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xyth

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Posts posted by xyth

  1. Just reloaded the game, its working fine and several players are on the server playing. Please make sure you are running A16.2, not 16.3 experimental.

  2. not sure if mentioned before but i'll just post it here just to be sure :

     

    1. iron workbenches cannot be interacted if put at the hardrock/bedrock? you've visited my base before spider, so you should know. but if it was put higher, or on top of other block, it can be interacted, but only from beside.

     

    2. food serving table, can only be interacted from behind.

     

    3. stone mill, mortar&pestle, can only be interacted from below.

     

    4. Chicken coop, cannot be interacted at all.

     

     

    I think these are all model issues. #3 certainly is. I will make new models as these are reported, once I find a suitable replacement mesh, or find the time to learn to make new ones in Blender. Thanks for the input.

  3. Where can I learn the proper structure for the xml file that even makes the mod visible by sdx

    to load? Learning this from scratch with no experience is a little frustrating.

     

    The video tutorial on using SDX, including the instructions of how to setup the xml files for sdx to use is forthcoming. The delay is because we are striving to make sure everything is perfectly clear for the absolute beginner. Several of us have gone through the written tutorial line by line a few times, improving it on every iteration. I understand that folks are eager to move forward with modeling, but unless we get this right the first time, we will be buried in support questions.

     

    Remember, as it relates to adding new game objects to 7d2d, you only have to run sdx one time without any mods selected. Once that's done, you can drop most unity3d files (any that do not have required scripts for animation, lighting etc) into the Mods/SDX/Resources folder found in your game directory, then manually add the new object as a new block into your blocks.xml. No need to re-run sdx for that. The standard format for the lines you need to add to the basic block are:

     

    <block id="2013" name="newblock">  <!-- Need a unused ID number and name -->
    	<property name="Shape" value="ModelEntity" />  <!-- required exactly as typed -->
    	<property name="Model" value="#NewBlock?NewBlockPrefab" /> <!-- required - #____ is the name of the unity3d file, ?__ is the name of the object inside that file -->
                   <property name="Material" value="wood" />  <!-- pick any material, but one with some stability, like wood, metal etc. -->
           </block>  
    

     

    Look at a similar block in the blocks.xml for other properties you might want to add, like to enable picking up the block, enabling collision with the block, etc. Add those lines as you desire.

     

    The launch of the website is scheduled for early September, but there is a chance that it will be available sooner than that. Patience please, we are nearing the goal.

  4. It still says flesh but doesn't work. fresh install has given me errors now on load. missing method exception, anticheat server

     

    I'm checking now. I just logged in. Server functioning normally. New and correct password is showing in launcher as expected.

  5. Has the password changed since update? I can't log in...

     

    In the Mod description in the Launcher you will find the current Server Password. Click on "show more information" to see the current sever password. The Server Password will change whenever the clients need refreshing.

  6. Could you please reset my user id. Thought I could simply create a new character but get death on spawn.

    Fresh start tomorrow. My id is 76561197965332313

     

    Reset

     

    - - - Updated - - -

     

    Can I get a reset too please? ID 76561198091169224

     

    Reset

     

    - - - Updated - - -

     

    Is here a ETA of when it might be released for servers. Sry if it has been posted before, I did not see it.

     

    No ETA yet. At least 1 more server wipe for testing. Still lots of bugs being found by testers.

  7. The tutorial on using sdx 0.7.1 (being done by a tutorial team member, not me) will be available soon. Basicly you just run the sdx once, which add the "hooks" needed into the vanilla game code. Once that's done, just drop your new .unity3d file in the new resources folder that sdx makes for you, and then add a new block to your xml that uses the model. Full details and working examples are coming very soon.

  8. EAC needs to be off on this modded server. Im guessing you are not hitting the TS server, but rather trying to connect to a different server if you see that message.

     

     

    To join the Test Server-

     

    Download and install the 7d2dModLauncher from here-

    https://7daystodie.com/forums/showth...-7-Days-to-Die

     

    After installing and updating the Mod Launcher copy the page address below then paste it in that field-

    Code:

    https://raw.githubusercontent.com/SpiderJZMOD/7D2DModLauncher-File/master/7d2dLauncher.xml

    Press Enter.

     

    Uncheck EAC and install (might take a long time the first time)

     

    In the Mod description in the Launcher you will find the current Server Password. Click on "show more information" to see the current sever password. The Server Password will change whenever the clients need refreshing.

     

    After starting game the ip and port will be automatically populated.

  9. TLDR Big fat spittter guy can spit through walls, several at a time and still kill players/stuff. Not sure if it's a bug or feature.

     

    I'm guessing here, but it might be because the fatty's projectile code of <property name="CollisionRadius" value="0.5" /> is only 1 block, so if it hits between 2 blocks it might act as if it passed between the 2 virtual 1/2 blocks. Setting it to <property name="CollisionRadius" value="1.0" /> might make your walls a defense again, but I have not tried it (Too bizzy at the moment)

  10. I was wondering if it's possible to import a Unity CS script, add it to the player spawn function/GameObject that will automatically delete a players save based on their Steam64 ID if they attempt to spawn into the world with a wellness <= 0. You'd save you the hassle of having to manually delete player's saves.

     

    PS: The server has been restarted twice, Spider personally responded to my post, several people have been reset yet I STILL have to be reset after asking TWICE. I get it - I'll piss off.

     

    Sorry I missed ya on the first pass. Not my job so don't shoot the volunteer. Gimme a minute and retry

  11. Spider,

    I started on the server with no starting items and no quests! I need my profile reset. Steam ID is STEAM_0:0:8027573

     

    That's not your steamID, but i reset you anyway. Its 76561197976320874/minisith

  12. Updating for A21

     

    Here are the links you will need to get started modding A21 using Unity. You must use Unity 2021.3 to create new assets for A21.  

     

    Things you will need to follow along with the videos (note that the video talks about old version of unity but it is the same process).  

     

    Step 1:  Download the Unity Hub and Unity 2021.3.19f1:  https://unity3d.com/get-unity/download/archive

    then Install it.

     

    Step 2:  Download my Unity 2021.3 template projecthttps://drive.google.com/file/d/1yPQ2yOj1Oe7pOml3ytfZcNggWWTAD4gq/view?usp=sharing then unpack it, saving it to a location you will remember.  

     

    Step 3:  Open unity Hub, and click the ADD button, locate my project template, and select that folder. 

     

    You now have a properly configured modding platform.  The project includes the TFP tagmanager, Linear lighting configuration, and the export script needed to export your new things as .unity3d bundles.  

     

    Step 4:  Go watch the tutorial videos.

     

    https://www.youtube.com/user/xythq/playlists?shelf_id=0&view=1&sort=dd

     

    Step 5:   Make something cool, and have fun doing it! 

  13. I know that the mode has agriculture, but would you like to know if it has Husbandry and fishing? It would be very good, because a lot of people like it. And sorry my bad english.

     

    It does not have those yet. It may have things like that in a future version.

  14. From the A16.3 post-

     

     

    YA! Its not me I didn't do it. lol vanilla bug

     

    Easy work around for this. If you cant see a player who recently died, go into your video settings and chnage your Gamma a point or 2, then save changes. They will reappear.

  15. Thanks again to everyone who is testing, it's been great fun and you will surely reap the rewards when the mod drops for sp and for you to put on your own servers. Much more to come too! I usually play solo on pvp servers nowadays but I'm finding it quite hard without teaming up. So I've been basing with 2 to 3 others during testing and it seems to be paying off in terms of survival. OH, and sorry guys but spider seems to be tweaking the mod to kill me since I haven't died yet. Apologies in advance if life gets more difficult lol.

     

    Yeah, solo is extremely hard, highly recommend if your playing solo to start as a fitness instructor so you get a bat to start with, which can headshot kill zombies in a few hits. If your lucky you will find another bat or gun before that one breaks. Surviving with only a woodclub in the first few days is harsh.

  16. is there a way to try things out via console/creative mode? ^^

     

    Also how can i restard (with full health and chose the other professions?)

     

    Provide your steam id and Spider can delete your in game character so you will start fresh

  17. Morning sphereii

     

    Yes I can confirm A16.2 (b7) Will not run with Valmod Overhaul ..

     

    When you load the game you will get a couple " nullreferance .. Error " messages and it hangs at the Loading UI.

     

    I just checked it after see message from EvalleEez

     

    Both Run just fine for A16.1 " Valmod Overhaul and Overhaul Bigger Backpack " I Combo is still good also, but haven't checked because of the empty housing issues.

     

    Just thought I would let you know. Have a good weekend.

     

    The UI needs significant changes to run under 16.2. SMX for 16.2 needs to be added to the package, as well as the modified 16.2 DLLs for the backpack.

  18. Can you post a manual link...one without the mod launcher. I'm having problems getting it to work and would rather not fuss around with it if it doesn't work the first time. Anyway, again if you could post a actual download link for the mod that would be great. Best mod there is. Thanks

     

    The mod is not finished, and therefore not being released yet. It is open for testing on the official server, but you need to use the launcher to download and install that client. If you need help getting the launcher to install the game, we are happy to help, but will need more information.

  19. This is still testing only on the server, correct?

     

    When will it be up for single player or multiplayer? Ballpark.

     

    Somewhere between Wrigley and Fenway...... probably closer to Fenway though.

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