I think a major problem are the zombies that either get triggered or appear within 5 meters of a player. On a solo local game, it may work ok enough that a player could have a chance to react. But in multiplayer games via server or Peer to Peer, sometimes the zombies appear after you as a player already got hit. Reaction times in this case are null and void because the server has not relayed the information to the client in a timely manner. This has happened to me on multiple occasions even in previous alphas regardless of how low my ping. Any zombie triggers that are not a full-blown ambush, should not spawn or drop that close to the player. This will lessen the feeling of players being ambushed when a trigger only (not an actual ambush in code) happens.
To combat the shooting/breaking a closet door and not alert a zombie deal, there should be penetrating shot for bows/crossbows. I am not saying they can shoot through walls. But should be able to shoot through a 'sheet' block. Doing so if you miss the zombie, it will wake and come after you. If you hit, then the player is awarded with a stealth kill. Can be a later tier deal so as to reward players that skill into or have better equipment (as a stronger bow or crossbow other than first tier).
I think a major problem are the zombies that either get triggered or appear within 5 meters of a player. On a solo local game, it may work ok enough that a player could have a chance to react. But in multiplayer games via server or Peer to Peer, sometimes the zombies appear after you as a player already got hit. Reaction times in this case are null and void because the server has not relayed the information to the client in a timely manner. This has happened to me on multiple occasions even in previous alphas regardless of how low my ping. Any zombie triggers that are not a full-blown ambush, should not spawn or drop that close to the player. This will lessen the feeling of players being ambushed when a trigger only (not an actual ambush in code) happens.
To combat the shooting/breaking a closet door and not alert a zombie deal, there should be penetrating shot for bows/crossbows. I am not saying they can shoot through walls. But should be able to shoot through a 'sheet' block. Doing so if you miss the zombie, it will wake and come after you. If you hit, then the player is awarded with a stealth kill. Can be a later tier deal so as to reward players that skill into or have better equipment (as a stronger bow or crossbow other than first tier).