FastBurst Posted November 21, 2018 Share Posted November 21, 2018 Has anyone figured out how to change the RWGmixer yet? I have tried to edit a few things but nothing seems to be really changing much or at all. Example Seeds (EverQuest and A17) - in A16 they are drastically different worlds generated. in A17 they seem and look very similar. Also I commented out Wasteland and Burnt Forest and replaced them with Pine_Forest for example. Yet when generated there are still Wasterlands and Burnt_Forest areas on the map. So I am not entirely sure that the RWG is even rendering properly or if it is just set in stone for now. Can anyone else verify that they are actually seeing changes on theirs? Example I am seeing the Exact same Road Layouts and flat areas, hardly any water or mountains anywhere. I am only editing the Vanilla mixer file itself - I haven't even added in any custom prefabs or tweaks to it other than literally replacing Wasteland and Burnt_forest to located at the bottom of the file. If it is locked down for now and changing or editing this files makes no difference on the RWG right now then I don't want to try to keep editing it if it doesn't work. Link to comment Share on other sites More sharing options...
AnsontheToad Posted November 21, 2018 Share Posted November 21, 2018 I've tried also and no luck. Tried many different approaches even comment everything but the snow and set to 0,1 so 100% and no change. It's either hardcoded or we are barking up the wrong tree. Link to comment Share on other sites More sharing options...
Tin Posted November 21, 2018 Share Posted November 21, 2018 Biomes are not able to be adjusted through the old method. Short term solution: Make map. Exit out. Go to your worlds file and select the biomes.png open it in a paint program and color away. Only use the colors they use though, so match them. Don't use any blending tools or any type of feathering/dithering, just the flat color. turn off AA that may be enabled. Then save. Then start your world. Link to comment Share on other sites More sharing options...
FastBurst Posted November 21, 2018 Author Share Posted November 21, 2018 Biomes are not able to be adjusted through the old method. Short term solution: Make map. Exit out. Go to your worlds file and select the biomes.png open it in a paint program and color away. Only use the colors they use though, so match them. Don't use any blending tools or any type of feathering/dithering, just the flat color. turn off AA that may be enabled. Then save. Then start your world. So I am assuming the rwgmixer is now just for generating cities then? and really doesn't effect the world like before? Link to comment Share on other sites More sharing options...
Batman! Posted November 21, 2018 Share Posted November 21, 2018 Yes thank you! This is what I was trying to figure out in my other thread. I wasn't having any response changing rwgmixer.xml either. Link to comment Share on other sites More sharing options...
Tin Posted November 21, 2018 Share Posted November 21, 2018 Cell rules work. Hub rules work. Wilderness rules work. Prefab rules work. The terrain gen works. ... biome generator, no. biome spawn rules, no. edit: we also can't adjust the hub sizes. The preview is deceptive, since it's just giving general details, especially when generating 8k and 16k worlds. They look generally the same because of the scale, but they're not really. Link to comment Share on other sites More sharing options...
Batman! Posted November 22, 2018 Share Posted November 22, 2018 Guess I spoke too soon, Tin. Tried what you described, opened up the biomes.png, copied the green color and painted over all the purple and orange spots, saved it, loaded the world back up and found all the distant terrain has been changed to wasteland biome. Flew around for a bit, and chunk generation is essentially broken and I got console errors popping up whenever I move past the the initial chunk that's loaded. Have you tried this method yourself in A17? Or maybe I'm doing something wrong.. I'm using win7 Paint to do the edits. Link to comment Share on other sites More sharing options...
Tin Posted November 22, 2018 Share Posted November 22, 2018 Guess I spoke too soon, Tin. Tried what you described, opened up the biomes.png, copied the green color and painted over all the purple and orange spots, saved it, loaded the world back up and found all the distant terrain has been changed to wasteland biome. Flew around for a bit, and chunk generation is essentially broken and I got console errors popping up whenever I move past the the initial chunk that's loaded. Have you tried this method yourself in A17? Or maybe I'm doing something wrong.. I'm using win7 Paint to do the edits. I use paint.net so not familiar win7paint. Yep, I messed with it. and just in case: make sure you start a new game. Link to comment Share on other sites More sharing options...
Batman! Posted November 22, 2018 Share Posted November 22, 2018 I did start a new game, tried it on two different newly generated worlds. I'm using the "new game" option to generate a new random world. Once the world is finished generating it loads the game up right after, then I quit the game and do my edits. Should I be doing something else? I'm going to try doing the edits in paint.net and see what happens, thanks. Edit: I generated a world using the previewer, I'm gonna try doing the edits with paint.net now before I enter the world for the first time. Link to comment Share on other sites More sharing options...
Tin Posted November 22, 2018 Share Posted November 22, 2018 I did start a new game, tried it on two different newly generated worlds. I'm using the "new game" option to generate a new random world. Once the world is finished generating it loads the game up right after, then I quit the game and do my edits. Should I be doing something else? I'm going to try doing the edits in paint.net and see what happens, thanks. Edit: I generated a world using the previewer, I'm gonna try doing the edits with paint.net now before I enter the world for the first time. crap.. well that's embarrassing. I have a custom script I'm using to override what they did. I'll try to get a hold of the maker and see if I can pass it on. srry about that guys.. very, very, sorry, I forgot that I was using that. hopefully I can pass it along to you all.. Link to comment Share on other sites More sharing options...
Batman! Posted November 22, 2018 Share Posted November 22, 2018 So, I'm assuming the edits can't be done without said script? I'm a bit lost to be completely honest lol... Every edit I've tried using win7 Paint and paint.net have resulted in console errors and broken worlds. Your help is appreciated, thank you! All this because I hate the burnt forest biome being spread all over the place.. hah! Link to comment Share on other sites More sharing options...
Tin Posted November 22, 2018 Share Posted November 22, 2018 So, I'm assuming the edits can't be done without said script? I'm a bit lost to be completely honest lol... Every edit I've tried using win7 Paint and paint.net have resulted in console errors and broken worlds. Your help is appreciated, thank you! All this because I hate the burnt forest biome being spread all over the place.. hah! I had a person make me a script, to bypass what they did, so I could adjust the biomes. Now I feel bad for forgetting I had that installed and inadvertently misleading you all I'm trying to get a hold of them and see if I can pass on what they did so others can use it, till TFP finish their terrain/biome gen stuff. Link to comment Share on other sites More sharing options...
Batman! Posted November 22, 2018 Share Posted November 22, 2018 Ah, understood! Well, here is hoping they grace the rest of us with it! Thanks for your help! Link to comment Share on other sites More sharing options...
FastBurst Posted November 22, 2018 Author Share Posted November 22, 2018 Batman Let me know id the biome paint thing work I haven't gotten a chance to try it yet, me and Smegzor have been working on the Botman Server manager getting that working for A17 and we just tested that and is compatible with A17 now. But I really want to get the RWG working again, I don't like having any lakes or mountains LOL Link to comment Share on other sites More sharing options...
Batman! Posted November 22, 2018 Share Posted November 22, 2018 Doesn't seem to be working, no. It has something to do with the script that Tin was talking about. Sorry! Link to comment Share on other sites More sharing options...
Guppycur Posted November 22, 2018 Share Posted November 22, 2018 I've done it. The issue is the colors... I had to save to a specific format, specific settings, etc... But it's been a year or more (was using the old dll hack for nav), but I bet it's the same. Load the original splat and copy down its exact properties. Link to comment Share on other sites More sharing options...
Batman! Posted November 22, 2018 Share Posted November 22, 2018 Guppy, care to try it again with A17 and see if it works? Maybe I'm doing it wrong, but I've tried quite a few different times and ways. Link to comment Share on other sites More sharing options...
FastBurst Posted November 22, 2018 Author Share Posted November 22, 2018 I would love for someone to show or explain the exact steps on how to do this. I am sure Batman! and I are not the only ones looking to do this. Link to comment Share on other sites More sharing options...
Blackgryphon Posted November 22, 2018 Share Posted November 22, 2018 People keep talking about 16K maps, but no matter what I do on the server I host here at home, the maps are always tiny. 4K only. Anyone have any ideas? Link to comment Share on other sites More sharing options...
Harven Posted November 22, 2018 Share Posted November 22, 2018 Are you sure you set WorldGenSize in your serverconfig.xml file? And that you run the server with this config? Link to comment Share on other sites More sharing options...
Kubikus Posted November 22, 2018 Share Posted November 22, 2018 Do I understand this right:Biomes are not able to be adjusted through the old method. Short term solution: Make map. Exit out. Go to your worlds file and select the biomes.png open it in a paint program and color away. Only use the colors they use though, so match them. Don't use any blending tools or any type of feathering/dithering, just the flat color. turn off AA that may be enabled. Then save. Then start your world.You can take the biomes.png and then simply paint in the biomes as you want them and when you start the next game, it will create the biomes from the image? With that script you're using? That would be incredibly awesome. Of course I tried it, but the world did not even load. But - can you somehow use more than the 5 (+ water) biomes vanilla is using these days? It would truly suck if they restricted it to these few. Also, as it seems, cells are gone, so you can't place any buildings anywhere anymore. The whole world is just one big cell, right? Then again, you have that prefabs.xml in the same folder where the biomes.png is. There you can place any building, I assume, so it'd at least still be possible to send players to specific locations.. Vanilla's world generation is overall fairly meh. The trend to have snow in the north and desert in the south is neat, but there is not enough wasteland. It should have much larger patches of that. Edit: And the dtm.tga file is the height-map, right? So you could really make a custom map with that. Link to comment Share on other sites More sharing options...
AnsontheToad Posted November 22, 2018 Share Posted November 22, 2018 Could use some help with the png editing. I managed to do it successfully once somehow using photoshop. Using paint it either wont load or i get voids in the map. With photoshop it worked the first time but now it just wont load the map. Link to comment Share on other sites More sharing options...
nofunbeingadmin Posted November 22, 2018 Share Posted November 22, 2018 Has anyone even got the in game world editor to load? I get errors when trying to create a new world. In the patch notes it says you can use a imported heightmap, so was wanting to try that. I managed to import Navezgane into L3DT, but I'm not sure on the height range so it looked a bit weird lol Link to comment Share on other sites More sharing options...
Blackgryphon Posted November 22, 2018 Share Posted November 22, 2018 Are you sure you set WorldGenSize in your serverconfig.xml file? And that you run the server with this config? Yup, I changed it to a bigger size and it's still the same size, not matter what I set it to Link to comment Share on other sites More sharing options...
FastBurst Posted November 23, 2018 Author Share Posted November 23, 2018 Correct because the biggest you can generate currently is the 8192 size, the largest size is actually disabled. TFP stated that in the release notes because they are working on speeding up the process for the maps. However I am still trying to figure out the paint method for the biome.png and how to get that working properly. Anyone figure it correctly? I know @tin gave some brief insturctions but not exactly sure when to do what steps and where. Link to comment Share on other sites More sharing options...
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