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Old Crow

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Everything posted by Old Crow

  1. Well, the good news is that there will be a lot of outfits/armor sets, and we will be able to mix and match pieces. We're not being forced into wearing specific sets - it's up to the individual player whether or not they want to do that.
  2. A car assembly plant like FramFramson said, and let's add in a semitruck with a car carrier trailer.
  3. They are coming in 1.0, yes.
  4. Oh, whoops! Sorry. That I do not know. Oh, that's really cool! Are large factories like Shotgun Messiah, Pop'n Pills, or Shamway considered Industrial, or Commercial?
  5. Green: Forest/Plains White: Snow Purple: Burnt Forest Yellow: Desert Brown: Wasteland
  6. I'm picturing a RWG map that is just several islands with cities and a lot of water. I like it.
  7. I mean, if you want to skip Horde Night that badly, just turn them off. Not sure what you mean by "Put a merchant's hours of working." They're always open from 6:05 to 21:50. Different traders don't have different open hours. Magazines and books ARE marked. The little book icon. That's your indicator. Closed book - unread/unfinished. Open book - You're done with that one.
  8. Yeah, I figure it makes the most sense to add it with or just after biome progression is added in, since at that point they could add irradiated areas within biomes instead of just at the map edges.Maybe maybe the water sections of the water treatment plant might have irradiated water, giving the player more reason to wear appropriate gear, or hurry through it before getting sick/infected.
  9. I get the feeling real radiation damage stuff won't appear until the biome progression stuff is added.
  10. I know lol, I was doing a bit. Is it just me, or is Lathan often at these interviews in order to babysit Rick?
  11. The roadmap did say there'd be an Experimental before the first Stable. Hopefully that won't change - I doubt it will. Roadhouse. Where'd you find that info?
  12. Hell, the bigger question is - will it stop raining so damn often?
  13. On super rare occasions they'll be good. But otherwise.. they just kinda suck most of the time. I will say though, they are super useful early game.
  14. See, that was my thinking on it. Being able to swap outfits based on what you want to do (kind job-swapping in FF14 with a click or two would be awesome, since we are getting specialized outfits.
  15. Any info you can give regarding the wardrobe function?
  16. I noticed that the two 2025 portions mention "new quest types." Will these actually be NEW quest types, or just variations of existing quest types (a la Infestations) that are touted as "new?"
  17. I don't believe they're bringing them back. Which is a shame, with all the farms in the game, and the fact the stadium is returning.
  18. Question - what's the circular arrows on the items mean?
  19. Not necessarily. I'd often run into this in Fallout New Vegas, and would offset the issue of the trader not having enough caps by also buying things I did needed as well as selling what I had. Realistically, it would make sense for the traders to have a limited amount of Dukes (refreshing when the store stock changes every few days), as I doubt they'd just have an unlimited amount of currency on hand.
  20. It was kind of like the Hunter mod, but allowed your weapon to deal double damage to zombies. Ah, dang. Thanks for posting the code, though!
  21. Ah okay. I've seen it implied (on Twitter - stupid me) that there were far fewer programmers and way more artists. Good to know that's not the case.
  22. Question - Why are there so few programmers compared to the number of artists?
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