Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +30BlockHooverPlate+ [color="#00FF00"] <!-- ###################################MOD#################################### --> <block id="961" name="+30BlockHooverPlate+"> <property name="CustomIcon" value="scrapIronSheet"/> <property name="CustomIconTint" value="F74d4d"/> <property name="Material" value="+Mtrinium+"/> <property name="Shape" value="New"/> <property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="MultiBlockDim" value="1,30,1"/> <property name="Texture" value="580"/> <property class="RepairItems"> <property name="scrapIron" value="1"/> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="hayBaleBlock"/> <property name="Item" value="+TriniumMaster+"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="DowngradeBlock" value="+30BlockHooverPlate+"/> <property name="CustomUpgradeSound" value="place_block_metal"/> <drop event="Destroy" name="scrapIron" count="1,15"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building,Decor/Miscellaneous"/> <property name="EconomicValue" value="100000"/> <property name="EconomicBundleSize" value="10"/> <property name="SellableToTrader" value="false"/> </block> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +60BlockHooverPlate+ [color="#00FF00"] <!-- ###################################MOD#################################### --> <block id="960" name="+60BlockHooverPlate+"> <property name="CustomIcon" value="scrapIronSheet"/> <property name="CustomIconTint" value="F74d4d"/> <property name="Material" value="+Mtrinium+"/> <property name="Shape" value="New"/> <property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="MultiBlockDim" value="1,60,1"/> <property name="Texture" value="580"/> <property class="RepairItems"> <property name="scrapIron" value="1"/> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="hayBaleBlock"/> <property name="Item" value="+TriniumMaster+"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="DowngradeBlock" value="+60BlockHooverPlate+"/> <property name="CustomUpgradeSound" value="place_block_metal"/> <drop event="Destroy" name="scrapIron" count="1,15"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building,Decor/Miscellaneous"/> <property name="EconomicValue" value="100000"/> <property name="EconomicBundleSize" value="10"/> <property name="SellableToTrader" value="false"/> </block> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Unlocked Vanilla Admin Tools Available for Admins/Gamemaster only Substitute for the Vanilla outcommented Superwrench, allow to upgrade Trinium Blocks to haybales/air [color="#00FF00"]<!-- ###################################MOD#################################### --> <item id="1501" name="+SuperWrench+"> <property name="Extends" value="wrench"/> <property name="CustomIcon" value="wrench"/> <property name="CustomIconTint" value="110E36"/> <Property name="TintColor" value="255,160,160"/> <property name="CreativeMode" value="Dev"/> <property class="Attributes"> <property name="EntityDamage" value="5000,10000"/> <property name="BlockDamage" value="5000,10000"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Repair"/> <property name="Delay" value="0.1"/> <property name="Repair_amount" value="10000"/> <property name="Upgrade_hit_offset" value="-2"/> <property name="Sound_start" value="repair_block"/> <property name="Allowed_upgrade_items" value="+TriniumMaster+,wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/> </property> </item> <!-- ###################################MOD#################################### -->[/color] Superdigger set Entity Damage to 100 [color="#FFFF00"]<property name="DamageEntity" value="100"/>[/color] Add "+ +" to the names [color="#FFFF00"] +gunSuperDigger+ +gunJustDie+ +hammerOfGod+ [/color] Change color of icons [color="#FFFF00"] <property name="CustomIconTint" value="110E36"/> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Hand Of God+ Available for Admins/Gamemaster only Plans changed, maybe no need. Added the ability to remove Trinium to the Superwrench [color="#00FF00"] <!-- ###################################MOD#################################### --> <item id="1505" name="+HandofGod+"> <property name="CreativeMode" value="Dev"/> <property name="Extends" value="handMaster"/> <property name="CustomIcon" value="leatherGloves"/> <property name="CustomIconTint" value="110E36"/> <Property name="TintColor" value="255,100,1"/> <property name="HoldType" value="0"/> <property class="Action0"> <property name="Delay" value="0.55"/> <property name="Range" value="4.5"/> <property name="DamageEntity" value="500"/> <property name="DamageBlock" value="10000"/> <property name="Stamina_usage" value="0"/> <property name="HarvestOverdamage" value="false"/> <property name="ToolCategory.harvestingTools" value="0" param1="1"/> <property name="ActionExpBonusMultiplier" value="0"/> </property> <property class="Attributes"> <property name="DismembermentBaseChance" value="0.5"/> <property name="DismembermentBonus" value="0"/> <property name="HarvestOverdamage" value="false"/> </property> <property name="HarvestOverdamage" value="false"/> </item> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Unlocked Blue and Red Pills Available for Admins/Gamemaster only Remove Comment Add "+ +" to the names [color="#FFFF00"] <item id="669" name="+redPill+"> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="16"/> <property name="CreativeMode" value="Dev"/> <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="ff4040"/> <property name="SellableToTrader" value="false"/> <property class="Action0"> <property name="Class" value="UseOther"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="-10"/> <property name="Gain_water" value="-10"/> <property name="Gain_wellness" value="10"/> <property name="Buff" value="redPillBuff"/> </property> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="-10"/> <property name="Gain_water" value="-10"/> <property name="Gain_wellness" value="10"/> <property name="Buff" value="redPillBuff"/> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="Group" value="Science"/> </item> [/color] [color="#FFFF00"] <item id="670" name="+bluePill+"> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="16"/> <property name="CreativeMode" value="Dev"/> <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="4040ff"/> <property name="SellableToTrader" value="false"/> <property class="Action0"> <property name="Class" value="UseOther"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="1000"/> <property name="Gain_water" value="1000"/> <property name="Gain_wellness" value="1000"/> <property name="Buff" value="bluePillBuff"/> </property> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="1000"/> <property name="Gain_water" value="1000"/> <property name="Gain_wellness" value="1000"/> <property name="Buff" value="bluePillBuff"/> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="Group" value="Science"/> </item> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +BrownPill+ Available for Admins/Gamemaster only Brown Pills for admins flying much around in cm mode [color="#00FF00"]<!-- ###################################MOD#################################### --> <item id="1516" name="+BrownPill+"> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="16"/> <property name="CreativeMode" value="Dev"/> <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="7D7348"/> <property name="SellableToTrader" value="false"/> <property class="Action0"> <property name="Class" value="UseOther"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="100"/> <property name="Gain_water" value="100"/> <property name="Gain_wellness" value="0"/> <property name="Buff" value="CoffeeStaminaBoost"/> </property> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="100"/> <property name="Gain_water" value="100"/> <property name="Gain_wellness" value="0"/> <property name="Buff" value="CoffeeStaminaBoost"/> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="Group" value="Science"/> </item> <!-- ###################################MOD#################################### --> [/color] For testing Pink pill [color="#00FF00"] <!-- ###################################MOD#################################### --> <item id="1505" name="+PinkPill+"> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="16"/> <property name="CreativeMode" value="Dev"/> <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="F33BED"/> <property name="SellableToTrader" value="false"/> <property class="Action0"> <property name="Class" value="UseOther"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="-50"/> <property name="Gain_water" value="-50"/> <property name="Gain_wellness" value="0"/> </property> <property class="Action1"> <property name="Class" value="UseOther"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="-50"/> <property name="Gain_water" value="-50"/> <property name="Gain_wellness" value="0"/> </property> <property name="ActionSkillGroup" value="Medicine"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="Group" value="Science"/> </item> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder: Mod own Prefabs Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder: Mod own Prefabs Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder: Mod own Prefabs Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder: Mod own Prefabs Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder: Mod own Prefabs Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder: Mod own Prefabs Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Usefull Stuff for Modding Trader in Navezgane Numbers in Order of teleport Rekt 320E 111N Hugh 1390E 1333N Joel -1055W 955N Jimmy -766W -1300N Bob 999E -1333S Quests Quest texts Icons for quests ui_game_symbol_map_trader ui_game_symbol_treasure ui_game_symbol_map_bed ui_game_symbol_hammer ui_game_symbol_knife ui_game_symbol_tailoring ui_game_symbol_shirt ui_game_symbol_club ui_game_symbol_archery ui_game_symbol_map_house ui_game_symbol_campfire ui_game_symbol_zombie Quest Template <!-- ###################################MOD#################################### --> <quest id="+Quest_Placeholder+" group_name_key="+1Groupname" name_key="+2Namekey" subtitle_key="+3_SubtitleKey" description_key="+4_description Key" icon="+5Icon" category_key="+6CategoryKey" offer_key="+7_offerkey"> <objective type="Time" value="900" optional="true" /> <reward type="Item" id="casinoCoin" value="1" optional="true" /> </quest> <!-- ###################################MOD#################################### --> Objectives ObjectiveTypes { AnimalKill, Assemble, BlockPickup, BlockPlace, BlockUpgrade, Buff, ExchangeItemFrom, Fetch, FetchKeep, CraftItem, Repair, Scrap, SkillsPurchased, Time, Wear, WindowOpen, ZombieKill } <objective type="Time" value="1200" optional="true" /> <!-- ###################################MOD#################################### --> <objective type="ZombieKill" id="zombieScreamer,zombieScreamerFeral,zombieNurse,zombieNurseFeral,zombieFatCop,zombieFatCopFeral,zombieFatCopFeralRadiated,animalZombieDog,zombieSpider,zombieSpiderFeral,zombieSpiderFeralRadiated,zombieArlene,zombieArleneFeral,zombieDarlene,zombieDarleneFeral,zombieMarlene,zombieMarleneFeral,zombieNurse,zombieNurseFeral,zombieBoe,zombieBoeFeral,zombieJoe,zombieJoeFeral,zombieMoe,zombieMoeFeral,zombieYo,zombieYoFeral,zombieSteve,zombieSteveFeral,zombieBurnt,zombieSnow,zombieSnowFeral" value="2" /> <!-- ###################################MOD#################################### --> <objective type="ZombieKill" value="2" /> <objective type="AnimalKill" id="animalChicken" value="5" /> <objective type="FetchKeep" id="yuccaFibers" value="6" /> <objective type="Craft" id="+Placeholder+" value="6" /> <objective type="BlockPlace" id="woodFrameBlock" value="3" /> <objective type="BlockUpgrade" id="woodFrameBlock" value="3" /> <objective type="Wear" id="plantFiberPants" /> <objective type="Goto" id="trader" value="5" /> <objective type="TreasureChest" id="treasureChest" value="1000-1750" /> Rewards Not a coplete list but the most important RewardTypes { Exp, Item, Level, Quest, Recipe, ShowTip, Skill, SkillPoints, TreasureItem}. TreasureItem is only valid for treasure quest and will add specific item to the chest. For items with quality value specifies exact quality or quality range if used with a comma(same with number of items for stacking items). RewardExp_keyword,,Keywords,,EXP,, RewardLevel_keyword,,Keywords,,Level,, RewardQuest_keyword,,Keywords,,New Quest,, RewardRecipe_keyword,,Keywords,,Recipe Unlocked,, RewardSkill_keyword,,Keywords,,Skill,, RewardSkillPoint_keyword,,Keywords,,Skill Point,, Drugs <!-- ################################### Drugs <reward type="Item" id="coffee" value="2" /> <reward type="Item" id="beer" value="2" /> <reward type="Item" id="grainAlcohol" value="2" /> ################################################# --> Drinks <!-- ################################### Drinks <reward type="Item" id="redTea" value="2" /> <reward type="Item" id="goldenRodTea" value="2" /> <reward type="Item" id="bottledWater" value="2" /> <reward type="Item" id="foodYuccaJuice" value="2" /> ################################################# --> Food <!-- ################################### Food <reward type="Item" id="foodYuccaFruit" value="2" /> <reward type="Item" id="cornBread" value="2" /> <reward type="Item" id="canHam" value="2" /> <reward type="Item" id="canSoup" value="2" /> <reward type="Item" id="canPasta" value="2" /> <reward type="Item" id="canChili" value="2" /> ################################################# --> Medicine <!-- ################################### Medicine <reward type="Item" id="aloeCream" value="2" /> <reward type="Item" id="bandage" value="2" /> <reward type="Item" id="firstAidBandage" value="2" /> <reward type="Item" id="firstAidKit" value="2" /> <reward type="Item" id="painkillers" value="2" /> <reward type="Item" id="foodHoney" value="2" /> <reward type="Item" id="herbalAntibiotics" value="2" /> <reward type="Item" id="splint" value="2" /> ################################################# --> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 10, 2017 Author Share Posted November 10, 2017 Ressources <!-- ################################### Ressources <reward type="Item" id="yuccaFibers" value="1000" /> <reward type="Item" id="wood" value="1000" /> <reward type="Item" id="rockSmall" value="1000" /> <reward type="Item" id="scrapIron" value="1000" /> <reward type="Item" id="scrapIron" value="1000" /> <reward type="Item" id="clayLump" value="1000" /> <reward type="Item" id="coal" value="1000" /> <reward type="Item" id="potassiumNitratePowder" value="1000" /> <reward type="Item" id="forgedIron" value="250" /> <reward type="Item" id="forgedSteel" value="250" /> <reward type="Item" id="cloth" value="200" /> <reward type="Item" id="animalHide" value="100" /> <reward type="Item" id="glue" value="100" /> <reward type="Item" id="feather" value="100" /> <reward type="Item" id="gasCan" value="1000" /> ################################################# --> Ammo and explosives <!-- ################################### Ammo and explosives <reward type="Item" id="+44Bullet+" value="500" /> <reward type="Item" id="9mmBullet" value="500" /> <reward type="Item" id="44MagBullet" value="500" /> <reward type="Item" id="762mmBullet" value="500" /> <reward type="Item" id="shotgunShell" value="250" /> <reward type="Item" id="shotgunSlug" value="128" /> <reward type="Item" id="blunderbussAmmo" value="128" /> <reward type="Item" id="ironArrow" value="250" /> <reward type="Item" id="ironCrossbowBolt" value="250" /> <reward type="Item" id="+Super Slug+" value="128" /> <reward type="Item" id="+Explosive Rounds+" value="128" /> <reward type="Item" id="+Incendiary Rounds+" value="128" /> <reward type="Item" id="mineCandyTin" value="20" /> <reward type="Item" id="mineHubcap" value="20" /> <reward type="Item" id="mineAirFilter" value="20" /> <reward type="Item" id="mineCookingPot" value="20" /> ################################################# --> Weapons <!-- ################################### Weapons <reward type="Item" id="clubIron" value="1" /> <reward type="Item" id="clubIron" value="300" /> <reward type="Item" id="clubIron" value="600" /> <reward type="Item" id="clubSpiked" value="1" /> <reward type="Item" id="clubSpiked" value="300" /> <reward type="Item" id="clubSpiked" value="600" /> <reward type="Item" id="clubSpikedSchematic" value="1" /> <reward type="Item" id="sledgehammer" value="1" /> <reward type="Item" id="sledgehammer" value="300" /> <reward type="Item" id="sledgehammer" value="600" /> <reward type="Item" id="sledgehammerSchematic" value="1" /> <reward type="Item" id="huntingKnife" value="1" /> <reward type="Item" id="huntingKnife" value="300" /> <reward type="Item" id="huntingKnife" value="600" /> <reward type="Item" id="huntingKnifeBook" value="1" /> <reward type="Item" id="machete" value="1" /> <reward type="Item" id="machete" value="300" /> <reward type="Item" id="machete" value="600" /> <reward type="Item" id="+Revolver+" value="1" /> <reward type="Item" id="+Revolver+" value="300" /> <reward type="Item" id="+Revolver+" value="600" /> <reward type="Item" id="" value="1" /> <reward type="Item" id="+Rifle+" value="1" /> <reward type="Item" id="+Rifle+" value="300" /> <reward type="Item" id="+Rifle+" value="600" /> <reward type="Item" id="" value="1" /> <reward type="Item" id="blunderbuss" value="1" /> <reward type="Item" id="blunderbuss" value="300" /> <reward type="Item" id="blunderbuss" value="600" /> <reward type="Item" id="crossbow" value="1" /> <reward type="Item" id="crossbow" value="300" /> <reward type="Item" id="crossbow" value="600" /> <reward type="Item" id="crossbowSchematic" value="1" /> <reward type="Item" id="partsPistol_grip" value="600" /> <reward type="Item" id="partsPistol_receiver" value="600" /> <reward type="Item" id="partsPistol_parts" value="600" /> <reward type="Item" id="partsPistol_barrel" value="600" /> <reward type="Item" id="pistolBook" value="1" /> <reward type="Item" id="parts44Magnum_grip" value="600" /> <reward type="Item" id="parts44Magnum_cylinder" value="600" /> <reward type="Item" id="parts44Magnum_parts" value="600" /> <reward type="Item" id="parts44Magnum_frame" value="600" /> <reward type="Item" id="theEnforcerMagazine" value="1" /> <reward type="Item" id="partsPumpShotgun_stockShort" value="600" /> <reward type="Item" id="partsPumpShotgun_barrelShort" value="600" /> <reward type="Item" id="partsPumpShotgun_receiver" value="600" /> <reward type="Item" id="partsPumpShotgun_parts" value="600" /> > <reward type="Item" id="partsPumpShotgun_stock" value="600" /> <reward type="Item" id="partsPumpShotgun_barrel" value="600" /> <reward type="Item" id="pumpShotgunSchematic" value="1" /> <reward type="Item" id="+Shotgun_Mod_parts+" value="600" /> <reward type="Item" id="partsMP5_stock" value="600" /> <reward type="Item" id="partsMP5_receiver" value="600" /> <reward type="Item" id="partsMP5_parts" value="600" /> <reward type="Item" id="partsMP5_barrel" value="600" /> <reward type="Item" id="smgSchematics" value="1" /> <reward type="Item" id="+Mp5 Mod_parts+" value="600" /> <reward type="Item" id="partsHuntingRifle_stock" value="600" /> <reward type="Item" id="partsHuntingRifle_receiver" value="600" /> <reward type="Item" id="partsHuntingRifle_parts" value="600" /> <reward type="Item" id="partsHuntingRifle_barrel" value="600" /> <reward type="Item" id="huntingRifleSchematic" value="1" /> <reward type="Item" id="partsAK47_stock" value="600" /> <reward type="Item" id="partsAK47_receiver" value="600" /> <reward type="Item" id="partsAK47_parts" value="600" /> <reward type="Item" id="partsAK47_barrel" value="600" /> <reward type="Item" id="ak47Schematic" value="1" /> <reward type="Item" id="+RPK_parts+" value="600" /> <reward type="Item" id="partsSniperRifle_stock" value="600" /> <reward type="Item" id="partsSniperRifle_receiver" value="600" /> <reward type="Item" id="partsSniperRifle_parts" value="600" /> <reward type="Item" id="partsSniperRifle_barrel" value="600" /> <reward type="Item" id="sniperRifleSchematic" value="1" /> <reward type="Item" id="+DM_Rifle_parts+" value="600" /> <reward type="Item" id="partsRocketLauncher_stock" value="600" /> <reward type="Item" id="partsRocketLauncher_parts" value="600" /> <reward type="Item" id="partsRocketLauncher_barrel" value="600" /> <reward type="Item" id="partsRocketLauncher_receiver" value="600" /> <reward type="Item" id="rocketLauncherSchematic" value="1" /> ################################################# --> Tools <!-- ################################### Tools <reward type="Item" id="torch" value="2" /> <reward type="Item" id="tazasStoneaxe" value="1" /> <reward type="Item" id="tazasStoneaxe" value="300" /> <reward type="Item" id="tazasStoneaxe" value="600" /> <reward type="Item" id="+TriniumOreaxe+" value="1" /> <reward type="Item" id="+TriniumOreaxe+" value="300" /> <reward type="Item" id="+TriniumOreaxe+" value="600" /> <reward type="Item" id="wrench" value="1" /> <reward type="Item" id="wrench" value="300" /> <reward type="Item" id="wrench" value="600" /> <reward type="Item" id="fireaxeIron" value="1" /> <reward type="Item" id="fireaxeIron" value="300" /> <reward type="Item" id="fireaxeIron" value="600" /> <reward type="Item" id="fireaxeSteel" value="1" /> <reward type="Item" id="fireaxeSteel" value="300" /> <reward type="Item" id="fireaxeSteel" value="600" /> <reward type="Item" id="pickaxeIron" value="1" /> <reward type="Item" id="pickaxeIron" value="300" /> <reward type="Item" id="pickaxeIron" value="600" /> <reward type="Item" id="pickaxeSteel" value="1" /> <reward type="Item" id="pickaxeSteel" value="300" /> <reward type="Item" id="pickaxeSteel" value="600" /> <reward type="Item" id="shovelIron" value="1" /> <reward type="Item" id="shovelIron" value="300" /> <reward type="Item" id="shovelIron" value="600" /> <reward type="Item" id="shovelSteel" value="1" /> <reward type="Item" id="shovelSteel" value="300" /> <reward type="Item" id="shovelSteel" value="600" /> <reward type="Item" id="partsNailgun_frame" value="600" /> <reward type="Item" id="partsNailgun_receiver" value="600" /> <reward type="Item" id="partsNailgun_parts" value="600" /> <reward type="Item" id="partsNailgun_battery" value="600" /> <reward type="Item" id="nailgunSchematic" value="1" /> <reward type="Item" id="partsChainsaw_parts" value="600" /> <reward type="Item" id="partsChainsaw_blade" value="600" /> <reward type="Item" id="partsHandlebars" value="600" /> <reward type="Item" id="smallEngine" value="600" /> <reward type="Item" id="chainsawSchematic" value="1" /> <reward type="Item" id="+Chainsaw_mod_parts+" value="600" /> <reward type="Item" id="partsAuger_parts" value="600" /> <reward type="Item" id="partsAuger_blade" value="600" /> <reward type="Item" id="partsHandlebars" value="600" /> <reward type="Item" id="smallEngine" value="600" /> <reward type="Item" id="augerSchematic" value="1" /> <reward type="Item" id="+Auger_mod_parts+" value="600" /> ################################################# --> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 12, 2017 Author Share Posted November 12, 2017 Armor <!-- ################################### Armor <reward type="Item" id="miningHelmet" value="1" /> <reward type="Item" id="miningHelmet" value="300" /> <reward type="Item" id="miningHelmet" value="600" /> <reward type="Item" id="nightvisionGoggles" value="1" /> <reward type="Item" id="nightvisionGoggles" value="300" /> <reward type="Item" id="nightvisionGoggles" value="600" /> ################################################# --> Minibike <!-- ################################### Minibike <reward type="Item" id="minibikeChassis" value="300" /> <reward type="Item" id="minibikeSeat" value="300" /> <reward type="Item" id="minibikeHandlebars" value="300" /> <reward type="Item" id="minibikeWheels" value="300" /> <reward type="Item" id="shoppingBasketItem" value="300" /> <reward type="Item" id="padlock" value="300" /> <reward type="Item" id="carBattery" value="300" /> <reward type="Item" id="smallEngine" value="300" /> <reward type="Item" id="minibikesForDumb♥♥♥♥s" value="1" /> <reward type="Item" id="gasCan" value="1000" /> ################################################# --> Stuff <!-- ################################### Stuff <reward type="Item" id="+Placeholder+" value="-1" /> <reward type="Item" id="casinoCoin" value="500" /> <reward type="Item" id="+SteelblockBuilder+" value="500" /> <reward type="Item" id="+ClaimblockBuilder+" value="5" /> <reward type="Item" id="+TriniumSafe+" value="3" /> ################################################# --> Skills <!-- ################################### Skills <reward type="ShowTip" id="TipID" /> <reward type="Exp" value="11000000" /> <reward type="SkillPoints" value="50" /> <reward type="Skill" id="Athletics" value="9" /> <reward type="Skill" id="Scavenging" value="9" /> <reward type="Skill" id="Barter" value="9" /> <reward type="Skill" id="Clothing/Armor" value="9" /> <reward type="Skill" id="Medicine" value="9" /> <reward type="Skill" id="Blade Weapons" value="9" /> <reward type="Skill" id="Blunt Weapons" value="9" /> <reward type="Skill" id="Archery" value="9" /> <reward type="Skill" id="Pistols" value="9" /> <reward type="Skill" id="Shotguns" value="9" /> <reward type="Skill" id="Rifles" value="9" /> <reward type="Skill" id="Mining Tools" value="9" /> <reward type="Skill" id="Construction Tools" value="9" /> <reward type="Skill" id="craftSkillWeapons" value="9" /> <reward type="Skill" id="craftSkillTools" value="9" /> <reward type="Skill" id="craftSkillGuns" value="9" /> <reward type="Skill" id="craftSkillScience" value="9" /> <reward type="Skill" id="craftSkillArmor" value="9" /> <reward type="Quest" id="+Quest_Placeholder+" /> <reward type="Recipe" id="gunHuntingRifle" /> <reward type="Recipe" id="gunPistol" /> ################################################# --> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 12, 2017 Author Share Posted November 12, 2017 Some tips and snippets i need to check <action type="ShowTip" value="yourtipname" /> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 13, 2017 Author Share Posted November 13, 2017 Content i think about that is not in the list/thread aka notepad * Unhealable 14 Day Infection * Armour Penetration You can start the discussion if you want, i have enough placeholder (i hope^^) Link to comment Share on other sites More sharing options...
War3zuk Posted November 19, 2017 Share Posted November 19, 2017 Ive added this to Materials: <!-- ###################################MOD#################################### --> <material id="+Mtrinium+"> <property name="damage_category" value="trinium" /> <property name="surface_category" value="metal" /> <property name="forge_category" value="iron" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="metal" /> <property name="stability_glue" value="10000" /> <property name="Mass" type="int" value="1" /> <property name="MaxDamage" value="20000" /> <property name="Experience" value="1.0"/> <property name="movement_factor" value="1.2" /> </material> <!-- ###################################MOD#################################### --> & this to the Blocks.XML <!-- ###################################MOD#################################### --> <block id="114" name="+TriniumMaster+"> <property name="CustomIcon" value="stainlessSteelMaster"/> <property name="CustomIconTint" value="F74d4d"/> <property name="Material" value="+Mtrinium+"/> <property name="Texture" value="580"/> <!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> --> <property name="CreativeMode" value="Dev"/> <property class="RepairItems"> <property name="scrapIron" value="12"/> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="hayBaleBlock"/> <property name="Item" value="+TriniumMaster+"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="CustomUpgradeSound" value="place_block_metal"/> <property name="DowngradeBlock" value="+TriniumMaster+"/> <drop event="Harvest" name="scrapIron" count="10"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="EconomicValue" value="100000"/> <property name="EconomicBundleSize" value="10"/> <property name="SellableToTrader" value="false"/> </block> <!-- ###################################MOD#################################### --> When in game I type CM & check but theres NO new block ? Have I done something wrong ? Ok got it to work, Tested with a player on my server if its possible for me to place a block & then see if she could upgrade it & she can which pissed me off a tad cos its like nothing you place is owned by yourself lol.... I can see why the upgrade can only be done via the admin axe to haybale as having it upgrade via a normal axe would mean anyone could upgrade to a haybale & then just pick it up.... Is there anyway youve found to add this to a server so everyone can use the block but it be safe from someone else just upgrading it & removing it... ? Also your missing the PIlla 100 is that on purpose as you have the 50 pilla ? Added it myself & got all blocks working, Cant get anything else to work, Hatch, Door & so on.... I get it now, The Trinium Block is indestructable & can only be upgrade via the Master Block cool way of doing it, Kudos I cant get any Doors or a hatch to work which means i could make a base but not lock it off... Any ideas as to what ive done wrong as ive copied & pasted the following below... <!-- ###################################MOD#################################### --> <block id="1780" name="+TriniumHatch+"> <property name="CustomIcon" value="scrapHatch_v1"/> <property name="CustomIconTint" value="F74d4d"/> <property name="Class" value="DoorSecure"/> <property name="Material" value="+Mtrinium+"/> <property name="PassThroughDamage" value="true"/> <property name="LightOpacity" value="1"/> <property name="StabilitySupport" value="false"/> <!-- build restriction --> <property name="Shape" value="ModelEntity"/> <property name="Tag" value="Door"/> <property name="PlaceEverywhere" value="true"/> <property name="Place" value="Door"/> <!-- build restriction --> <property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab"/><property name="ModelOffset" value="0,.5,0"/> <property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high --> <property name="ImposterExchange" value="imposterPlate" param1="57"/> <property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/> <property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/> <property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/> <property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/> <property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/> <property name="OpenSound" value="open_hatch_scrap"/> <property name="CloseSound" value="close_hatch_scrap"/> <property class="RepairItems"> <property name="scrapIron" value="1"/> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="hayBaleBlock"/> <property name="Item" value="+TriniumMaster+"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="DowngradeBlock" value="+TriniumHatch+"/> <property name="CustomUpgradeSound" value="place_block_metal"/> <drop event="Harvest" name="scrapIron" count="16" prob="1"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="EconomicValue" value="100000"/> <property name="EconomicBundleSize" value="10"/> <property name="SellableToTrader" value="false"/> </block> <!-- ###################################MOD#################################### --> Into Blocks.XML but it doesnt show up ? Added A window, Kinda imagine needing at least 1 type of window for light... <!-- ###################################MOD#################################### --> <block id="958" name="+Triniumwindow+"> <property name="Material" value="glass"/> <property name="LightOpacity" value="1"/> <property name="Shape" value="ModelEntity"/> <property name="Tag" value="Window"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="Model" value="Entities/Buildings/window02Prefab"/> <!-- <property name="ModelOffset" value="0,0.5,0"/> --> <property class="UpgradeBlock"> <property name="ToBlock" value="+TriniumMaster+"/> <property name="Item" value="+TriniumMaster+"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="CustomUpgradeSound" value="place_block_wood"/> <property name="DowngradeBlock" value="+Triniumwindow+"/> <drop event="Destroy" name="brokenGlass" count="1"/> <property name="EconomicValue" value="20"/> </block> <!-- ###################################MOD#################################### --> Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 19, 2017 Author Share Posted November 19, 2017 This is a paste of all edits in Blocks xml i am aware of (on the fly) hope it helps https://pastebin.com/e3BY8C2H The existing code works, except (until now): * the Explosive turret that have no explosion * 1/2 Loot blocks have not their final loot list. * (The wire can have some issues, there i am still testing) * The Generator needs higher energie output * the blocks for the quests still need to be added * The wet Buff at claimblockbuilder need to be removed, was only for tests And yes i added only a few shapes, sense of the trinium items was only a raidprotektion for basements. And i try to use so less Block id´s as possible A window.... Because the reason above i check for a Trinium Glass Block Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 19, 2017 Author Share Posted November 19, 2017 Edit: (Some talk over Steam in the meantime) Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 19, 2017 Author Share Posted November 19, 2017 Ok here all if you need only the Trinium items Items.xml <!-- ###################################MOD#################################### --> <item id="1501" name="+SuperWrench+"> <property name="Extends" value="wrench"/> <property name="CustomIcon" value="wrench"/> <property name="CustomIconTint" value="110E36"/> <Property name="TintColor" value="255,160,160"/> <property name="CreativeMode" value="Dev"/> <property class="Attributes"> <property name="EntityDamage" value="5000,10000"/> <property name="BlockDamage" value="5000,10000"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Repair"/> <property name="Delay" value="0.1"/> <property name="Repair_amount" value="10000"/> <property name="Upgrade_hit_offset" value="-2"/> <property name="Sound_start" value="repair_block"/> <property name="Allowed_upgrade_items" value="+TriniumMaster+,wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/> </property> </item> <!-- ###################################MOD#################################### --> Materials.xml <!-- ###################################MOD#################################### --> <material id="+Mtrinium+"> <property name="damage_category" value="trinium" /> <property name="surface_category" value="metal" /> <property name="forge_category" value="iron" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="metal" /> <property name="stability_glue" value="10000" /> <property name="Mass" type="int" value="1" /> <property name="MaxDamage" value="20000" /> <property name="Experience" value="0"/> <property name="movement_factor" value="1.2" /> </material> <!-- ###################################MOD#################################### --> <material id="+MtriniumBarb+"> <property name="damage_category" value="trinium" /> <property name="surface_category" value="metal" /> <property name="forge_category" value="iron" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="metal" /> <property name="stability_glue" value="10000" /> <property name="Mass" type="int" value="1" /> <property name="MaxDamage" value="20000" /> <property name="Experience" value="0"/> <property name="movement_factor" value="0.03" /> </material> <!-- ###################################MOD#################################### --> Blocks.xml https://pastebin.com/UpCPVCQF Barbwire is fixed and testet Link to comment Share on other sites More sharing options...
Windrider Posted November 19, 2017 Share Posted November 19, 2017 Yeah - looking for for anyone's actual Server Tools file GimmeItems.xml --> this is what mine looks like - wondered if anyone else has a good list of items for gimme <?xml version="1.0" encoding="UTF-8"?> <Gimme> <items> <item item="bottledWater" secondaryname="Bottled Water" min="1" max="5" /> <item item="beer" secondaryname="Beer" min="1" max="5" /> <item item="keystoneBlock" secondaryname="Land Claim Block" min="1" max="1" /> <item item="canChicken" secondaryname="Can of Chicken" min="1" max="5" /> <item item="canChili" secondaryname="Can of Chilli" min="1" max="5" /> <item item="corn" secondaryname="Corn" min="1" max="5" /> <item item="potato" secondaryname="Potato" min="1" max="5" /> <item item="firstAidBandage" secondaryname="First Aid Bandage" min="1" max="5" /> <item item="painkillers" secondaryname="Pain Killers" min="1" max="5" /> <item item="scrapBrass" secondaryname="Scrap Brass" min="1" max="5" /> <item item="antibiotics" secondaryname="Antibiotics" min="1" max="5" /> <item item="moldyBread" secondaryname="Moldy Bread" min="1" max="5" /> <item item="oil" secondaryname="Oil" min="1" max="5" /> <item item="cornMeal" secondaryname="Cornmeal" min="1" max="5" /> <item item="blueberries" secondaryname="Blueberries" min="1" max="5" /> <item item="canHam" secondaryname="Can of Hame" min="1" max="5" /> <item item="coffeeBeans" secondaryname="Coffee Beans" min="1" max="5" /> <item item="casinoCoin" secondaryname="Casino Coins" min="1" max="5" /> <item item="boneShiv" secondaryname="Bone Shiv" min="1" max="1" /> <item item="canDogfood" secondaryname="Can of Dog Food" min="1" max="5" /> <item item="animalHide" secondaryname="Animal Hide" min="1" max="5" /> <item item="blueberryPie" secondaryname="Blueberry Pie" min="1" max="5" /> <item item="canPeas" secondaryname="Can of Peas" min="1" max="5" /> <item item="canStock" secondaryname="Can of Stock" min="1" max="5" /> <item item="canCatfood" secondaryname="Can of Cat Food" min="1" max="5" /> <item item="scrapIron" secondaryname="Scrap Iron" min="1" max="5" /> <item item="goldenrodPlant" secondaryname="Goldenrod Plant" min="1" max="5" /> <item item="clayLump" secondaryname="Lumps of Clay" min="1" max="5" /> <item item="rottingFlesh" secondaryname="Rotting Flesh" min="1" max="5" /> </items> </Gimme> I was hoping someone else had a good one so that I did not have to go through and program it all myself. Link to comment Share on other sites More sharing options...
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