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Royals Vanilla+ Mod


Royal Deluxe

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+30BlockHooverPlate+

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="961" name="+30BlockHooverPlate+">
   <property name="CustomIcon" value="scrapIronSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MultiBlockDim" value="1,30,1"/>
<property name="Texture" value="580"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+30BlockHooverPlate+"/>		
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Destroy" name="scrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,Decor/Miscellaneous"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

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+60BlockHooverPlate+

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="960" name="+60BlockHooverPlate+">
   <property name="CustomIcon" value="scrapIronSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MultiBlockDim" value="1,60,1"/>
<property name="Texture" value="580"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+60BlockHooverPlate+"/>		
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Destroy" name="scrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,Decor/Miscellaneous"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

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Unlocked Vanilla Admin Tools

Available for Admins/Gamemaster only

 

Substitute for the Vanilla outcommented Superwrench, allow to upgrade Trinium Blocks to haybales/air

[color="#00FF00"]<!-- ###################################MOD#################################### -->
<item id="1501" name="+SuperWrench+">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="110E36"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
	<property name="EntityDamage" value="5000,10000"/>
	<property name="BlockDamage" value="5000,10000"/>
</property>
	<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Repair"/>
	<property name="Delay" value="0.1"/>
	<property name="Repair_amount" value="10000"/>
	<property name="Upgrade_hit_offset" value="-2"/>
	<property name="Sound_start" value="repair_block"/>
	<property name="Allowed_upgrade_items" value="+TriniumMaster+,wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>	
</item>
<!-- ###################################MOD#################################### -->[/color]

 

 

Superdigger set Entity Damage to 100

[color="#FFFF00"]<property name="DamageEntity" value="100"/>[/color]

 

Add "+ +" to the names

[color="#FFFF00"]
+gunSuperDigger+
+gunJustDie+
+hammerOfGod+
[/color]

Change color of icons

[color="#FFFF00"]
<property name="CustomIconTint" value="110E36"/>
[/color]

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+Hand Of God+

Available for Admins/Gamemaster only

 

Plans changed, maybe no need. Added the ability to remove Trinium to the Superwrench

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1505" name="+HandofGod+">
<property name="CreativeMode" value="Dev"/>
   <property name="Extends" value="handMaster"/>
   <property name="CustomIcon" value="leatherGloves"/>   
   <property name="CustomIconTint" value="110E36"/>
   <Property name="TintColor" value="255,100,1"/>
   <property name="HoldType" value="0"/>
   <property class="Action0">
       <property name="Delay" value="0.55"/>
       <property name="Range" value="4.5"/>
       <property name="DamageEntity" value="500"/>
       <property name="DamageBlock" value="10000"/>
       <property name="Stamina_usage" value="0"/>
       <property name="HarvestOverdamage" value="false"/>
       <property name="ToolCategory.harvestingTools" value="0" param1="1"/>
       <property name="ActionExpBonusMultiplier" value="0"/>
   </property>
   <property class="Attributes">
       <property name="DismembermentBaseChance" value="0.5"/>
       <property name="DismembermentBonus" value="0"/>
       <property name="HarvestOverdamage" value="false"/>   
   </property>
   <property name="HarvestOverdamage" value="false"/>       
   </item>
<!-- ###################################MOD#################################### -->
[/color]

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Unlocked Blue and Red Pills

Available for Admins/Gamemaster only

 

Remove Comment

 

Add "+ +" to the names

 

[color="#FFFF00"]
<item id="669" name="+redPill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="ff4040"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-10"/>
	<property name="Gain_water" value="-10"/>
	<property name="Gain_wellness" value="10"/>
	<property name="Buff" value="redPillBuff"/>
</property>
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-10"/>
	<property name="Gain_water" value="-10"/>
	<property name="Gain_wellness" value="10"/>
	<property name="Buff" value="redPillBuff"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
[/color]

 

[color="#FFFF00"]
<item id="670" name="+bluePill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="4040ff"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="1000"/>
	<property name="Gain_water" value="1000"/>
	<property name="Gain_wellness" value="1000"/>
	<property name="Buff" value="bluePillBuff"/>
</property>
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="1000"/>
	<property name="Gain_water" value="1000"/>
	<property name="Gain_wellness" value="1000"/>
	<property name="Buff" value="bluePillBuff"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
[/color]

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+BrownPill+

Available for Admins/Gamemaster only

Brown Pills for admins flying much around in cm mode

 

[color="#00FF00"]<!-- ###################################MOD#################################### -->
<item id="1516" name="+BrownPill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> 
<property name="CustomIconTint" value="7D7348"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="100"/>
	<property name="Gain_water" value="100"/>
	<property name="Gain_wellness" value="0"/>
	<property name="Buff" value="CoffeeStaminaBoost"/>
</property>
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="100"/>
	<property name="Gain_water" value="100"/>
	<property name="Gain_wellness" value="0"/>
	<property name="Buff" value="CoffeeStaminaBoost"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]

 

 

For testing Pink pill

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1505" name="+PinkPill+">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="painkillers"/> 
<property name="CustomIconTint" value="F33BED"/>
<property name="SellableToTrader" value="false"/>
<property class="Action0">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-50"/>
	<property name="Gain_water" value="-50"/>
	<property name="Gain_wellness" value="0"/>
</property>
<property class="Action1">
	<property name="Class" value="UseOther"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Gain_food" value="-50"/>
	<property name="Gain_water" value="-50"/>
	<property name="Gain_wellness" value="0"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]

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Usefull Stuff for Modding

 

Trader in Navezgane Numbers in Order of teleport

Rekt 320E 111N

Hugh 1390E 1333N

Joel -1055W 955N

Jimmy -766W -1300N

Bob 999E -1333S

 

Quests

 

 

Quest texts

55E642ABA64FEF329D8AF2A3DD390AD25342E9E8

04106F45034E88FCEF67B43FE2420A4F5E4ED3CF

145581F4C0D05A4DB7D4C17AD401B2EE4B47B909

Icons for quests

ui_game_symbol_map_trader
ui_game_symbol_treasure
ui_game_symbol_map_bed
ui_game_symbol_hammer
ui_game_symbol_knife
ui_game_symbol_tailoring
ui_game_symbol_shirt
ui_game_symbol_club
ui_game_symbol_archery
ui_game_symbol_map_house
ui_game_symbol_campfire
ui_game_symbol_zombie

Quest Template

<!-- ###################################MOD#################################### -->	
<quest id="+Quest_Placeholder+" group_name_key="+1Groupname" name_key="+2Namekey" subtitle_key="+3_SubtitleKey" description_key="+4_description Key" icon="+5Icon" category_key="+6CategoryKey" offer_key="+7_offerkey">
	<objective type="Time" value="900" optional="true" />		
	<reward type="Item" id="casinoCoin" value="1" optional="true" />			
</quest>
<!-- ###################################MOD#################################### -->	

 

Objectives

ObjectiveTypes { AnimalKill, Assemble, BlockPickup, BlockPlace, BlockUpgrade, Buff,

ExchangeItemFrom, Fetch, FetchKeep, CraftItem, Repair, Scrap, SkillsPurchased, Time, Wear, WindowOpen, ZombieKill }

 

	<objective type="Time" value="1200" optional="true" />
<!-- ###################################MOD#################################### -->
	<objective type="ZombieKill" id="zombieScreamer,zombieScreamerFeral,zombieNurse,zombieNurseFeral,zombieFatCop,zombieFatCopFeral,zombieFatCopFeralRadiated,animalZombieDog,zombieSpider,zombieSpiderFeral,zombieSpiderFeralRadiated,zombieArlene,zombieArleneFeral,zombieDarlene,zombieDarleneFeral,zombieMarlene,zombieMarleneFeral,zombieNurse,zombieNurseFeral,zombieBoe,zombieBoeFeral,zombieJoe,zombieJoeFeral,zombieMoe,zombieMoeFeral,zombieYo,zombieYoFeral,zombieSteve,zombieSteveFeral,zombieBurnt,zombieSnow,zombieSnowFeral" value="2" />
<!-- ###################################MOD#################################### -->
	<objective type="ZombieKill" value="2"  />
	<objective type="AnimalKill" id="animalChicken" value="5"  />

	<objective type="FetchKeep" id="yuccaFibers" value="6" />
	<objective type="Craft" id="+Placeholder+" value="6" />

	<objective type="BlockPlace" id="woodFrameBlock" value="3" />
	<objective type="BlockUpgrade" id="woodFrameBlock" value="3" />

	<objective type="Wear" id="plantFiberPants" />

	<objective type="Goto" id="trader" value="5" />

	<objective type="TreasureChest" id="treasureChest" value="1000-1750" />

 

Rewards

Not a coplete list but the most important

 

RewardTypes { Exp, Item, Level, Quest, Recipe, ShowTip, Skill, SkillPoints, TreasureItem}.

TreasureItem is only valid for treasure quest and will add specific item to the chest.

For items with quality value specifies exact quality or quality range if used with a comma(same with number of items for stacking items).

RewardExp_keyword,,Keywords,,EXP,,

RewardLevel_keyword,,Keywords,,Level,,

RewardQuest_keyword,,Keywords,,New Quest,,

RewardRecipe_keyword,,Keywords,,Recipe Unlocked,,

RewardSkill_keyword,,Keywords,,Skill,,

RewardSkillPoint_keyword,,Keywords,,Skill Point,,

 

Drugs

<!-- ################################### Drugs
	<reward type="Item" id="coffee" value="2" />
	<reward type="Item" id="beer" value="2" />		
	<reward type="Item" id="grainAlcohol" value="2" />	
################################################# -->

Drinks

<!-- ################################### Drinks
 		<reward type="Item" id="redTea" value="2" />		
	<reward type="Item" id="goldenRodTea" value="2" />
	<reward type="Item" id="bottledWater" value="2" />
	<reward type="Item" id="foodYuccaJuice" value="2" />		
################################################# -->

Food

<!-- ################################### Food
		<reward type="Item" id="foodYuccaFruit" value="2" />
	<reward type="Item" id="cornBread" value="2" />		
	<reward type="Item" id="canHam" value="2" />		
	<reward type="Item" id="canSoup" value="2" />		
	<reward type="Item" id="canPasta" value="2" />		
	<reward type="Item" id="canChili" value="2" />
################################################# -->

Medicine

<!-- ################################### Medicine
 		<reward type="Item" id="aloeCream" value="2" />	
	<reward type="Item" id="bandage" value="2" />		
	<reward type="Item" id="firstAidBandage" value="2" />
	<reward type="Item" id="firstAidKit" value="2" />
	<reward type="Item" id="painkillers" value="2" />
	<reward type="Item" id="foodHoney" value="2" />
	<reward type="Item" id="herbalAntibiotics" value="2" />	
	<reward type="Item" id="splint" value="2" />
################################################# -->

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Ressources

<!-- ################################### Ressources
	<reward type="Item" id="yuccaFibers" value="1000" />
	<reward type="Item" id="wood" value="1000" />
	<reward type="Item" id="rockSmall" value="1000" />
	<reward type="Item" id="scrapIron" value="1000" />
	<reward type="Item" id="scrapIron" value="1000" />
	<reward type="Item" id="clayLump" value="1000" />
	<reward type="Item" id="coal" value="1000" />
	<reward type="Item" id="potassiumNitratePowder" value="1000" />
	<reward type="Item" id="forgedIron" value="250" />
	<reward type="Item" id="forgedSteel" value="250" />
	<reward type="Item" id="cloth" value="200" />
	<reward type="Item" id="animalHide" value="100" />	
	<reward type="Item" id="glue" value="100" />
	<reward type="Item" id="feather" value="100" />	
	<reward type="Item" id="gasCan" value="1000" />			
################################################# -->

Ammo and explosives

<!-- ################################### Ammo and explosives
 		<reward type="Item" id="+44Bullet+" value="500" />
	<reward type="Item" id="9mmBullet" value="500" />		
	<reward type="Item" id="44MagBullet" value="500" />		
	<reward type="Item" id="762mmBullet" value="500" />		
	<reward type="Item" id="shotgunShell" value="250" />		
	<reward type="Item" id="shotgunSlug" value="128" />		
	<reward type="Item" id="blunderbussAmmo" value="128" />
	<reward type="Item" id="ironArrow" value="250" />		
	<reward type="Item" id="ironCrossbowBolt" value="250" />
	<reward type="Item" id="+Super Slug+" value="128" />
	<reward type="Item" id="+Explosive Rounds+" value="128" />
	<reward type="Item" id="+Incendiary Rounds+" value="128" />

	<reward type="Item" id="mineCandyTin" value="20" />
	<reward type="Item" id="mineHubcap" value="20" />
	<reward type="Item" id="mineAirFilter" value="20" />
	<reward type="Item" id="mineCookingPot" value="20" />
################################################# -->

Weapons

<!-- ################################### Weapons
	<reward type="Item" id="clubIron" value="1" />
	<reward type="Item" id="clubIron" value="300" />
	<reward type="Item" id="clubIron" value="600" />

	<reward type="Item" id="clubSpiked" value="1" />	
	<reward type="Item" id="clubSpiked" value="300" />	
	<reward type="Item" id="clubSpiked" value="600" />
	<reward type="Item" id="clubSpikedSchematic" value="1" />			

	<reward type="Item" id="sledgehammer" value="1" />
	<reward type="Item" id="sledgehammer" value="300" />
	<reward type="Item" id="sledgehammer" value="600" />
	<reward type="Item" id="sledgehammerSchematic" value="1" />	

	<reward type="Item" id="huntingKnife" value="1" />
	<reward type="Item" id="huntingKnife" value="300" />
	<reward type="Item" id="huntingKnife" value="600" />
	<reward type="Item" id="huntingKnifeBook" value="1" />

	<reward type="Item" id="machete" value="1" />
	<reward type="Item" id="machete" value="300" />
	<reward type="Item" id="machete" value="600" />

	<reward type="Item" id="+Revolver+" value="1" />
	<reward type="Item" id="+Revolver+" value="300" />
	<reward type="Item" id="+Revolver+" value="600" />
	<reward type="Item" id="" value="1" />

	<reward type="Item" id="+Rifle+" value="1" />
	<reward type="Item" id="+Rifle+" value="300" />
	<reward type="Item" id="+Rifle+" value="600" />
	<reward type="Item" id="" value="1" />

	<reward type="Item" id="blunderbuss" value="1" />
	<reward type="Item" id="blunderbuss" value="300" />
	<reward type="Item" id="blunderbuss" value="600" />		

	<reward type="Item" id="crossbow" value="1" />
	<reward type="Item" id="crossbow" value="300" />
	<reward type="Item" id="crossbow" value="600" />
	<reward type="Item" id="crossbowSchematic" value="1" />		

	<reward type="Item" id="partsPistol_grip" value="600" />		
	<reward type="Item" id="partsPistol_receiver" value="600" />	
	<reward type="Item" id="partsPistol_parts" value="600" />	
	<reward type="Item" id="partsPistol_barrel" value="600" />	
	<reward type="Item" id="pistolBook" value="1" />

	<reward type="Item" id="parts44Magnum_grip" value="600" />		
	<reward type="Item" id="parts44Magnum_cylinder" value="600" />	
	<reward type="Item" id="parts44Magnum_parts" value="600" />	
	<reward type="Item" id="parts44Magnum_frame" value="600" />	
	<reward type="Item" id="theEnforcerMagazine" value="1" />

	<reward type="Item" id="partsPumpShotgun_stockShort" value="600" />		
	<reward type="Item" id="partsPumpShotgun_barrelShort" value="600" />	

	<reward type="Item" id="partsPumpShotgun_receiver" value="600" />		
	<reward type="Item" id="partsPumpShotgun_parts" value="600" />	>		

	<reward type="Item" id="partsPumpShotgun_stock" value="600" />		
	<reward type="Item" id="partsPumpShotgun_barrel" value="600" />	
	<reward type="Item" id="pumpShotgunSchematic" value="1" />		
	<reward type="Item" id="+Shotgun_Mod_parts+" value="600" />

	<reward type="Item" id="partsMP5_stock" value="600" />		
	<reward type="Item" id="partsMP5_receiver" value="600" />	
	<reward type="Item" id="partsMP5_parts" value="600" />	
	<reward type="Item" id="partsMP5_barrel" value="600" />	
	<reward type="Item" id="smgSchematics" value="1" />		
	<reward type="Item" id="+Mp5 Mod_parts+" value="600" />

	<reward type="Item" id="partsHuntingRifle_stock" value="600" />
	<reward type="Item" id="partsHuntingRifle_receiver" value="600" />
	<reward type="Item" id="partsHuntingRifle_parts" value="600" />
	<reward type="Item" id="partsHuntingRifle_barrel" value="600" />		
	<reward type="Item" id="huntingRifleSchematic" value="1" />

	<reward type="Item" id="partsAK47_stock" value="600" />		
	<reward type="Item" id="partsAK47_receiver" value="600" />	
	<reward type="Item" id="partsAK47_parts" value="600" />	
	<reward type="Item" id="partsAK47_barrel" value="600" />	
	<reward type="Item" id="ak47Schematic" value="1" />
	<reward type="Item" id="+RPK_parts+" value="600" />

	<reward type="Item" id="partsSniperRifle_stock" value="600" />		
	<reward type="Item" id="partsSniperRifle_receiver" value="600" />	
	<reward type="Item" id="partsSniperRifle_parts" value="600" />	
	<reward type="Item" id="partsSniperRifle_barrel" value="600" />	
	<reward type="Item" id="sniperRifleSchematic" value="1" />			
	<reward type="Item" id="+DM_Rifle_parts+" value="600" />		

	<reward type="Item" id="partsRocketLauncher_stock" value="600" />		
	<reward type="Item" id="partsRocketLauncher_parts" value="600" />	
	<reward type="Item" id="partsRocketLauncher_barrel" value="600" />	
	<reward type="Item" id="partsRocketLauncher_receiver" value="600" />	
	<reward type="Item" id="rocketLauncherSchematic" value="1" />			
################################################# -->

Tools

<!-- ################################### Tools
	<reward type="Item" id="torch" value="2" />	

	<reward type="Item" id="tazasStoneaxe" value="1" />
	<reward type="Item" id="tazasStoneaxe" value="300" />
	<reward type="Item" id="tazasStoneaxe" value="600" />

	<reward type="Item" id="+TriniumOreaxe+" value="1" />
	<reward type="Item" id="+TriniumOreaxe+" value="300" />
	<reward type="Item" id="+TriniumOreaxe+" value="600" />	

 		<reward type="Item" id="wrench" value="1" />
	<reward type="Item" id="wrench" value="300" />
	<reward type="Item" id="wrench" value="600" />

	<reward type="Item" id="fireaxeIron" value="1" />
	<reward type="Item" id="fireaxeIron" value="300" />
	<reward type="Item" id="fireaxeIron" value="600" />		

	<reward type="Item" id="fireaxeSteel" value="1" />
	<reward type="Item" id="fireaxeSteel" value="300" />
	<reward type="Item" id="fireaxeSteel" value="600" />

	<reward type="Item" id="pickaxeIron" value="1" />
	<reward type="Item" id="pickaxeIron" value="300" />
	<reward type="Item" id="pickaxeIron" value="600" />

	<reward type="Item" id="pickaxeSteel" value="1" />
	<reward type="Item" id="pickaxeSteel" value="300" />
	<reward type="Item" id="pickaxeSteel" value="600" />

	<reward type="Item" id="shovelIron" value="1" />
	<reward type="Item" id="shovelIron" value="300" />
	<reward type="Item" id="shovelIron" value="600" />

	<reward type="Item" id="shovelSteel" value="1" />
	<reward type="Item" id="shovelSteel" value="300" />
	<reward type="Item" id="shovelSteel" value="600" />

	<reward type="Item" id="partsNailgun_frame" value="600" />		
	<reward type="Item" id="partsNailgun_receiver" value="600" />	
	<reward type="Item" id="partsNailgun_parts" value="600" />	
	<reward type="Item" id="partsNailgun_battery" value="600" />	
	<reward type="Item" id="nailgunSchematic" value="1" />

	<reward type="Item" id="partsChainsaw_parts" value="600" />		
	<reward type="Item" id="partsChainsaw_blade" value="600" />	
	<reward type="Item" id="partsHandlebars" value="600" />	
	<reward type="Item" id="smallEngine" value="600" />	
	<reward type="Item" id="chainsawSchematic" value="1" />
	<reward type="Item" id="+Chainsaw_mod_parts+" value="600" />		

	<reward type="Item" id="partsAuger_parts" value="600" />		
	<reward type="Item" id="partsAuger_blade" value="600" />	
	<reward type="Item" id="partsHandlebars" value="600" />	
	<reward type="Item" id="smallEngine" value="600" />	
	<reward type="Item" id="augerSchematic" value="1" />
	<reward type="Item" id="+Auger_mod_parts+" value="600" />		
################################################# -->

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Armor

<!-- ################################### Armor
 		<reward type="Item" id="miningHelmet" value="1" />	
	<reward type="Item" id="miningHelmet" value="300" />	
	<reward type="Item" id="miningHelmet" value="600" />

 		<reward type="Item" id="nightvisionGoggles" value="1" />	
	<reward type="Item" id="nightvisionGoggles" value="300" />	
	<reward type="Item" id="nightvisionGoggles" value="600" />
################################################# -->

Minibike

<!-- ################################### Minibike
 		<reward type="Item" id="minibikeChassis" value="300" />
	<reward type="Item" id="minibikeSeat" value="300" />	
	<reward type="Item" id="minibikeHandlebars" value="300" />	
	<reward type="Item" id="minibikeWheels" value="300" />	
	<reward type="Item" id="shoppingBasketItem" value="300" />	
	<reward type="Item" id="padlock" value="300" />			
	<reward type="Item" id="carBattery" value="300" />	
	<reward type="Item" id="smallEngine" value="300" />	
	<reward type="Item" id="minibikesForDumb♥♥♥♥s" value="1" />		
	<reward type="Item" id="gasCan" value="1000" />		
################################################# -->

Stuff

<!-- ################################### Stuff
	<reward type="Item" id="+Placeholder+" value="-1" />		
	<reward type="Item" id="casinoCoin" value="500"  />	
	<reward type="Item" id="+SteelblockBuilder+" value="500" />		
	<reward type="Item" id="+ClaimblockBuilder+" value="5" />		
	<reward type="Item" id="+TriniumSafe+" value="3" />		
################################################# -->

Skills

<!-- ################################### Skills
	<reward type="ShowTip" id="TipID" />

	<reward type="Exp" value="11000000" />
	<reward type="SkillPoints" value="50" />

	<reward type="Skill" id="Athletics" value="9" />
	<reward type="Skill" id="Scavenging" value="9" />
	<reward type="Skill" id="Barter" value="9" />		

	<reward type="Skill" id="Clothing/Armor" value="9" />
	<reward type="Skill" id="Medicine" value="9" />

	<reward type="Skill" id="Blade Weapons" value="9" />		
	<reward type="Skill" id="Blunt Weapons" value="9" />
	<reward type="Skill" id="Archery" value="9" />		
	<reward type="Skill" id="Pistols" value="9" />	
	<reward type="Skill" id="Shotguns" value="9" />		
	<reward type="Skill" id="Rifles" value="9" />

	<reward type="Skill" id="Mining Tools" value="9" />
	<reward type="Skill" id="Construction Tools" value="9" />

	<reward type="Skill" id="craftSkillWeapons" value="9" />	
	<reward type="Skill" id="craftSkillTools" value="9" />	
	<reward type="Skill" id="craftSkillGuns" value="9" />	
	<reward type="Skill" id="craftSkillScience" value="9" />	
	<reward type="Skill" id="craftSkillArmor" value="9" />	

	<reward type="Quest" id="+Quest_Placeholder+" />


	<reward type="Recipe" id="gunHuntingRifle" />
	<reward type="Recipe" id="gunPistol" />		
################################################# -->

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Ive added this to Materials:

<!-- ###################################MOD#################################### -->

<material id="+Mtrinium+">

<property name="damage_category" value="trinium" />

<property name="surface_category" value="metal" />

<property name="forge_category" value="iron" />

<property name="Hardness" type="float" value="1" />

<property name="stepsound" value="metal" />

<property name="stability_glue" value="10000" />

<property name="Mass" type="int" value="1" />

<property name="MaxDamage" value="20000" />

<property name="Experience" value="1.0"/>

<property name="movement_factor" value="1.2" />

</material>

<!-- ###################################MOD#################################### -->

 

& this to the Blocks.XML

<!-- ###################################MOD#################################### -->

<block id="114" name="+TriniumMaster+">

<property name="CustomIcon" value="stainlessSteelMaster"/>

<property name="CustomIconTint" value="F74d4d"/>

<property name="Material" value="+Mtrinium+"/>

<property name="Texture" value="580"/>

<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->

<property name="CreativeMode" value="Dev"/>

<property class="RepairItems"> <property name="scrapIron" value="12"/> </property>

<property class="UpgradeBlock">

<property name="ToBlock" value="hayBaleBlock"/>

<property name="Item" value="+TriniumMaster+"/>

<property name="ItemCount" value="1"/>

<property name="UpgradeHitCount" value="1"/>

</property>

<property name="CustomUpgradeSound" value="place_block_metal"/>

<property name="DowngradeBlock" value="+TriniumMaster+"/>

<drop event="Harvest" name="scrapIron" count="10"/>

<drop event="Destroy" count="0"/>

<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>

<property name="EconomicValue" value="100000"/>

<property name="EconomicBundleSize" value="10"/>

<property name="SellableToTrader" value="false"/>

</block>

<!-- ###################################MOD#################################### -->

 

When in game I type CM & check but theres NO new block ? Have I done something wrong ?

 

Ok got it to work, Tested with a player on my server if its possible for me to place a block & then see if she could upgrade it & she can which pissed me off a tad cos its like nothing you place is owned by yourself lol.... I can see why the upgrade can only be done via the admin axe to haybale as having it upgrade via a normal axe would mean anyone could upgrade to a haybale & then just pick it up.... Is there anyway youve found to add this to a server so everyone can use the block but it be safe from someone else just upgrading it & removing it... ?

 

Also your missing the PIlla 100 is that on purpose as you have the 50 pilla ?

 

Added it myself & got all blocks working, Cant get anything else to work, Hatch, Door & so on....

 

I get it now, The Trinium Block is indestructable & can only be upgrade via the Master Block :) cool way of doing it, Kudos :)

 

I cant get any Doors or a hatch to work which means i could make a base but not lock it off... Any ideas as to what ive done wrong as ive copied & pasted the following below...

 

<!-- ###################################MOD#################################### -->

<block id="1780" name="+TriniumHatch+">

<property name="CustomIcon" value="scrapHatch_v1"/>

<property name="CustomIconTint" value="F74d4d"/>

<property name="Class" value="DoorSecure"/>

<property name="Material" value="+Mtrinium+"/>

<property name="PassThroughDamage" value="true"/>

<property name="LightOpacity" value="1"/>

<property name="StabilitySupport" value="false"/> <!-- build restriction -->

<property name="Shape" value="ModelEntity"/>

<property name="Tag" value="Door"/>

<property name="PlaceEverywhere" value="true"/>

<property name="Place" value="Door"/> <!-- build restriction -->

<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab"/><property name="ModelOffset" value="0,.5,0"/>

<property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high -->

<property name="ImposterExchange" value="imposterPlate" param1="57"/>

<property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/>

<property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/>

<property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/>

<property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/>

<property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/>

<property name="OpenSound" value="open_hatch_scrap"/>

<property name="CloseSound" value="close_hatch_scrap"/>

<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>

<property class="UpgradeBlock">

<property name="ToBlock" value="hayBaleBlock"/>

<property name="Item" value="+TriniumMaster+"/>

<property name="ItemCount" value="1"/>

<property name="UpgradeHitCount" value="1"/>

</property>

<property name="DowngradeBlock" value="+TriniumHatch+"/>

<property name="CustomUpgradeSound" value="place_block_metal"/>

<drop event="Harvest" name="scrapIron" count="16" prob="1"/>

<drop event="Destroy" count="0"/>

<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>

<property name="Group" value="Building"/>

<property name="EconomicValue" value="100000"/>

<property name="EconomicBundleSize" value="10"/>

<property name="SellableToTrader" value="false"/>

</block>

<!-- ###################################MOD#################################### -->

 

Into Blocks.XML but it doesnt show up ?

 

Added A window, Kinda imagine needing at least 1 type of window for light...

 

<!-- ###################################MOD#################################### -->

 

<block id="958" name="+Triniumwindow+">

<property name="Material" value="glass"/>

<property name="LightOpacity" value="1"/>

<property name="Shape" value="ModelEntity"/>

<property name="Tag" value="Window"/>

<property name="Place" value="TowardsPlacerInverted"/>

<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>

<property name="Model" value="Entities/Buildings/window02Prefab"/>

<!-- <property name="ModelOffset" value="0,0.5,0"/> -->

<property class="UpgradeBlock">

<property name="ToBlock" value="+TriniumMaster+"/>

<property name="Item" value="+TriniumMaster+"/>

<property name="ItemCount" value="1"/>

<property name="UpgradeHitCount" value="1"/>

</property>

<property name="CustomUpgradeSound" value="place_block_wood"/>

<property name="DowngradeBlock" value="+Triniumwindow+"/>

<drop event="Destroy" name="brokenGlass" count="1"/>

<property name="EconomicValue" value="20"/>

</block>

 

<!-- ###################################MOD#################################### -->

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This is a paste of all edits in Blocks xml i am aware of (on the fly) hope it helps

https://pastebin.com/e3BY8C2H

 

The existing code works, except (until now):

* the Explosive turret that have no explosion

* 1/2 Loot blocks have not their final loot list.

* (The wire can have some issues, there i am still testing)

* The Generator needs higher energie output

* the blocks for the quests still need to be added

* The wet Buff at claimblockbuilder need to be removed, was only for tests

 

And yes i added only a few shapes, sense of the trinium items was only a raidprotektion for basements. And i try to use so less Block id´s as possible

 

 

A window....

Because the reason above i check for a Trinium Glass Block

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Ok

here all if you need only the Trinium items

 

Items.xml

<!-- ###################################MOD#################################### -->
<item id="1501" name="+SuperWrench+">
<property name="Extends" value="wrench"/>
<property name="CustomIcon" value="wrench"/>
<property name="CustomIconTint" value="110E36"/>
<Property name="TintColor" value="255,160,160"/>
<property name="CreativeMode" value="Dev"/>
<property class="Attributes">
	<property name="EntityDamage" value="5000,10000"/>
	<property name="BlockDamage" value="5000,10000"/>
</property>
	<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Repair"/>
	<property name="Delay" value="0.1"/>
	<property name="Repair_amount" value="10000"/>
	<property name="Upgrade_hit_offset" value="-2"/>
	<property name="Sound_start" value="repair_block"/>
	<property name="Allowed_upgrade_items" value="+TriniumMaster+,wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>	
</item>
<!-- ###################################MOD#################################### -->

 

Materials.xml

<!-- ###################################MOD#################################### -->
<material id="+Mtrinium+">
<property name="damage_category" value="trinium" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="10000" />
<property name="Mass" type="int" value="1" />
<property name="MaxDamage" value="20000" />
<property name="Experience" value="0"/>
<property name="movement_factor" value="1.2" />	
</material>
<!-- ###################################MOD#################################### -->
<material id="+MtriniumBarb+">
<property name="damage_category" value="trinium" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="10000" />
<property name="Mass" type="int" value="1" />
<property name="MaxDamage" value="20000" />
<property name="Experience" value="0"/>
<property name="movement_factor" value="0.03" />	
</material>
<!-- ###################################MOD#################################### -->

 

Blocks.xml

https://pastebin.com/UpCPVCQF

 

 

Barbwire is fixed and testet

 

32BF8CB337C28BA0A1C2F818CB83759E4C9371B6

E54B53E3F105502B70B8C86CF61C21803F27E5AC

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Yeah - looking for for anyone's actual Server Tools file GimmeItems.xml --> this is what mine looks like - wondered if anyone else has a good list of items for gimme

 

<?xml version="1.0" encoding="UTF-8"?>

<Gimme>

<items>

<item item="bottledWater" secondaryname="Bottled Water" min="1" max="5" />

<item item="beer" secondaryname="Beer" min="1" max="5" />

<item item="keystoneBlock" secondaryname="Land Claim Block" min="1" max="1" />

<item item="canChicken" secondaryname="Can of Chicken" min="1" max="5" />

<item item="canChili" secondaryname="Can of Chilli" min="1" max="5" />

<item item="corn" secondaryname="Corn" min="1" max="5" />

<item item="potato" secondaryname="Potato" min="1" max="5" />

<item item="firstAidBandage" secondaryname="First Aid Bandage" min="1" max="5" />

<item item="painkillers" secondaryname="Pain Killers" min="1" max="5" />

<item item="scrapBrass" secondaryname="Scrap Brass" min="1" max="5" />

<item item="antibiotics" secondaryname="Antibiotics" min="1" max="5" />

<item item="moldyBread" secondaryname="Moldy Bread" min="1" max="5" />

<item item="oil" secondaryname="Oil" min="1" max="5" />

<item item="cornMeal" secondaryname="Cornmeal" min="1" max="5" />

<item item="blueberries" secondaryname="Blueberries" min="1" max="5" />

<item item="canHam" secondaryname="Can of Hame" min="1" max="5" />

<item item="coffeeBeans" secondaryname="Coffee Beans" min="1" max="5" />

<item item="casinoCoin" secondaryname="Casino Coins" min="1" max="5" />

<item item="boneShiv" secondaryname="Bone Shiv" min="1" max="1" />

<item item="canDogfood" secondaryname="Can of Dog Food" min="1" max="5" />

<item item="animalHide" secondaryname="Animal Hide" min="1" max="5" />

<item item="blueberryPie" secondaryname="Blueberry Pie" min="1" max="5" />

<item item="canPeas" secondaryname="Can of Peas" min="1" max="5" />

<item item="canStock" secondaryname="Can of Stock" min="1" max="5" />

<item item="canCatfood" secondaryname="Can of Cat Food" min="1" max="5" />

<item item="scrapIron" secondaryname="Scrap Iron" min="1" max="5" />

<item item="goldenrodPlant" secondaryname="Goldenrod Plant" min="1" max="5" />

<item item="clayLump" secondaryname="Lumps of Clay" min="1" max="5" />

<item item="rottingFlesh" secondaryname="Rotting Flesh" min="1" max="5" />

</items>

</Gimme>

 

I was hoping someone else had a good one so that I did not have to go through and program it all myself.

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