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Survager

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Everything posted by Survager

  1. Dogs, wolves, mountain lions and bears can now climb ladders in the game lol
  2. Why not make the meat in the inventory "heat up the map", just like destroying iron blocks, for example? ) Can this be done in XML?
  3. I must say right away that I have a channel on youtube and twitch, and therefore the option that I want to ask the developers about will be very useful for streamers. I use different graphics settings for a simple game, for video recording and for streaming, and I have to re-adjust the graphics in the game every time for this or that occasion. (existing presets do not suit me) I want to ask the developers to add the ability to save different presets of user graphics settings to the game. Even if it will not be possible to specify the name of the saved settings preset, three slots will be enough to store them.
  4. As far as I understand, no. The 21 Alpha stamina cost reduction will be added to all attributes for each type of weapon, and increasing the Strength Attribute to reduce stamina cost for example for a spear will no longer be necessary.
  5. As I understand it, the sledgehammer is the melee weapon that consumes the most stamina and I have always increased the Sexy Tyrannosaurus rex perk, in the hope of reducing the stamina consumption when using a sledgehammer ๐Ÿ™‚ If the stamina cost cannot be reduced for the sledgehammer, it will look very strange ๐Ÿคจ
  6. And for batons, too, will you have pump the perk Bully Pitt separately? )
  7. QUESTION: To reduce the stamina consumption when using a sledgehammer and an ax / pickaxe, will we have to separately pump the perks Skullcrusher, Bully Pitt and Miner (it's all in the Strength attribute)? So, in order to reduce the stamina cost for melee weapons in the Strength Attribute, we have to spend twice as many experience points as in other Attributes? )
  8. This question may have been asked before, so sorry for repeating, but: Will players be able to see other people's wires in multiplayer when they are holding a cutting tool?
  9. I'm ready to lose my arrow when I shoot at a block that will break from the shot )
  10. Once upon a time, someone from the developers said that a vehicle could sometimes receive the same critical damage as a character, only for a vehicle it would be critical damage to the wheels, engine, headlights, and so on. Critical damage to the wheels should have had a negative impact on the handling of the vehicle, critical damage to the engine at speed, and damage to the headlights would logically turn off the headlights. Is this mechanic in the plans or was it abandoned?
  11. This problem also exists with arrows or crossbow bolts when hitting a block that is immediately destroyed, in which case the arrows continue to hang in the air. Will this be changed in Alpha 21?
  12. Player HUD changes Danger Meter added to show danger level of biomes and POIs C I'm sorry, but this, in my opinion, will negatively affect immersion ... I hope this can be turned off in the settings or at least in the XML.
  13. Player HUD changes D C WHAT DOES IT MEAN ?
  14. Not "slow down"๐Ÿšดโ€โ™‚๏ธ, but "lining" ๐Ÿš  )
  15. Could you give an example? Are zombies going to have convulsions before they die instead of just turning into rag dolls?
  16. What do you mean by this statement? Is that a kill animation or a zombie death animation?
  17. More collectors to the god of collectors! )
  18. I have always been confused by one moment in the game when creating weapons or tools. I'm leveling up a perk and I want to create, for example, a pistol, but it turns out that I don't have enough parts to create a pistol. At the same time, I would have had enough detail if I didn't level up. The player never knows how many parts it will take to create an item before leveling up. In Alpha 21, with the new quality enhancement system, players will likely automatically read the journals they find without even thinking about what they have read and what it will affect. How do you feel about allowing the player to choose the quality of the crafted item?
  19. On Nexus, mod files are checked for malicious code when uploaded to the service. Here on the forum you can leave any link and I have not heard that someone here checks all the links that are published here. So what is the forum's advantage over Nexus?
  20. In the first case, the DPS is 1000 times biggest than in the second case )
  21. Does this mean that it will be possible to see flooded locations in the game, such as boats or boats?... of course, if the player's swimming mechanics are fixed and animations are added for swimming under water and above water...
  22. sorry... what?!?!? do you plan to add fish, large sea monsters or crocodiles? fishing? ๐Ÿ˜
  23. Most likely the reason was to forbid players from using rivers and lakes to extract water, since making water flowable will not work, and everything else is an attempt to justify it... a failed attempt... maybe in the future it will still be finalized, but it can not be left in this form!
  24. In Mod "Undead Legacy" by Subquake, author did not remove jars, but made water a problem that is solved much more interesting. In Undead Legacy the player can draw water from washbasins, toilets, faucets, etc., but there or empty, or is usually a limited amount of water available there, about 1-3 jars. Thus, the player has a lot of empty jars, but no water, but the player can smelt the jars into glass and make windows )
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