rewtgr Posted June 13, 2017 Share Posted June 13, 2017 In items.xml replace : <item id="1367" name="canEmpty"> <property name="Meshfile" value="Items/Food/can_empty"/> <property name="Material" value="metal"/> <property name="Weight" value="5"/> <property name="HoldType" value="14"/> <property name="Stacknumber" value="20000"/> <property name="EconomicValue" value="5"/> <property name="CraftingIngredientTime" value="9"/> <!-- DTD-610TL Animation for throwing does not work properly. <property class="Action0"> <property name="Class" value="ThrowAway"/> <property name="Delay" value="0.8"/> <property name="Throw_strength_default" value="0.8"/> <property name="Throw_strength_max" value="2.5"/> <property name="Max_strain_time" value="2.1"/> <property name="Sound_start" value="swoosh"/> </property> --> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="canMurkyWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Resources"/> </item> with : <item id="1367" name="canEmpty"> <property name="Meshfile" value="Items/Food/can_empty"/> <property name="Material" value="metal"/> <property name="Weight" value="5"/> <property name="HoldType" value="14"/> <property name="Stacknumber" value="20000"/> <property name="EconomicValue" value="5"/> <property name="CraftingIngredientTime" value="9"/> <!-- DTD-610TL Animation for throwing does not work properly. <property class="Action0"> <property name="Class" value="ThrowAway"/> <property name="Delay" value="0.8"/> <property name="Throw_strength_default" value="0.8"/> <property name="Throw_strength_max" value="2.5"/> <property name="Max_strain_time" value="2.1"/> <property name="Sound_start" value="swoosh"/> </property> --> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="canMurkyWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Focused_blockname_6" value="cntCabinetOldSink" /> <property name="Focused_blockname_7" value="cntGraniteSink" /> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Resources"/> </item> - - - Updated - - - next replace : <item id="1368" name="emptyJar"> <property name="Meshfile" value="Items/Food/emptyJarPrefab"/> <property name="Material" value="glass"/> <property name="HoldType" value="3"/> <property name="Stacknumber" value="20000"/> <!-- STK resource --> <property name="Weight" value="10"/> <property name="EconomicValue" value="6"/> <property name="CraftingIngredientTime" value="9"/> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="bottledRiverWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Resources"/> </item> with : <item id="1368" name="emptyJar"> <property name="Meshfile" value="Items/Food/emptyJarPrefab"/> <property name="Material" value="glass"/> <property name="HoldType" value="3"/> <property name="Stacknumber" value="20000"/> <!-- STK resource --> <property name="Weight" value="10"/> <property name="EconomicValue" value="6"/> <property name="CraftingIngredientTime" value="9"/> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="bottledRiverWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Focused_blockname_6" value="cntCabinetOldSink" /> <property name="Focused_blockname_7" value="cntGraniteSink" /> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Resources"/> </item> and finally : <item id="1370" name="bucket"> <property name="Meshfile" value="Items/Crafting/Metal/IronBucket"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="metal"/> <property name="HoldType" value="34"/> <property name="Stacknumber" value="20000"/> <property name="EconomicValue" value="84"/> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="BailLiquid"/> <property name="Delay" value="0.35"/> <property name="Sound_start" value="bucketbail_water"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="0.35"/> <property name="Change_item_to" value="bucketWater"/> <property name="Do_block_action" value="deplete3"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Tools/Traps"/> </item> with : <item id="1370" name="bucket"> <property name="Meshfile" value="Items/Crafting/Metal/IronBucket"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="metal"/> <property name="HoldType" value="34"/> <property name="Stacknumber" value="20000"/> <property name="EconomicValue" value="84"/> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="BailLiquid"/> <property name="Delay" value="0.35"/> <property name="Sound_start" value="bucketbail_water"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="0.35"/> <property name="Change_item_to" value="bucketWater"/> <property name="Do_block_action" value="deplete3"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Focused_blockname_6" value="cntCabinetOldSink" /> <property name="Focused_blockname_7" value="cntGraniteSink" /> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Tools/Traps"/> </item> Link to comment Share on other sites More sharing options...
Necrodemus Posted June 13, 2017 Share Posted June 13, 2017 Thanks bro. Link to comment Share on other sites More sharing options...
rewtgr Posted June 15, 2017 Author Share Posted June 15, 2017 Updated for A16.B112 Link to comment Share on other sites More sharing options...
rewtgr Posted June 17, 2017 Author Share Posted June 17, 2017 Working with A16.B113 Link to comment Share on other sites More sharing options...
rewtgr Posted June 23, 2017 Author Share Posted June 23, 2017 Just add <property name="Focused_blockname_6" value="cntCabinetOldSink" /> <property name="Focused_blockname_7" value="cntGraniteSink" /> in the items from the 1st post (probably working the replace code from the 1st post but just to be safe) Works for A16B119 Link to comment Share on other sites More sharing options...
LuckyStar Posted June 23, 2017 Share Posted June 23, 2017 Hey what a great idea!!! I love this! I'm going definitely add this in. Clever clever! Link to comment Share on other sites More sharing options...
dragonslayer770 Posted June 24, 2017 Share Posted June 24, 2017 is there a way to have the sinks need power to work? it seems to op. Link to comment Share on other sites More sharing options...
rewtgr Posted June 24, 2017 Author Share Posted June 24, 2017 i have not dig very deep into power but some mini test with the oven failed miserably. I do not know how long you play this game but in previous alphas you could fill jars from the toilets. i kinda bring it back with sinks. you can remove the cntCabinetOldSink or the cntGraniteSink line so some sinks refill with murky water. Link to comment Share on other sites More sharing options...
rewtgr Posted July 1, 2017 Author Share Posted July 1, 2017 Works with A16.B129 Link to comment Share on other sites More sharing options...
rewtgr Posted July 13, 2017 Author Share Posted July 13, 2017 Works with A16.B138(Stable) Link to comment Share on other sites More sharing options...
sulikcassidy Posted August 2, 2017 Share Posted August 2, 2017 Works with A16.2 Exp.B7 Link to comment Share on other sites More sharing options...
Tehkarma Posted August 2, 2017 Share Posted August 2, 2017 Murky/Clean Water I'm just starting to get into modding, so please forgive if I'm committing any faux pas here. I would normally test this myself, but I won't have access to the game for a few hours and thought I would check out the forums and I got excited about this. Would it be safe to assume I could use the below to gain murky water from toilets and clean water from sinks? I'm only concerned with using jars, not cans and buckets so I didn't worry about updating those items. Thank you! <item id="1368" name="emptyJar"> <property name="Meshfile" value="Items/Food/emptyJarPrefab"/> <property name="Material" value="glass"/> <property name="HoldType" value="3"/> <property name="Stacknumber" value="20000"/> <!-- STK resource --> <property name="Weight" value="10"/> <property name="EconomicValue" value="6"/> <property name="CraftingIngredientTime" value="9"/> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="bottledRiverWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Focused_blockname_6" value="cntToilet01" /> <property name="Focused_blockname_7" value="cntToilet02" /> <property name="Focused_blockname_8" value="cntToilet03" /> <property name="Sound_start" value="bucketfill_water"/> <property class="Action2"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="bottledWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="cntCabinetOldSink" /> <property name="Focused_blockname_2" value="cntGraniteSink" /> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Resources"/> </item> Link to comment Share on other sites More sharing options...
sulikcassidy Posted August 2, 2017 Share Posted August 2, 2017 @Tehkarma Tried it 2mins ago... The game freezes in the main manu on "loading items". Link to comment Share on other sites More sharing options...
Tehkarma Posted August 2, 2017 Share Posted August 2, 2017 @Tehkarma Tried it 2mins ago... The game freezes in the main manu on "loading items". Got it, thanks for checking. Link to comment Share on other sites More sharing options...
ChocolateDough Posted August 2, 2017 Share Posted August 2, 2017 You have Action1 and Action2, it's Action0 and Action1 Link to comment Share on other sites More sharing options...
Rathlon Posted August 5, 2017 Share Posted August 5, 2017 I'm getting the same freeze as Sulikcassidy. It says it's on line 9028 position 4, and line 9028 is just the </item> line. As for position 4 I'm uncertain. I do like the fact you're able to bring back a feature that was lost in updates Tehkarma, but that one line is bugging me. Link to comment Share on other sites More sharing options...
sulikcassidy Posted August 5, 2017 Share Posted August 5, 2017 I´m using these values now and got the toilets working -they will give murky water now. But still no clean/ or any water from sinks. Action 0 & 1 doesn´t work for me Action 1 & 2 does. At first i got an error message too that in line 9029 position 4 "property" is missing so i added the last property line. Guys i have NO IDEA WHAT i´m doing... i just try & error/ copy & paste things together. BUT toilets are working now. Can anypne please get in and show us how we get the sinks working with clean water (and an murky water version too) please? That would be great. <item id="1368" name="emptyJar"> <property name="Meshfile" value="Items/Food/emptyJarPrefab"/> <property name="Material" value="glass"/> <property name="HoldType" value="3"/> <property name="Stacknumber" value="500"/> <!-- STK resource --> <property name="Weight" value="10"/> <property name="EconomicValue" value="6"/> <property name="CraftingIngredientTime" value="9"/> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="bottledRiverWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Focused_blockname_6" value="cntToilet01" /> <property name="Focused_blockname_7" value="cntToilet02" /> <property name="Focused_blockname_8" value="cntToilet03" /> <property name="Sound_start" value="bucketfill_water"/> <property class="Action2"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="bottledWater"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="water"/> <property name="Focused_blockname_2" value="waterMoving"/> <property name="Focused_blockname_3" value="waterStaticBucket"/> <property name="Focused_blockname_4" value="waterMovingBucket"/> <property name="Focused_blockname_5" value="waterSource8"/> <property name="Focused_blockname_6" value="cntCabinetOldSink" /> <property name="Focused_blockname_7" value="cntGraniteSink" /> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="Group" value="Resources"/> </property> </item> Link to comment Share on other sites More sharing options...
Guest Nyteshade12134 Posted November 11, 2018 Share Posted November 11, 2018 Original mod works with Alpha 16.4 Link to comment Share on other sites More sharing options...
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