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Survager

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Everything posted by Survager

  1. In fact, the hordes are not endless )
  2. Hi @madmole, @faatal On the fifth stream, there was talk about the damage that the transport inflicts on zombies and the developers said that they did not want the transport to inflict a lot of damage on zombies, as this would make it a universal weapon. It was also said that vehicles could only do a lot of damage to filler zombies, which, with some degree of probability, could appear in the game in the future. Why don't you consider the option of vehicle breakdown from colliding with zombies depending on the type of zombie? So a motorcycle, for example, could inflict damage equal to 100% of health to ordinary zombies, but at the same time, the transport would receive 15% damage, and when colliding with mini-bosses like a zombie cop or demolisher - 30%. In addition, wild zombies could receive 75% health damage, and radioactive zombies only 50%. In this case, it would also be possible to add modifications to the vehicle in the game that would increase its damage and durability. I would be grateful if you point out to me the errors in my reasoning 🙂
  3. I could have wait if I did not have a YouTube channel on which I try to publish the latest news on the game )
  4. I understand, but I draw conclusions based on the stream, so I'm sorry )
  5. But, as far as I remember, it was said on the stream that the light of the drone and the work of its propellers will attract zombies in the future, so this is just a temporary advantage )
  6. Thank you, this is an important detail that was not shown on the stream.
  7. It is for this reason that I did not mention the Storage modification here )
  8. Hi. After watching the fifth developer stream for 7 Days To Die Alpha 20, I can confidently name two of the most useless drone mods that I definitely won't use. These are the Flashlight modification and the Medic modification. Why is the Flashlight Mod useless? The drone is a tier 3 item, and by the time the player receives the drone, they will probably already have a headlamp. Therefore, such a modification has no value. This modification could be a little useful if the drone shone in all directions at the same time, like a regular lamp. Or the drone could automatically turn towards approaching enemies and illuminate them for the player. Why is the Medic Mod useless? The drone heals the player not automatically, but upon request. But during the battle, it is much more convenient for the player to use medications from the quick slot on the belt or even from the inventory. This modification could become very useful if the Drone could detect the type of damage and automatically apply the correct medicine, for example: - the player gets a fracture - the drone will automatically apply a splint / plaster cast - the player gets infected - the drone will automatically apply honey / antibiotics - the player gets bleeding - the drone will automatically apply a simple bandage - the player has less than 60% health - the drone uses a healing bandage / first aid kit RU
  9. Well, we could get a spoon if we take apart a hunting rifle or MP5 😂
  10. I noticed that the designers at TFP are very fond of spoons 😉 Is it possible to expect that the spoon will also be present in the animation of eating canned food? 😁
  11. I tried to solve this problem in my modification, I made it so that parts of these items were required to repair weapons and tools. And it works. The only thing that spoils the feeling a little is that the amount of detail that you get when scraping an item does not depend on its quality.
  12. Question: Will the locations on the Navezgen map be updated in Alpha 20?
  13. @faatal Will the player have to find a fuse in the location to use it with the Fuse Box (insert the fuse into the fuse box to activate this trigger)?
  14. Shouldn't he throw bunches aimed at the player, as the zombie Cop does?
  15. I would like to see more physics in the boobs area )
  16. @madmole on the stream, you said that in 20 Alpha, all traders received new models. Will in Alpha 20 trader Jen change too?
  17. It works for sure, tested! )
  18. Extra seats look especially good )))
  19. Will the new Screamer have a scream animation?
  20. Isn't this picture from another game? Do you think the weapons don't work in that game?
  21. Maybe you weren't listening well? )
  22. Hmmm ... which alpha version are you playing? 😅😂
  23. A question about a new type of quest to restore the electricity supply. Can we expect in 20 Alpha, in high-level locations of this type, the appearance of turrets with infinite ammunition that attack the player, protecting the top-end loot? Or other electrical traps that the player will have to disable in order to get to the top loot? Or is it a surprise?
  24. @madmole Hi. Alpha 20 should be out soon, can you give us some details on these points? If I missed them, may be it make sense to update the information in the first post of this discussion? Thank you.
  25. Once upon a time, before the release of Alpha 19, we on the forum discussed the appearance in the game of a kind of train. I couldn't find Joel's post, but I do remember that he was speculating that at some point in the game, improvised minecarts could appear that could move on rails that players can place. These minecarts could be used by players to conveniently travel to and from mines. Also, if I remember correctly, it was mentioned that such rails could be located almost vertically, which could replace the lifts for the players, which the developers refused to implement (lifts) in 16 Alpha (if I remember correctly). Q: Is the implementation of the rails and minecarts still under discussion, or is it Joel's ( @Madmole ) dead horse that shouldn't be kicked anymore? Thanks for what you are doing, I look forward to 20 Alpha) P.S. @Roland you can say that Joel never wrote this, I still couldn't find proof 😅😂
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