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myrkana

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Everything posted by myrkana

  1. Its nott hat odd. No other filled in block that is nota frame can go back in your inventory so it makes sense
  2. its been posted a few times. It's both in the not a bug and fixed sections
  3. its been posted a few times. It's both in the not a bug and fixed sections
  4. No it is not. I just did it again and made sure dm and cm were both off. Happens with bed rolls, campfire, and the frames item. Thats all I have made so far to confirm it does it on them
  5. FOr everyone wondering what time release is in your time zone: go to your phone's alarm clock app. Go to the world clock section, select Chicago, IL. you now know what time it currently is in the time zone TFP are in and can calculate accordingly
  6. if they havent changed it any armor at all reduces the chance of infection by a lot. I use a baseball bat on them
  7. I noticed in the patch notes the burnt biome is missing. Did i miss them removing it? They mention it for navezgane but not for rwg maps
  8. Not a good idea to add yet another set of mods that are basically useless. Any changes made for pvp need to not effect the pve aspect of the game at all, this is after all 99% a pve game. The toggle was only added as a why not? Hopefully prime can add the spear just falling off, that would fit helping pvp while not affecting pve at all
  9. its all the same chance. You just notice it more when you are doing a fancy kill because you're paying attention to it more. Your brain connects fancy kill with bags and remembers those more than random killing method dropping bags.
  10. I have a big metal water bottle thing I keep filled with ice and water. I also tend to keep a small snack like goldfish crackers or pretzels near my desk for when I get the munchies.
  11. but thats why you're able t odrive 6 feet and not have the undercarriage and bumper destroyed by the stuff you ran over xD
  12. pois for questing in dont care about being destroyed because when you start a quest the building is reset back to its original state. Why woudl you care about griefers? edit: rferead the original post since I forgot what it said. Still dont think griefing is something the devs should be very worried about like that. This game isnt meant to play with a whole bunch of random strangers as much as a small-medium group of up to 8 friends. It's more of a coop game, not a pvp every man for themselves game at its base.
  13. doesnt the landclaim block make blocks harder to destroy by enemy players? I thought it did anyway... but either way griefers are not really an issue. This is a 1-8 player game for a few friends, not a large server like people keep trying to do.
  14. the nthey'd have to give it a large adjustment because picking it up to refill it is the downside to using it, it does its thing automatically.
  15. We usually set it to walk during the day and night. Run feral and run on horde night. We do default difficulty. Either 1 or 2 hour days. Depends on the run and what we want to do. We turn the horde night to like 16 at first and once we get set up and wanna test stuff we jack it up as high as it will go, we both have computers that can handle it. we have loot respawn every 5 or so days and turn off the planes. The planes just get annoying and never seem to have anything useful past the first few days. Drop nothing upon death. Turn the xp range to max and we make the landclaim blocks 40blocks, think that is the max? The other settings we change as what we want to do that game changes. We once played a like x5 xp game and it was crazy lol
  16. I mean zombies are predictable, they move in certain ways, an animal isnt so predictable and has intelligence. Animals give important resources when killed, zombies not so much. The animals should be harder to kill because once you hit any guy above blunderbuss animals become pretty trivial to kill.
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