Jump to content

xyth

Moderators
  • Posts

    3,040
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by xyth

  1. Love the mod guys like most have been waiting for it since a16 was released.

     

    Few issues so far, even with machete blade crafting unlocked the repair and creation of the machete is locked behind a quest. And if I remember correctly it's the bladed weapons kills quest but that quest doesn't exist unless it's in paper form or I'm missing something.

     

    Also are your mod specific zombies and bosses in the game? Went through two horde nights now without any bosses, or will they only come during later game stages.

     

    Yes they are in game. Some are poi bound, and others come later at higher gamestages.

  2. Maybe this is my error? I have been downloading the dedicated server files from the github page but then copying them into the same directory as the single player files? On the virtual machine I use one of our guest Steam accounts to log into steam perform the steam install of 7 dayys to die then start an unmodded 7DTD server. Then shutting it down I copy in the dedicated files from the github (with merge/replace).

     

    Maybe what I need to be doing is using the Steamcmd to download the server and then copy the github files into that? Now that would make sense since that's how I have been doing it for my Linux virtual machines. Will try it that way after I get home from work tonight. Thank you.

     

    Your on the right track. Take a look at the Dedicated server install guide I just put together and let me know if it was clear enough for you to get your dedi up and running.

     

     

    https://7d2dsdx.github.io/Tutorials/DedicatedStarvationDedicatedServerInstallGuide.pdf

     

     

    If you have questions, please let me know. GoodLuck!

  3. I, for one, think the antidotes for spider/snake/scorpion debuffs should be made more available in early game, OR the debuffs nerfed a bit. If you get hit with these debuffs, you're probably better off committing suicide, especially if you're going to lose wellness anyway.

     

    That said, I have a question. Does EAC need to be on or off in order to join the official servers listed in the first post?

     

    EAC off for any modded server, including Starvation.

  4. I've long noted, hoping it would be fixed by now, that it often just doesn't rain. Forest and pine forest biomes. Is there any fix for this, to make it rain more often? I know about the command console, but I'd like to get it to rain once in a while without cheating it in. And without rain, rain catchers do nothing.

     

    I'm pretty sure the weather setting in Starvation are all vanilla, but I will check. If other folks are having this issue, we can take a look at making some small adjustments in a future patch.

  5. First off, let me just say how happy it is to have Starvation back. I have missed the challenge and work that has gone into this mod. Much love to everyone who works on the project.

     

    Bug: When trying to place a painting it's orientation is such that it wants to be placed on the floor and rotates horizontally.

    Press R to select then enable full rotation, that's an A16 feature.

  6. Firstly, apologies for my ignorance in this question and if it's been asked.

     

    But will the mod launcher install this to a hosting service like Bluefang via FTP and can Starvation run on a hosting service like this?

     

    The RAM requirements, those are client side requirements or server side? Again, apologies if I've missed this already being asked and answered.

     

    No, mod launcher will not do server installs. Yes, Starvation can run on hosted services, we use KillServers who know how to install the mod correctly. Pam, our server team member, can help with that server config, which depends on number of player slots you require. Client requirements are covered in the opening post, but the game is a heavy user of both RAM and video RAM. 16G and 4G respectively works great, less than that you will need to adjust settings down.

  7. Description of First Aid Kit says it removes animal bites, but can not remove spider bite, seems the bite can not be removed.

    It is a horrible debuff. -3 stamina every second + you lose wellness? duration 30 minutes? that is more than just over the top

     

    You need the insectBiteAntidote which at this point needs the sciencestation to make. We will discuss if we should make this easier to craft in early game, add more to loot, or nerf the stings a bit. Snake bites are the same way.

  8. - - - Updated - - -

     

    Oddly this mod seems to exaggerate the games issue with standing dead zombies.. :(

     

    7_Days_To_Die_2017_10_23_17_49_15_279.png

     

    Yes it does. That most likely due to the vanilla bug caused by over-damage. In Starvation with its Romero headshot mod, massive head over damage is likely. We will try to code around this in a future release.

  9. Make a wooden spear, or if you can, a combat knife spear. Then make sure the area behind you is clear and run backwards. As the zombies chase you, aim for their heads and attack. The spears have a long reach so you can hit them long before they are in range to hit you, and if you hit the head, it one shots most zombies (at least the knife version does). It has a long refresh before you can attack again so it takes a bit to clear large groups of zombies, but it's a decent way to kill things early on without using a ton of ammo. That should help.

     

    Great tip. I use the "run and bop" technique and pretty much never get hit unless im out of stamina or get cornered carelessly. Run and bop means run at your target zombie and time your swing so it lands right before you pass "through" the target. Run a little past the zombie, turn, and repeat till its down, then 1 or 2 head hits while its down finishes it. Zombies have a swing delay so you will never get hit doing this. Standing still in combat without a spear is dangerous.

     

    Note to self: Randomize Zombie swing delay in transmorgifier at some point if folks says the mod is getting too easy...:smile-new:

  10. ok that it.. im done.. untill a update with less zompies..

     

    it day 2.. I run to the air drop.. when i got there.. 1 boss spawn 3 zompies.. ( 2 running ) and dogs.. in day 2.. no no.. that just not fun or playable at all.. :( the animals are fine.. but the zompies just kill the fun in the game.. :(

    normal the Stavation mod is the best mod i know.. but now its just not fun at all..

     

    i even try to kill them in cheat mode.. take over 10 bullet.. for a zompie in the head.. and my game is only on normad :)

     

    hope for a better update.. :)

     

    Sorry that the mod is too hard for you. Airdrops are high value/high risk events unlike in vanilla. There is a random chance to spawn a boss, which sounds like what happened to you. Bad luck there. Most people complain the animals are too tough, harder than zombies. You say the opposite. One bullet into the head of a normal zombie should kill it, a few head hits with a poor club will kill most as well. How you can't kill a zed with 10 head shots doesn't square with my extensive play experience in this mod.

     

    You can expect some game play adjustments over time, but Starvation will never be as easy as vanilla, nor as hard as several other available mods.

     

    - - - Updated - - -

     

    Well done getting this going for a16. I downloaded Sphereii's launcher and installed the mod. After starting the game through the launcher, it seems to hang at the main menu, without showing menu options. I always get stuck at "Loading..." and I have to Alt+F4 out. I can't get to my console.

     

    I generally wait about 15-20 minutes before I exit out. This machine had no issues running starvation in a15.2. Any thoughts?

     

    Edit:

    I also tried installing manually to no avail. Same issue.

     

    EAC off?

  11. I know everyone will have different tastes, but being a survival game to much UI transcends into more of a HUD and that then I feel distracts the immersion and the survival aspect. Most if not all information can be seen in the biometric screen anyways and has it all there in one place. But on the playing screen ?, nahhh to much clutter ( unless it can be toggleble so those like me can turn them off ~ optional UI )

     

    As previously stated, a new HUD is under development for next major release. It will probably have all the requested extra features on the main screen. I will see if we can comment the xml to help indicate where certain screen elements can be hidden by commenting them out.

  12. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

     

    2017-10-23T16:56:02 13.602 ERR Loading and parsing 'blocks.xml' (Model '#AirCon?AirConPrefab' not found on block with id 1499)

    2017-10-23T16:56:02 13.602 ERR Loading of blocks aborted due to errors!

     

    In my experience, if you get missing block/recipe or item errors, it means you closed the launcher before it finished downloading all the game files. It can take a very long time to finish this process, depending on your download speed. Could be 5 minutes, could be 30 minutes or more. If you close and restart, you may get corruption even if the next time it completes successfully. I have personally seen both happen. The launcher does not need to be closed, even after the game starts.

     

    If you did get this error, I recommend you delete your 7D2D/StarvationMod folder and restart the process.

  13. How do you run a dedicated server with this mod, all the instructions show how to run a single player only.

     

    Read your own post please, it clearly has a link to where you download the server files. In case you need more info:

     

    Step #1, setup a dedicated server install of the vanilla game. #2: Check that it runs as expected. #3 Download the Starvation server files. #4 copy/paste the starvation folders over your vanilla dedi server install folders. #5 Start up the dedi server and have fun.

     

    If you do not know how to setup a vanilla server, there are posts elsewhere on these forums to help you.

     

    - - - Updated - - -

     

    Hello

     

    Cudos for the work done in this mod- it gives a different meaning to 7D2D.

     

    My question would be is the bigger backpack mod and bigger storage mod working properly with this overhaul?

     

    Regarding mod Author on the bigger inventory slots- not all people have so much time to play(job family etc) What bigger inventory gives you is saved time- sure some people will always abuse the system but for other people its better to have such an option and still enjoy the mod than not to have and make compromises for worse.

     

    This was discussed in an earlier post, but again, we "may" slightly increase the backpack size not larger than 45 slots, but as we do include a donkey that will carry your stuff for you once you get one. Pack animals and vanilla bike storage is how we compensate for a small backpack.

  14. Why are some of the custom zeds white? Is this due to graphics settings (I have some settings like shadows disabled to gain performance)?

    [ATTACH=CONFIG]23077[/ATTACH]

     

    That looks exactly as designed by the modeler "Pacco". Its how he wanted it, and will remain that way to honor his memory.

  15. I thought I posted this, but seems not.

     

    I am trying to use the rain collectors. I have them in a 9 square hole, as I did in A15. But now they don't seem to collect water. Is this broken, or has how rain collectors work changed? I noticed they have a new texture.

     

    They work on Dedi. Fix for Sp and MP in next patch.

  16. The issue of A15 with the Sniper schematic still exists. It randomly disables the Sniper schematic after having read it. Making you have to read it again and again.

     

    There are some crawling zombies around that have movement speed of a speedboat (seen on the Official Starvation PVE Europe)

     

    No idea on the sniper recipe issue, the xml looks the same as on other weapons. If others report it I'll take a deeper look. Are you seeing "crawlers" on their belly, or "spiderwalkers" , on hands and knees? Spiderwalkers can go upto 1.1 so can be very fast. Crawlers should go no faster than .5 and Vanilla zeds go .3

  17. I know you guys made changes to the rwgmixer.xml, but I don't want to generate at 10000m. Can I reduce the size without causing issues with the mod?

     

    Down to around 3000?

     

    Sure you can, but with unpredictable results. Let us know how it works out. :smile-new:

     

    - - - Updated - - -

     

    Do coolers still prevent food spoilage? And if so is it only the crafted ones? I bought one from the trader and food spoiled in it.

     

    It wont prevent spoilage, just slows it. You need a powered fridge to do more than that.

  18. Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.

     

    A custom HUD is being written for Starvation and should be in the next release. We may include a slightly bigger backpack in that next release, but it probably will not exceed 45 slots.

  19. I think I managed to get in the compo-pack in the rwgmixer without deleting any of the starvation pois. Seems to load up ok. I do not know if I messed anything up. But I put for example the paccosettlement and powerplant under the <prefab_rule name="W_POIs_common_Set_A">. Maybe a fast check by someone more experienced with the rwgmixer?

     

    https://pastebin.com/E47vUwwY

     

    Sorry, we won't be supporting changes to the Starvation mod. Adding prefabs that have their own custom loot risks altering the mods balance, such as making gas and workstations too available. There are a lot of new POIs in Starvation, you might want to try it out as is before changing it.

×
×
  • Create New...