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Laz Man

QA
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Everything posted by Laz Man

  1. Yes, its "one" of our new T5 POIs....๐Ÿ˜ŽThere are a ton of teasers in those screenshots. Happy hunting.
  2. This. Will check this particular one when I get a chance but think the majority of sidelined POIs have been updated for A21.
  3. In older Alphas roof end loot was probably too common. The team and the tools we have to design has grown over the years so this shouldn't be the case as much anymore. Especially in A21 where many of the older POIs have been overhauled. As far as randomized loot rooms are concerned, there are alot of challenges and compromises by going down that design route. Probably too late for an overhaul of that magnitude at this point in development of 7d2d. Who knows, maybe the next game.
  4. Clearly Sunkist Orange is for amateurs and Mustard Yellow are for true construction men with taste...๐Ÿ˜Ž
  5. Good eyes. It's a new asset. It's labeled as a backhoe.
  6. The tent is broken up into several modular pieces to give level design alot of flexibility in their use. L and T shaped tents are a thing. There are also different variants / colors.
  7. Don't know exactly when but we are definitely getting closer to A21 experimental. On the level design side, the majority of legacy POIs have had the major art pass with all of the latest new assets and shapes. There will definitely be additional smaller passes but many of those shouldn't hold up the release in my opinion. Hopefully there will be some type of announcement soon TM. I know the wait has been painful but rest assured that every passing day is another day the game gets even better. For example, I know bandits are not dropping with A21, but the character art team has been making major progress on them. The naked cowboy that was teased a while ago was just the tip of the iceberg. It's exciting thinking about what new gameplay will be added once we get those. Some of the updated POIs that are included in A21 will already have some bandit "considerations" in their updates. Keep an eye out for them. ๐Ÿ˜Ž
  8. Keep in mind there are snakes in POIs too. So those need some consideration when modding snakes.
  9. Coincidently, I asked faatal about this today and it was a complicated discussion. Essentially, we may be able to make terrain blocks look like their snapped to cubes using density manipulation when in reality they are actually bleeding through them. With that said, I have seen density values cause all sorts of havoc with terrain (e.g. holes in the world), so understand why it's not a simple thing.
  10. Love the rampart upgrading. Will that be a key tower defense thing or just an esthetic thing for the trailer?
  11. There is a sphere type terrain tool in the creative / dev menu that has been there for many Alphas but has mostly been underutilized because how it functioned. His new tool will update / replace the old one.
  12. May need to start calling Faatal the Xtreme Optimization Cowboy with how efficient he is at cleaning and improving the code. ๐Ÿ˜Ž Since Faatal shared about the recent terrain tool improvements, here is a small sample of some terrain sculpting I did quickly with it in the prefab editor. Sculpting something like this previously would take me much longer.
  13. It can be a struggle to keep pumping out fresh content for a AAA MMO subscription game let alone a finite gameplay loop single purchase game like 7 days to die. One reason players enjoy the game so much is its overwhelming potential to be so many different things while there not being many other games out there with the same blend of gameplay / mechanics. I believe because of that, people can become easily upset when that potential is missed in their minds, especially when there are several others with the same opinion. The reality is, the game has been in development for a very long time and is finally nearing the finish line. Hopefully many of the missed opportunities will be considered in a future title or perhaps the games sequel.
  14. Maybe I missed the comment about cars, but did someone say we only have one color? There is alot more color variety and then some as far as vehicle wrecks on the road in A21.
  15. I truly empathize with your situation. Certainly, it can't be easy relying on one game primarily as a content creator. My best advice is to shelve the game for now and take a break and recharge as not doing so will just burn you out and hurt your channel. Best of luck to you.
  16. With the perk changes in A21, FORT/STR won't be the only appealing option for direct confrontation (e.g. sexy t-rex) As far as being able to stealth a POI 100% without waking up any zombies (especially the final loot rooms), I don't think there is time to re-design / overhaul that system any further given the push for gold. I can forsee maybe some quality of life improvements to stealth maybe but nothing that is going to drastically change how POIs are designed / paced. Who knows, perhaps the next game will incorporate stealth gameplay in a more significant fashion.
  17. Prepare your bodies for A21. I expect at least some poopy pants...lol
  18. That sounds like a fun DLC / addon map. Like you arrived on an island via airport and now need to survive. There are alot of cool ideas that can be implemented easier in a hand crafted map versus a randomly generated one.
  19. A Tile is 150x150 in size. A believable run way imo would need to be at least 300m in length. From an art perspective, I would imagine we would need destroyed airplane models, baggage carts, carousels, etc. just to name a few. Basically a new category of art to support one brand new type of POI. Could we hodge podge some shapes together to create some of that? Perhaps, but not at the current standards our other categories are currently at. Could still happen, just unlikely for 1.0 is all. Game has been in dev for a long time already as is.
  20. Level design as far as player path is concerned, is mostly the same in A21 POIs when compared to A20. Apart from new and overhauled POIs, all of the old ones should be updated with all of the new art assets, doors, and new shapes. The world feels drastically more immersive further making it even harder to believe it is a fully destructible world. Easter eggs? Yes, there are quite a few new ones for players to find. There are no new dedicated cave POIs, however, a few of the new POIs make use of terrain and water. For example, one of the ranger stations I recently overhauled sits on top of a small mountain.
  21. It is certainly a tried and true formula that many people enjoy. I agree though, not really an apples to apples comparison as each games have different features they excell at.
  22. Ever heard of Simplicated before? ๐Ÿ˜…
  23. I know I have heard talk of such things but no plans that I am aware of. As a side note, apparently quality variants are already in the works by modders such as Mumpfy. See his thread below for more information.
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