Jump to content

tyswid

Members
  • Posts

    2
  • Joined

  • Last visited

tyswid's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. Summary: Prompted by a subjectively "mid" night 7 (probably bc we died a lot) I looked through the gamestages xml to find out why it didn't feel intense. Trying to understand the cause I ran into this strange math where the multiplier resets for one player in the example. Game Version: (A21 b317) OS/Version: Windows CPU Model: AMD Ryzen 7 5600x System Memory: 16 GB GPU Model and VRAM: RTX 3070 Ti 8GB Screen Resolution: 1920x1080 Video Settings: Ultra Game mode: MP client Did you wipe old saves? No Did you start a new game? Yes* on first A21 experimental Did you validate your files? No Are you using any mods? No EAC on or off? On Status: NEW Bug Description: The problems are twofold: first at the 30 gamestage, it is multiplied by .82. If my math is correct, it should be .10 (.109 truncated like the .42). and the 5 should be multiplied by .05. This would equal a gamestage of 331. Unless there is a multiplier I missed. Second is that parties can go up to 8, so does it take only the top 6? The example is unclear. Adding two more gamestages numbers and showing only the top 6 would help clarify. Detailed steps to reproduce the bug: 1)Open game file location 2)Open gamestages.xml in notepad 3) search .82 Actual result: example is introducing an unexpected .82 Expected result: So we get 120 * 1.70 = 204 91 * .85 = 77 80 * .42 = 34 60 * .21 = 13 30 * .10 = 3 5 * .05 = 0 ... or a total party GS of 331 https://pastebin.com/0WgpHh8j
  2. Enjoying the game but some extra setting tweaks would be nice, such as 75 minute days and 48 zombies per person on horde night. 60 min is kinda short and 90 takes forever. 32 is reasonable while 64 is oppressive. playing on normal difficulty the middle ground would be nice
×
×
  • Create New...