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schwanz9000

Fun Pimps Staff
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Everything posted by schwanz9000

  1. Confirmed to be an issue with the OPEN cooler version. CLOSED version is fine. Will see if they can move the cooler forward.
  2. Everything sounds fine to me in a test game. If you can get a repro of the issue, please repost.
  3. Confirmed. Looks like someone forgot to clean up a test subject.
  4. I hope we do get the ability to dye our vehicles at some point, but we'll have to wait for vehicles mods in A20 or A21.
  5. By Design. Vehicle icons do not show on the map until you are >150 meters away.
  6. Weather survival will be getting another makeover at some point so the "noob coat" may not be needed then.
  7. Already reported internally. Added to KI list. This is the "over damage" destroying the door before it can break down into the non-barricaded version.
  8. A recent change made it so you have to hold the draw to max before it will fire. An internal ticket was re-submitted for it. Added a note to the KI list. Thanks!
  9. Confirmed. Very specific edge case, but it's reported. Thanks!
  10. Unfortunately, this has been reported internally for quite some time now. Added to the KI list. Thanks!
  11. Already reported internally. Added to KI list. Thanks!
  12. #1 Unfortunately, the biome weighting system will not be going live with A19. #2 If RWG puts any biome that is not forest in the middle, the spawn points are not generated. #3 Has already been reported and added to the KI list
  13. Confirmed. I don't think those belong there.
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