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Royals Vanilla+ Mod


Royal Deluxe

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+Revolver+

For the moment its the model and the icon of the Magnum.

No idea what i can add additional without need of a manual Download and staying EAC friendly

457E13837D91BF5DC5F102DF2789706F266AA785

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1530" name="+Revolver+">
<property name="CustomIcon" value="gun44Magnum"/>
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab"/>
<property name="Material" value="metal"/>
<property name="Weight" value="50"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="44"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Action0">
	<property name="Class" value="Ranged"/>
	<property name="Delay" value="0.3"/>
	<property name="Crosshair_min_distance" value="5"/> <!-- 5 -->
	<property name="Crosshair_max_distance" value="6"/> <!-- 6 -->
	<property name="Magazine_size" value="6"/>
	<property name="Magazine_items" value="+44Bullet+"/>
	<property name="Magazine_item_ray_counts" value="1"/>
	<property name="Magazine_item_ray_spreads" value="0.85"/> <!-- .85 -->
	<property name="Reload_time" value="2"/>
	<property name="Bullet_icon" value="pistol"/>
	<property name="Sound_start" value="Pistol_Fire"/>
	<property name="Sound_repeat" value=""/>
	<property name="Sound_end" value=""/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="44magnum_reload"/>
	<property name="Particles_muzzle_fire" value="nozzleflash"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
	<property name="DamageBonus.head" value="6"/>
	<property name="DamageBonus.wood" value="3"/>
	<property name="DamageBonus.earth" value="0.4"/>
	<property name="DamageBonus.glass" value="1"/>
</property>
<property class="Action1">
	<property name="Class" value="Zoom"/>
	<property name="Zoom_max_out" value="35"/>
	<property name="Zoom_max_in" value="35"/>
</property>
<property class="Attributes">
	<property name="FalloffRange" value="22,50"/>
	<property name="Accuracy" value="1,0.01"/>
	<property name="EntityDamage" value="35,45"/>
	<property name="BlockDamage" value="7,13"/>
	<property name="DegradationRate" value="10,10"/>
	<property name="DegradationMax" value="2000,5000"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Pistols"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.45"/>
<property name="DescriptionKey" value="devOnlyGroupDesc"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]

 

Recipe

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<recipe name="+Revolver+" count="1">
<ingredient name="forgedIron" count="12"/>
<ingredient name="shortMetalPipe" count="2"/>
<ingredient name="glue" count="1"/>
<ingredient name="ductTape" count="1"/>
<ingredient name="wood" count="4"/>
<ingredient name="mechanicalParts" count="5"/>	
</recipe>
<!-- ###################################MOD#################################### -->
[/color]

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+Rifle+

For the moment its the model of the Shotgun and the icon of the Hunting Rifle.

No idea what i can add additional without need of a manual Download and staying EAC friendly

2F08953A17EFB3A7A4078A94A439A9EE7C9F4456

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1531" name="+Rifle+">
<property name="CustomIcon" value="gunHuntingRifle"/>
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab"/>
<property name="Material" value="metal"/>
<property name="Weight" value="50"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="5"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Action0">
	<property name="Class" value="Ranged"/>
	<property name="Delay" value="0.3"/>
	<property name="Crosshair_min_distance" value="23"/> <!-- 5 -->
	<property name="Crosshair_max_distance" value="28"/> <!-- 6 -->
	<property name="Magazine_size" value="7"/>
	<property name="Magazine_items" value="+44Bullet+"/>
	<property name="Magazine_item_ray_counts" value="1"/>
	<property name="Magazine_item_ray_spreads" value="0.85"/> <!-- .85 -->
	<property name="Reload_time" value="2"/>
	<property name="Bullet_icon" value="pistol"/>
	<property name="Sound_start" value="Pistol_Fire"/>
	<property name="Sound_repeat" value=""/>
	<property name="Sound_end" value=""/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="shotgun_reload"/>
	<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
	<property name="DamageBonus.head" value="6"/>
	<property name="DamageBonus.wood" value="3"/>
	<property name="DamageBonus.earth" value="0.4"/>
	<property name="DamageBonus.glass" value="1"/>
</property>
<property class="Action1">
	<property name="Class" value="Zoom"/>
	<property name="Zoom_max_out" value="35"/>
	<property name="Zoom_max_in" value="35"/>
</property>
<property class="Attributes">
	<property name="FalloffRange" value="22,50"/>
	<property name="Accuracy" value="1,0.01"/>
	<property name="EntityDamage" value="35,45"/>
	<property name="BlockDamage" value="7,13"/>
	<property name="DegradationRate" value="12,12"/>
	<property name="DegradationMax" value="2000,5000"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value="0.45"/>	
</item>
<!-- ###################################MOD#################################### -->
[/color]

 

Recipe

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<recipe name="+Rifle+" count="1">
<ingredient name="forgedIron" count="16"/>
<ingredient name="shortMetalPipe" count="3"/>
<ingredient name="glue" count="1"/>
<ingredient name="ductTape" count="1"/>
<ingredient name="wood" count="4"/>
<ingredient name="mechanicalParts" count="6"/>	
</recipe>
<!-- ###################################MOD#################################### -->
[/color]

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+Shotgun_Mod+

 

<!-- ###################################MOD#################################### -->
<item id="1538" name="+Shotgun_Mod+"> 
   	<property name="CustomIcon" value="gunPumpShotgun"/>   
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="5"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property class="Parts">
	<property name="Stock" value="partsPumpShotgun_stock"/>
	<property name="Receiver" value="partsPumpShotgun_receiver"/>
	<property name="Pump" value="+Shotgun_Mod_parts+"/>
	<property name="Barrel" value="partsPumpShotgun_barrel"/>
</property>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="Launcher"/>
	<property name="Hitmask_override" value="Arrow"/>
	<property name="Delay" value="0.8"/>
	<property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
	<property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
	<property name="Magazine_size" value="4"/>
	<property name="Magazine_items" value="+Super Slug+, +Explosive Rounds+, +Incendiary Rounds+"/>
	<property name="Magazine_item_ray_counts" value="8, 1"/>
	<property name="Magazine_item_ray_spreads" value="0.835,0.605"/> <!-- .835 / .605 -->		
	<property name="Rays_spread" value="0.012"/>
	<property name="Reload_time" value="2"/>
	<property name="Bullet_icon" value="uzi"/>
	<property name="Sound_start" value="pump_shotgun_fire"/>
	<property name="Sound_repeat" value=""/>
	<property name="Sound_end" value=""/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="shotgun_reload"/>
	<property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>		
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Zoom"/>
	<property name="Zoom_max_out" value="40"/>
	<property name="Zoom_max_in" value="40"/>
</property>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Shotguns"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="alternateAmmoTip"/>
<property name="LightValue" value="0.45"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1539" name="+Shotgun_Mod_parts+"> 
<property name="CustomIcon" value="partsPumpShotgun_parts"/> <!-- xxx -->
<property name="CustomIconTint" value="D8DE33"/>
<property name="Extends" value="partsMaster"/>
<property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
<property name="PartType" value="Pump"/>
<property name="Weight" value="15"/>
<property class="Attributes">
	<!-- <property name="Accuracy" value="1,0.08"/> -->
	<property name="DegradationMax" value="1800,4500"/>
</property>
<property name="EconomicValue" value="525"/>
</item>
<!-- ###################################MOD#################################### -->

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+DM Rifle+

 

 

<!-- ###################################MOD#################################### -->
<item id="1536" name="+DM Rifle+">
   <property name="CustomIcon" value="gunSniperRifle"/>   
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="11"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Parts">
	<property name="Stock" value="partsSniperRifle_stock"/>
	<property name="Receiver" value="partsSniperRifle_receiver"/>
	<property name="Pump" value="+DM_Rifle_parts+"/>
	<property name="Barrel" value="partsSniperRifle_barrel"/>
</property>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="Ranged"/>
	<property name="Delay" value="0.5"/>
	<property name="Crosshair_min_distance" value="45"/> <!-- 45 -->
	<property name="Crosshair_max_distance" value="54"/> <!-- 54 -->
	<property name="Magazine_size" value="10"/>
	<property name="Magazine_items" value="762mmBullet"/>
	<property name="Magazine_item_ray_counts" value="1"/>
	<property name="Magazine_item_ray_spreads" value="0"/>
	<property name="Reload_time" value="2.5"/>
	<property name="Bullet_icon" value="uzi"/>
	<property name="Sound_start" value="sniperrifle_fire"/>
	<property name="Sound_repeat" value=""/>
	<property name="Sound_end" value=""/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="sniperrifle_reload"/>
	<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
	<property name="DamageBonus.head" value="9"/>
	<property name="DamageBonus.wood" value="5"/>
	<property name="DamageBonus.earth" value="0.2"/>
	<property name="DamageBonus.glass" value="1"/>
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Zoom"/>
	<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
	<property name="Zoom_max_out" value="40"/>
	<property name="Zoom_max_in" value="15"/>
</property>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.45"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1537" name="+DM_Rifle_parts+">
<property name="Extends" value="partsMaster"/>
<property name="CustomIcon" value="partsPistol_parts"/> <!-- xxx -->
<property name="CustomIconTint" value="D8DE33"/>	
<property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
<property name="PartType" value="Pump"/>
<property name="Weight" value="15"/>
<property class="Attributes">
	<property name="Accuracy" value="13,13"/> <!-- 39 -->
	<property name="DegradationMax" value="3500,8750"/>
</property>
<property name="EconomicValue" value="100000"/>
</item>
<!-- ###################################MOD#################################### -->

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+RPK+

 

 

<!-- ###################################MOD#################################### -->
<item id="1534" name="+RPK+">
   	<property name="CustomIcon" value="gunAK47"/>   
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="48"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Parts">
	<property name="Stock" value="partsAK47_stock"/>
	<property name="Receiver" value="partsAK47_receiver"/>
	<property name="Pump" value="partsAK47_parts"/>
	<property name="Barrel" value="partsAK47_barrel"/>
</property>
<property name="Sound_Sight_In" value="rifle_sight_in"/>
<property name="Sound_Sight_Out" value="rifle_sight_out"/>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="Ranged"/>
	<property name="Delay" value="0.150"/>
	<property name="Auto_fire" value="true"/>
	<property name="Crosshair_min_distance" value="13"/> <!-- 13 -->
	<property name="Crosshair_max_distance" value="16"/> <!-- 16 -->
	<property name="Magazine_size" value="75"/>
	<property name="Magazine_items" value="762mmBullet"/>
	<property name="Magazine_item_ray_counts" value="1"/>
	<property name="Magazine_item_ray_spreads" value="0"/>
	<property name="Reload_time" value="3.9"/>
	<property name="Bullet_icon" value="uzi"/>
	<property name="Sound_start" value="ak47_fire_start"/>
	<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
	<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="ak47_reload"/>
	<property name="Horde_meter_rate" value="2.5"/>
	<property name="Horde_meter_distance" value="20"/>
	<property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
	<property name="DamageBonus.head" value="3"/>
	<property name="DamageBonus.wood" value="5"/>
	<property name="DamageBonus.earth" value="0.2"/>
	<property name="DamageBonus.glass" value="1"/>
	<property name="Buff" value="critGunAK47"/>
	<property name="Buff_chance" value="0.1"/>
	<property name="ActionExp" value="1"/>
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Zoom"/>
	<property name="Zoom_max_out" value="35"/>
	<property name="Zoom_max_in" value="35"/>
</property>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.45"/>
</item>
<!-- ###################################MOD#################################### -->
<!-- ###################################MOD#################################### -->
<item id="1535" name="+RPK_parts+">
<property name="CustomIcon" value="partsAK47_parts"/> <!-- xxx -->
<property name="CustomIconTint" value="D8DE33"/>
<property name="Extends" value="partsMaster"/>
<property name="DescriptionKey" value="partsAK47GroupDesc"/>
<property name="PartType" value="Pump"/>
<property name="Weight" value="15"/>
<property class="Attributes">
	<property name="Accuracy" value="7,7"/> <!-- 14.5 -->
	<property name="DegradationMax" value="5600,14000"/>
</property>
<property name="EconomicValue" value="1500"/>
</item>
<!-- ###################################MOD#################################### -->

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+Mp5 Mod+

<!-- ###################################MOD#################################### -->
<item id="1532" name="+Mp5 Mod+">
   <property name="CustomIcon" value="gunMP5"/>   
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="6"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property name="TintColor" value="255,255,255"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Parts">
	<property name="Stock" value="partsMP5_stock"/>
	<property name="Receiver" value="partsMP5_receiver"/>
	<property name="Pump" value="partsMP5_parts"/>
	<property name="Barrel" value="partsMP5_barrel"/>
</property>
<property name="Sound_Sight_In" value="smg_sight_in"/>
<property name="Sound_Sight_Out" value="smg_sight_out"/>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="Ranged"/>
	<property name="Delay" value="0.150"/>
	<property name="Auto_fire" value="true"/>
	<property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
	<property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
	<property name="Magazine_size" value="60"/>
	<property name="Magazine_items" value="9mmBullet"/>
	<property name="Magazine_item_ray_counts" value="1"/>
	<property name="Magazine_item_ray_spreads" value="0"/>
	<property name="Reload_time" value="4.1"/>
	<property name="Bullet_icon" value="uzi"/>
	<property name="Sound_start" value="mp5_fire_start"/>
	<property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp"/>
	<property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end"/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="mp5_reload"/>
	<property name="Horde_meter_rate" value="2.5"/>
	<property name="Horde_meter_distance" value="20"/>
	<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
	<property name="DamageBonus.head" value="4"/>
	<property name="DamageBonus.wood" value="5"/>
	<property name="DamageBonus.earth" value="0.2"/>
	<property name="DamageBonus.glass" value="1"/>
	<property name="Buff" value="critGunMP5"/>
	<property name="Buff_chance" value="0.1"/>
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Zoom"/>
	<property name="Zoom_max_out" value="35"/>
	<property name="Zoom_max_in" value="35"/>
</property>
<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="LightValue" value="0.45"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1533" name="+Mp5 Mod_parts+">
<property name="Extends" value="partsMaster"/>
<property name="CustomIcon" value="parts44Magnum_parts"/> <!-- xxx -->
<property name="CustomIconTint" value="D8DE33"/>	
<property name="DescriptionKey" value="partsMP5GroupDesc"/>
<property name="PartType" value="Pump"/>
<property name="Weight" value="15"/>
<property class="Attributes">
	<property name="Accuracy" value="5,5"/> <!-- 10 -->
	<property name="DegradationMax" value="5600,14000"/>
</property>
<property name="EconomicValue" value="1125"/>
</item>
<!-- ###################################MOD#################################### -->

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+44Bullet+

Add to vending machines

Add to trader

Add to loot

Balance Price

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1534" name="+44Bullet+">
<property name="CustomIcon" value="44MagBullet"/>
<property name="CustomIconTint" value="D8DE33"/>
<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab"/>
<property name="Material" value="brass"/>
<property name="HoldType" value="21"/>
<property name="Stacknumber" value="500"/> <!-- STK ammo -->
<property name="Group" value="Ammo/Weapons"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="EconomicValue" value="12"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]

Recipe

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<recipe name="+44Bullet+" count="1" craft_area="workbench">
<ingredient name="bulletTip" count="1"/>
<ingredient name="gunPowder" count="1"/>
<ingredient name="bulletCasing" count="1"/>
</recipe>
<!-- ###################################MOD#################################### -->
[/color]

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