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n2n1

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Everything posted by n2n1

  1. n2n1

    CLASSIC Style HARDCORE

    The CSH code is extremely different from the standard requirements, installing modlets on it is - the worst idea, with the exception of only modlets written specifically for it.
  2. Hmm... but then i don't understand.... but when i change the mod version, how to understand that the mod has changed the version if the display of this is possible only under certain conditions?
  3. Are there any errors or limitations due to which the ModLauncher will not replace the xml-file and will leave the old one in use for itself? Yesterday i edited the file and only 1 changes were accepted once, after they stopped changing...
  4. Thank You very much - in addition, you helped solve the problem of my convenience with file sharing! Now i'm going to make everything look beautiful inside the ModLauncher!
  5. n2n1

    CLASSIC Style HARDCORE

    this bonfire? but i can't repeat error... Describe your actions in more detail.... Is this one of the old bonfires that you installed a long time ago, perhaps in the old version? Try to break it and make a new one perhaps an item that does not burn or something like this got into it, which may cause the replacement of items between versions of the mod.
  6. Added! Now I can do it easily! Will the absence of a tag affect anything?
  7. Done. Should i always use the same archive file name (CSH.zip) now?
  8. .... I learned something new again.... Ah, that's is .... i've been on gitLab for too long... Then I'll use it from there. Check my release and add it to the launcher if everything is ok.
  9. Still, i would like this file to be located in the "releases" directory if possible. The fact is that then it would allow me not to use unnecessary programs to access the "repository", and greatly simplify the process of the uploads. But if you insist i will keep it in the "repository"
  10. n2n1

    CLASSIC Style HARDCORE

    version CSH v21.2.05hf (test) for A21.2(b30) stable: https://github.com/n2n1/Classic-Style-Hardcore-MOD/releases/tag/v21.2.05hf (with HOTFIX. This is not a cumulative patch - it cannot be installed on top of the previous version. Previous worlds don't fit this version ! )
  11. https://github.com/n2n1/Classic-Style-Hardcore-MOD/releases/tag/v21.2.05hf (but it seems to me that the link contains unnecessary elements?)
  12. n2n1

    CLASSIC Style HARDCORE

    I found a problem. This was a new rule for spelling prefabs' names. To quickly solve the problem, you first need to ERASE the folder "CSH_rwgTILEs" and replace it with this: https://disk.yandex.ru/d/ao2erd5QQbGzog (this temporary solution until new release)
  13. n2n1

    CLASSIC Style HARDCORE

    Sooo.... then I'll check again now.... everything is possible if i messed up something in the release files.... I'm still dealing with file sharing and trying to solve the problem. As soon as i find a mistake - i will re-release it. @garigari , @Nuko-san I sent you a hotfix via PM
  14. OR..... ... this does not apply to the "releases" folder and .... do not even need a program for the upload? I'll check right now!
  15. n2n1

    CLASSIC Style HARDCORE

    Yes, sometimes it happens that there are prefabs that do not load due to the lack of blocks that i often change now, but before posting this release, i checked the generation, and the maximum that i expect is single prefabs that will not work. But not much. I sent you, so as not to wait for the posts to be checked - through PM, maps generated in the last version that i have already posted, they should suit. If when using them, you get a lot of red messages about the absence of prefabs - then this means that the mod is installed incorrectly, and perhaps the prefabs are not in the designated folder. CSH uses its own folder paths and vanilla folders are not suitable. It is necessary to save the folder structure contained in the release/archive.
  16. https://github.com/n2n1/Classic-Style-Hardcore-MOD I did something.... is it possible to add this to the launcher mod as a new release of the Classic Style Hardcore mod? PS: i used zip, but i can also do it with 7zip... if i understood everything correctly and did it, then let it be added to the ModLauncher.
  17. Yes, my mod under 2gb for now.... The ModLauncher is able to unpack zip archives that are divided into parts? I.e. I can send a zip archive divided into parts to the repository and the ModLauncher itself will download and unpack them to the right place? Is that all? And what about the cml file that was needed earlier to specify descriptions about mod?
  18. Hello sphereii! I'm sorry if such questions have already been in this thread, but i would like to raise the topic of the problem of permanent links that the ModLauncher uses. Undoubtedly, i understand the reasons for this....but are there really no options with workarounds? I again ran into my own problem that occurs to me every time for different reasons - different limitations of gitHub/gitLab. in addition, other authors also use all sorts of different exchangers - who is good for what. In this regard, i want to propose an idea that could solve some problems. Its essence is as follows: - The ModLauncher from a permanent location (as it is currently used) takes a file in which there is a direct link to the link generated by the file sharing-service (which, as we often encounter, is not permanent and changes with each download). Based on this link, the ModLauncher will install the mod if the link meets the remaining requirements. The author of the mod will changes the link in this pointing file, and therefore the autor will not need a permanent link requirement - only a permanent adapter file will have to be in the same place. ?
  19. n2n1

    CLASSIC Style HARDCORE

    Yes, it would probably be correct for me to describe the problem like this - "i am most likely looking for a replacement for gitHub/gitLab". I.e. i am looking for a file sharing service that will have the possibility of a permanent link and will not have too strong restrictions on any volumes. (Plus, it should be free and registration should not ask me for the keys to the apartment and the code from the card ).
  20. n2n1

    CLASSIC Style HARDCORE

    Thank you, but i know about LFS, but in practice it does not work for me. I could not installed new GitHubDesktop, probably because i use Win7... i don't know. In addition, there are a lot of additional things that need to be done. Maybe i'll try this method later as the last one. But i would like to find a more hassle-free way.
  21. n2n1

    CLASSIC Style HARDCORE

    This is a new version CSH v21.2.05(test) for A21.2(b30) stable: https://github.com/n2n1/Classic-Style-Hardcore-MOD/releases/tag/v21.2.05hf (with HOTFIX. This is not a cumulative patch - it cannot be installed on top of the previous version. Previous worlds don't fit this version ! ) While i'm trying to figure out my github/gitlab to add a mod to the launcher. The problem is that github cannot process files larger than 100mib. Therefore, if i do not solve this problem, the mod will be available only from the Russian file-sharing site "Yandex-disk" (because it does not have such problems). Until something changes, or a knowledgeable person tells me a new file sharing service...
  22. n2n1

    CLASSIC Style HARDCORE

    どんなMOD?説明動画【7DAYS TO DIE】ALPHA21 CLASSIC STYLE HARDCORE MOD 遂に登場!!
  23. n2n1

    CLASSIC Style HARDCORE

    test version UPDATE! CSH v21.2.04 (test) ----- del ----- - sorry for some unfinished content in the main menu, it will not affect the functionality. it`s stil for A21.2 (b14) exp !!!
  24. n2n1

    CLASSIC Style HARDCORE

    Probably i fix bug, with quick tests everything was fine. Think today i will post the next version (6-10 hours). Still for b14.
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