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n2n1

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Everything posted by n2n1

  1. Please see when there is time, is this format acceptable for hosting mod files for a MoLauncher: https://gitlab.com/n2n1/classic-style-hardcore/-/tree/main
  2. (there is no addition of buff time when it is stacked)
  3. Function <stack_type value="duration"/> - not work in buffs.xml
  4. n2n1

    CLASSIC Style HARDCORE

    Thank You! Congratulations on the upcoming holiday of New Year!
  5. n2n1

    CLASSIC Style HARDCORE

    Previously, it was just a mistake, now it has been fixed. Campfires, forge and etc - not be picked up. Other, which logically can be picked up, is also possible to collect.
  6. n2n1

    CLASSIC Style HARDCORE

    I don't understand anything there either, but in the end it's more convenient than a PM on the forum. (and faster when links and addresses are used) I couldn't find how to generate an "invitation" or an identifier - so i did some kind of link trick to create an invitation without a channel. By the way, it may not work. If this does not work, we will need to ask Chibinya, she knows exactly how
  7. n2n1

    CLASSIC Style HARDCORE

    I have checked UI-files and they are working fine. The version is also indicated correctly. Perhaps You are using the old version due to some mistake. (Are You sure don't want to use the discord that i suggested in the PM?) upd: I do not exclude the possibility that i might have messed up something in the github itself and the old version is available there, but i kind of cleaned up everything superfluous. Try to install the files manually directly from the archive that is located there (from github). upd2: maybe the modLauncher restores the old version when the installation is canceled or an error occurs?
  8. n2n1

    CLASSIC Style HARDCORE

    wow... something strange is happening in the menu.... I'll figure it out now...
  9. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v21.2.08 - regular update, contains many minor fixes and balance (this version maybe not fully compatible with worlds and saves from the previous v21.2.07a)
  10. n2n1

    CLASSIC Style HARDCORE

    At the moment, the modLauncher has an up-to-date version (v21.2.07a), but after the new year, if github introduces additional requirements, then i will post links for new versions directly here, on the forum. (if the forum doesn't be a lot of obstacles for that either) Compatibility with "modlets" is extremely low - because there is almost nothing left of the vanilla code. upd: the version has been updated
  11. n2n1

    CLASSIC Style HARDCORE

    Wolves are different and their behavior is different initially. If he did not chase the bone, then he is not in the mood to play - he is looking for prey. And it's better to avoid it. It is better to know in advance how he will behave. There are many ways. All you can know for sure is that the wolf will not change its behavior towards you if it was not aggressive initially (except in cases of attacks on it). Your attitude towards wolves may affect you in the future. Never attack wolves first.
  12. n2n1

    CLASSIC Style HARDCORE

    Vultures, dogs, can give a laceration or immediately infect. The logic of the code is as follows: - if there is no infection yet, then the infection begins to progress from 0% as usual. - but if there was already an infection, then another 15% is added to what is available. In your case, there were most likely 2 attacks from a vulture. The first gave infection, the second immediately increased it to 15%. Also - don't forget that this is just an incubation period - and it's not such a big problem. Except for the fact of infection as it is.
  13. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v21.2.07a - with HOTFIX - the excessive number of objects in some areas of the desert has been partially fixed. - menu error (this version fully compatible with worlds and saves from the previous v21.2.07) Regarding the fact that i often have similar errors during releases, this is due to the fact that it is very problematic for me to test release files due to the fact that installing them can destroy the well-established working environment in which the mod is being developed, so i often rely on luck and feedback.
  14. n2n1

    CLASSIC Style HARDCORE

    Thank You, i'm sorry - i've been messing up a lot lately. I have discovered another error right now and am posting a hotfix. Corrections will be available within an hour. i send hotfix via PM
  15. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v21.2.07 - fixed the lack of objects in biome decorations such as tents and hidden places. - a lot of minor fixes and improvements (this version is not compatible with worlds and saves from the previous one)
  16. n2n1

    CLASSIC Style HARDCORE

    "Steel Rope" for a crossbow and for a minibike - it's the same part. Unfortunately, old cars are rare now. I've run into this problem myself in my game. Some aspects will be difficult for now, because balancing has lost its settings due to the transition to the A21.
  17. n2n1

    CLASSIC Style HARDCORE

    If mean a "steel rope" for a crossbow, then it is located only in one place - when disassembling cars. Moreover, do not try to disassemble the cars that appeared in the A21 - they are not there. We need old cars, that were in the A20. In the new version, (which will be released today or tomorrow) the harvest of new cars will be worked out better.
  18. n2n1

    CLASSIC Style HARDCORE

    no, vanilla doesn't have a turn-on sound at all - they couldn't solve this "difficult" problem, so they just removed the sound. I'd rather have the sound that way than not have it at all. Regarding the cooking pot - this is normal, but there is really something wrong with the book. I can't find it either, like other people. I checked the code - everything seems to be fine, and according to the code - it should be more often than other books that were found by me and people. I suspect this is again the effect of the "sticking" of the random number generator.... I hate this "piece of code".
  19. n2n1

    CLASSIC Style HARDCORE

    pre-gen maps for those who don't like to wait: ---- del ----
  20. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v21.2.06a - this version does not contain important fixes. So if you are playing on the previous version, it does not make sense to start the game again for this, the previous version is also quite stable. The saves and maps are most likely not suitable for the new one. This version contains few errors only thanks to the small number of testers and streamers who took on the burden of my jambs and errors. Thanks to garigari, v3lt3r and Nuko-san I also got a lot of information from げーむ【鬼に金棒】TAKU 絶叫者 (youtube) and まあぁしゃ (twitch) streams. And as always, special Thanks to chibinya for the translation into Japanese and technical advice!
  21. n2n1

    CLASSIC Style HARDCORE

    It was replaced with a frying pan on a stick. (this happened already in A20) I did the same with the stone spear. Stone tools gradually ceased to fit into the overall picture of what was happening. The most logical thing is an stoneAxe. But to be honest, he also stayed only because it is the symbol of the 7dtd for me, at least... By the way, the stone shovel has not completely disappeared from the game - in other words, figuratively speaking - it is still with us, and around us You see her every time.
  22. I know from my own experience that if something like this starts, it will not end. It won't stop there and will continue anyway. After that, there will be something else . GitHub/GitLab is designed for other tasks and mods is out of place there.... I'll try to look for other file sharing sites
  23. Github introduces some kind of "two-@%$# authentication".... is that the case with you too? ...now i have to install some program that i don't need.... it would seem that everything was fine... Modern man spends his life doing nonsense, instead of solving real tasks .
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