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Royals Vanilla+ Mod


Royal Deluxe

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Edit: Info

Its now April 2018. I made a break since Christmas 2017. The mentioned server is down (to few player to hold him up) The mod is still working and has no major flaws, but i guess i will not put more work into it, instead i wait until A17 and make a new version from scratch

 

 

 

New about this mod

Work on release of Version 1.0 means i started to update the thread and test each content a last time during i do that.

 

 

Know Bugs, no fix i would know this moment

* +Explosive Turret+ no explosion (Outcommented until fix)

* Shotguns have flying ammo bound to playerhand

* Reward crates Face is not properly Placed if crate is on uneven ground

* Death is Death is exploitable together with Startclass chests

* Cant respawn sometimes. No idea if Vanilla bug or Modrelated (Found no cause)

 

Wishlist for 2.0

* If possible infection should stay over death

* If possible start game infected

* Improve HUD

 

A16.4 Test server. Now Build 7

94.250.221.25 IP

:

26900 Port

Its a test server, that means:

* expect a wipe all time

* cm menue available

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Content 1/4

 

(Post 1) Introduction

(Post 2) Content 1/4

(Post 3) Content 2/4

(Post 4) Content 3/4

(Post 5) Content 4/4

(Post 6) Downloads

(Post 7) What this mod is about

(Post 8) Rules for the mod and this thread (aka. key)

(Post 9) ID´s this mod use

(Post 10) ---

 

(Post 11) RWG Mixer Edits

(Post 12) RWG Mixer Edits

(Post 13) RWG Mixer Edits

(Post 14) Biomes Edits

(Post 15) Biomes Edits

(Post 16) Biomes Edits

(Post 17) Rebalance Progression

(Post 18) Rebalance Progression

(Post 19) Different Startequip

(Post 20) ---

 

(Post 21) Startup Quests

(Post 22) Startup Quests

(Post 23) Startup Quests

(Post 24) Startup Quests

(Post 25) Startup Quests

(Post 26) ---

(Post 27) ---

(Post 28) ---

(Post 29) ---

(Post 30) ---

 

(Post 31) Quests introduction

(Post 32) Quest: Find next trader

(Post 33) Questrow Starterquest

(Post 34) Questrow Starterquest

(Post 35) Questrow Starterquest

(Post 36) Questrow Starterquest

(Post 37) +Questrow Survivorquests+

(Post 38) +Questrow Survivorquests+

(Post 39) +Questrow Survivorquests+

(Post 40) +Questrow Survivorquests+

 

(Post 41) +Questrow Builderquests+

(Post 42) +Questrow Builderquests+

(Post 43) +Questrow Builderquests+

(Post 44) +Questrow Builderquests+

(Post 45) ---

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Content 2/4

 

(Post 46) Rewardquests

(Post 47) Rewardquests

(Post 48) Rewardquests

(Post 49) Rewardquests

(Post 50) ---

 

(Post 51) Rebalance Feather and Brass Loot

(Post 52) Rebalance Stacksizes

(Post 53) Rebalance Stacksizes

(Post 54) Rebalance add some recipes for clothes

(Post 55) Rebalance Prices

(Post 56) Rebalance Traders

(Post 57) Rebalance Minibike

(Post 58) Rebalance Minibike

(Post 59) Rebalance Some items give jars back

(Post 60) ---

 

(Post 61) Rebalance Mines

(Post 62) Rebalance Torch

(Post 63) Rebalance availability of modern weapons and ammo

(Post 64) Rebalance availability of modern weapons and ammo

(Post 65) Rebalance availability of modern weapons and ammo

(Post 66) Rebalance Solar Cells and Batteriepacks + +High Power Generator+

(Post 67) +ClaimblockBuilder+ and +Healstation+

(Post 68) +SteelblockBuilder+

(Post 69) +Explosive Turret+ and +44 Turret+

(Post 70) Car Respawner

 

(Post 71) +Golden Coin+

(Post 72) +Eatable Root+

(Post 73) New Food

(Post 74) New Food

(Post 75) New Food

(Post 76) ---

(Post 77) +Trinium Axe+

(Post 78) +Revolver+

(Post 79) +Rifle+

(Post 80) ---

 

(Post 81) +Shotgun_Mod+

(Post 82) +DM Rifle+

(Post 83) +RPK+

(Post 84) +Mp5 Mod+

(Post 85) +Chainsaw_mod+

(Post 86) +Auger_mod+

(Post 87) +44Bullet+

(Post 88) +Super Slug+

(Post 89) +Explosive Rounds+

(Post 90) +Incendiary Rounds+

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Content 3/4

 

(Post 91) (Death is Death)

(Post 92) (Death is Death)

(Post 93) (Bus stop teleport system)

(Post 94) (Bus stop teleport system)

(Post 95) Rebalance Zombies

(Post 96) Rebalance Zombies

(Post 97) Rebalance Zombies

(Post 98) Rebalance Zombies

(Post 99) Rebalance Zombies

(Post 100) Rebalance Zombies

 

(Post 101) ---

(Post 102) ---

(Post 103) ---

(Post 104) ---

(Post 105) ---

(Post 106) 1/2 Lootbox

(Post 107) 1/2 Lootbox

(Post 108) 1/2 Lootbox

(Post 109) 1/2 Lootbox

(Post 110) 1/2 Lootbox

 

(Post 111) Trinium items

(Post 112) +Mtrinium+

(Post 113) +TriniumMaster+

(Post 114) +TriniumSafe+

(Post 115) +TriniumHatch+

(Post 116) +TriniumDoor+

(Post 117) +TriniumBlock+

(Post 118) +TriniumRamp+

(Post 119) +TriniumPlate+

(Post 120) +Trinium50Pillar+

 

(Post 121) +TriniumPole+

(Post 122) +TriniumBars+

(Post 123) +TriniumBarbwire+

(Post 124) Hooverplates, how they work.

(Post 125) +4BlockHooverPlate+

(Post 126) +30BlockHooverPlate+

(Post 127) +60BlockHooverPlate+

(Post 128) Unlocked Vanilla Admin Tools

(Post 129) +HandofGod+

(Post 130) Unlocked Blue and Red Pills

(Post 131) +BrownPill+ and +PinkPill+

(Post 132) Placeholder Mod own prefabs (V2)

(Post 133) Placeholder Mod own prefabs (V2)

(Post 134) Placeholder Mod own prefabs (V2)

(Post 135) Placeholder Mod own prefabs (V2)

(Post 136) Placeholder

(Post 137) Placeholder

(Post 138) Placeholder

(Post 139) Placeholder

(Post 140) Placeholder

(Post 141) Usefull stuff for Modding

(Post 145) Start Discussion

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Downloads

 

 

A16.4 Download V1B1 (is not tested,test it currently)

Could need some cleanup in the code, but thats noting serious problematic

https://drive.google.com/open?id=1uNpR-Nu8dSW1M6rfLpX-gsgnGWpizZF-

 

 

 

 

On Dedicated servers i suggest to use it with

Allocs server fixes (Livemap + console commands and necessary for RAT)

https://7dtd.illy.bz/wiki

Stompys Bad Company (Console commands and necessary for RAT)

https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers)

Prismas simple Permadeath mod

https://7daystodie.com/forums/showthread.php?76963-MOD-Simple-PermaDeath-ApiMod-(Dedicated-Server)

RAT

https://7daystodie.com/forums/showthread.php?38806-7D2D-RAT-Remote-Admin-Tool-(Server-Manager)

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What this mod is about

 

The aim of the mod is to improve the Vanilla Gameplay. Every single change has a reason and try to stay so near to the original gameplay as possible.

 

This mod help Admins of small servers by

* allow optional undestroyable raidersafe basements/vaults (not against hacker) (Trinium Blocks)

* Activate the developer ingame item tools

* At start the player get some Quest-texts the admins can give them informations like Serverrules

* There is a High Power Generator for the case that a Admin decide to deactivate Solar Cells and Batteriepacks (still dont know if the bug still exists) (x3 output x10 Fueltank)

 

This mod help new Players

* The Startquests try to teach players the basics.

 

This mod reduce RNG influence

* Q200 Wrench via quest in the first 1-2 Weeks

* Q200 Bikeparts via quest at Day 3-21 (Frame, Seat and Handlebar, means all you cant collect)

* Pistol, Shotgun and Huntingrifle with ammo and Books via quests in the first 1-2 Weeks

* Vending machines sell more items you need to survive.

* Trader have a larger stock

 

This mod help long term games

* respawning Cars

* 400 Playerlevel

* Engame weapons, very expensive but really nice to have

 

This mod help Death is Death playing

* The startequipment remove the Pain (aka reduce the RNG factor) of the first day

* Optional Startclasses speed up the first 1-3 Days a bit.

* Harvestable eatable root in all biomes except desert to prevent starving.

* Weather protection Clothes are now Craftable.

 

This mod change the Difficulty

* All Weapons and Tools have now a smaller difference between Minimum and MaximumDamage against their Primary target (100% to 175%). Means even low quality Tools and weapons work fine.

* Startgame is Easyer (Startequip)

* Early Midgame is Easyer (More skillpoints and equipment via Quests, more Feathers and Brass available, You can craft a revolver and a Rifle and their cheap Ammo)

* Late Midgame is Harder (Less skillpoints from Leveling and because faster Leveling until lvl 200 = Higher Gamestage as Vanilla)

* Endgame = Harder because now it is really hard to produce modern Ammoniton (but there is enough available)

 

* Claimblocks need now to "dry", during that they produce a high amount of heat

* Infection is not longer healable by Honey, Herbal Antibiotics and Antibiotics, they only reduce the stage of the infection. The infection last now 14 Days, the first 7 Days are no problem because of no or small drawbacks. The very rare zAntibiotic can heal the infection

 

This mod helps Nomad gameplay

* Larger Mini Bike Inventory

* A few stacksizes are larger

* Golden Coin allow to transport 30 030 000 Casino Coins in 2 Slots

* (Again) Vending machines sell more items you need to survive.

* Trader open from 4-22

* Recipe 2Eggs + Can of Boiled water = 2 Boiled eggs

* Craftable Rationpacks that combine Food drink and heal to spare slots

* Trinium Ore Axe as a universal tool. Worse than irontools but usable for the small tasks a nomad have. (Imagine a Tazaks Stoneaxe with smaller Drawbacks against Stone, Metal and Soil)

 

This mod try to make the player participate at all Gamecontent

* Bloodmon Questrow aka contract: Fight the Bloodmoon hordes give nice rewards

* Wandering Horde Questrow aka contract: Fight wandering hordes give nice rewards (Build on surface is now rewarding)

* Collect stuff contract: Loot normal houses give nice rewards. (Additional you will find ammo in kitchens)

* Collect Valuable crates Contract: Not respawning Valuable crates can be found everywhere. So scouting and looting new areas is rewarding.

 

This mod help at Basebuilding

* There is now a Steelframe that dry direct into a steelblock, cost more than the normal way but is perfect to fill rooms you cant longer access.

* Standing on "dried" Claimblocks give slow stamina and health back (In Base Buff)

* In wilderness you can find a prepared plain piece of land with Fertile Farmand but without sleeper Volumes. (Thought for Surface Bases 61x61)

 

This mod improve the game (because it is a flavor at least for me)

* Larger Biomes

* Small Deko Prefabs in the Wilderness that give nice but rare loot

* More Wilderness POI´s

* Some citys will have a trader inside, you find them in Radio Towers (I hope the balance is ok, did not testplay the balance)

 

This mod is Optimized for

* 25% Loot abundance

* Insane Difficulty

* 1-?30? Player (16 is optimal)

* RWG Maps (Most test i have done on "-...eden...-", the best rwg map i know (all letters in "" are the seed))

* Death is Death (at least optional) (Suggest to use this mod for Dedicated server)

 

I suggest to use additional on Dedicated servers

For import and some admin tasks

https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers)

For Live map and some admin tasks

https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server

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Rules for the mod and this thread (aka. key)

 

Rules for the mod, info and thought for Paste n copy

* The mod is EAC friendly (Except you install the optional Navezgane file)

* Added Items start and end with a "+" (This way new players should undertand what is Vanilla and what is Mod)

 

Rules for the thread, info and thought for Paste n copy

 

Sorry that i add so many spoilers, they should help to have the thread overseeable

 

Topics

Finished for 1.0

[noparse] [/noparse]

 

Placeholder

[noparse]Placeholder[/noparse]

 

Available for Admins/Gamemaster only

[noparse]Available for Admins/Gamemaster only[/noparse]

 

 

-------------------------------------------

Templates

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[noparse][/img][/noparse]

[noparse]

[/noparse]
[noparse][noparse][/noparse][/noparse]
[noparse]
[/noparse]

[color="#B22222"]Removed Code[/color]
[noparse][code][color="#B22222"]

[/color]

[/noparse]

New Code

[noparse]

[color="#00ff00"]

[/color]

[/noparse]

Optional new Code

[noparse]

[color="#008080"]

[/color]

[/noparse]

[/code]

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ID´s this mod use 1/2

 

 

---------------------------------------------------------------------------------------------------------------------

Item ID´s

---------------------------------------------------------------------------------------------------------------------

Edited

<item id="15" name="torch">

<item id="656" name="bandage">

<item id="1385" name="radiator">

<item id="1435" name="casinoCoin">

 

<item id="1501" name="+SuperWrench+">

<item id="1502" name="+gunSuperDigger+">

<item id="1503" name="+gunJustDie+">

<item id="1504" name="+hammerOfGod+">

---------------------------------------------------------------------------------------------------------------------

<item id="1506" name="ZombieBomberhand">

<item id="1507" name="">

<item id="1508" name="">

<item id="1508" name="+PinkPill+">

<item id="1509" name="+BrownPill+">

 

<item id="1510" name="+GoldenCoin+">

<item id="1511" name="+Stuff+">

<item id="1512" name="+Placeholder_Black+">

<item id="1513" name="+Placeholder_Blue+">

<item id="1514" name="+Placeholder_Red+">

<item id="1515" name="+Placeholder_Green+">

<item id="1516" name="+Eatable Root+">

<item id="1517" name="+Small Ration pack+">

<item id="1518" name="+Middle Ration pack+">

<item id="1519" name="+Large Ration pack+">

 

<item id="1520" name="+44Bullet Schematic+">

<item id="1521" name="+Revolver Schematic+">

<item id="1522" name="+Rifle Schematic+">

<item id="1523" name="++">

<item id="1524" name="++">

<item id="1525" name="++">

<item id="1526" name="++">

<item id="1527" name="++">

<item id="1528" name="++">

<item id="1529" name="+TriniumOreaxe+">

 

<item id="1530" name="+Revolver+">

<item id="1531" name="+Rifle+">

<item id="1532" name="+Mp5 Mod+">

<item id="1533" name="+Mp5 Mod_parts+">

<item id="1534" name="+RPK+">

<item id="1535" name="+RPK_parts+">

<item id="1536" name="+DM Rifle+">

<item id="1537" name="+DM_Rifle_parts+">

<item id="1538" name="+Shotgun_Mod+">

<item id="1539" name="+Shotgun_Mod_parts+">

 

<item id="1540" name="+Chainsaw_mod+">

<item id="1541" name="+Chainsaw_mod_parts+">

<item id="1542" name="+Auger_mod+">

<item id="1543" name="+Auger_mod_parts+">

<item id="1544" name="++">

<item id="1545" name="++">

<item id="1546" name="++">

<item id="1547" name="++">

<item id="1548" name="++">

<item id="1549" name="++">

 

<item id="1550" name="+44Bullet+">

<item id="1551" name="+Super Slug+">

<item id="1552" name="+Explosive Rounds+">

<item id="1553" name="+Incendiary Rounds+">

<item id="1554" name="++">

<item id="1555" name="++">

<item id="1556" name="++">

<item id="1557" name="++">

<item id="1558" name="++">

<item id="1559" name="++">

 

<item id="1560" name="">

<item id="1561" name="">

<item id="1562" name="++">

<item id="1563" name="++">

<item id="1564" name="++">

<item id="1565" name="++">

<item id="1566" name="++">

<item id="1567" name="+YourStartBag+">

<item id="1568" name="+YourStartItems+">

<item id="1569" name="+YourOptionalStartRessources+">

 

<item id="1570" name="+YourFirstTraderAdvertisement+">

<item id="1571" name="+ClassChest_Normal_Deluxe+">

<item id="1572" name="+ClassChest_Crazy_Scientist+">

<item id="1573" name="+ClassChest_Salesman+">

<item id="1574" name="+ClassChest_Farmer+">

<item id="1575" name="+ClassChest_Da_Wrecker+">

<item id="1576" name="+ClassChest_Survivor+">

<item id="1577" name="">

<item id="1578" name="">

<item id="1579" name="+TraderAdvertisement+">

 

 

<item id="1580" name="+Contract bloodmoon+">

<item id="1581" name="+Contract bloodmoons+">

<item id="1582" name="+Contract wandering horde+">

<item id="1583" name="+Contract wandering hordes+">

<item id="1584" name="+Contract stuff delivery+">

<item id="1585" name="+Contract stuff deliverys+">

<item id="1586" name="+Contract valuable crate delivery+">

<item id="1587" name="+Contract valuable crate deliverys+">

<item id="1588" name="+Book: How to Survive+">

<item id="1589" name="+Book: How to Build+">

 

<item id="1590" name="++">

<item id="1591" name="++">

<item id="1592" name="++">

<item id="1593" name="++">

<item id="1594" name="++">

<item id="1595" name="++">

<item id="1596" name="++">

<item id="1597" name="++">

<item id="1598" name="++">

<item id="1599" name="++">

 

<item id="1600" name="+Minibike Set Q150+"> cntShippingCrateShamway

<item id="1601" name="+Minibike Set Q300+">

<item id="1602" name="+Minibike Set Q450+">

<item id="1603" name="+Minibike Set Q600+">

<item id="1604" name="++">

<item id="1605" name="++">

<item id="1606" name="++">

<item id="1607" name="++">

<item id="1608" name="++">

<item id="1609" name="++">

 

<item id="1610" name="++">

<item id="1611" name="++">

<item id="1612" name="++">

<item id="1613" name="++">

<item id="1614" name="++">

<item id="1615" name="++">

<item id="1616" name="++">

<item id="1617" name="++">

<item id="1618" name="++">

<item id="1619" name="++">

 

<item id="1620" name="+Cloth Set Brown+">

<item id="1621" name="+Cloth Set Black+">

<item id="1622" name="+Cloth Set Green+">

<item id="1623" name="+Cloth Set Red+">

<item id="1624" name="+Cloth Armor Set Q150+"> cntDuffle01

<item id="1625" name="+Cloth Armor Set Q300+">

<item id="1626" name="+Cloth Armor Set Q450+">

<item id="1627" name="+Cloth Armor Set Q600+">

<item id="1628" name="+Leather Armor Set Q150+">

<item id="1629" name="+Leather Armor Set Q300+">

 

<item id="1630" name="+Leather Armor Set Q450+">

<item id="1631" name="+Leather Armor Set Q600+">

<item id="1632" name="+Military Armor Set Q150+">

<item id="1633" name="+Military Armor Set Q300+">

<item id="1634" name="+Military Armor Set Q450+">

<item id="1635" name="+Military Armor Set Q600+">

<item id="1636" name="+Raider Armor Set Q150+">

<item id="1637" name="+Raider Armor Set Q300+">

<item id="1638" name="+Raider Armor Set Q450+">

<item id="1639" name="+Raider Armor Set Q600+">

 

<item id="1640" name="++">

<item id="1641" name="++">

<item id="1642" name="++">

<item id="1643" name="++">

<item id="1644" name="++">

<item id="1645" name="++">

<item id="1646" name="++">

<item id="1647" name="++">

<item id="1648" name="++">

<item id="1649" name="++">

 

<item id="1650" name="++">

<item id="1651" name="++">

<item id="1652" name="++">

<item id="1653" name="++">

<item id="1654" name="++">

<item id="1655" name="++">

<item id="1656" name="++">

<item id="1657" name="++">

<item id="1658" name="++">

<item id="1659" name="++">

 

<item id="1660" name="++">

<item id="1661" name="++">

<item id="1662" name="++">

<item id="1663" name="++">

<item id="1664" name="++">

<item id="1665" name="++">

<item id="1666" name="++">

<item id="1667" name="++">

<item id="1668" name="++">

<item id="1669" name="++">

 

 

<item id="1670" name="++">

<item id="1671" name="++">

<item id="1672" name="++">

<item id="1673" name="++">

<item id="1674" name="++">

<item id="1675" name="++">

<item id="1676" name="++">

<item id="1677" name="++">

<item id="1678" name="++">

<item id="1679" name="++">

 

 

 

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ID´s this mod use 2/2

 

 

---------------------------------------------------------------------------------------------------------------------

Block ID´s

---------------------------------------------------------------------------------------------------------------------

Edited

<block id="407" name="keystoneBlock">

---------------------------------------------------------------------------------------------------------------------

<block id="114" name="TriniumMaster">

<block id="950" name="+TriniumSafe+">

<block id="951" name="+TriniumHatch+">

<block id="952" name="+TriniumDoor+">

<block id="953" name="+TriniumBlock+">

<block id="954" name="+TriniumRamp+">

<block id="955" name="+TriniumPlate+">

<block id="956" name="+Trinium50Pillar+">

<block id="957" name="+TriniumPole+">

<block id="958" name="+TriniumBars+">

<block id="959" name="+TriniumBarbwire+">

<block id="960" name="+TriniumGlassblock+">

<block id="961" name="">

<block id="962" name="">

<block id="963" name="">

<block id="964" name="+60BlockHooverPlate+">

<block id="965" name="+30BlockHooverPlate+">

<block id="966" name="+4BlockHooverPlate+">

<block id="967" name="">

<block id="968" name="+HalfBlockScavengerCNT+">

<block id="969" name="+ContainerScavenger+">

<block id="970" name="+HalfBlockFarmCNT+">

<block id="971" name="+Container Farm+">

<block id="972" name="+HalfBlockMineCNT+">

<block id="973" name="+Container Mine+">

<block id="974" name="">

<block id="975" name="+Nothing+">

<block id="976" name="+CarlootHelper+">

<block id="977" name="+Valuable Crate+">

<block id="978" name="+High Power Generator+">

<block id="979" name="+Explosive Turret+"> (Buggy: No explosion)

<block id="980" name="+44 Turret+">

<block id="981" name="+Harvestable Root+">

<block id="982" name="+TraderRewardCrate+">

<block id="983" name="+ClaimblockBuilder+">

<block id="984" name="+SteelblockBuilder+">

 

<block id="1010" name="">

<block id="1011" name="">

<block id="1012" name="">

<block id="1013" name="">

<block id="1014" name="">

<block id="1015" name="+Reward Box Universal+">

<block id="1016" name="+RewardLootHelperUniversal+">

<block id="1017" name="">

<block id="1018" name="">

<block id="1019" name="+Reward Shipping Crate Ammo+">

<block id="1020" name="+Reward Crate Ammonition+">

<block id="1021" name="+Reward Shipping Crate Weapons+">

<block id="1022" name="+Reward Crate Weapons+">

<block id="1023" name="+Reward Shipping Crate House+">

<block id="1024" name="+Reward Crate House+">

<block id="1025" name="+Reward Shipping Crate Farm+">

<block id="1026" name="+Reward Crate Farm+">

<block id="1027" name="+Reward Shipping Crate Mine+">

<block id="1028" name="+Reward Crate Mine+">

 

---------------------------------------------------------------------------------------------------------------------

Loot ID´s

---------------------------------------------------------------------------------------------------------------------

<placeholder name="+CarLootHelper+">

<placeholder name="+RewardLootHelper+">

<lootcontainer id="100"<!-- Ammo Reward -->

<lootcontainer id="101"<!-- Weapon Reward -->

<lootcontainer id="102"<!-- House Reward -->

<lootcontainer id="103"<!-- Farm Reward -->

<lootcontainer id="104"<!-- Mine Reward -->

<lootcontainer id="105"<!-- Scavenger Delivery -->

<lootcontainer id="106"<!-- Mine Delivery -->

<lootcontainer id="107"<!-- Farm Delivery -->

---------------------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------------------

 

 

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RWG Mixer Edits

 

Reduce water (Only some code, currently didnt make it into the mod)

 

 

Looks like 16.3 Allready did some similar edits. But to have the right code at hand is maybe not wrong because of this the next 2 Code Windows

 

In rwgmixer.xml

in <biome_spawn_rules>

<!-- ###################################MOD#################################### -->	
[color="#B22222"]<!-- 		<biome_spawn_rule name="water">
		<terrain_generator range="-31,-1"/>
	</biome_spawn_rule> -->	[/color]
[color="#00ff00"]		<biome_spawn_rule name="water">
		<terrain_generator range="-31,-20"/>
	</biome_spawn_rule>[/color]
<!-- ###################################MOD#################################### -->

W̶a̶t̶e̶r̶ ̶H̶i̶g̶h̶

this dont work as intended it only change the Ground not the water. Because of the low priority i fix that later and remove the edit for now

 

8BD71B59A193CC4FF6D6C995EC4D754D316C8075

 

 

 

Less max high (Only some code, currently didnt make it into the mod)

 

 

Why the edit:

Only the larger Biomes are left. I think Bigger Biomes are good for

* Weather Survival

* Better immersion

But sure this can be a question of taste.

 

Terrain high

No Change for the moment 16.3 changed that allready. But i let the code here.

This value is the max high of the mountains

In rwgmixer.xml

in <terrain_generators>

in <terrain_generator...

		<module name="scaleBiasOutput" type="ScaleBiasOutput">
			<property name="sourceModule" value="finalLand"/>
			<property name="scale" value="182"/>
		</module>

 

 

 

Biome size

In rwgmixer.xml

in <biome_generators>

in <biome_generator name="vanilla">

<!-- ###################################MOD#################################### -->		
[color="#B22222"]<!--
		<module name="voronoi" type="Voronoi">
			<property name="frequency" value="0.0008"/>
			<property name="displacement" value="0.5"/>
		</module>
-->	[/color]
[color="#00ff00"]			<module name="voronoi" type="Voronoi">
			<property name="frequency" value="0.0003"/>
			<property name="displacement" value="0.5"/>
		</module>[/color]
<!-- ###################################MOD#################################### -->	

 

Vanilla

4709AF9D48D153709D4A7BA6646D0A558C4DF485

Edited

B2AF6C0EAA986031A9BB08C06ACDE808F5311FE5

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RWG Mixer Edits: New POI´s

The plan was to add a larger amount of new Prefabs, for the moment there are only 3

 

Most Prefabs have been edited, the new versions start with a "vvv" this Prefabs have the Valuable Crates added and in the case of Traders they have the Blocks that give the "Near Trader" buff the quests need to work.

Additional i added insecure storage boxes to all traders where you can store stuff (or share with others on multiplayer)

Example: (Not all code would be to much)

[color="#00ff00"]
	<prefab_rule name="residentialOldGroup">		
		<prefab name="vvvabandoned_house_01"/>
		<prefab name="vvvabandoned_house_02"/>
		<prefab name="vvvabandoned_house_03"/>
...
[/color]

 

 

Poi/Prefab players can use to build on

[color="#00ff00"]
	<prefab_rule name="wildernessGroup">
		<prefab rule="traderGroup" min_count="1" max_count="1"/>
<!-- ###################################MOD#################################### -->	
		<prefab rule="PlayerBasePrefabGroup" min_count="1" max_count="2"/>
<!-- ###################################MOD#################################### -->				
		<prefab name="vvvcabin_01" />
...
	</prefab_rule>
[/color]

and here the Group

[color="#00ff00"]
<!-- ###################################MOD#################################### -->	
	<prefab_rule name="PlayerBasePrefabGroup">
		<prefab name="xxxBuildingSite" />
	</prefab_rule>
<!-- ###################################MOD#################################### -->
[/color]

1DBEC2AEAB0503CF7E7CA7D36ED856D7386DB4A3

 

 

Trader that appear in around 30% of Citys/Towns/Hubs

[color="#00ff00"]
	<prefab_rule name="downtownGroup">
...
		<prefab rule="skyscrapers" min_count="2"/>
<!-- ###################################MOD#################################### -->			
		<prefab rule="TownSpecial" min_count="1" max_count="1"/>			
<!-- ###################################MOD#################################### -->			
...	
	</prefab_rule>
[/color]

and inside this group the new traders and some other buildings to reach the desired 30%

Trader 0 has all 3 Traders, 1-3 are the versions for only one Trader

[color="#00ff00"]
	<prefab_rule name="TownSpecial">
		<prefab name="vvvstore_pawn_01" />	
		<prefab name="vvvstore_pawn_01" />	
		<prefab name="vvvstore_pawn_01" />	
		<prefab name="vvvparking_garage_01"/>
		<prefab name="vvvparking_garage_01"/>
		<prefab name="vvvparking_garage_01"/>			
		<prefab name="xxxCityTrader" />
		<prefab name="xxxCityTrader1" />
		<prefab name="xxxCityTrader2" />
		<prefab name="xxxCityTrader3" />
		<prefab name="xxxCityTrader1" />
		<prefab name="xxxCityTrader2" />
		<prefab name="xxxCityTrader3" />			
		<prefab name="vvvmp_waste_bldg_01_white" />
		<prefab name="vvvmp_waste_bldg_03_white" />
		<prefab name="vvvmp_waste_bldg_04_white" />	
		<prefab name="vvvmp_waste_bldg_01_red" />
		<prefab name="vvvmp_waste_bldg_02_red" />
		<prefab name="vvvmp_waste_bldg_03_red" />
		<prefab name="vvvmp_waste_bldg_04_red" />
		<prefab name="vvvmp_waste_bldg_01_tan" />
		<prefab name="vvvmp_waste_bldg_02_tan" />
		<prefab name="vvvmp_waste_bldg_03_tan" />
		<prefab name="vvvmp_waste_bldg_04_tan" />			
	</prefab_rule>
[/color]

72736AB5FDB7D4943C790DBE9419FD7DF980C7D8

 

 

Prepared undestroyable Playerbunker

I use Stompys Bad company mod to spawn them on my server

Its simple,

* Search a spot you want the bunker

* 10-12 Frames from street away stand and look to Street (remember the direction you look)

* Use the Admin tool super digger and dig down to bedrock

* Standing on bedrock look in the desired direction

* ACTIVATE ADMIN AND NO CLIP !!!!!

* enter in Console: Bc-import xxxPlayerbunker

* Leave the Deathtrap socket of your Bunker that spawned around you ^^

* Move to surface and remove the lowest Haybales, close the holes with Bars

* Cut the tower in the desired high, if you add Trinium at the tower top let a way out (Breakable blocks) for people that accidentially have fallen into the light shaft

* Make a hole for the Door to reach the ladder and add a trinium Door

* Go down

* Remove again the Haybales

* Replace the drawbridge with a own one

* Place a door at the Playerbunker (Not at the ladder, or player that accidentially have fallen into the Bunker cant leave )

E4B9AAC2B6E2B020312A6871098E9157452F39F9

1D2E905E6B388A5FAB3B2C7FCE1CEEF164957F48

CA6B890720F7C9737B8070A41A46A93194A7DEB9

 

And yes sure the Bunker is "Imba" but against PVE there is no difference between that bunker and a selfbuild bunker you can produce in Desert in 2-3 Nights only by digging with a Stone/Iron shovel. At least as long as you cut the tower at maximal one Block over surface

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RWG Mixer Edits: Amount of Wilderness Poi´s

 

More Wilderness pois added, no panic there are still large areas untuched by civilisation

[color="#B22222"]<!--	<wilderness_rules>
	<wilderness_rule name="wildernessDefault" spawn_min_max="15,20">
		<path_material value="gravel" />
		<path_radius value="2" />
		<path_adjust_terrain value="false"/>
		<prefab_rule name="wildernessGroup" prob="1"/>
	</wilderness_rule>
</wilderness_rules> -->[/color]

[color="#00FF00"]
<!-- ###################################MOD#################################### -->	
<wilderness_rules>
	<wilderness_rule name="wildernessDefault" spawn_min_max="25,35">
		<path_material value="gravel" />
		<path_radius value="3" />
		<path_adjust_terrain value="false"/>
		<prefab_rule name="wildernessGroup" prob="1"/>
	</wilderness_rule>
</wilderness_rules>
<!-- ###################################MOD#################################### -->		[/color]

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Biomes Edits: Deko Prefabs

The folowing code add the deko prefabs from Royals deko prefab set into the game

 

Why

Because i want the wilderness a bit more interesting and

* more places you can find water (so i can reduce the (buggy) Rivers and lakes further)

* i love it to find a hidden treasure from time to time, makes me happy

* for balance reasons i think we should be able to find everything outside of (City) Pois too

 

There are 7 kinds of biomes and we need to add the whole Block into each of them.

Except the last entry, that entry is only for the snow biome.

 

In biomes.xml

in <biomes>

in <biome name="snow"

+

in <biome name="forest"

+

in <biome name="pine_forest"

+

in <biome name="plains"

+

in <biome name="desert"

+

in <biome name="wasteland"

+

in <biome name="burnt_forest"

---

in <decorations> for each of them

 

The last entry only in the snow biome

[color="#00FF00"]
		<!-- ################################################################################################################################ -->
		<!-- ################################################################################################################################ -->
		<!-- #########################################################  MOD  ################################################################ -->
		<!-- ################################################################################################################################ -->
		<!-- ################################################################################################################################ -->
		<!-- Waterhole 0.018 Feels good, 2-3 in view -->	
			<decoration type="prefab" name="xxx0Deko000" prob=".005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko000" prob=".006" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko000" prob=".007" rotatemax="3"/>
		<!-- Hidden Crates -->
			<decoration type="prefab" name="xxx0Deko001" prob=".002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko002" prob=".001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko003" prob=".0009" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko004" prob=".0009" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko005" prob=".0009" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko006" prob=".0005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko007" prob=".0005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko008" prob=".0005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko009" prob=".0005" rotatemax="3"/>
		<!-- Burried Crates -->
			<decoration type="prefab" name="xxx0Deko010" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko011" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko012" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko013" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko014" prob=".0002" rotatemax="3"/>
		<!-- Bases -->
			<decoration type="prefab" name="xxx0Deko015" prob=".00015" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko015y" prob=".00015" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko016" prob=".00015" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko016y" prob=".00015" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko017" prob=".00015" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko017y" prob=".00015" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko018" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko018y" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko019" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko020" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko020y" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko021" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko021y" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko022" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko022y" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko023" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko023y" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko024" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko025" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko025y" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko026" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko026y" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko027" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko028" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko029" prob=".00005" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko029y" prob=".00005" rotatemax="3"/>
		<!-- Dumps  -->				
			<decoration type="prefab" name="xxx0Deko030" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko031" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko032" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko033" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko034" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko035" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko036" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko037" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko038" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko039" prob=".0001" rotatemax="3"/>
		<!-- Ponds  -->
			<decoration type="prefab" name="xxx0Deko040" prob=".0004" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko041" prob=".0004" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko041y" prob=".0003" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko042" prob=".0004" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko043" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko044" prob=".0002" rotatemax="3"/>
		<!-- Rocks -->
			<decoration type="prefab" name="xxx0Deko045" prob=".0004" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko046" prob=".0004" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko047" prob=".0003" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko048" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko049" prob=".0002" rotatemax="3"/>
		<!-- Deer Stand, Treestand, Field, Wells  -->
			<decoration type="prefab" name="xxx0Deko050" prob=".001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko051" prob=".001" rotatemax="3"/>	
			<decoration type="prefab" name="xxx0Deko052" prob=".001" rotatemax="3"/>	
			<decoration type="prefab" name="xxx0Deko053" prob=".0004" rotatemax="3"/>	
			<decoration type="prefab" name="xxx0Deko054" prob=".0004" rotatemax="3"/>
		<!-- Cars -->				
			<decoration type="prefab" name="xxx0Deko055" prob=".0004" rotatemax="3"/>		
			<decoration type="prefab" name="xxx0Deko056" prob=".0004" rotatemax="3"/>		
			<decoration type="prefab" name="xxx0Deko057" prob=".0003" rotatemax="3"/>		
			<decoration type="prefab" name="xxx0Deko058" prob=".0003" rotatemax="3"/>		
			<decoration type="prefab" name="xxx0Deko059" prob=".0002" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko060" prob=".0002" rotatemax="3"/>
		<!-- Stuff -->	
			<decoration type="prefab" name="xxx0Deko061" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko062" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko063" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko064" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko065" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko066" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko067" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko068" prob=".0001" rotatemax="3"/>
			<decoration type="prefab" name="xxx0Deko069" prob=".0001" rotatemax="3"/>	
		<!-- ############################  SNOW ONLY  ####################################################################################### -->				
			<decoration type="prefab" name="xxx0Deko070" prob=".0015" rotatemax="3"/>	
		<!-- ################################################################################################################################ -->
		<!-- ################################################################################################################################ -->
		<!-- #########################################################  MOD  ################################################################ -->
		<!-- ################################################################################################################################ -->
		<!-- ################################################################################################################################ -->	
[/color]

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Biomes Edits: Additional stuff

 

Both folowing Codelines i explain at their own Posts.

Only to have all Biome edits at one place here additional

 

Eatable root can be found in all Biomes except Desert

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<decoration type="block" blockname="+Harvestable Root+" prob =".0002" />
<!-- ###################################MOD#################################### -->
[/color]

 

Valuabale Crates can be found everywhere

[color="#00ff00"]
<!-- ###################################MOD#################################### -->	
<decoration type="block" blockname="+Valuable Crate+" prob="0.00015"/>
<!-- ###################################MOD#################################### -->
[/color]

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Rebalance Progression

 

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<player
max_level="400"
exp_to_level="8000"
experience_multiplier="1.01"
skill_points_per_level="3"
skill_point_multiplier="0"/>
###################################MOD#################################### -->
[/color]

Means

old

11 697 265 XP to level 200

 

new

5 052 814 XP to Level 200

42 019 293 XP to level 400

 

Startgame and early midgame the player has more Skillpoints from the Quests additional to Startequipment and a few Skillpoints from the choosen class.

Later he got less skillpoints because the 1200 Skillpoints are now shared by 400 Playerlevel

 

Because the Player level now double so fast until lvl 200 the Gamestage is much higher as usual.

 

-----------------------

 

Additional the Differenze between Q1 and Q600 at items has been lowered, so it is less stress to Level fast up for the ability to loot usable items.

 

New Qualitylevel Adjustments

(Only the Primary Values have been adjusted)

https://docs.google.com/spreadsheets/d/e/2PACX-1vSmlejN7R6rsiAM-EXeu4fT_0ditup0P22504yeGOV0HKro61GDS6JMUswhJLMAJWodqvYegJQ8zVtw/pubhtml

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Different Startequip

 

The startequip is now stored in Quests and allow to pick 6 Different Startequips aka Classes.

 

In entityclasses.xml

in <entity_classes>

in <entity_class name="playerMale">

 

Completly removed the startequip there

[color="#B22222"]
<!-- ###################################MOD#################################### -->		
<!--	<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="bottledWater,canChili,firstAidBandage,torch,keystoneBlock"/>
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="bottledWater,canChili,firstAidBandage,torch,keystoneBlock"/> -->
<!-- ###################################MOD#################################### -->
[/color]

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Quests Oversight

 

Quests at start

0E11F4CE483F9FE85D61F0AB493E4494B60D58B1

Startequipment

80D34964E0783047F839DF06C8133AD3E9E48CBA

After you visited the first trader

88C839209BF2DCAFC594850E1DAECF0A145CEE47

Equipment during/after that

8AFA5FB5EC1BDB96A1B5D0859A50517425CAD77B

 

90 Skillpoints and all that fine Equipment might look mba on the first view. But let us be realistic

Normally you start a game

* Harvest Trees

* Harvest Boulders

* Harvest Grass

* Loot a few Cars

* Loot some Containers

* Hunt some Animals

* Build a Forge

 

And at the end of the first day you have a comparable equipment. But it depends much on your loot luck.

There are games you have at end of day one a AK, a Mining Helmet and some other 550+ items you buyed at the trader from the money the Oilbarrels from the Refinery gave you.

 

And there are other days, you have nearly zero items and starve in a hole.

 

That you get a full inventory of items means not that you are unbeatable. It means only that you consider what you throw away to make at least a bit free space. At least my testplays showed that the items and skillpoints make the startgame easyer, but not easy.

 

The 90 Skillpoints you get sound nice, but remember that you now get only 3 Skillpoints per level. Means you will have times when they are obnoxious rare. (at lvl 200 you will have 690 instead of 1200)

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Startup Quests: Part1

 

The hijacket Vanilla startquest

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="quest_BasicSurvival1" name_key="Vanilla+ Start" subtitle_key="Vanilla+ Start" icon="ui_game_symbol_arrow_right" description_key="This quest started Vanilla+">		
	<reward type="Quest" id="+quest_Vanilla+Startup0+" />		
	<reward type="Item" id="bedroll" value="1" />		
	<reward type="Item" id="woodFrameBlock" value="5" />
	<reward type="Item" id="yuccaFibers" value="50" />		
   </quest>
<!-- ###################################MOD#################################### -->
[/color]

 

The serverinfo quests that add only Serverinfos as Questtexts.

I was forced to do it this way because there is no other way to push texts to clients

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="+quest_ServerInfo0+" group_name_key="Info" name_key="Server Info" subtitle_key="Server Info" icon="ui_game_symbol_computer" description_key="This is the text the admin did not change
Yes i know, thats bad^^" >
</quest>
<!-- ###################################MOD#################################### -->	
<quest id="+quest_ServerInfo1+" group_name_key="Info" name_key="Server Info Rules" subtitle_key="Server Info" icon="ui_game_symbol_computer" description_key="Rules:
Because the admin did not changed that text here 
it looks like there are no rules " >
   </quest>	
<!-- ###################################MOD#################################### -->	
[/color]

 

The Vanilla+ quests that add only Vanilla+ infos as Questtexts.

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info0+" group_name_key="Info" name_key="Vanilla+ Info Vanilla+" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="Because this mod shall run with EAC and without manuall downloads
The only way to add text is this here in Questtexts." >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info1+" group_name_key="Info" name_key="Vanilla+ Info Placeholder" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="The placeholder are a workarround to prevent that the player loose Quest rewards if there is not enough space n inventory
If you have some left (Because the new items joined existent Stacks, you can throw them away)" >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info2+" group_name_key="Info" name_key="Vanilla+ Info Quests" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="There are a few Quests new in Vanilla+ and one Less
There are 4 Contract questlines for rewards. Bloodoons, Wandering Hordes, Stufff and Valuable Crates
A Survival and a Build Questline to help new players
And some quests around the gamestart so that the player can choose how difficult he like the Gamestart" >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info3+" group_name_key="Info" name_key="Vanilla+ Info Startclasses" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="There are 6 Optional Startclasses, you can alternate them by crafting the others with the old one as ingredient" >
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Info4+" group_name_key="Info" name_key="Vanilla+ Info Ammonition Changes" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="Vanilla+ remove the ability to Craft modern ammonition, but it adds +44Bullets+ and raise the availability from other sources" >
</quest>
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info5+" group_name_key="Info" name_key="Vanilla+ Info Weapon Changes" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="New in Vanilla+ is the ability to Produce a Rifle and a Revolver. And there are very rare ´Moded Weapons´ you can get from rewardchests or buy them at traders in endgame" >
</quest>	
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info6+" group_name_key="Info" name_key="Vanilla+ Info Infection changes" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="The infection last now 14 Days before it will kill you.
But there is only a very rare special Antibiotic that can heal you, all other Medicine will only reduce the stage to the first stage.
Stage one 3 Days no Drawbacks, Stage 2 last 4 Days and can be reduced to Stage 1 with Honey has a very small drawback at Stamina. Stage 3 (4 days) and 4 (3 Days) are worse. Stage 5 kill you instand" >
</quest>
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info7+" group_name_key="Info" name_key="Vanilla+ Info Car Respawner" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="When you Dissassemble a Car you will see a small Bush, this Bush will spawn a new Car or something else after a few days" >
</quest>	
<!-- ###################################MOD#################################### -->	
<quest id="+quest_Vanilla+Info8+" group_name_key="Info" name_key="Vanilla+ Info Trinium Items" subtitle_key="Vanilla+ Info" icon="ui_game_symbol_lightbulb" description_key="The Admins have via CM menue Access to undestroyable Trinium Items. These Blocks are thought to make raidsafe Bunkers.  
They downgrade into themself, to get rid of them the admin need to upgrade the Block with the Superwrench (and with the Trinium Master as Ammo) into a Hay Bale Block " >
</quest>
<!-- ###################################MOD#################################### -->
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Startup Quests: Part 2

 

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<!-- Autostart this quest -->	
<quest id="+quest_Vanilla+Startup0+" name_key="Vanilla+ Start place Sleeping bag" subtitle_key="Place your Sleeping bag to have a Spawnpoint" icon="ui_game_symbol_arrow_right"   description_key="Place your Sleeping bag to have a Spawnpoint">
	<action type="TrackQuest" />
	<objective type="BlockPlace" id="bedroll" value="1" />		
	<reward type="Quest" id="+quest_Vanilla+Startup1+" />			
   </quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Startup1+"  name_key="Vanilla+ Start place Frames" subtitle_key="Jump up and place Woodframes during that under you, its named ´Nerdpoling´. Then you are safe enough to read the informations you find (after that) in the quest overview" icon="ui_game_symbol_arrow_right"  description_key="Jump up and place Woodframes during that under you, its named ´Nerdpoling´. Then you are safe enough to read the informations you find (after that) in the quest overview">
	<objective type="BlockPlace" id="woodFrameBlock" value="3" />
	<reward type="Quest" id="+quest_Vanilla+Startup2+" />
	<reward type="Quest" id="+quest_ServerInfo0+" />
	<reward type="Quest" id="+quest_ServerInfo1+" />		
	<reward type="Quest" id="+quest_Vanilla+Info0+" />	
	<reward type="Quest" id="+quest_Vanilla+Info1+" />	
	<reward type="Quest" id="+quest_Vanilla+Info2+" />	
	<reward type="Quest" id="+quest_Vanilla+Info3+" />	
	<reward type="Quest" id="+quest_Vanilla+Info4+" />	
	<reward type="Quest" id="+quest_Vanilla+Info5+" />	
	<reward type="Quest" id="+quest_Vanilla+Info6+" />	
	<reward type="Quest" id="+quest_Vanilla+Info7+" />	
	<reward type="Quest" id="+quest_Vanilla+Info8+" />		
   </quest>
<!-- ###################################MOD#################################### -->
<quest id="+quest_Vanilla+Startup2+"  name_key="Vanilla+ Start unpack your Bag" subtitle_key="Craft Placeholder to unpack your stuff, imagine it as make room in your backpack. Tip: Enter a + in the crafting menue" icon="ui_game_symbol_arrow_right" description_key="Craft Placeholder to unpack your stuff, imagine it as make room in your backpack
Try to have never more than one of this quests active that ask for Placeholder Black
Enter a + in the crafting menue can be very helpfull to find Vanilla+ items" >
	<objective type="FetchKeep" id="yuccaFibers" value="14" />
	<objective type="Craft" id="+Placeholder_Black+" value="14" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="14" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="coffee" value="3" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="foodYuccaJuice" value="2"  />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
		<reward type="Item" id="foodYuccaFruit" value="10" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="canChili" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="firstAidBandage" value="2" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
 		<reward type="Item" id="aloeCream" value="4" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="herbalAntibiotics" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="torch" value="2" />	

	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+Book: How to Survive+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+Book: How to Build+" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="+YourFirstTraderAdvertisement+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+YourOptionalStartItems+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+YourOptionalStartRessources+" value="1" />	

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+GoldenCoin+" value="1" />
	<reward type="SkillPoints" value="30" />		

   </quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_OptionalStartupItems+" group_name_key="" name_key="Open your bag" subtitle_key="Optional Startup Equipment" description_key="Optional: Get items to speed up the start" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="Any quest open that need Placeholder_Black+ ?  If yes Decline ! (else you need 11) This reward is Optional, Decline and throw it away if you like the challenge">
	<action type="TrackQuest" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="11" />


	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="pufferCoatBrown" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="animalHidePoncho" value="1" />			
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+TriniumOreaxe+" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbuss" value="100" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbussAmmo" value="64" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="forgedIron" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="crossbow" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="huntingKnife" value="100" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="ironCrossbowBolt" value="50" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="coffee" value="2" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+EscapeDrug+" value="2" />		

	<reward type="SkillPoints" value="15" />		
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_OptionalStartupRessources+" group_name_key="" name_key="Open your bag" subtitle_key="Optional Startup Ressources" description_key="Optional: Get ressources to speed up the start" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="Any quest open that need Placeholder_Black+ ?  If yes Decline ! (else you need 7) This reward is Optional, Decline and throw it away if you like the first day grind">
	<action type="TrackQuest" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="7" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="yuccaFibers" value="250" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="wood" value="500" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="rockSmall" value="500" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="scrapIron" value="250" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clayLump" value="500" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="feather" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="cloth" value="150" />		
</quest>
<!-- ###################################MOD#################################### -->
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Startup Quests: Part 3 (At trader)

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<quest id="+quest_GetFirstRewardChest+" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium">
	<action type="TrackQuest" />
	<objective type="FetchKeep" id="yuccaFibers" value="13" />
	<objective type="Craft" id="+Placeholder_Black+" value="13" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="13" />
	<objective type="Buff" id="+NearTrader+" />		

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+ClassChest_Normal_Deluxe+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothBoots" value="200" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothJacket" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothHat" value="200" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothGloves" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clothPants" value="200" />			
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract bloodmoon+" value="1" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract wandering horde+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract stuff deliverys+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+Contract valuable crate delivery+" value="1" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+Revolver+" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+44Bullet+" value="50" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="+GoldenCoin+" value="1" />		
   </quest>
<!-- ###################################MOD#################################### -->
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Class giving quests

 

[color="#00ff00"]

<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupDeluxe+" repeatable="false" group_name_key="" name_key="Choose Class Vanilla Deluxe" subtitle_key="Choose Class Vanilla Deluxe" description_key="You choose to start Deluxe" icon="ui_game_symbol_character" offer_key="You can switch the class by craft a other chest.
Any quest open that need Placeholder_Black+ ?  
If yes Decline !

Q300 Trinium Oreaxe
Q300 Blunderbuss with 128 Bullets
Q1 Mining Helmet
Athletics+14">
	<objective type="Craft" id="+Placeholder_Black+" value="4" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="4" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="+TriniumOreaxe+" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbuss" value="300" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="blunderbussAmmo" value="128" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
 		<reward type="Item" id="miningHelmet" value="1" />
	<reward type="Skill" id="Shotguns" value="9" />		
	<reward type="Skill" id="Athletics" value="14" />		
</quest>
<!-- ###################################MOD#################################### -->
<!-- ###################################MOD#################################### -->
<!-- NOT USED THE CRAFTING PERKS ARE BUGGY IF GIVEN BY A QUEST -->
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupScientist+" group_name_key="" name_key="Open your chest" subtitle_key="Class Crazy Scientist" description_key="You choose to start as Crazie Scientist" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

Q50 Pickaxe iron
2 Grain Alokohol
1 First Aid Kit
CraftSkills Weapons, Tools, Guns, Science, Armor +3 ">
	<objective type="Craft" id="+Placeholder_Black+" value="3" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="3" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="pickaxeIron" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="grainAlcohol" value="2" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="firstAidKit" value="1" />	
	<reward type="Skill" id="craftSkillWeapons" value="3" />		
	<reward type="Skill" id="craftSkillTools" value="3" />	
	<reward type="Skill" id="craftSkillGuns" value="3" />
	<reward type="Skill" id="craftSkillScience" value="3" />
	<reward type="Skill" id="craftSkillArmor" value="3" />			
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupSalesman+" group_name_key="" name_key="Open your chest" subtitle_key="Class Salesman" description_key="You choose to start as Salesman" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

3000 Casino Coins
Q50 Pistol with 100 Bullets 
Recipe Pistol
Scavenging Skill +9
Bartering Skill +14">
	<objective type="Craft" id="+Placeholder_Black+" value="7" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="7" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="9mmBullet" value="100" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_grip" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_receiver" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_parts" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsPistol_barrel" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clubIron" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />			
	<reward type="Item" id="+GoldenCoin+" value="3" />		
	<reward type="Recipe" id="gunPistol" />		
	<reward type="Skill" id="Scavenging" value="9" />	
	<reward type="Skill" id="Barter" value="14" />		
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupFarmer+" group_name_key="" name_key="Open your chest" subtitle_key="Class Farmer" description_key="You choose to start as Farmer" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

Q300 Ironshovel
Q300 Iron Pickaxe
Q50 Hunting Rifle with 50 Bullets
Recipe Hunting Rifle
Mining Tools Skill +9 ">
	<objective type="Craft" id="+Placeholder_Black+" value="7" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="7" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="shovelIron" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="pickaxeIron" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_stock" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_receiver" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_parts" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="partsHuntingRifle_barrel" value="50" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="762mmBullet" value="50" />		
	<reward type="Recipe" id="gunHuntingRifle" />			
	<reward type="Skill" id="Mining Tools" value="9" />			
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupWrecker+" group_name_key="" name_key="Open your chest" subtitle_key="Class DaWrecker" description_key="You choose to start as DaWrecker" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

Q300 Wrench
Q300 Spiked Club
100 Forged Iron
Skill Construction Tools +9
Skill Clothing/Armor +9
SKill Medicine +9 ">
	<objective type="Craft" id="+Placeholder_Black+" value="3" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="3" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="forgedIron" value="100" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="wrench" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="clubSpiked" value="300" />		
	<reward type="Skill" id="Construction Tools" value="9" />
	<reward type="Skill" id="Clothing/Armor" value="9" />	
	<reward type="Skill" id="Medicine" value="9" />			
</quest>
<!-- ###################################MOD#################################### -->
<quest id="+Quest_StartupSurvivor+" group_name_key="" name_key="Open your chest" subtitle_key="Class Survivor" description_key="You choose to start as Survivor" icon="ui_game_symbol_treasure" category_key="Startup" offer_key="You can switch the class by craft a other chest.
+Any quest open that need Placeholder_Black+ ?
If yes Decline !

2 Beer
200 Forged Iron
Q300 Tazaks Stoneaxe
Q300 Crossbow with 50 Iron Bolts
Q300 Hunting Knife
Skill Archery +9 and Skill Athletics +9">
	<objective type="Craft" id="+Placeholder_Black+" value="6" />
	<objective type="FetchKeep" id="+Placeholder_Black+" value="6" />

	<reward type="Item" id="+Placeholder_Black+" value="-1" />
	<reward type="Item" id="beer" value="2" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="tazasStoneaxe" value="300" />		
	<reward type="Item" id="+Placeholder_Black+" value="-1" />	
	<reward type="Item" id="forgedIron" value="200" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="crossbow" value="300" />	
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="huntingKnife" value="300" />
	<reward type="Item" id="+Placeholder_Black+" value="-1" />		
	<reward type="Item" id="ironCrossbowBolt" value="50" />	
	<reward type="Skill" id="Archery" value="9" />	
	<reward type="Skill" id="Athletics" value="9" />		
</quest>
<!-- ###################################MOD#################################### -->
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