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Posts posted by Laz Man
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Iam sure they will
I myself cant wait to have the WalkyDad (LOL) Prison back in the COMPOPACK
(I wait until u added sleepers and quest but than its back in Pack)
I love your Prefabs
Thanks Mags. 😎👍, not sure how the rwgmixer works with larger prefabs in A18. If no good, it will have to be in people's custom worlds for now (like sam's)
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Yeh, he's adding it to Sam Neils world (see prefab section). If Sam packages it correctly (they're both learning how I think?), it'll be a non issue for him.
Yeah, I think sam incorporated into his v14 so my installation instructions probably no longer needed...😂
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Even more credit looking after 3 kids! You nailed that prison cell area, made me think Hershel was gonna walk out. Amazing work, can't wait for sleepers being added, i can hear the alarm sirens going off already.
Thanks!!!! I spent many nights watching episodes, taking screenshots and even reviewing drone pictures of the prison. I had to use alot of creativity since the show doesnt show exactly how some of the prison areas connect with each other.
Hopefully the community will love it. 😎👍
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Nice! Is that an exact replica? How long did it take to build?
Not exactly the same but heavily inspired by it. It's been about 3 years since my last update. Having 3 kids is a big part of the delay in getting this released. 😂
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The Kraken has been released!!! Visit the OP of this thread for more information.
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I think only the Data/Config files are read for xpath insertion. I'm assuming this is to add something to Navezgane?
A custom world. No big deal though. Will just ask creator to include the xml edits and/or provide copy/paste instructions with the files. Thanks sphereii!
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This may sound silly, but is xpath limited to changes to xml files within only the config folder? I am trying to write a modlet for changes to an xml file contained within the Worlds directory instead.
For example, adding the following prefab location line to a World Map prefabs.xml file.
<decoration type="model" name="LazManPrison" position="5755,28,3164" rotation="0" />
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Hi. My suggestion: Make an air prefab (consisting of only air block) that has the same size as your POI and add the corresponding entry above the entry for the prison in the prefabs.xml. I think Guppy had the same problem with my ship. There was water in it that belonged to the custom world. Unfortunately, the air prefab trick didn't work but but perhaps you can use it to remove those trees. Not sure.
Thanks for the idea, I will give that a shot. Side note, after the conversion to a18 inget slot of texture white text messages in the console. Are those anything to be worried about?
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@Pille, have you experienced trees spawning over any of your prefabs while testing them live in game? I am getting some weird overlap from world trees when testing my prison in sam's custom map. See post below. Any ideas?
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I think I made it to A18 successfully. Thank you Pille for your editor and conversion instructions!
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Ignore this post.
Huh what post? *Looks Around*
I will brave the a18 convertor with the prison tonight..wish me luck....😎👍
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Did someone call Dr. Weir(d) ?
The actors name is "Sam Neill"
If you have a layout or fan fiction how TWD map is based i might give it a try ^^
Not that sam Neill. The one from Jurassic park...😂
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Did someone call Dr. Weir(d) ?The actors name is "Sam Neill"
If you have a layout or fan fiction how TWD map is based i might give it a try ^^
Here you go...😂
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A whole premade map would be amazing for something like this. Imagine if they add bandits. The fun we would all have!!!
We just need to bribe sam neil to make us a custom map based on the atlanta Georgia area....😂
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Hi,
No, no blindness involved. This is correct, I have not updated SMXhudBBM and the reason for that is that I have moved the BBM part over to SMXui, which I am currently developing. SMXhudBBM has been reported to work though, even if I have not even tested to see that for myself.
If all else fails there are other BBM mods and modlet out there that will work fine with SMXhud as it doesn't touch the backpack.
When it comes to SMXui I have been saying in a few days for a while now, and at this point I am not gonna say anything as it takes more time than I thought to clean it up for shipping. I am working as fast as I can and it will be ready soon
...and to those that wait...a small teaser...
Oh wow that's amazing!!! Definitely needed. Need more opportunities to showcase our character. 😎
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Haha lol. I am sure it will. But we wants the precious we needs it haha. The walking dead set lol
- Prison
- Woodbury
- quarry
- the farm
- suburb rick lived in lol before zombie apocalypse for when they revisit.
- the hospital rick on coma
- Alexandria
- hill top
- the kingdom
- sanctuary lol
- any others I may have missed 🤣😂🤣😂
Terminus, The old folks home in Atlanta, CDC...😂
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He will be...... (looks at laz man) WONT YOU lol
After the prison I have something I want to make first tho. I think it will be a big hit....😂
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@laz I love you lol. I am obsessed with the walking dead and have loved this prefab for a long time. Any chance of making any other landmark prefab from the walking dead?
If I had the time to do another it would probably be woodbury....one building at a time tho...😅
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Being realistic here, the only chance that the last update being worked on gets finished is if another publisher came along willing to work with IG. But even then, that's assuming TFPs didnt learn anything from this TT debacle....
Based on their response, my guess is they probably concluded doing another port is probably not worth it until after gold release.
Condolences to all those who feel cheated and I commend those who choose to take the high road on the matter.
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Oh noes!
Take your time, i will reserve the spot, maybe putting another prefab there until you are ready
I appreciate that, once I convert it to a18 I can give u the file if you dont mind missing sleepers and loot balance issues.
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Hello all, release delayed due to a18 release. On the positive side I have been playing some A18 and getting a good sense for the loot balance of A18 vanilla POIs and will adjust accordingly for a more balanced customer experience. Thank you for your patience. 😁
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Aren't you on my discord? Tons of cutting edge info there, maybe even someone who can help you with this; I'm not up to snuff on the latest prefabbing technology.
Yes I think so, havent opened it in ages. I may try tonight if I get some time away from my bloodmoon kids..😅
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That's stored in the chunks, sorry.
Thanks for the quick reply gups!
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Just a quick update. Just relearned that because of distant terrain meshes (correct terminology?) it seems like large POIs will have visual issues from far away unless the prefab is placed somewhere with completely flat terrain. I have a workaround in mind but it's far from ideal.
Is there a way to alter/update the terrain and distance mesh of a pregenerated world (i.e. navesgane)? Any links are appreciated. Thanks.
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So I read that every block you used is gone in a18. ;-)
(Should be fine)
I read that many blocks will be replaced with toilets after using the a18 prefab convertor. 😅
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[Prefab] The Walking Dead Prison
in Prefabs
Posted
Good to know! I will need to play around with that.