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schwanz9000

Fun Pimps Staff
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Everything posted by schwanz9000

  1. We are reevaluating this change. Thanks!
  2. We are reevaluating this change. Thanks!
  3. We need the full server log.
  4. Shotguns, Rifles, and Machine Guns all have 4 tech tiers. These are complete. .44 weapons and crossbows should be a class of their own. This legacy design needs to be reworked to either remove weapons and be consistent with the 4 tech tiers per class system or add additional weapons to make them a class of their own. Until then, this is the way.
  5. Shotguns, Rifles, and Machine Guns all have 4 tech tiers. These are complete. .44 weapons and crossbows should be a class of their own. This legacy design needs to be reworked to either remove weapons and be consistent with the 4 tech tiers per class system or add additional weapons to make them a class of their own. Until then, this is the way.
  6. Found and fixed the root cause of this issue in code, but also reworked some of the xml issues. Rewards are looking MUCH better now. Thanks for the report!
  7. Found and fixed the root cause of this issue in code, but also reworked some of the xml issues. Rewards are looking MUCH better now. Thanks for the report!
  8. HA! Dang it! I used 204 as the GS in the spreadsheet that used to check this. Will fix! Thanks!
  9. HA! Dang it! I used 204 as the GS in the spreadsheet that used to check this. Will fix! Thanks!
  10. Yup! That documentation is out-of-date. Here is the new version for your reference. This is how the game stage (GS) of a PARTY is calculated: The GS of all players in the party are calculated. The players are sorted by GS. The highest GS number is multiplied by "startingWeight". This then loops down the list and "startingWeight" is multiplied by "diminishingReturns" every time. The final result is then converted to an INT that rounds down. Example: Players with GS 120, 30, 60, 91, 5, 1, 2, 80 startingWeight= 1, diminishingReturns=0.5 (defined in this xml file below) So we get 120 * 1.0000000 = 204 91 * 0.5000000 = 45.5 80 * 0.2500000 = 20 60 * 0.1250000 = 7.5 30 * 0.0625000 = 1.875 5 * 0.0312500 = 0.15625 2 * 0.0156250 = 0.03125 1 * 0.0078125 = 0.0078125 ...for a total of 279.0703125 which is then rounded down to a GS of 279
  11. Yup! That documentation is out-of-date. Here is the new version for your reference. This is how the game stage (GS) of a PARTY is calculated: The GS of all players in the party are calculated. The players are sorted by GS. The highest GS number is multiplied by "startingWeight". This then loops down the list and "startingWeight" is multiplied by "diminishingReturns" every time. The final result is then converted to an INT that rounds down. Example: Players with GS 120, 30, 60, 91, 5, 1, 2, 80 startingWeight= 1, diminishingReturns=0.5 (defined in this xml file below) So we get 120 * 1.0000000 = 204 91 * 0.5000000 = 45.5 80 * 0.2500000 = 20 60 * 0.1250000 = 7.5 30 * 0.0625000 = 1.875 5 * 0.0312500 = 0.15625 2 * 0.0156250 = 0.03125 1 * 0.0078125 = 0.0078125 ...for a total of 279.0703125 which is then rounded down to a GS of 279
  12. Good to hear it's working for you now! Thanks for the update!
  13. Good to hear it's working for you now! Thanks for the update!
  14. @cheebsco or @Jugginator Can you guys check this one out?
  15. This is not a bug, but simply an unsupported "feature". Will add this to the wish list.
  16. This is not a bug, but simply an unsupported "feature". Will add this to the wish list.
  17. Confirmed. Thanks for the report!
  18. We have identified the cause. Thanks for playing experimental!
  19. We have identified the cause. Thanks for playing experimental!
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