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Unamelable

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  1. Since when do I need to download a 2 gigabyte program to change a couple of values in vanilla. Sure thanks for the 999 modifications above. But couldn't it have been limited to vanilla functionality without extra content? Of course I realize I've written a lot about vanilla sucking, but I've only played on vanilla settings. And on the main save I played until the end. Now I play vanilla with what I want, and if I get bored. Only then I will already touch on overhaul mods. Because I simply will have nothing to do in vanilla.
  2. I think it is possible to create a script that will scan vanilla .xml files of configurations. So you can quickly convert them into an "xpath" function. I was thinking about doing this so I could torture ChatGPT about it. I absolutely suck at coding though, so hopefully my request will be of interest to someone. For example, there will be 2 tabs: 1 - Change existing values. 2 - Add values
  3. Accurate ADS and No Crosshair, Speaks for itself, removes the interfering sight from the gun's front sight Alter_CropPickupBonus, Allows you to pick up plants without having to spend stamina on hand swings. Craft Rebalance, I haven't been able to change the values of craft items yet. I left it for later, I didn't really bother with vanilla craft values, except for the lack of some things. Dewtas-Better-Backback, Since the game doesn't provide enough room for massive sorties. Installed this mod, also makes the interface smaller so it looks nicer on a 1080p monitor. FastCrafting, Removes the timer from crafting, I'm not happy with the craft time which can quietly go up to 2 hours of real time, and higher. fastgrowth, Changes the growing time if I'm going to do a large farm plot. True with farm plot crafting I need to reduce the value of decomposing meat. After all, we can't get it from zombies (unless it's a decoration). And personally I had serious problems with its extraction and crafting. Fov Changer, Banal QoL, I'm the kind of person who plays Minecraft on Quake Pro and has no idea how people can play with a FOV of 90. Less Magazines, Greatly simplifies progression by adding points to those logs that have 50/75/100 divisions. 50/75 add 2 points of progress. 100 adds 3 points of progress. More Zombies, Typical increase in difficulty by quantity. Also makes it much easier to increase experience by (higher threat, higher reward). OcbElectricityWorkarounds, QoL modification fixing some bugs with electronics. Including powering several triggers simultaneously without having to turn on the first trigger on the line. ShowRemainingToClear, QoL modification showing how much is left to kill. Especially useful in Tier 4/5. VehicleSpeedIncrease, A trivial speed boost to all transportation, I play on a maxed out RWG world, and vanilla speed is very much at odds with real transportation. The exception might be a motorbike. WMMShowBloodmoonDayOnCompass, also a banal QoL 0xSteel-QuestsResetOption, Re-rolls missions if you have completed all missions, or have a pool of missions that you really don't want to go through. For example cleanup + fetch or power restoration ALPHA 21 24 7 TRADER, Makes traders open always, in this game either you play with the trader always. Or you cut his spawning to the root Alter_FastTravel, I made it move free (helicopter man requires 1000 dukes as default). Moves from trader to trader. Very convenient feature. cuyd_weather_mod, removes annoying weather conditions that don't give the player close visibility Dewtas-Crafting-QOL, adds craftable consumables like acid, parts for weapons, or dye for equipment. And cloth, oil shale, and mechanical/electrical/polymer parts. Faster Faster Run Speed, is also relevant together with large RWG maps, and greatly diversifies the dynamics of the game together with fast zombies feel-skill_points, Changed the receiving to 2 points, for me it's very critical. And I think that this value is ideal for vanilla game. Less Resources for Upgrading Blocks, for normal block upgrades are reduced to 3 in all material types. NoScreamers, Takes away the annoying Zombie NPC that shows up everywhere when not needed, I really think his mechanics should be overhauled. PickLockedDoors, A thing I've been asking since the beginning. Can't characters open doors with a lockpick if it available in the game? TierIV-V-ClearAFew, Removes the need for a perfect sweep, especially relevant when the situation happens that you can not find the last zombie. WireLength, Increases the length of the wires (I set the maximum number). Since it is not realistic to put relays every 15 blocks in order to create wiring in voluminous rooms. Relays are not designed to simply "improve the spacing" of wires. Less Electric Usage, changes the value of electronic things that significantly affect the load when we have 300W available. Motion Sensor up to 1W. All common triggers like plates, switches, relays have no consumption. All light bulbs have a consumption of 5W
  4. I took some time to customize the game to my liking. And now I have the experience I would have wanted to have originally. Again I don't understand why you couldn't have a separate menu for customizing everything, I have a complaint about editing XML configurations. But I think it's better, as many things can be crammed into one line without rewriting vanilla parameters as it would obviously conflict. I do expect TFP in UI Overhaul to emphasize this as I don't think it's convenient to write modifications independently to change a couple of values. I think it is possible to create a script that will scan vanilla .xml files of configurations. So you can quickly convert them into an "xpath" function. I was thinking about doing this so I could torture ChatGPT about it. I absolutely suck at coding though, so hopefully my request will be of interest to someone. If we take the easiest way in the form of changing parameters in the /config folder itself. When reinstalling/checking the game for integrity these configurations will be erased. By inserting it into the /mods folder, I can copy the backup to my GoogleDrive. So I won't have to do it all over again (unless of course TFP changes some mechanics which means I have to update mods or rewrite some values again). Although they update the game very rarely so that's the least of the problems. During this time you can enjoy the game enough.
  5. I just imagined if TFP actually did a 7DTD sequel on mobile phones in RTS setting 💀
  6. This is a compilation of what @%$#ed me off, now I'm customizing the game for myself because I don't want to play in vanilla which I despise
  7. If there a plenty of people typing about bad vanila - maybe its a real problem then. Idk about your tastes, but im pretty sure you have own opinion what's in "this alpha" is missing/need to be fixed/need to be balanced and etc. From my perspective - almost 75-80% of game design for me needed to be changed through xml files. Or i could just download overhaul mods like undead legacy And funny part about that, i did everything right. Last update on this mod was in A20. And when i tried to launch it. It just crashes, like i have exact version that mod is needed. Im trying to do RWG world. And game just gives up. I guess old mods are unplayable?
  8. Guy, you have 4k messages on this forum. And you roast me like that? Jaaaaabbing Trader need money?
  9. I guess if trades wasn't spawned at first. I had complete different expirience with the game. Because he's balance was busted, that actually give high-end rewards by passing very boring quests. Because again - looting POI's without quest is kind of pointless. Its like two bath's. One with cold water and second with hot. And you like jumping from first to second every time Again I have 1k+ hours in Project Zomboid, and I did not feel that there is such a miscalculation there since the whole balance was uniformly slow. There was no "trader" to give me end-game level rewards.
  10. I'm gonna be honest, though. If the developers didn't have mod support from the beginning. Even without SWorkshop. The game would have died a long time ago, now that I went through a VERY PAINFUL VANILA I can at least customize the game "for myself" because the game gives me the opportunity to do it without decompiling the game. And blaming the developers for all the balance problems after that is pretty stupid, I agree.
  11. I'll give PAYDAY 2 as an example. Before that, the game also had a couple of additions that players paid neutral attention to. After 2016, it was just a huge convection, after that freaking safe boxes. Therefore, any paid updates and add-ons should be accepted with great caution. As it can completely ruin the game as the game literally becomes P2W. Although knowing the north of Garry's mod DarkRP, other PVP games with dedicated server it seems to be the normality. But if in the vanilla version of all this is not provided - it is decided only by the creator of the server. The addition of such chips in the vanilla game runs a roller on the entire player base. Now many vast studios without any pity and conscience, shove microtransactions into the already paid game. They sew a donation store from mobile games into single player projects. And for an astronomical cost do not show all the content (this is me about the latest Star Wars game). And like I have enough of these examples to look askew at a game with its "harmless" outfit DLC. Of course I'll look at it as the beginning of the apocalypse. And after all, we started with horse armor with oblivion for $2.50.... I personally feel really bad for the concept of PAYDAY 2. Which is also complete garbage when parsed. And there are no other adequate analogs. And I myself as a player who loved PAYDAY: The Heist with all my heart hate what they did to PAYDAY 2. And PAYDAY 3 will probably be the last game of OVERKILL studio.
  12. This is probably the only time I've ever written so much on one game. And I have one example where I played Back 4 Blood which I bought at full price. And I enjoyed it because it was a fun game that was ruined by false advertising. It has a lot of problems too. But I played the beta before that and I was happy with it. Left 4 Dead with progression, deck system and weapon modifications? Oh, for God's sake, give me two! With 7 days to die I have the exact opposite situation where a lot of players are playing, and I am one of them who has a ruined experience with the game because there are a lot of things I am not satisfied with. It's like a 1 in 1000 chance where a game I'm interested in disappoints me so much.
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