find food within two days in game then die of starvation. In this way, the game can be adjusted for some playstyles and give them a little more time to find food needed to survive and thrive.
  4. Yea I understand that. Unfortunately at map start it spawned us in the city so it was just the luck of the draw. I can see that Eden mall would be a tier 5 dungeon. 20 dogs on the ground floor seems excessive when they all can be triggers by one zombie. Oh well, I would have to try different maps since that coop spawn point basically means you have to try to sneak out of town just to start. That is if you can find a path that doesn't have a ton of zombies on the outside of a POI.
  5. Just tried a small NitroGen map with Compo Pack 47. The city is deadly. So many zombies on day one it was insane. I was with two other people playing coop and they were giving up. Is there a way to scale the zombie numbers? I know many would love to fight or run away from hordes. But when you spawn in the middle of the city, you are just out of luck. One building had 20 zombie dogs run at you at ground level. Bit much to try to kill. Think it was the POI that had Welcome to Eden sign in front.
  6. It comes down to your play style preference. Some like story driven content which is fine. Linear games have that. MMOs have that as well but endgame becomes gear grind / group play loop. Some sandbox games have a story to them but that doesn't always ends the game for some players. Many sandbox games you as a player would set an end goal in mind. For some, progressing levels to a point is their enjoyment. Once that is reached, your bored of whatever game loop and rather start over. Look for what you like in the sandbox game and set goals based on the way you play. Examples of some goals: 1. Build a horde base that can last. 2. Become a one man zombie wrecking army. 3. Explore the entire map. 4. Build a nice base and farm. 5. Complete book sets / perks (as many as you feel you would like to do) 6. Play with others and collaborate base building. With sandboxes, you can just go with whatever you want to set out to do. Its like having a Lego set. Its a bunch of blocks. But you are only limited to what you want to create out of them.
  7. 1. Check to see if the frame rate is dropping as you climb. If that is the case, drop the detail for distant objects. (high ladder with a bird's eye view) 2. Check your armor and see if you have movement reduction slowing you down can also be a problem unless you have perks to reduce the penalty. (heavy armor with lack of mods/perks) 3. Maybe the angle your camera is facing making you go slower? Look up the ladder as straight up as you can to see if that speeds you up. Hard to tell what could be making it feel slow to you for ladders. But hopefully, one of the three options might help.
  8. Post clearly states that he has animal tracking at rank 3. Rank one seems to work fine. I have not gotten higher ranks on it so I cannot confirm.
  9. I have encountered them in the wild at night. Also sometimes during the day. Seems at times when they spawn near you at night they do not leave or despawn when day comes because they are still near you. Mind you this was on Adventurer and Nomad difficulties.
  10. If you bring up task manager and notice your machine using 95 to 100% HDD (Disk) and the process SysMain as the one doing it, try this simple task. Open file explorer, go to your HDD (C:) drive properties and do a disk clean up. At the disk clean up, checkmark everything and press the 'Clean up system files'. When it is done, bring up your task manager again and you will notice your disk usage drop within a couple of minutes. As far as FPS, start with lowest video settings at your desired resolution and work your way up until you get the desired settings. It will also help if you have a program that can monitor the CPU and GPU temps so you can see if your machine is slowing down because of temperature. I had this issue. The CPU got up to 203F(95C). Had to tweak down a couple of settings to get it to run correctly. Keep in mind if you play multiplayer you may need to tweak down a bit further to compensate for people planting forests of trees are building large structures in commonly used areas. This may slow your FPS down do to server chunk loads on slower machines and could even result in a game crash if you are at max settings for your machine. Hope this helps those still trying to get the game to run as smooth as possible.
  11. If you bring up task manager and notice your machine using 95 to 100% HDD (Disk) and the process SysMain as the one doing it, try this simple task. Open file explorer, go to your HDD (C:) drive properties and do a disk clean up. At the disk clean up, checkmark everything and press the 'Clean up system files'. When it is done, bring up your task manager again and you will notice your disk usage drop within a couple of minutes. As far as FPS, start with lowest video settings at your desired resolution and work your way up until you get the desired settings. It will also help if you have a program that can monitor the CPU and GPU temps so you can see if your machine is slowing down because of temperature. I had this issue. The CPU got up to 203F(95C). Had to tweak down a couple of settings to get it to run correctly. Keep in mind if you play multiplayer you may need to tweak down a bit further to compensate for people planting forests of trees are building large structures in commonly used areas. This may slow your FPS down do to server chunk loads on slower machines and could even result in a game crash if you are at max settings for your machine. Hope this helps those still trying to get the game to run as smooth as possible. Sorry posted in wrong section. Posted it again in General discussion to help others. Please remove this double post. Thanks
  12. Some textures should be off limits to paint. Resources are a few that a player should not be able to paint because it will cause confusion to the player base and more bug reports that are not actually bugs. So solid colors would be fine. Limiting the textures to mitigate loading of world and server chucks also great and understandable. I did not use the paint roller option because it would paint stuff not intended to be painted. So I would do one at a time.
  13. Try placing farm plots in single file rows directly on the ground so plants are close to eye level. Then just side step and harvest each plant. May work a little cleaner that way though it will take up a bit more space. Seems like the most reliable way to minimize accidentally harvesting seeds or hitting the farm plot. I have tried it single and doubled rows. Both can work well but the double row sometimes you hit the row behind what you have in front of you.
  14. Yea I would like some colors that are not chipped or like new since you are putting a fresh coat of paint on it. I had to get creative with some of them to get the like new feel in some buildings (renovated POIs or just new built). Just as an example: If you want an interesting pattern for accent wall, try one of the paver textures. I get trying to keep the feel of the game world intact and such. But since we can just create something that does not fit with the backdrop anyway. Why not just give a few like new versions of textures or maybe one we can adjust the color on before painting. Or maybe find a schematic to get some of those unlocked.
  15. Playing on a friend's PVE server and was playing fine until day 15. Left a bicycle out in the world. Went to log back in. Got the 'creating player...' and the admin window pops up showing INF Discarding NetPackagePlayerStats for entity repeating over and over. Validated files in steam. Wiped local game data. Attempted several restarts of game and reboots of computer. No luck. Another player was able to log into the server. Created new game locally and it came up fine. Not sure what caused this but it will not let me rejoin the server. output_log__2020-07-25__21-43-34.txt
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