Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Placeholder+ items Because the quest engine delete all item rewards that find no place in the inventory i created the "+Placeholder+" workarround [color="#00ff00"] <!-- ###################################MOD#################################### --> <item id="1513" name="+Placeholder_Black+"> <property name="CustomIcon" value="cntMedicineCabinet"/> <property name="CustomIconTint" value="ffffff"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="45"/> <property name="Stacknumber" value="1"/> <property name="Weight" value="10"/> <property name="EconomicValue" value="0"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </item> <!-- ###################################MOD#################################### --> <item id="1514" name="+Placeholder_Blue+"> <property name="CustomIcon" value="cntMedicineCabinet"/> <property name="CustomIconTint" value="0000ff"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="45"/> <property name="Stacknumber" value="1"/> <property name="Weight" value="10"/> <property name="EconomicValue" value="0"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </item> <!-- ###################################MOD#################################### --> <item id="1515" name="+Placeholder_Red+"> <property name="CustomIcon" value="cntMedicineCabinet"/> <property name="CustomIconTint" value="ff0000"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="45"/> <property name="Stacknumber" value="1"/> <property name="SellableToTrader" value="false"/> <property name="Weight" value="10"/> <property name="EconomicValue" value="0"/> <property name="Group" value="Resources"/> </item> <!-- ###################################MOD#################################### --> <item id="1516" name="+Placeholder_Green+"> <property name="CustomIcon" value="cntMedicineCabinet"/> <property name="CustomIconTint" value="00ff00"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="45"/> <property name="Stacknumber" value="1"/> <property name="Weight" value="10"/> <property name="EconomicValue" value="0"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </item> <!-- ###################################MOD#################################### --> <item id="1517" name="+Placeholder_Yellow+"> <property name="CustomIcon" value="cntMedicineCabinet"/> <property name="CustomIconTint" value="ffff00"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="45"/> <property name="Stacknumber" value="1"/> <property name="Weight" value="10"/> <property name="EconomicValue" value="0"/> <property name="SellableToTrader" value="false"/> <property name="Group" value="Resources"/> </item> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Quests Introduction I plan to add a massive amount of (Task alike) quests. Vanilla Starterquest Nearly deleted, use this quest only as startup +Questrow Survivorquests+ Comparable to the Vanilla Startquest row but about Surviving +Questrow Builderquests+ Comparable to the Vanilla Startquest row but about Building Hordenight Rewardquests Rewardquests for defend 7th day hordes Wandering Hordes Rewardquests Rewardquests for defend wandering hordes Poi scout Rewardquests Rewardquests for scout Pois as first Reward for beeing the first Poi loot Rewardquests Rewardquests for looting Pois. Make it sensefull to loot normal houses Rewardquests Quests as Container with defined loot Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 TraderAdvertisement Add to world The player can find advertisement that help him to locate the near trader in items.xml [color="#00FF00"] <!-- ###################################MOD#################################### --> <item id="1579" name="+TraderAdvertisement+"> <property name="CustomIcon" value="treasureQuestMaster"/> <property name="CustomIconTint" value="f7f7c2"/> <property name="Extends" value="questMaster"/> <property name="EconomicValue" value="160"/> <property class="Action1"> <property name="QuestGiven" value="+Quest_TraderAdvertisement+"/> </property> </item> <!-- ###################################MOD#################################### --> [/color] in quests.xml [color="#00FF00"] <!-- ###################################MOD#################################### --> <!-- Journey to Settlement --> <quest id="+Quest_TraderAdvertisement+" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium"> <objective type="Goto" id="trader" value="5" /> </quest> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Questrow Starterquest Modification Reason for this Modification Dependencys to other Modifications outside this post: [color="#FF0000"]<!-- -->[/color] [color="#00FF00"][/color] Craft a Stone axe Craft a Wooden Club Craft Fiber Clothes Wear Fiber Clothes Craft a bow with arrows Move to next Trader Reward: Starts Survival Quests Reward: Starts Builder Quests Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Questrow Starterquest Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Questrow Starterquest Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Questrow Starterquest Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Survivorquests+ * Make a bone shiv * Boil water in a empty Can * Boil a Egg * Hoe some ground and plant crops * Make yucca juice * Make firstAidBandage * Move to next trader Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Survivorquests+ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Survivorquests+ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Survivorquests+ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Builderquests+ * Craft a Bedroll * Craft a Campfire * Craft Wood Frames * Craft a Stone Shovel * Harvest Clay * Build a Forge, Place the Forge * Build a Workbench, Place the Workbench Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Builderquests+ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Builderquests+ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 +Questrow Builderquests+ Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Rewardquests In Items.xml [color="#00FF00"] <!-- ###################################MOD#################################### --> <item id="1580" name="+Crate with Minibike"> <property name="CustomIcon" value="cntShippingCrateShamway"/> <property name="CustomIconTint" value="97906F"/> <property name="Extends" value="questMaster"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="Material" value="organic"/> <property name="EconomicValue" value="12000"/> <property class="Action1"> <property name="QuestGiven" value="+Quest_Reward_Minibike+"/> </property> <property name="SellableToTrader" value="false"/> </item> <!-- ###################################MOD#################################### --> [/color] In Quests.xml [color="#00FF00"] <!-- ###################################MOD#################################### --> <quest id="+Quest_Reward_Minibike+" group_name_key="" name_key="Open the Crate" subtitle_key="Get the stuff" description_key="Get the stuff" icon="ui_game_symbol_treasure" category_key="Reward" offer_key="Do you have enough free space in inventory ?"> <reward type="Item" id="minibikeChassis" value="300" /> <reward type="Item" id="minibikeSeat" value="300" /> <reward type="Item" id="minibikeHandlebars" value="300" /> <reward type="Item" id="minibikeWheels" value="300" /> <reward type="Item" id="shoppingBasketItem" value="300" /> <reward type="Item" id="padlock" value="300" /> <reward type="Item" id="carBattery" value="300" /> <reward type="Item" id="smallEngine" value="300" /> <reward type="Item" id="gasCan" value="1000" /> </quest> <!-- ###################################MOD#################################### --> [/color] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Rewardquests Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Rewardquests Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Rewardquests Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 6, 2017 Author Share Posted November 6, 2017 Placeholder Link to comment Share on other sites More sharing options...
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