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Sinks refill with murky water


rewtgr

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In items.xml replace :

 

<item id="1367" name="canEmpty">
<property name="Meshfile" value="Items/Food/can_empty"/>
<property name="Material" value="metal"/>
<property name="Weight" value="5"/>
<property name="HoldType" value="14"/>
<property name="Stacknumber" value="20000"/>
<property name="EconomicValue" value="5"/>
<property name="CraftingIngredientTime" value="9"/>
<!-- DTD-610TL Animation for throwing does not work properly.
<property class="Action0">
	<property name="Class" value="ThrowAway"/>
	<property name="Delay" value="0.8"/>
	<property name="Throw_strength_default" value="0.8"/>
	<property name="Throw_strength_max" value="2.5"/>
	<property name="Max_strain_time" value="2.1"/>
	<property name="Sound_start" value="swoosh"/>
</property>
-->
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="ExchangeItem"/>
	<property name="Delay" value="1.0"/>
	<property name="Change_item_to" value="canMurkyWater"/>
	<property name="Do_block_action" value="deplete1"/>
	<property name="Focused_blockname_1" value="water"/>
	<property name="Focused_blockname_2" value="waterMoving"/>
	<property name="Focused_blockname_3" value="waterStaticBucket"/>
	<property name="Focused_blockname_4" value="waterMovingBucket"/>
	<property name="Focused_blockname_5" value="waterSource8"/>
	<property name="Sound_start" value="bucketfill_water"/>
</property>
<property name="Group" value="Resources"/>
</item>

 

with :

 

<item id="1367" name="canEmpty">
<property name="Meshfile" value="Items/Food/can_empty"/>
<property name="Material" value="metal"/>
<property name="Weight" value="5"/>
<property name="HoldType" value="14"/>
<property name="Stacknumber" value="20000"/>
<property name="EconomicValue" value="5"/>
<property name="CraftingIngredientTime" value="9"/>
<!-- DTD-610TL Animation for throwing does not work properly.
<property class="Action0">
	<property name="Class" value="ThrowAway"/>
	<property name="Delay" value="0.8"/>
	<property name="Throw_strength_default" value="0.8"/>
	<property name="Throw_strength_max" value="2.5"/>
	<property name="Max_strain_time" value="2.1"/>
	<property name="Sound_start" value="swoosh"/>
</property>
-->
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="ExchangeItem"/>
	<property name="Delay" value="1.0"/>
	<property name="Change_item_to" value="canMurkyWater"/>
	<property name="Do_block_action" value="deplete1"/>
	<property name="Focused_blockname_1" value="water"/>
	<property name="Focused_blockname_2" value="waterMoving"/>
	<property name="Focused_blockname_3" value="waterStaticBucket"/>
	<property name="Focused_blockname_4" value="waterMovingBucket"/>
	<property name="Focused_blockname_5" value="waterSource8"/>
	<property name="Focused_blockname_6" value="cntCabinetOldSink" />
	<property name="Focused_blockname_7" value="cntGraniteSink" />
	<property name="Sound_start" value="bucketfill_water"/>
</property>
<property name="Group" value="Resources"/>
</item>

 

- - - Updated - - -

 

next replace :

 

<item id="1368" name="emptyJar">
<property name="Meshfile" value="Items/Food/emptyJarPrefab"/>
<property name="Material" value="glass"/>
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="20000"/> <!-- STK resource -->
<property name="Weight" value="10"/>
<property name="EconomicValue" value="6"/>
<property name="CraftingIngredientTime" value="9"/>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="ExchangeItem"/>
	<property name="Delay" value="1.0"/>
	<property name="Change_item_to" value="bottledRiverWater"/>
	<property name="Do_block_action" value="deplete1"/>
	<property name="Focused_blockname_1" value="water"/>
	<property name="Focused_blockname_2" value="waterMoving"/>
	<property name="Focused_blockname_3" value="waterStaticBucket"/>
	<property name="Focused_blockname_4" value="waterMovingBucket"/>
	<property name="Focused_blockname_5" value="waterSource8"/>
               <property name="Sound_start" value="bucketfill_water"/>
</property>
<property name="Group" value="Resources"/>
</item>

 

with :

 

<item id="1368" name="emptyJar">
<property name="Meshfile" value="Items/Food/emptyJarPrefab"/>
<property name="Material" value="glass"/>
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="20000"/> <!-- STK resource -->
<property name="Weight" value="10"/>
<property name="EconomicValue" value="6"/>
<property name="CraftingIngredientTime" value="9"/>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="ExchangeItem"/>
	<property name="Delay" value="1.0"/>
	<property name="Change_item_to" value="bottledRiverWater"/>
	<property name="Do_block_action" value="deplete1"/>
	<property name="Focused_blockname_1" value="water"/>
	<property name="Focused_blockname_2" value="waterMoving"/>
	<property name="Focused_blockname_3" value="waterStaticBucket"/>
	<property name="Focused_blockname_4" value="waterMovingBucket"/>
	<property name="Focused_blockname_5" value="waterSource8"/>
	<property name="Focused_blockname_6" value="cntCabinetOldSink" />
	<property name="Focused_blockname_7" value="cntGraniteSink" />		
               <property name="Sound_start" value="bucketfill_water"/>
</property>
<property name="Group" value="Resources"/>
</item>

 

 

and finally :

 

<item id="1370" name="bucket">
<property name="Meshfile" value="Items/Crafting/Metal/IronBucket"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="34"/>
<property name="Stacknumber" value="20000"/>
<property name="EconomicValue" value="84"/>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="BailLiquid"/>
	<property name="Delay" value="0.35"/>
	<property name="Sound_start" value="bucketbail_water"/>
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="ExchangeItem"/>
	<property name="Delay" value="0.35"/>
	<property name="Change_item_to" value="bucketWater"/>
	<property name="Do_block_action" value="deplete3"/>
	<property name="Focused_blockname_1" value="water"/>
	<property name="Focused_blockname_2" value="waterMoving"/>
	<property name="Focused_blockname_3" value="waterStaticBucket"/>
	<property name="Focused_blockname_4" value="waterMovingBucket"/>
	<property name="Focused_blockname_5" value="waterSource8"/>
	<property name="Sound_start" value="bucketfill_water"/>
</property>
<property name="Group" value="Tools/Traps"/>
</item>

 

with :

 

<item id="1370" name="bucket">
<property name="Meshfile" value="Items/Crafting/Metal/IronBucket"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="34"/>
<property name="Stacknumber" value="20000"/>
<property name="EconomicValue" value="84"/>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="BailLiquid"/>
	<property name="Delay" value="0.35"/>
	<property name="Sound_start" value="bucketbail_water"/>
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="ExchangeItem"/>
	<property name="Delay" value="0.35"/>
	<property name="Change_item_to" value="bucketWater"/>
	<property name="Do_block_action" value="deplete3"/>
	<property name="Focused_blockname_1" value="water"/>
	<property name="Focused_blockname_2" value="waterMoving"/>
	<property name="Focused_blockname_3" value="waterStaticBucket"/>
	<property name="Focused_blockname_4" value="waterMovingBucket"/>
	<property name="Focused_blockname_5" value="waterSource8"/>
	<property name="Focused_blockname_6" value="cntCabinetOldSink" />
	<property name="Focused_blockname_7" value="cntGraniteSink" />
	<property name="Sound_start" value="bucketfill_water"/>
</property>
<property name="Group" value="Tools/Traps"/>
</item>

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Just add

 

		<property name="Focused_blockname_6" value="cntCabinetOldSink" />
	<property name="Focused_blockname_7" value="cntGraniteSink" />

 

in the items from the 1st post (probably working the replace code from the 1st post but just to be safe)

 

Works for A16B119

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i have not dig very deep into power but some mini test with the oven failed miserably. I do not know how long you play this game but in previous alphas you could fill jars from the toilets. i kinda bring it back with sinks. you can remove the cntCabinetOldSink or the cntGraniteSink line so some sinks refill with murky water.

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  • 2 weeks later...
  • 3 weeks later...

Murky/Clean Water

 

I'm just starting to get into modding, so please forgive if I'm committing any faux pas here. I would normally test this myself, but I won't have access to the game for a few hours and thought I would check out the forums and I got excited about this. :)

 

Would it be safe to assume I could use the below to gain murky water from toilets and clean water from sinks? I'm only concerned with using jars, not cans and buckets so I didn't worry about updating those items.

 

Thank you!

 

<item id="1368" name="emptyJar">

<property name="Meshfile" value="Items/Food/emptyJarPrefab"/>

<property name="Material" value="glass"/>

<property name="HoldType" value="3"/>

<property name="Stacknumber" value="20000"/> <!-- STK resource -->

<property name="Weight" value="10"/>

<property name="EconomicValue" value="6"/>

<property name="CraftingIngredientTime" value="9"/>

<property class="Action1"> <!-- UseAction -->

<property name="Class" value="ExchangeItem"/>

<property name="Delay" value="1.0"/>

<property name="Change_item_to" value="bottledRiverWater"/>

<property name="Do_block_action" value="deplete1"/>

<property name="Focused_blockname_1" value="water"/>

<property name="Focused_blockname_2" value="waterMoving"/>

<property name="Focused_blockname_3" value="waterStaticBucket"/>

<property name="Focused_blockname_4" value="waterMovingBucket"/>

<property name="Focused_blockname_5" value="waterSource8"/>

<property name="Focused_blockname_6" value="cntToilet01" />

<property name="Focused_blockname_7" value="cntToilet02" />

<property name="Focused_blockname_8" value="cntToilet03" />

<property name="Sound_start" value="bucketfill_water"/>

<property class="Action2"> <!-- UseAction -->

<property name="Class" value="ExchangeItem"/>

<property name="Delay" value="1.0"/>

<property name="Change_item_to" value="bottledWater"/>

<property name="Do_block_action" value="deplete1"/>

<property name="Focused_blockname_1" value="cntCabinetOldSink" />

<property name="Focused_blockname_2" value="cntGraniteSink" />

<property name="Sound_start" value="bucketfill_water"/>

</property>

<property name="Group" value="Resources"/>

</item>

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I'm getting the same freeze as Sulikcassidy.

It says it's on line 9028 position 4, and line 9028 is just the </item> line.

As for position 4 I'm uncertain.

I do like the fact you're able to bring back a feature that was lost in updates Tehkarma, but that one line is bugging me.

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I´m using these values now and got the toilets working -they will give murky water now.

But still no clean/ or any water from sinks.

 

Action 0 & 1 doesn´t work for me Action 1 & 2 does.

At first i got an error message too that in line 9029 position 4 "property" is missing so i added the last property line.

 

Guys i have NO IDEA WHAT i´m doing... i just try & error/ copy & paste things together.

BUT toilets are working now. :lol:

 

Can anypne please get in and show us how we get the sinks working with clean water (and an murky water version too) please?

That would be great. :)

 

<item id="1368" name="emptyJar">

<property name="Meshfile" value="Items/Food/emptyJarPrefab"/>

<property name="Material" value="glass"/>

<property name="HoldType" value="3"/>

<property name="Stacknumber" value="500"/> <!-- STK resource -->

<property name="Weight" value="10"/>

<property name="EconomicValue" value="6"/>

<property name="CraftingIngredientTime" value="9"/>

<property class="Action1"> <!-- UseAction -->

<property name="Class" value="ExchangeItem"/>

<property name="Delay" value="1.0"/>

<property name="Change_item_to" value="bottledRiverWater"/>

<property name="Do_block_action" value="deplete1"/>

<property name="Focused_blockname_1" value="water"/>

<property name="Focused_blockname_2" value="waterMoving"/>

<property name="Focused_blockname_3" value="waterStaticBucket"/>

<property name="Focused_blockname_4" value="waterMovingBucket"/>

<property name="Focused_blockname_5" value="waterSource8"/>

<property name="Focused_blockname_6" value="cntToilet01" />

<property name="Focused_blockname_7" value="cntToilet02" />

<property name="Focused_blockname_8" value="cntToilet03" />

<property name="Sound_start" value="bucketfill_water"/>

<property class="Action2"> <!-- UseAction -->

<property name="Class" value="ExchangeItem"/>

<property name="Delay" value="1.0"/>

<property name="Change_item_to" value="bottledWater"/>

<property name="Do_block_action" value="deplete1"/>

<property name="Focused_blockname_1" value="water"/>

<property name="Focused_blockname_2" value="waterMoving"/>

<property name="Focused_blockname_3" value="waterStaticBucket"/>

<property name="Focused_blockname_4" value="waterMovingBucket"/>

<property name="Focused_blockname_5" value="waterSource8"/>

<property name="Focused_blockname_6" value="cntCabinetOldSink" />

<property name="Focused_blockname_7" value="cntGraniteSink" />

<property name="Sound_start" value="bucketfill_water"/>

</property>

<property name="Group" value="Resources"/>

</property>

</item>

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  • 1 year later...

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