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Roland

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Posts posted by Roland

  1. 3 hours ago, Quillbeatssword said:

    Imagine firing a gun in a city and waking that many pois at once. Can you imagine how crazy that could get and fast?

    No imagination needed. Just the memory of past alphas when the game was exactly as you mentioned. There is a reason the devs shifted away from that to sleeper volumes. It’s not like what you propose hasn’t already been tried. 
     

    Since it already exists as a mod by your own admission then you already have your option. Sounds like a good setting best left as a mod where people will be more forgiving of the performance hits, the destroyed interiors of nearby POIs and all the empty boring POIs with free unguarded loot a few streets over once the max alive number is hit. 

  2. 1 hour ago, meganoth said:

     

    Yes, but you are now moving the goal posts. This is why it is so important to define the circumstances of the zombie plague. Only then can others assess if they agree or disagree.

     

    But to continue: With adding the flu you added a new highly superior ability to the virus. In reality viruses are rather simple, they don't even count as a lifeform if I'm not mistaken. Making people into zombies is already a tall order for a virus, assuming it also can hide as a flu is a miracle on top of a miracle. Adding enough miracle-like-abilities to a virus is nine tenth of the way to make it invincible. Unless you postulate some glaring weakness into it as well the world is simply done for, social fatigue or not.

     

     

     

    Woah, woah...I'm not adding the flu to the zombie virus. I'm saying that the first stage of the zombie virus presents as flu-like symptoms. Lots of illnesses have flu-like symptoms since flu-like symptoms simply means a fever, chills, aches, and nausea or some combinations of those things. That's not a tall order at all. If people who caught the virus spent the first week with a fever and some aches before things progressed to classic zombie/rabid behavior there would be a lot of time lost for quarantining during the critical phase since quite a lot of people would be resistant to locking down and sheltering again. Even in The Walking Dead-- at least during the first season they showed people who got bit as getting a fever first.

  3. 8 minutes ago, Matt115 said:

    I mean : at least there would be reaction of people about zombie virus because "normal" virus would be "boring" so people would don't care about that

    What if the first highly contagious stage was simply flu-like symptoms and by time the news showed footage of a guy eating another guy it was too late because a significant percentage of the population refused to do social distancing and home lock downs for “flu-like symptoms” again?  

    If I knew I had had flu-like symptoms that lead to a zombie outcome then there would be nothing for it but to either go out an buy a wardrobe I could get inside of or more simply, head up to the attic and pick out a nice rafter to sit on… ;)

  4. 1 hour ago, Matt115 said:

    There is a big diffrent bettwen covid and zombie virus.


    Where did I say they were the same thing?  I wasn’t comparing the real virus with the hypothetical virus or even the manner in which it spread and how a zombie virus spread. I was simply talking about social fatigue and resistance over taking the strong measures that would be required if a new pandemic hit….zombie or otherwise. 

  5. I see the Covid pandemic as the perfect pre-cursor to a global zombie pandemic having already caused the world to feel "quarantine fatigue".  If a brand new epidemic sprang up today I doubt we would even have toilet paper shortages and an even larger percentage would just say no thank you to "stay in place and shelter" policies. With the population resistant to going back to the policies of 2020 and nobody wanting to do distance learning again for school and all the small businesses who barely made it through to the end of 2021 absolutely refusing to shut down again, I could see a fast spreading virus take much of the world before people resigned themselves to go back to a Covid 2020 lifestyle.

     

    We all know someone who still acts like its 2020... they will be the ones who live the longest-- especially if they also happen to be Preppers as well...haha

  6. 2 hours ago, Riamus said:

    I keep seeing edgy and controversial in the description of horror.  Why?  Can those be in horror?  Sure.  Are they aspects of horror?  No.  They are just things that some horror uses, mostly due to the world we are living in today as those weren't common among horror decades ago.  Back then, if it startled you, it could be considered horror, or if there was murder and it wasn't meant to be realistic or historical, it could be considered horror.  It didn't take much.

     

    Today, there more kinds of horror than we had back then.  Many of them use a spooky theme and they can be edgy or controversial parts, though not always.  These are just options for specific kinds of horror, but horror is not limited to such a specific definition. Horror doesn't even have to be dark.  That is common, but not a requirement.

     

    This game has horror aspects, though I'll agree that horror isn't the first thing I think when I play the game.  But that doesn't mean they are wrong to call it survival horror.

     

    True horror is thinking you can best Matt in a conversation about horror....

  7. 3 minutes ago, RipClaw said:

    but what I loot from kitchen cupboards

    Wait….you loot?!?

     

    I kid, I kid. The loot tables have been changed. There are still bones and rotten flesh to be sure but also potatoes, corn, various seeds, corn meal, murky water, magazines and more that isn’t coming mind. 

  8. 6 hours ago, RipClaw said:

    And I saw a video yesterday of someone running all over the place to find one glue instead of just crafting it. That's the problem when people only loot. They forget that crafting is part of the game.

     

    And by the way, empty jars have never clogged up my inventory. What clogs my inventory are items that don't stack, but empty jars stack up to 125 of them, so they usually only occupy one slot.

     


    Someone forgetting that they could just craft glue isn’t a problem associated with looting. It is simply a sign that the player is inexperienced. And Paradise got my point exactly. Containers have much more useful things in them now that empty jars no longer exist in the loot tables. My comment had nothing to do with inventory management and nothing to do with what some player may or may not remember about the game.  The alteration of the loot tables will affect all players— even non-looters because of what your buddies will be bringing home for you instead of one big stack of 125 bottles. 

  9. Some good guesses and one very very very good solution by Uncle AI. My clue does reference a character in the Hunger Games and in particular something he did "in" the 75th Hunger Games and it does signify changes to a weapon we use in our game that he used in that game-- which Uncle AI pretty much hit squarely on the head. Needless to say, if you ever thought the spear was lackluster and wished it did a bit more damage plus a power thrust rather than a throwing attack you will be happy. 

     

     

    If you only played the game because throwing the spear was one of the core elements of the game for you....I guess let's get #speargate started....

  10. 6 minutes ago, Scyris said:

    I'm not saying it doesn't work, the problem is that most sleeper volumes are ambushes in t3+ pois, and most of the time the zombies are always hidden behind blocks so your not able to use your stealth to snipe from the doorway like you should be able to.

     

    Could you give me an example of a particular POI/Quest where you know for a fact this is happening? I would love to play through one that you are absolutely certain is full of "ambush volumes" and test some of the stealth tactics that have been discussed over and over and over in these forums. If I get the same result as you and witness that stealth is useless in that POI then I will personally lay out the issues to the level design team and ask why they are making stealth impossible.

     

    9 minutes ago, Scyris said:

    TFP has been steadily taking away choice from the player

     

    You mean like how they haven't fulfilled half of their promises in that video in which almost all promises save a few are fully fulfilled....? It's a load of hooey. I still play nomad and I still build underground and I still use stealth. It's tougher and there are more risks and failure is a possibility to which you must react and come back from but I see no restriction of freedom. I just don't see this. I play the game largely like I always have since Alpha 5 when the game was introduced. Some people even ignore traders and are STILL able to play for that classic back in the day feel before we had traders. Its just plain silly to say that freedom and choice is being taken away.

     

    I will say that if all you care about is the most efficient speediest path to progress then, yes, you are limited to the only one best way to play to maximize your xp gains but that limiting factor has always been present for those who only care about getting to the end of the game as quickly as they can. That is their choice to ignore all other ways of playing.

     

    16 minutes ago, Scyris said:

    I mean, stealth playstyle is already pretty slow in terms of clear speed, as crouching all the time slows everything down.

     

    Yeah, so what? IF you enjoy stealth gameplay then play stealth and slow down and take your time and have fun with it

    . Who cares if it means you will max out all your skills and get to top level a couple of weeks or months later than someone else who uses a machine gun all the time? If efficiency is your goal then just let stealth go. Its not your thing.

     

    19 minutes ago, Scyris said:

    I am just glad mods are a thing

     

    Me too. Thank you TFP.

     

    21 minutes ago, Scyris said:

    I just play something else and wait for the mods

     

    Cool. Good strategy. Don't be so mad about it. If you love mods then play mods and be happy. The existence of mods is all part of the plan. You're doing it right by moving on from vanilla and playing mods. We don't see it as a betrayal of vanilla.

     

    22 minutes ago, Scyris said:

    Vanilla honestly needs...

     

    22 minutes ago, Scyris said:

    ....would be great for vanilla

     

    Why do you care? You don't play vanilla. If the stuff you like exists in mods then play mods. It truly is okay.

  11. 4 minutes ago, youcantgetridofme said:

    The Fun Pimps won't see another cent from me so long as the company is in operation.

    So....a name change is in order then?

     

    4 minutes ago, youcantgetridofme said:

    Another lost future customer to add to the pile.

    Time will tell if your pile is actually a pile of any consequence. Their next game is going to be an instabuy for what I think will be a huuuuuuuge pile of people. I'm betting that even many like you who don't like the developer and staff and are angry now about development decisions will feel the FOMO big time when their next game is revealed and positive reviews start coming in. Just....please wait for the full release of their next game before you give in and get it.

     

    Sorry your experience with this game has been so poor. It isn't just me and my bias that likes 7 Days to Die and is happy with its direction. Most ratings by independent people are very positive and that is after much greater and more controversial changes than anything we will see in A21.

     

    13 minutes ago, youcantgetridofme said:

    You guys refuse to listen to the entirety of the community

     

    True. The entirety of the community can't ever seem to decide what the entirety wants. We keep waiting to hear from the entirety on even just one thing and so far all we ever get are individuals who all say they want different things. Come on Entirety! Get your act together and answer our summons!!

  12. 22 hours ago, Old Crow said:

    No, I want things to make sense. I don't think that's asking a lot. And your analogy is nonsensical - If it were like football in reverse, neither side advances.

     

    No-nonsense answer is that there does seem to be more glue and duct tape in loot. With bottles gone you actually get more useful items. When I was watching the streams during the Twitchcon I noticed how often they were finding empty bottles in loot and it was just laughable to me how much those things clogged up the loot tables pre-A21. You aren't going to have stacks of glue or duct tape by any means just from looting around but there does seem to me to be a bit more of those and more seeds and raw vegetables as well.

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