Pille Posted February 11, 2017 Share Posted February 11, 2017 I have no issues using the current version of the editor. Link to comment Share on other sites More sharing options...
unclevlad Posted February 12, 2017 Share Posted February 12, 2017 [QUOTE=unclevlad;582610]Don't know if I am not seeing a post in this thread, but will the current download work with Alpha 15.2b7?[/QUOTE] Well, I tried copying the dll into the appropriate folder, and the game will not launch. Just sits on the same screen after I select "Continue Game" Link to comment Share on other sites More sharing options...
unidad2pete Posted February 12, 2017 Share Posted February 12, 2017 [QUOTE=HAL9000;582461]DLLs don't really work like that. You can't move bits between the two. If you want to have a look at the code you'll need a [URL="https://www.google.co.uk/search?q=.net+decompiler&oq=.net+decompiler&aqs=chrome..69i57.3911j0j7&sourceid=chrome&ie=UTF-8"]decompiler.[/URL] Any on that list are worth checking out but there isn't really a tool for merging two DLLs in the way you'd need.[/QUOTE] Hey, im sorry, I asking without find enought information by my way, now i know how works and I understand its not like a simple code to edit. Im learning other tools before edit any file and understand how works all. Maybe someday I can edit for SDX compatibility. Thank you again and sorry for my language. Link to comment Share on other sites More sharing options...
HAL9000 Posted February 13, 2017 Author Share Posted February 13, 2017 [QUOTE=Laz Man;582565]Hi Hal, just downloaded the new update. For some reason the editor crashes when I click on the open from disc/memory open in the file menu. Let me know if you need additional details. Cheers. :) Edit: i just realized there was a game update a day ago. Let me update and report back.[/QUOTE] Hey Laz. Just tried it on my end and there's no crashes. What's the error? [QUOTE=unclevlad;582610]Don't know if I am not seeing a post in this thread, but will the current download work with Alpha 15.2b7?[/QUOTE] No the editor is for b6. You'll need to roll back to that version to use the DLL if it's not working. [QUOTE=unidad2pete;582812]Hey, im sorry, I asking without find enought information by my way, now i know how works and I understand its not like a simple code to edit. Im learning other tools before edit any file and understand how works all. Maybe someday I can edit for SDX compatibility. Thank you again and sorry for my language.[/QUOTE] No worries unclevlad. Have fun modding. Link to comment Share on other sites More sharing options...
unclevlad Posted February 13, 2017 Share Posted February 13, 2017 I was afraid of that. Any chance of an update to support the new build? Link to comment Share on other sites More sharing options...
HAL9000 Posted February 14, 2017 Author Share Posted February 14, 2017 [QUOTE=unidad2pete;582812]Hey, im sorry, I asking without find enought information by my way, now i know how works and I understand its not like a simple code to edit. Im learning other tools before edit any file and understand how works all. Maybe someday I can edit for SDX compatibility. Thank you again and sorry for my language.[/QUOTE] [QUOTE=HAL9000;583208]No worries unclevlad. Have fun modding.[/QUOTE] Sorry unidad2pete, just noticed I called you the wrong name when replying to you. [QUOTE=unclevlad;583465]I was afraid of that. Any chance of an update to support the new build?[/QUOTE] Not for a while. There's no breaking changes in B7 from the codebase point of view and it'll probably be about a week if not more before I'm back in the code. Link to comment Share on other sites More sharing options...
unclevlad Posted February 14, 2017 Share Posted February 14, 2017 [QUOTE=HAL9000;583682] Not for a while. There's no breaking changes in B7 from the codebase point of view and it'll probably be about a week if not more before I'm back in the code.[/QUOTE] No worries. Link to comment Share on other sites More sharing options...
Guppycur Posted February 16, 2017 Share Posted February 16, 2017 Hal. Can we export the sake way we import, as an option? Right now I stand in the center, export, the move to the sw corner to import. I would love an option to export FROM the sw corner, so I can reimport without having to move. My sick addled mind thinks this has been asked before by someone, but I can't recall a response. Link to comment Share on other sites More sharing options...
HAL9000 Posted February 16, 2017 Author Share Posted February 16, 2017 [QUOTE=Guppycur;584680]Hal. Can we export the sake way we import, as an option? Right now I stand in the center, export, the move to the sw corner to import. I would love an option to export FROM the sw corner, so I can reimport without having to move. My sick addled mind thinks this has been asked before by someone, but I can't recall a response.[/QUOTE] I don't recall anyone asking that before but seeing as it's you I don't see why not. Expect bbb exportsw in the next release Link to comment Share on other sites More sharing options...
Guppycur Posted February 16, 2017 Share Posted February 16, 2017 These bacon wrapped cheese encrusted chicken bites are being eaten in your honor. Link to comment Share on other sites More sharing options...
Glimpse Posted February 17, 2017 Share Posted February 17, 2017 [QUOTE=Guppycur;584751]These bacon wrapped cheese encrusted chicken bites are being eaten in your honor.[/QUOTE] My favorite meat wrapped around my 4th favorite meat along with my favorite dairy product. Link to comment Share on other sites More sharing options...
lil_joha Posted February 21, 2017 Share Posted February 21, 2017 Looking for information on running Hals editor on our family dedicated server. We have it loaded but I cant get the comands to import right. (I am doing it ok in singleplayer and on my own mp games ) I suposidly am set as a admin. Do I have to upload the prefab to the dedi server or can it pull it from my prefab folder? Link to comment Share on other sites More sharing options...
Guppycur Posted February 21, 2017 Share Posted February 21, 2017 Prefab has to be on the dedi. When you type bbb does anything happen? If not, you need the put the dedicated dll on the dedi, and rename it to the correct name. Check the first post for my video tutorial. Link to comment Share on other sites More sharing options...
Laz Man Posted February 25, 2017 Share Posted February 25, 2017 Hey guys, for some reason, my copy of the editor won't update to version 15.2. It reads A15.1 b16 on the initial menu. When I log in game it says in the chat window that there is a newer update so this leads me to believe I don't have the most current version? The end result is I can't use any of the bbb commands. Edit: Where is the location of the assembly dll file? I suspect maybe the problem is somewhere there. Thanks. Link to comment Share on other sites More sharing options...
HAL9000 Posted February 25, 2017 Author Share Posted February 25, 2017 [QUOTE=Laz Man;588534]Hey guys, for some reason, my copy of the editor won't update to version 15.2. It reads A15.1 b16 on the initial menu. When I log in game it says in the chat window that there is a newer update so this leads me to believe I don't have the most current version? The end result is I can't use any of the bbb commands. Edit: Where is the location of the assembly dll file? I suspect maybe the problem is somewhere there. Thanks.[/QUOTE] Hey Laz, How's the younglings? Must have given you a couple of quiet nights if you're back prefabbing ^^ A15.2 b7 is the latest DLL in the OP. There's a bug in it though that will tell you there's a later version when you enter the world. It's wrong but I'm hoping to get the b8 version out today or tomorrow. The editor DLL is in the editor folder and goes into the 7 Days To Die\7DaysToDie_Data\Managed game folder Hal Link to comment Share on other sites More sharing options...
HAL9000 Posted February 25, 2017 Author Share Posted February 25, 2017 Update Time! Added: A15.2 b8 support Added bbb exportsw command The new command is for exporting from your current location (like bbb ip inserts at current location). Syntax is: bbb exportsw width = x-axis depth = z-axis name = if you don't know this you've got bigger problems Alias is bbb exsw Let me know if you find any problems. Link to comment Share on other sites More sharing options...
Impenitent Posted February 25, 2017 Share Posted February 25, 2017 Thank you so much Hal. Great program. Im having a problem with the world editor. I have installed/renamed the Assembly-CSharp Dedicated dll edited the halglobal.txt on my server and successfully connected with the world editor but it does not map. i just get and error that says "Server Error: Field not found: 'Chunk.BO'" Its been a while since I have used the editor did I miss a step someplace? Link to comment Share on other sites More sharing options...
Impenitent Posted February 25, 2017 Share Posted February 25, 2017 Update. I rolled back to .72 , replaced Assembly-CSharp Dedicated with .72 version and the world editor is working on it. Link to comment Share on other sites More sharing options...
Laz Man Posted February 25, 2017 Share Posted February 25, 2017 [QUOTE=HAL9000;588574]Hey Laz, How's the younglings? Must have given you a couple of quiet nights if you're back prefabbing ^^ A15.2 b7 is the latest DLL in the OP. There's a bug in it though that will tell you there's a later version when you enter the world. It's wrong but I'm hoping to get the b8 version out today or tomorrow. The editor DLL is in the editor folder and goes into the 7 Days To Die\7DaysToDie_Data\Managed game folder Hal[/QUOTE] Hey hal, actually i got sick so im quarantined from the babies....lol. Thanks for the continued support. :) Link to comment Share on other sites More sharing options...
HAL9000 Posted February 26, 2017 Author Share Posted February 26, 2017 [QUOTE=Impenitent;588687]Thank you so much Hal. Great program. Im having a problem with the world editor. I have installed/renamed the Assembly-CSharp Dedicated dll edited the halglobal.txt on my server and successfully connected with the world editor but it does not map. i just get and error that says "Server Error: Field not found: 'Chunk.BO'" Its been a while since I have used the editor did I miss a step someplace?[/QUOTE] Hello Impenitent, Are you using the .73 DLL with the .73 editor? I've just tried to connect to a dedi and all seemed fine. [QUOTE=Laz Man;588756]Hey hal, actually i got sick so im quarantined from the babies....lol. Thanks for the continued support. :)[/QUOTE] Lookin forward to your prefabs Laz, just shout if you need something. Link to comment Share on other sites More sharing options...
Guppycur Posted February 26, 2017 Share Posted February 26, 2017 Awesome! =) Link to comment Share on other sites More sharing options...
Guppycur Posted February 26, 2017 Share Posted February 26, 2017 Man, thought this version was broke; imported a prefab I knew worked, and every block had been replaced by a gore block. ...thankfully I thought to look, and sure enough the block ID's were changed on my server. :) But, a pyramid of bodies did look cool. :) Thanks again Hal, love ya buddy! Link to comment Share on other sites More sharing options...
Pille Posted February 27, 2017 Share Posted February 27, 2017 Great! Thanks for turning on the chat history. Link to comment Share on other sites More sharing options...
jerwa Posted February 27, 2017 Share Posted February 27, 2017 Stupid question time. I've been through the whole thread since I can't figure out how to search within and still not found any mentions of this. How do I actually enable trader protection on a prefab? Using 15.2 b8 and even with vanilla trader prefab I imported (settlement_trader_01), there's no protection effects in-game. No block protections, no teleports, etc. This is using bbb ip . In-game after import I tried the console traderarea which accepts true and false but doesn't provide any feedback, I tried F6 spawning a trader, and I tried placing some weird block called traderspawner all without any noticeable effect (aside from an NPC trader standing there looking at me). I've edited the XML through the editor, and then manually, again without any noticeable impact. Closing and restarting the game also didn't change anything. So clearly I'm doing something wrong or missing a step, can anyone clue me in? Appreciate it! Link to comment Share on other sites More sharing options...
HAL9000 Posted February 27, 2017 Author Share Posted February 27, 2017 You're not missing anything, I tried enabling the protection for prefabs when importing but because of the bugs in vanilla where it doesn't get set properly it was hit and miss. I decided to stop trying until the vanilla bugs get worked out. Probably A16 will be the one where it gets sorted. Link to comment Share on other sites More sharing options...
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