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KhaineGB

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Everything posted by KhaineGB

  1. Hopefully that'll do it. I had to do that on... I think it was 19.0 to stop unity errors when 18.4 ran fine before. A19 seems to use way more RAM for some reason.
  2. Increase your virtual memory. I have 32GB system RAM and run 10GB min, 30GB max just to stop those errors.
  3. Huh. Definitely not intended. I may have to investigate that later. Glad folks enjoy it. Unfortunately that's the problem going between game builds. TFP always recommend a restart. I just did my best to make sure that whatever I changed did NOT cause loss of progression (quests are really bad for this).
  4. Without your log file, I'm guessing it's this error. The file 'C:/7D2D/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] I don't touch that file. So it's either bad steam download or a bad mod download. Pretty much, or literally right on the edge of it (a couple of maps spawned her right on the edge of snow so she's half in snow, half in forest)
  5. That's disabled in sphereii-core, so you need to go to Mods\2-SphereIICore\Config, open blocks.xml and find DisableXPNotification and set it to false. I need to edit the tooltip. You dont lose xp. You have an XP gain reduction while it's active. I don't believe it stacks. Steroids side effect is -10% melee damage. That localization is fixed in DF 3.4. Nope. Once the quest is done, it's done. That's intended because I don't want people constantly resetting the bunkers. Titainium has a chance of being under rocks in the wasteland just like other biomes.
  6. Not really. Sometimes the book icon shows properly, sometimes it doesn't. Don't rely on the book icon... we never did in A16 or A17. And no, you can't install graphics overhauls for 7DTD. At all. We can't mod block/terrain textures easily.
  7. A19 is basically done. Everything new i'm currently planning will be for A20, including entity overhauls, re-doing some of the guns so attachments work properly, new laser guns, couple more legendary items are done, some perk rebalancing, etc.
  8. Eve is in a POI in the snow biome. And thank you for the donation There IS a plan to have the traders send you to her eventually.
  9. Just pushed an update for this so it works on 19.4 No changes other than that.
  10. Reason I say that is cos someone in the discord had a bad resources.assets file, which usually means bad steam download. So looks like steam is up to it's nonsense again.
  11. You need to find eve. No you're not automatically sent to her. That's... sort of good to know? The floating barrels are a bit odd. As I said earlier, using an existing save is 100% at your own risk. I also don't use the mod launcher, so I have no idea what's going on. I would make sure your steam has downloaded a vanilla 19.4 and it actually works. THEN get the launcher to copy that and install the mod.
  12. Ok... so... PERSONALLY, I haven't changed anything in the mod that would break a 19.3 save. So from my end, you should be fine. HOWEVER, TFP always recommend a restart going between versions. So continuing the save is 100% at your own risk.
  13. I mean, I gave the chests and the crowbar the correct tags, so it should work
  14. If you're on Adventurer, try Warrior.
  15. And all my uploads are done, so Darkness Falls v3.4 is now released for A19.4 stable! - Updated to A19.4b7. - Tweaked Gotta Go Fast to see if it fixes the infinite stamina bug thingy. - Halved how much Forged Titanium scraps into. - Fixed how many coilbatteries you get from opening coilrounds (all types). - Fixed AP/HP steel ammo not being craftable (Ammo Crafting 4, Yeah Science 3) - Added wheat to the forest biome (new game or unexplored chunk required for this to work). - Lowered Accelerated Healing from a 75% health regen cap to 50%. Now also only STARTS healing at lower than 50%. - Intrinsic Immunity should now work a little better. - Constant Heart Attacks from using the blood draw kit should no longer be a thing. - Incubus is now tougher. - Titanium blocks should now correctly show their explosion resistance. - The Hunter item mod (and some others) can no longer be installed on tools as this was not intended. - Black Sky should now disable demon regen. - DEFINITELY fixed the car speed and it doesn't seem to make the world derp out. - Lowered Quicker Crafting from 5%/level to 3%/level as the insta-craft bug was still a thing. - Increased the chances of finding the Quicker Crafting and Lockpicking books in loot. - Mastery books can no longer be sold by traders. - Added the missing Asphalt recipe. - Fixed the M60 (and other guns) not working properly with the brass catcher. - Increased muscle car inventory size. - Crowbar should now do additional damage to treasure chests. - Fixed the missing Cryogrenade localization. - Corrected the Quicker Crafting localization to match the adjusted perk. - Corrected the Accelerated Healing localization to match the adjusted perk. - Fixed incorrect Localization for the very first quest (End of the Road). - Patched Vehicle Damage so it does more damage to zombies when you run them over. - Changed the bunker textures. - Bunker textures now use TormentedEmu's Texture Array mod for better performance. - Hellwolf now does more damage. - Fixed gas can not being unlocked by Grease Monkey when it was supposed to be. - Fixed power hammer and plasma axe not being mentioned on Tech Crafting 2 for unlocks. - Fixed pulse grenade not being mentioned on Tech Crafting 3 for unlocks. - Slightly increased flamethrower base damage. - Flamethrower base damage and reload speed should now be properly affected by the demolitions expert perk. - Fixed duplicate dye on repair bug. - Fixed missing description for Steroid side effect. - T4 Sous Chef and Master Farmer food should now lower anemia effects. - Fixed a bug with the Paramedic Kit not properly removing Animal Poison. - Lowered volume of the main menu music file directly so it doesn't destroy ear drums. - Changed turrets to use gun parts rather than complete guns. - Added the "tier" of a mod to it's description so the player knows what science crafting level they need (no mod tier listed = likely a mastery or future tech) - Gunpowder crafted in the Chem Station and Mortar and Pestle had costs lowered. - Added gunpowder recipe that doesn't use either workstation but is expensive for emergency use. - Added Gunpowder Bundle (which is cheaper than crafting gunpowder) to the scientist mastery. - Very slightly lowered the stats on Jerky. - Stealth Assassin reduces sound from jumping while crouched at level 3. - Stealth Assassin stops sound from trash piles at level 5. - Added JaWoodle Purple dye. Client (Gitlab/Launcher Primary Download): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip Server (Gitlab/Launcher Primary Download): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip Client (Gitlab/Launcher Alternate Download): https://dev.azure.com/KhaineUK/_git/DarknessFallsA19Client Server (Gitlab/Launcher Alternate Download): https://dev.azure.com/KhaineUK/_git/DarknessFallsA19Server Client (Gitlab Alternate Download 2): https://5.9.209.22/KhaineGB/darkness-falls-a19-client/-/archive/master/darkness-falls-a19-client-master.zip Server (Gitlab Alternate Download 2): https://5.9.209.22/KhaineGB/darkness-falls-a19-server/-/archive/master/darkness-falls-a19-server-master.zip
  16. The Server admins would need to make you a temp admin so you can get the quest back. Level 51+ is dependent on your CLASS. So check which class gives blades, I think it's scientist. You wait for me to say DF is updated. 😛 Don't update your game yet.
  17. You're basically done at this point. Not yet.
  18. I can't remember the key off the top of my head, but you know the scoreboard thingy? That has your GS on it. That was removed in A19 due to the fact it was REALLY bad for performance. Like my new laptop was going from 150 down to like... 30-ish.
  19. Turn the difficulty settings up then. They adjust gamestage. If you're already playing on insane and say that... 1) I don't believe you. 2) This definitely isn't the mod for you.
  20. Depends if you're using rwg or not. If you are, you'd need a modified mixer. If not, play a map ending with 2.They only have vanilla, A16 houses, A18 stores and DF POI's.
  21. Found out why madmole struggles to release the Kraken for new alpha builds... Can't get it off 7 days to die.
  22. Not at this time. If you enable it, you'll crash the game with NRE's. And you absolutely can. Just go murder them.
  23. Nope. 1) That @%$#'s expensive. 2) I like them and the whole point of DF is demonic invasion. Not just "MOAR ZOMBIES"
  24. I don't see why not. Haven't tested it but I dont think it changed too much.
  25. That honestly surprises me because I know he's played before.
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