Sergant1000 Posted March 21, 2017 Author Share Posted March 21, 2017 Mod updated to version 32.077 Added by: Added BCC "Vintorez". Zombies in a protective suit, added to the attack: radiation exposure, increased chance of infection with the virus. Added "Dryer". Added tanks for scuba diving. Added a compressor for pumping cylinders. Changed: The duration of action of an anesthetic has been changed from 1 min. For 3 minutes. The flint pistol, the musketon, the doublet: they are now mended with a "short metal tube", strength is reduced. The recipe for "advanced Repair Kit" and "improved Repair Kit" Corrected the requirements of the skill of medicine for pumping the prescriptions of medicine. Changed the action of a wrench. Now he does not repair and destroys, but he deconstructs the components on the LMC, he selects the block on the PCM. Recipes for obtaining leather and paper transferred to the dryer. In a light version of the mod, lights are off. In the snowy biome, ice was added (only with a new generation) The sawdust is divided into a block of sawdust and a sawdust. Broken boxes included a model of a crashed drawer. Added repair of the components of which it consists Some recipes have been changed. The minimum temperature in the snow biome is set at -80. The maximum temperature in the desert biome is set at +70. A wooden chest and an exposed wooden chest are exposed models. In the trade books for skills training have been added. The recipes for cooking hare and chicken meat are corrected. Changed the recipe for shish kebab. Vitamins removed a momentary increase in well-being, an increase in well-being increased over time to 24 hours of play, adds 4 units. Reduced the spawn of the kusaka and the mutated zombie. Separated skills: "Knowledge revolvers", "Knowledge of pistols." Additionally: Updated the full description of the mod, in readme. - - - Updated - - - How do you use the fishing rods. look at water. there mast be 1 block of water. look a round to finde better angle. Link to comment Share on other sites More sharing options...
ceil100 Posted March 23, 2017 Share Posted March 23, 2017 Автор, объясни как играть с последней версией твоего мода. Зарываться на месте спауна и обставляться кольями, сразу мимо. Я уже давно использую твой мод, много интересных и оригинальных находок в нем. Играть было весело. До последних обновлений. Даже если оставаться на месте спауна, к полудню вокруг спавнится несколько десятков зомбей, обязательно один-два бегуна и все они тупо прут на тебя. Поскольку ты убрал возможность скрапать железо, то никакой приличной дубинки сделать невозможно. Копье полное г..но, колья не останавливают бегунов и телепузиков. К полудню персонаж погибает. А из-за того, что крафт кольев и фреймов ооочень затянут, даже обставиться кольями при часовых сутках нереально. Второй вариант. Уйти с места спауна и искать домик. То-же самое. Собираешь толпу зомбей с бегунами и телепузиками. Бегун сквозь колья догоняет, станит с удара и смерть персонажика. Либо девушку с мужской отрыжкой внезапно тошнит (беременная наверно). Деревянная дубина полная кака, копье тоже самое. Лук просто недоразумение. В упор не попадает. Никакого другого оружия скрафтить невозможно. Есть понятие хардкора. Когда выживать тяжело, но интересно. И есть тупое дрочерство. И учти, тебе пишет человек давно играющий с эксперименталкой, знающий ее слабые места. Если твой мод поставит новичек он просто не сможет играть. Чтобы понять разницу, приведу сравнение. До 32.050 версии, на сложности warrior, я уходил с места спауна, искал подходящий городок, зачищал его и постепенно развивал персонажа. Без смертей. С последней версией, персонаж погибает к полудню, даже на месте спауна. Если уйти искать город, погибает еще быстрее. З.Ы. Когда человек вместо творческого подхода, начинает тупо наращивать количество и XP противника, это беда. Кризис жанра. Думаю не ошибусь, если скажу, что с таким вектором развития у твоего мода скоро останется несколько десятков, максимум сотен, поклонников, помешанных на задрачивании, а все вменяемые игроки, просто перейдут на что-то другое. Link to comment Share on other sites More sharing options...
Sergant1000 Posted March 25, 2017 Author Share Posted March 25, 2017 Спавн зомби нормальны, по меркам мода. просто с какой то версии я не посмотрел на спавн и ставил его как в ваниле. Чуть позже отрегулирую появление бегающих и все будет норм. - - - Updated - - - Mod updated to version 32.081 Changed: Fixed the names associated with the VSS Vintorez. Material of ice is change. Fixed diving tanks. Fixed metal workbench Link to comment Share on other sites More sharing options...
HusamPL Posted April 1, 2017 Share Posted April 1, 2017 Download link for Patch Version: 32.081.full dont work. Link to comment Share on other sites More sharing options...
pamc2315 Posted April 1, 2017 Share Posted April 1, 2017 Download link for Patch Version: 32.081.full dont work. Remove the extra H at the beginning of the link Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 3, 2017 Author Share Posted April 3, 2017 Remove the extra H at the beginning of the link Im fix it. Thanks Link to comment Share on other sites More sharing options...
sadomius Posted April 3, 2017 Share Posted April 3, 2017 Rate the new weapon models https://vk.com/club121443547?w=wall-121443547_863%2Fall! Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 7, 2017 Author Share Posted April 7, 2017 Mod updated to version 32.116 Added: turning Lathe. The second workbench was replaced by the Decorator Table. Added Recipe "MG-42". Vintorezu added a flashlight. A recipe for nitrate from rotten meat has been added. When crafting a tool, the better its material the more experience it gives. Changed: Reduced spawn of a running zombie. The multiplier has been increased by dropping the head for copies up to 3x. Unified weapons by classes for one spare part. Fixed icons. You can learn skills by disassembling / assembling weapons, in addition you can learn the manufacture of spare parts for weapons. Removed excess items. Corrected "AS Val" The shack was cleaned floor. The appearance of a zombie for 7 days, is exposed as in vanilla. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 2, 2017 Author Share Posted May 2, 2017 Mod updated to version 32.135 Added: Added a recipe for obtaining fertilizers from rotten vegetables and fruits. Added new vegetables and fruits. Added skills for building blocks. Added a drawing to the chainsaw. The recipe of the drill is added to the game drop-down list. Added wooden and iron frames for "Stairs 25". Changed: The fertilizer is transferred to a wooden barrel. Fixed an invulnerable shack. Increased accuracy of the bow and crossbow. Corrected description of the quest "find a trader" The loss of resources from the cactus is corrected. The opportunity to sell snow has been removed. Corrected the description of bonus books. Fixed a system of treatment from eating. Scarlet cream - adds 10 to health, through the food system. The bookcases added repair. Fixed the description of the skill in heavy armor. The improvement of concrete blocks to reinforced concrete blocks has been removed. Link to comment Share on other sites More sharing options...
Comrade Kemosabe Posted July 14, 2017 Share Posted July 14, 2017 Great mod! Looking forward to your A16 update! Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 15, 2017 Author Share Posted July 15, 2017 Great mod! Looking forward to your A16 update! Everything in future)) Link to comment Share on other sites More sharing options...
Blahblah_Curtis Posted July 29, 2017 Share Posted July 29, 2017 Looks amazing, so what's the difference between this version and the 'lite' version? Do you have an ETA on when this should be A16 ready? Keep up the good work Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 29, 2017 Author Share Posted July 29, 2017 Looks amazing, so what's the difference between this version and the 'lite' version? Do you have an ETA on when this should be A16 ready? Keep up the good work Full version have 3d models, lite dosnt have it. I dont have ETA. Link to comment Share on other sites More sharing options...
Wolves Hero Posted August 14, 2017 Share Posted August 14, 2017 Still waiting for A16.2, this mod too slow I have Experimental Recipes A16.2 light version but no good without SDX. Link to comment Share on other sites More sharing options...
pamc2315 Posted September 25, 2017 Share Posted September 25, 2017 Any updates for the full version of your mod Link to comment Share on other sites More sharing options...
Sergant1000 Posted September 29, 2017 Author Share Posted September 29, 2017 Mod updated to version 33.106 (fragmently) Added: Added alternative hatch. added model to grape plant Added "40x46mm Flame" "40x46mm Freez" for "handmade Grenade Lancher", "m-79", "EX-41", "GL06", "Mk1SMGL", Added electric spear. Added stun grenade. For all animals added they own hide. Added model for stun and flame grenade Fixed: Optimize file of models. Shocking Club have shocking damage. to the electric trap added electric particl. Fixed models of zombe. Fixed exploding of flame grenade. Changed model of metall workbench(loose model) Misc: Combo-pack is update to v29. Disable gates, shatters, doors, bridges. unfinished problem Disable radio Link to comment Share on other sites More sharing options...
abatar Posted October 1, 2017 Share Posted October 1, 2017 is this 16.3? cause when I run the sdx it shows 15.2 then gives a error with storage Link to comment Share on other sites More sharing options...
Sergant1000 Posted October 1, 2017 Author Share Posted October 1, 2017 is this 16.3? cause when I run the sdx it shows 15.2 then gives a error with storage What is error? Link to comment Share on other sites More sharing options...
xyth Posted October 1, 2017 Share Posted October 1, 2017 @Sargant1000, Did my help solve your block issue? It worked for me. I'm flying out of town, so let me know if you need anything before I leave for a few days. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 1, 2017 Share Posted October 1, 2017 Dang, i was so looking forward to playin this but...... d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call] SDX: Could not find bundle named 'safes' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2017-10-01T08:29:08 11.473 ERR Loading and parsing 'blocks.xml' (Model '#safes?deskSafe' not found on block with id 366) 2017-10-01T08:29:08 11.473 ERR Loading of blocks aborted due to errors! 2017-10-01T08:29:08 11.475 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0 at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 2017-10-01T08:29:09 11.765 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 ) 2017-10-01T08:29:09 11.767 ERR Loading of items aborted due to errors! 2017-10-01T08:29:09 11.768 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 Exception: Block with name 'treeTallGrassDiagonal' not found! at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0 at Block.LateInitAll () [0x00000] in <filename unknown>:0 at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData+EI.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
abatar Posted October 1, 2017 Share Posted October 1, 2017 if I tried to start the game without the sdx startup program I get the error above, but if I use the sdx you provide I get a error that looks like that but the first red line says there is a error loading and parsing storage and storageHealth in block 269, the last red line says treeTallGrassDiagonal not found. sorry, not sure how to get a printout of screen or how to get a printout of error Abatar Link to comment Share on other sites More sharing options...
Sergant1000 Posted October 1, 2017 Author Share Posted October 1, 2017 if I tried to start the game without the sdx startup program I get the error above, but if I use the sdx you provide I get a error that looks like that but the first red line says there is a error loading and parsing storage and storageHealth in block 269, the last red line says treeTallGrassDiagonal not found. sorry, not sure how to get a printout of screen or how to get a printout of error Abatar send me "output_log.txt" Link to comment Share on other sites More sharing options...
abatar Posted October 1, 2017 Share Posted October 1, 2017 looked for it and found a few dated from past that comes with the downloaded game, ran the sdx, got the errors, closed the errors text(tried with closed and not closed)alt-tabbed out of game, no other way to get out, the game crashed at this point. then did a search for output_log.txt in the 7 days to die folder and the only ones I see are the old ones that come with the game. any ideas? Abatar Link to comment Share on other sites More sharing options...
Sergant1000 Posted October 1, 2017 Author Share Posted October 1, 2017 looked for it and found a few dated from past that comes with the downloaded game, ran the sdx, got the errors, closed the errors text(tried with closed and not closed)alt-tabbed out of game, no other way to get out, the game crashed at this point. then did a search for output_log.txt in the 7 days to die folder and the only ones I see are the old ones that come with the game. any ideas? Abatar You need: 1)Run the game. 2)Wait to error. Closed the game. 3)Go to the "\7 Days To Die\7DaysToDie_Data" take file "output_log.txt" 4)Send to me "output_log.txt" Link to comment Share on other sites More sharing options...
Wolves Hero Posted October 2, 2017 Share Posted October 2, 2017 I founded UMATextures\traderCaitlin_0_d.png is missing Link to comment Share on other sites More sharing options...
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