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KhaineGB

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Everything posted by KhaineGB

  1. It is, I just don't know how. I've never messed with trying to do that. My guess is something isn't installed right on the server. ALWAYS make sure you can play the mod in single player first before you start messing with servers. But I'd need the log to help with the server bit. She has a POI in the snow biome.
  2. You pretty much can't. HOWEVER... I've been helping test something that means my code and sphereii-core will have their own DLL's. We probably won't be moving to this method until A20. When that happens, THEN you would be able to add that modlet.
  3. Nope, because you'd need my source code, which I don't distribute.
  4. Pushed a small patch for the behemoth because it's hits were wonky. Just an XML tweak. Side note, I had to increase it's range, which means it'll struggle to hit you if you get close.
  5. And here's another one for folks! Remember this little @%$# from A15 and earlier? It's back and working. Link added to first post. Does not spawn on horde nights. Only spawns in the Forest biome as an "enemy animal". Harvesting it gives honey, just like it used to. And yes, the god awful sounds from A15 are back too.
  6. Unity error, from my experience, means you're running out of memory. You need to increase your virtual memory. No idea why, but that fixes it. (Yes, even on a 32GB system, because I had the same problem)
  7. Not really sure what you mean? Map names are generated randomly. Trader Rekt Armor Crafting Basic Farming Working Sink Working Oven Goldenrod Tea Goldenrod Seed Red Tea Chrysanthemum Seed Corn Bread Blueberry Pie Apple Pie Meat Stew Vegetable Stew Fish Tacos Steak and Potato Beer Master Farmer Trader Joel Gun Crafting Ammo Crafting Pistol Recipe Double Barreled Shotgun Recipe Hunting Rifle Recipe P225 Recipe Shotgun Recipe Marksman Rifle Recipe AR-15 Recipe Magnum Recipe Winchester Rifle Recipe AK-47 Recipe Master Security Master Survivalist Trader Hugh Tool Crafting Forge Ahead Workbenches Scrap Tools Iron Tools Steel Tools Concrete Crafting Advanced Forge Crafting Chemistry Station Crafting Master Hunter Master Builder Trader Jen Science Crafting Butchering Tools Aloe Cream Recipe First Aid Bandage Recipe Mortar And Pestle Recipe Plaster Cast Recipe First Aid Kit Recipe Recog Recipe Fortbites Recipe Master Scientist Trader Bob Weapon Crafting Sledgehammer Crafting Do It Yourself Crafting Electric Basics Crafting Electric Traps Melee Crafting Electric Traps Ranged Crafting Motorcycle Crafting (double cost of the mechanic version, cannot take mods) Master Scavenger Master Mechanic
  8. Yes they do. According to TFP's XML, the normal was supposed to have 5k HP, so I set it to that. I set the radiated to 8k because I thought that was reasonable. It's adjustable by XML if you want/need to though.
  9. Not a lot I can do about that. Like I said, don't own a mac. I have a crap hackintosh that BARELY works, and it definitely won't run Big Sur. Unless you have the M1 mac, you should be gaming on windows or linux. Better support.
  10. Going to be honest... I don't own a mac. Those instructions were posted a while back, from another mod, where mac users said it worked. I know it was working on Catalina. I don't know if it works on Big Sur since a few folks said it doesn't, but I don't know if those are Intel macs or M1 macs. So not a lot I can do about it since I don't have a device to test on.
  11. I think I left the original NVG code in the mod but commented out. <requirement name="IsLocalPlayer"/><!-- <triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="1" fade="0"/> <triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/> <triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>--> <triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="Bright" intensity="0.75" fade="0"/> <triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="Bright" intensity="0" fade="0"/> <triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Bright" intensity="0" fade="0"/> Delete the text that says Bright, then delete <!-- and --> and that'll put it back to how it was. It's the items.xml file.
  12. Backpack mods often can't be added to an already running game, from my own testing. Seems to need a new save. In other news, added a modlet to the first post to put these back in... Random spawn in the wasteland and also spawn on horde nights. I kept them as close to "as TFP intended" as possible, which means they WILL kill you in one hit and they WILL tear your base apart. Have fun.
  13. ^ That. 2 maps are pretty much all vanilla + A16 POI's +A18 POI's + DF ones. One of my testers LOVES VSmall1.
  14. I answered Ent in the discord... but just in case anyone else has that issue... You have to start the game, exit to menu, fuss with the settings, load the game, go BACK to the menu and put the settings in you want and then it seems to save. For headshots, check Mods\0-SphereIICore\Config\blocks.xml You want to make sure that property name="HeadshotOnly" is set to true. Looks like I may have accidentally set it to false when testing something and then uploaded the test file cos i'm an idiot.
  15. Usually with a lot of swearing and cursing my name. Look for Eve in the snow biome. She'll give you a small quest chain to the first bunker. After that, you currently need to actually go hunting for the second one (this is planned to change so you'll get a full quest line).
  16. Your server isn't load the custom code required for the mod .Talk to your host.
  17. If you're using the launcher, use the mirror option instead. It uses Azure, which is WAY more reliable than gitlab.
  18. To add to this (and this wont be in the 19.4 version), i'm actually working on loot a bit so t3 weapons have better chances of dropping from tougher zombies/higher GS in certain loot containers.
  19. It's RNG, so yes. And each lock is different.
  20. Because there's no modified file for placing DF POI's, and even if there were, it doesn't place them in the correct biomes. Also large towns are really bad for FPS and RAM usage, which you absolutely do not want in an overhaul mod that already has increased RAM usage. I wouldn't consider a "T3" gun to be a minor recipe, and I did it because I want to. And the watch isn't mastery locked. It's class locked. You can make it without the mastery if you go scientist. And there is a pill case.
  21. Yes but we had to put a verification system in for a multitude of reasons. So he needs to check what channels he has available, and READ THE CHANNEL DESCRIPTIONS. Because apparently people don't do that.
  22. Potentially silly example. Add it as a DLC like Left 4 Dead's Last Stand. Every night is horde night and you've got the day to get your stuff together and prepare.
  23. Because it'd require c# modding and every time i've tried to do that I end up breaking something. So I just don't want to deal with that.
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