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xyth

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Posts posted by xyth

  1. What's going on with the horde every seven days?

    In the Alpha15 Starvation Mod I had demons, stone crusher, radioactive spiders and scoprione.

    There is nothing more in the Alpha16 Stavation Mod. Where did the monsters go on Horde Night?

    Please dear programmers give us the night of the hordes again with all the monsters as in the Alpha 15.... Please.

     

    Greetings Asrac

     

    There is only 1 boss that can spawn on Bloodmoon (at least until very very high gamestages) , per the decision of the Dev team. Even that 1 boss won't arrive until GS 1000+. In A16 all the other bosses are linked to POIs or quests.

     

    If you want the other bosses to show up on bloodmoons, you can easily add them back into the bloodmoon spawner, or let the team know what you think is a better system.

  2. I believe you upgrade it like any other block with a suitable tool, snowballs in your inventory are the upgrade material used (as per wood for a wood frame etc).

     

    That is correct. I must admit I was confused by this first time I tried to upgrade one. I'm not sure why it didn't occur to me to upgrade it like anything else...but this is one of the most common questions we get asked, so something about the model or tool tip is making people over complicate it.

  3. Hmm, interesting didnt know that. It stayed at 100 for a full day. I used the starve command in console to bring it down to zero then ate a few fruits up to 8%. It then stay at 8% for about half an in-game day not budging at all. Either its broken, or is it possible the excess from the 100 was still there hidden even after I artificially dropped it down to zero?

     

    It is possible that this mechanism is "stuck". I have had that happen rarely when playing on dedi servers that have been updated but the world not restarted after that update. It has always sorted itself out in time though.

  4. Ok thanks Im trying out different graphics setups to see if that affects things.

     

    In the meantime a rather odd bug. My character got full eating a meat pie and since then has stayed at 100% fullness forever....

     

    Any idea what might be causing that?

     

    Depends on what you mean by forever. You can be more than 100 percent full, the ui just wont show more than 100. Till the excess ticksdown you might think its stuck at 100.

  5. PBI: I have the worst stutter whenever I'm near mod POIs, I suspect it's some of the custom assets like the church fog and cooling towers with smoke that cause the issues. It's so bad that I try to avoid them completely and not build in the same cell.

     

    Details are helpful. I can fix the effects that are causing issues if I know that they can be reproduced.

  6. I'd like to second this. I dont know if it specifically started after 16.3 or was always there but I can say that I get stuttering, sometimes often and significant.

     

    I played with my graphics settings thinking it was a FPS thing. I dropped everything to the lowest graphic settings and it was still there. Then I raised everything to max to see if it would get even worse at that level. To my double surprise:

    1) my computer kept at a cool 60fps

    2) The stuttering was still there but no better or worse

     

    So as not to focus on the negative, I did learn that my computer can handle a higher graphics setting then I had... so there's that, I suppose.

     

    This is on Single Player as well.

     

    p.s. Even with the stuttering its a great mod.

     

    7D2D is very processor intensive, Starvation make it even more so. What processor you running? Once you have a decent enough videocard, its the processor that becomes the issue. In any event, Starvation runs best when the load is split between a dedi server and the PC client. Starvation is a huge mod, no way around that, and with 7D2D currently not optimized, it makes it worse. Most folks don't have that stutter on PC, but I know what you are referring to as I had that on my older ATI video card. You said you have high frame rates during the stutter, do you have Vsync off as recommended? What are you looking at when it worse? More information would be helpful.

  7. Did something change in the way the 16.4 and Starvation mod load up graphics? I was playing on 16.3 and things were great. With 16.4 starvation mod I get major stuttering, even when im just standing still looking at the ground. Other mods and vanilla are fine at the moment.

     

    It feels like something is causing the game to continually reload up all the graphics on the screen every moment..., I am not sure, just wondering. Thanks.

     

    Is this on single player or dedi?

  8. I have a friend trying to play this mod but keeps getting ....

     

    ArgumentException: The requested value 'Sanity' was not found.

     

    ... and that's as far the loading goes.

     

    Any help would be greatly appreciated.

     

    7D2D has been uninstalled / reinstalled, used launcher to make a directory just for the game.

     

    Without seeing his complete logfile, we cannot help. All that message means is "The mod didn't install correctly", with no clue what he did wrong.

  9. Is the latest Starvation compatible with Alpha 16.3?

     

    No, it's 16.4 only

     

    - - - Updated - - -

     

    Hi Guys,

    Have a weird bug ever since installing Starvation. I use the Mod Launcher and had WotW running from it but then downloaded Starvation. What its done is to turn my avatar invisible so on the profile screen and when riding a mini bike it looks weird as any are not covered by clothing is see through. It has no effect on gfameplay at all, the zombies, animals etc can see me without any issue. The bug also affects WotW in the same way. As I said it doesnt affect gameplay in any way shape or form but thought it worth reporting back to you.

     

    Thank you for the Mod its absolutely brutal! :)

     

    Most invisible type issues are due to running out of video ram. Lower texture size and retry.

     

    - - - Updated - - -

     

    Does anyone know what the issue is here?

     

    There was a post about running Starvation on Linux. Should be on this thread or pinned in the Starvation public Discord.

  10. So I put this up on my dedi. It just stays in initializing forever with this as the last log entry:

     

    2017-11-09T21:13:43 56.688 INF StartAsServer
    2017-11-09T21:13:44 56.836 INF createWorld: Random Gen, DOBStarvation, GameModeSurvivalMP
    Exception: Block with name 'lootRad' not found!
     at WorldBiomes.KH (System.String ) [0x00000] in <filename unknown>:0 
     at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 
     at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 
     at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0 
     at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0 
     at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0 
     at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
    
    (Filename:  Line: -1)

    Is this an actual dedi using the Steamcmd dedi build, or is that a client load on a dedicated server?
  11. We shouldn't be getting loss from a system on our home network, should we? Everything shows great speeds, and the server system is a top of the line i7 surface pro 4.

     

    If your on a local lan then it isn't likely you have an issue with ping or PL, but it is possible. You can run tests to check, but beyond that I don't have any new ideas to offer. We didn't change the vanilla Zed's reach or delay, and I'm not seeing any issues on my dedi install on my lan.

     

    - - - Updated - - -

     

    Hello, I would like to ask about the Starvation mode as it can be applied to the server with the kamradem we want one smaller start and so we would be interested in the mode we are very interested in. We pay the server at Fakhad.

    Sorry, but I do not understand your question.

  12. Thank you, but I don't think, that they can help me.

    Due to radiated burnt forests begin spawning at ~7000 meters, it's no vanilla rwgmixer.xml problem. I guess, there's another data somewhere, that blocks the rwgmixer.xml rules to take effect.

     

    If Tin can't help you, you are indeed lost. Only 2 files that you need to look at is rwgmixer and biomes.

  13. We've got another 6 hours in, and we did see rain for a while, though it only lasted 15 minutes or so.

     

    One thing we are noticing, is it looks like we are getting more of that "ten foot reach" from zombies. On occasion, there have been times my wife wasn't close enough to hit them, but they could hit her.

     

    I thought the pumps had reduced that issue... Is there any potential solution for it?

     

    We were lucky enough to spawn near desert, so food hasn't been you bad an issue, since you can always go grab some yucca in a pinch.

     

    Most likely you are experiencing the effect of lag or packetloss, which throws the sync off between client and server. Not much we can do to fix thet. If you want to change the zed hit range, for vanilla zombies, the range is set in the handmaster: <property name="Range" value="1.65" />

     

    Other zeds use different hands, so adjustments would need to be made there as well.

  14. Moon;756284']Manually installed by downloading the master zip from github and copying to my game folder.

     

    Short question : What happen if i enable eac with the mod on? Can i get eac banned or somenthing using it with eac ?

     

    With EAC on you will get a black screen and the game will not load.

  15. I guess you have me at a loss here. It does not have a blue top but I've clicked on the snowballs everyway I can see possible and nothing changes. There is no upgrade option and clicking on the snow does nothing

     

    Btw there is no roof over her head. Nearest overhang is two blocks away

     

    You upgrade the icebox exactly like you do any block. Put snowballs in your backpack. Put a tool like a stoneax in your hand. Aim at the block you want to upgrade, in this case the storagebox. Right click and after a few hits the model changes to having a blue top.

  16. Moon;756253']Hi guys sorry if this was asked before but the other topic is 341 pages long and this one is already over 43 pages. I tried the search function but couldnt find a proper answer.

     

    Since i'm having a LOT of issues using the sphereii launcher. Is there a possibility for a manual instalation process ? I've seen it for previous version but i couldnt find the process/files for the 16.4 one. Also the starvation launcher is not working anymore so i assume you guys are using only sphereii launcher.

     

    Either way, when i click on the launcher to install starvation, it gets stuck there. A friend of mine told me its a 68mb long mod so it should not take that long ( 30 min ). Since the launcher has no "download bar, i cant tell if its downloading or not.

     

    Its more of a 700 meg mod, it takes a while unless you have a big pipe. The launcher has a direct download switch. Try that.

     

    - - - Updated - - -

     

    Is there a place to melt down scrap rubber? Looks like rubber is only craftable in the campfire and it doesn't even use scrap rubber. Seems like a waste. I'm new to the mod so I figured I'd ask just to make sure.

     

    I'll sort this out in the next patch.

     

    - - - Updated - - -

     

    I have a problem. I am getting very few zombies at blood moon. Day 7 and 14 was at maximum 8 zombies, even though my settings is blood moon enemy count 64 and max spawned zombies 70. I did not have this problem when running vanilla server. Anyone know a solution for this?

     

    The GameStages are pretty much vanilla at this point. You won't see many zeds for the first few bloodmoons unless you somehow got your GameStage up really high.

     

    - - - Updated - - -

     

    1. is a mistake

    2. should be mill.... u can get that with the right book, its a steam powered workbench for sawblade, radio tower and the generator

    3. yes a survivor, you need that radio tower, so you need the mill before (steam powered book) and nice energy, then they can craft it sometime (not sure if u need to teach em though)

     

     

     

     

     

     

    besides, now a few things i noticed...

     

    (food)

    1. pizza got no picture

    2. goulash got no picture

     

    (exploit?!?)

    3 you can exploit with lathe... craft empty can 2 scrap iron, you can place em in forge for 5 scrap iron, or just scrap em, 500 cans 1000 scrap iron, scrap 500 cans, 1875 scrap (via forge 2500)

     

    crafting (errors?)

    4. you can not melt glass in the forge, but you still have the recipe for broken glass there :D

    5.1 solar bank..... said at workbench, well i havent found one where i could craft it.....

    5.2 solar bank.... Mill and crafter.... well mill aint got that either....

    5.3 solar bank (and cell) crafter, well ok, i admit aint got survivors yet

     

    (prayers)

    6. a recipe to turn scrap rubber into rubber

    7. a recipe (as perk for science 10?) to craft that stupid "GAUGE".... at level 105 i havent found any yet, no matter where, cars, workers, working stiff.... (its rare tool loot....) but maybe a level 120+ should be able to craft a gauge (for 10000 steel and 500 rubber, but at least be able to)

     

    (moonshine needs 3 gauges, that quest with small generator another)

     

     

    (almost forgot)

    8.forge a machete blade 200 scrap steel, if u melt it back only 20 scrap steel back :(

    was ok when u could craft the blade for 200 iron, but loss of 90% material when u melt it back?

     

    I will check on these and fix what I can confirm in next patch.

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