Jump to content

Royals Vanilla+ Mod


Royal Deluxe

Recommended Posts

*Trinium items

 

Trinium items are only available for Admins/Gamemaster. With this Blocks they can offer the player Raidsafe Rooms or Containers.

 

Trinium has 20 000 Hp, but the special is that all of this blocks downgrade into themself as a new block. Means the only way to get rid of them is a special Admin tool that allow to "upgrade" them into Haybales.

 

 

C89D897154B7755F505A8DFCC2B92F21F9B76BFC

85CBB5E3471EC393FC47DC27FDC9B37537C939CA

B04C63BE9B64DA1F06A8BD69888BEF95677E9E28

E074B4D96BBC26531A86B8FE438D10657D68AC01

Link to comment
Share on other sites

+Mtrinium+

 

In materials.xml

[color="#00FF00"]<!-- ###################################MOD#################################### -->
<material id="+Mtrinium+">
<property name="damage_category" value="trinium" />
<property name="surface_category" value="metal" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="10000" />
<property name="Mass" type="int" value="1" />
<property name="MaxDamage" value="20000" />
<property name="Experience" value="1.0"/>
<property name="movement_factor" value="1.2" />	
</material>
<!-- ###################################MOD#################################### -->[/color]

Link to comment
Share on other sites

+TriniumMaster+

Available for Admins/Gamemaster only

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="114" name="+TriniumMaster+">
   <property name="CustomIcon" value="stainlessSteelMaster"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Texture" value="580"/>
<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->
<property name="CreativeMode" value="Dev"/>
<property class="RepairItems"> <property name="scrapIron" value="12"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="CustomUpgradeSound" value="place_block_metal"/>
<property name="DowngradeBlock" value="+TriniumMaster+"/>
<drop event="Harvest" name="scrapIron" count="10"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumSafe+

Available for Admins/Gamemaster only

 

In blocks.xml

[color="#00FF00"]<!-- ###################################MOD#################################### -->
<block id="1779" name="+TriniumSafe+">
   <property name="CustomIcon" value="cntDeskSafe"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="SecureLoot"/>
<property name="Material" value="+Mtrinium+"/>
<property name="StabilitySupport" value="true"/> <!-- build restriction -->
<property name="Shape" value="New"/>
<property name="Texture" value="580"/>	
<property name="Model" value="Cube"/>	
<property name="ImposterExchange" value="imposterBlock" param1="57"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="LootList" value="10"/>
<property name="DescriptionKey" value="cntGunSafeDesc"/>
<property class="RepairItems"> <property name="scrapIron" value="12"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+TriniumSafe+"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
</block>
<!-- ###################################MOD#################################### -->[/color]

Link to comment
Share on other sites

+TriniumHatch+

Available for Admins/Gamemaster only

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="1780" name="+TriniumHatch+">
   <property name="CustomIcon" value="scrapHatch_v1"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="+Mtrinium+"/>
<property name="PassThroughDamage" value="true"/>
<property name="LightOpacity" value="1"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="ModelEntity"/>
<property name="Tag" value="Door"/>
<property name="PlaceEverywhere" value="true"/>
<property name="Place" value="Door"/> <!-- build restriction -->
<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab"/><property name="ModelOffset" value="0,.5,0"/>
<property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high -->
<property name="ImposterExchange" value="imposterPlate" param1="57"/>
<property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/>
<property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/>
<property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/>
<property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/>
<property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/>
<property name="OpenSound" value="open_hatch_scrap"/>
<property name="CloseSound" value="close_hatch_scrap"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+TriniumHatch+"/>	
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Harvest" name="scrapIron" count="16" prob="1"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumDoor+

Available for Admins/Gamemaster only

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="1781" name="+TriniumDoor+">
   <property name="CustomIcon" value="ironDoor1_v1"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="+Mtrinium+"/> 
<property name="PassThroughDamage" value="true"/>
<property name="LightOpacity" value="1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Tag" value="Door"/>
<property name="Place" value="Door"/> <!-- build restriction -->
<property name="PlaceEverywhere" value="true"/>
<property name="Model" value="Entities/Doors/steel_door_1_v1Prefab"/><property name="ModelOffset" value="0,0,0"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterCTRPlate" param1="77"/>
<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
<property name="OpenSound" value="open_door_metal"/>
<property name="CloseSound" value="close_door_metal"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+TriniumDoor+"/>	
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Harvest" name="scrapIron" count="40" prob="1"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>	
<property name="IndexName" value="TraderOnOff"/>  <!-- flag this block to change to locked/unlocked if in a trader station -->
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumBlock+

Available for Admins/Gamemaster only

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="953" name="+TriniumBlock+">
   <property name="CustomIcon" value="stainlessSteelBlock"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="DowngradeBlock" value="+TriniumBlock+"/>	
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumRamp+

Available for Admins/Gamemaster only

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="954" name="+TriniumRamp+">
   <property name="CustomIcon" value="stainlessSteelRamp"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="ramp"/> 
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumRamp+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumPlate+

Available for Admins/Gamemaster only

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="955" name="+TriniumPlate+">
   <property name="CustomIcon" value="stainlessSteelPlate"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="Plate"/>
<property name="DowngradeBlock" value="+TriniumPlate+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+Trinium50Pillar+

Available for Admins/Gamemaster only

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="956" name="+Trinium50Pillar+">
   <property name="CustomIcon" value="stainlessSteelPillar50"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="Pole0.5m"/>
<property name="UseGlobalUV" value="Local"/>
<property name="ImposterDontBlock" value="true"/>
<property name="DowngradeBlock" value="+Trinium50Pillar+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumPole+

Available for Admins/Gamemaster only

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="957" name="+TriniumPole+">
   <property name="CustomIcon" value="stainlessSteelPole"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="pole_square"/>
<property name="ImposterExclude" value="true"/>
<property name="UseGlobalUV" value="Local"/>
<property name="DowngradeBlock" value="+TriniumPole+"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumBars+

Available for Admins/Gamemaster only

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="958" name="+TriniumBars+">
   <property name="CustomIcon" value="ironBars"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="ironBarsCentered"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Texture" value="580"/>	
<property name="Model" value="iron_bars"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumBars+"/>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>	
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

+TriniumBarbwire+

Available for Admins/Gamemaster only

??? There was something ^^

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="959" name="+TriniumBarbwire+">
   <property name="CustomIcon" value="barbedWireSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Class" value="Damage"/>
<property name="Damage" value="1"/>
<property name="Damage_received" value="3"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Mesh" value="cutout"/>
<property name="Collide" value="melee,rocket"/> <!-- -rocket -->
<property name="Texture" value="68"/>
<property name="ImposterExclude" value="true"/>
<property name="ShapeMinBB" value="0.3,0,0.3"/>
<property name="Group" value="Tools/Traps,Science"/>
<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property name="DowngradeBlock" value="+TriniumBarbwire+"/>		
<property name="EconomicValue" value="15"/>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

Hooverplates, how they work.

Available for Admins/Gamemaster only

 

How it works.

* (Optional) Dig down to bedrock

* (Optional) Nerdpole up with undestroyable +TriniumBlock+´s until you are even with surface (as foundation)

* place Haybales around (to move down after Nerdpole)

* next block to the Foundation Nerdpole up with Frames or Haybales (Tip do it with a stack of the desired amount of Blocks)

* Jump down

* Nerdpole up again

* Turn the Hooverplate so that the Multidim shows downwards and the plate is at the desired side

* Place the Hooverplate so that it has ground contact

1BA5C0877319C58A2B5708D61A1939E91EB9BAAA

* Place Blocks at the sides and above

* Nerdople down

* Voila you have a undestroyable Hoovering platform

D5351021F7656F7416D27372F80FD35899B46F51

 

 

Be carefull this blocks allow very imbalanced Bases. It is possible to "Glue" blocks the whole Multidim lenght along. So a 120 Block high Multidim Pillar will not deny to make a undestroyable Platform at 6 Meters High.

If you want to forbid "Undestroyable Zombie slaughter bases" you need to offer only Bunkers, they are much harder to exploit.

Link to comment
Share on other sites

+4BlockHooverPlate+

 

[color="#00FF00"]
<!-- ###################################MOD#################################### -->
<block id="962" name="+4BlockHooverPlate+">
   <property name="CustomIcon" value="scrapIronSheet"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Material" value="+Mtrinium+"/>
<property name="Shape" value="New"/>
<property name="Model" value="billboard"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="MultiBlockDim" value="1,4,1"/>
<property name="Texture" value="580"/>
<property class="RepairItems"> <property name="scrapIron" value="1"/> </property>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+TriniumMaster+"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>
<property name="DowngradeBlock" value="+4BlockHooverPlate+"/>		
<property name="CustomUpgradeSound" value="place_block_metal"/>
<drop event="Destroy" name="scrapIron" count="1,15"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building,Decor/Miscellaneous"/>
<property name="EconomicValue" value="100000"/>
<property name="EconomicBundleSize" value="10"/>
<property name="SellableToTrader" value="false"/>
</block>
<!-- ###################################MOD#################################### -->
[/color]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...