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AnsontheToad

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  1. You have a extra apostrophe after triggered_effect.
  2. Which Poi was it am currently trying to fix it myself.
  3. Is there a way to guarantee a prefab is included? I know you can set up settlements but i have a number of prefabs that i have tagged as unique since I only want one per map but they don't always get picked by the generator. So i have to generate multiple maps and check the prefabs.xml to see if they spawned. Getting multiple unique buildings to spawn on a decent random map is proving to be difficult. For now I have been using the world editor to get results but is very time consuming.
  4. Editor is working great but i have an issue with the updater. It keeps saying update available I'm using 0.89. It has Warning could not open currentVersion.txt and if i run the updater it downloads fine but cannot extract zip. Just letting you know.
  5. Thanks sphereii. It does help visualize what loot can be found where. Doesn't help for actual probability numbers since you cant set the proper gamestage but It's still helpful to me.
  6. Wish I could help more, I downloaded the master from github and looked at the code but I'm not a programmer. More of a tinkerer and I have no idea what I'm doing. It sure would be a handy tool to have as I am in the process of making a loot overhaul to slow progress and make a bit more sense as far as what you get where and when. Still trying to understand the lootqualitytemplates as in playing I seem to get a lot of quality 6 items.
  7. It seems to hang every time at This is a Loot Group: groupAmmoRegularGunslingerT1. I'm not seeing anything wrong in the loot.xml. Its the default A19 b173 xml.
  8. Trying to use for A19 getting error. Tried updating containernames.xml still same error not sure if I'm doing something wrong or if it needs updating. ************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at _7DtD_LootViewer.LootViewer.B_Load_Click(Object sender, EventArgs e) in C:\Users\jkilpatrick\Documents\GitHub\7DtD-LootViewer\7DtD-LootViewer\Form1.cs:line 369 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  9. Got an error trying to render map. 2018-12-12T15:33:24 205.705 INF Error in RenderMap.Run: System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,ThreadManager+ThreadInfo].Add (System.String key, .ThreadInfo value) [0x00000] in <filename unknown>:0 at ThreadManager.startThread (System.String _name, .ThreadFunctionDelegate _threadDelegate, .ThreadFunctionDelegate _threadInit, .ThreadFunctionLoopDelegate _threadLoop, .ThreadFunctionEndDelegate _threadEnd, ThreadPriority _threadPriority, System.Object _parameter, .ExitCallbackThread _exitCallback, Boolean _runInMainThread) [0x00000] in <filename unknown>:0 at ThreadManager.StartThread (System.String _name, .ThreadFunctionDelegate _threadInit, .ThreadFunctionLoopDelegate _threadLoop, .ThreadFunctionEndDelegate _threadEnd, ThreadPriority _threadPriority, System.Object _parameter, .ExitCallbackThread _exitCallback, Boolean _runInMainThread) [0x00000] in <filename unknown>:0 at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0 at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in <filename unknown>:0 at AllocsFixes.CustomCommands.RenderMap.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0
  10. Would be awesome if someone could figure out a way to make a 7 days map editor where you could generate a map in 7 days open it with the editor that overlays the pngs and the height map and you could just edit everything. And when you change the height it would automatically recalculate the heights for the poi's. Making a biome editor shouldn't be to hard since your only working with a set format and 5 colors currently. Then you have the few colors for the road splat. I have been trying to find an image editor that will show the height map in 3d. That would be cool.
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