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Royals Vanilla+ Mod


Royal Deluxe

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+Placeholder+ items

 

Because the quest engine delete all item rewards that find no place in the inventory i created the "+Placeholder+" workarround

 

[color="#00ff00"]
<!-- ###################################MOD#################################### -->
<item id="1513" name="+Placeholder_Black+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="ffffff"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1514" name="+Placeholder_Blue+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="0000ff"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>	
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1515" name="+Placeholder_Red+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="ff0000"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="SellableToTrader" value="false"/>	
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1516" name="+Placeholder_Green+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="00ff00"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>	
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
<item id="1517" name="+Placeholder_Yellow+">
   <property name="CustomIcon" value="cntMedicineCabinet"/>   
   <property name="CustomIconTint" value="ffff00"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="45"/>
<property name="Stacknumber" value="1"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="0"/>
<property name="SellableToTrader" value="false"/>	
<property name="Group" value="Resources"/>
</item>
<!-- ###################################MOD#################################### -->
[/color]

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Quests Introduction

I plan to add a massive amount of (Task alike) quests.

 

Vanilla Starterquest

Nearly deleted, use this quest only as startup

 

+Questrow Survivorquests+

Comparable to the Vanilla Startquest row but about Surviving

 

+Questrow Builderquests+

Comparable to the Vanilla Startquest row but about Building

 

Hordenight Rewardquests

Rewardquests for defend 7th day hordes

 

Wandering Hordes Rewardquests

Rewardquests for defend wandering hordes

 

Poi scout Rewardquests

Rewardquests for scout Pois as first

Reward for beeing the first

 

Poi loot Rewardquests

Rewardquests for looting Pois.

Make it sensefull to loot normal houses

 

Rewardquests

Quests as Container with defined loot

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TraderAdvertisement

Add to world

The player can find advertisement that help him to locate the near trader

 

in items.xml

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1579" name="+TraderAdvertisement+"> 
<property name="CustomIcon" value="treasureQuestMaster"/>
<property name="CustomIconTint" value="f7f7c2"/>
<property name="Extends" value="questMaster"/>
<property name="EconomicValue" value="160"/>	
<property class="Action1">
	<property name="QuestGiven" value="+Quest_TraderAdvertisement+"/>		
</property>
</item>	
<!-- ###################################MOD#################################### -->
[/color]

 

in quests.xml

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<!-- Journey to Settlement -->
<quest id="+Quest_TraderAdvertisement+" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium">
	<objective type="Goto" id="trader" value="5" />
   </quest>
<!-- ###################################MOD#################################### -->
[/color]

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Questrow Starterquest

Modification

Reason for this Modification

Dependencys to other Modifications outside this post:

[color="#FF0000"]<!-- -->[/color]
[color="#00FF00"][/color]

 

Craft a Stone axe

Craft a Wooden Club

Craft Fiber Clothes

Wear Fiber Clothes

Craft a bow with arrows

Move to next Trader Reward: Starts Survival Quests Reward: Starts Builder Quests

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Rewardquests

 

In Items.xml

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<item id="1580" name="+Crate with Minibike">
<property name="CustomIcon" value="cntShippingCrateShamway"/>
<property name="CustomIconTint" value="97906F"/>
<property name="Extends" value="questMaster"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>	
<property name="Material" value="organic"/>	
<property name="EconomicValue" value="12000"/>	
<property class="Action1">
	<property name="QuestGiven" value="+Quest_Reward_Minibike+"/>		
</property>
<property name="SellableToTrader" value="false"/>	
</item>	
<!-- ###################################MOD#################################### -->
[/color]

In Quests.xml

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<quest id="+Quest_Reward_Minibike+" group_name_key="" name_key="Open the Crate" subtitle_key="Get the stuff" description_key="Get the stuff" icon="ui_game_symbol_treasure" category_key="Reward" offer_key="Do you have enough free space in inventory ?">
 		<reward type="Item" id="minibikeChassis" value="300" />
	<reward type="Item" id="minibikeSeat" value="300" />	
	<reward type="Item" id="minibikeHandlebars" value="300" />	
	<reward type="Item" id="minibikeWheels" value="300" />	
	<reward type="Item" id="shoppingBasketItem" value="300" />	
	<reward type="Item" id="padlock" value="300" />			
	<reward type="Item" id="carBattery" value="300" />	
	<reward type="Item" id="smallEngine" value="300" />	
	<reward type="Item" id="gasCan" value="1000" />		
</quest>
<!-- ###################################MOD#################################### -->
[/color]

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