nhldman Posted December 29, 2017 Share Posted December 29, 2017 I am able to edit most XML's, but when I try to increase the defense of wood spikes, my game sits on loading blocks and will not load unless I return the blocks xml to its original state. Any help is appreciated, thank you Link to comment Share on other sites More sharing options...
Mortelentus Posted December 29, 2017 Share Posted December 29, 2017 When a world does not load, the best thing to do is check your outputlog in 7daystodie_data folder. I usually look for the key "err" and i'm getting you should be getting an error loading blocks.xml. common mistake is wrong tags open / close. Link to comment Share on other sites More sharing options...
nhldman Posted December 30, 2017 Author Share Posted December 30, 2017 Im not getting an error, if I hit con/alt/del it says the game is running. It just sits there like its processing, but never does. I have left it for 30 mins. Link to comment Share on other sites More sharing options...
Mortelentus Posted December 30, 2017 Share Posted December 30, 2017 Im not getting an error, if I hit con/alt/del it says the game is running. It just sits there like its processing, but never does. I have left it for 30 mins. Outputlog has to be stopping at some point... usually indicative of what might be happening. Can't help much more with available info Link to comment Share on other sites More sharing options...
nhldman Posted December 31, 2017 Author Share Posted December 31, 2017 Ok I was wrong, I am getting an error. d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] Platform assembly: K:\Program_Files_(x86)\Steam\steamapps\common\7_days_to_die_starvation_Launcher\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\mods.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1254) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1254) does this help at all? I am able to make the same changes in Valmod, War of the Walkers, and Vanilla. But with Starvation it will not let me. I love the mod though so dont get me wrong. Just curious as to why I cannot change certain values yet some I can. Thank you for your patience. Link to comment Share on other sites More sharing options...
xyth Posted January 1, 2018 Share Posted January 1, 2018 Ok I was wrong, I am getting an error. d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] Platform assembly: K:\Program_Files_(x86)\Steam\steamapps\common\7_days_to_die_starvation_Launcher\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\mods.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1254) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1254) does this help at all? I am able to make the same changes in Valmod, War of the Walkers, and Vanilla. But with Starvation it will not let me. I love the mod though so dont get me wrong. Just curious as to why I cannot change certain values yet some I can. Thank you for your patience. Those errors are normal. You changing something in xml incorrectly for what Starvation expects. If you post the xml that you changed it should be easy to spot your error. Link to comment Share on other sites More sharing options...
nhldman Posted January 2, 2018 Author Share Posted January 2, 2018 The only thing I have changed is under the blocks.xml I changed the damaged received=33, to damage received=30. that is all I changed is the number. I dont know why that would cause a problem. I have made many changes to things like stack size, exp gained, damage bonus to head, and numerous progression changes without issue. I cannot figure out why I am having a problem making what should be a simple change. Link to comment Share on other sites More sharing options...
Mortelentus Posted January 2, 2018 Share Posted January 2, 2018 The only thing I have changed is under the blocks.xml I changed the damaged received=33, to damage received=30. that is all I changed is the number. I dont know why that would cause a problem. I have made many changes to things like stack size, exp gained, damage bonus to head, and numerous progression changes without issue. I cannot figure out why I am having a problem making what should be a simple change. Honestly, I can't imagine what's going on... Those erros seem to be related with memory/hardware problems, and I would never tie them to a xml change... Odd... Link to comment Share on other sites More sharing options...
xyth Posted January 2, 2018 Share Posted January 2, 2018 The only thing I have changed is under the blocks.xml I changed the damaged received=33, to damage received=30. that is all I changed is the number. I dont know why that would cause a problem. I have made many changes to things like stack size, exp gained, damage bonus to head, and numerous progression changes without issue. I cannot figure out why I am having a problem making what should be a simple change. Unless you link to the block.xml file and your logfile, we will not be able to help you. Link to comment Share on other sites More sharing options...
Deven Posted January 3, 2018 Share Posted January 3, 2018 I've had this happen to me once where I made a change that should have been fine but caused the game to lock up on loading Items. It was caused by the app I used to make the edit. I switched to another app to edit the XML and it was fine. Maybe that's the problem you're facing? Hope that helps. Link to comment Share on other sites More sharing options...
Erik Rouvale Posted January 17, 2018 Share Posted January 17, 2018 Where can I find the character save folder to copy current character for use in a restart of a new starvation map? Thanks! Link to comment Share on other sites More sharing options...
Guppycur Posted January 17, 2018 Share Posted January 17, 2018 Appdata/7daystodie/... Link to comment Share on other sites More sharing options...
Erik Rouvale Posted January 17, 2018 Share Posted January 17, 2018 Appdata/7daystodie/... Is the .map file the one that im looking for that has all character data for use on a new map world? Can i just copy it, restart new map world and paste into same folder to have my trained equipped character? Link to comment Share on other sites More sharing options...
fragtzack Posted January 29, 2018 Share Posted January 29, 2018 I've had this happen to me once where I made a change that should have been fine but caused the game to lock up on loading Items. It was caused by the app I used to make the edit. I switched to another app to edit the XML and it was fine. Maybe that's the problem you're facing? Hope that helps. They changed the acceptable encoding with A16. Used to be the XML could be encoded with ASCI, UTF-8, UTF-16, UTF with BOM, didn't really matter. But with A16, they only accept UTF without BOM now. Oh, and the XML standard of allowing the XML file to specify the encoding at top/in headers is ignored by A16. They have confirmed this issue, but doubt they will fix it. Link to comment Share on other sites More sharing options...
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