Jump to content

A16 - Experimental Recipes SDX Version


Sergant1000

Recommended Posts

Mod updated to version 32.077

 

Added by:

Added BCC "Vintorez".

Zombies in a protective suit, added to the attack: radiation exposure, increased chance of infection with the virus.

Added "Dryer".

Added tanks for scuba diving.

Added a compressor for pumping cylinders.

 

Changed:

The duration of action of an anesthetic has been changed from 1 min. For 3 minutes.

The flint pistol, the musketon, the doublet: they are now mended with a "short metal tube", strength is reduced.

The recipe for "advanced Repair Kit" and "improved Repair Kit"

Corrected the requirements of the skill of medicine for pumping the prescriptions of medicine.

Changed the action of a wrench. Now he does not repair and destroys, but he deconstructs the components on the LMC, he selects the block on the PCM.

Recipes for obtaining leather and paper transferred to the dryer.

In a light version of the mod, lights are off.

In the snowy biome, ice was added (only with a new generation)

The sawdust is divided into a block of sawdust and a sawdust.

Broken boxes included a model of a crashed drawer.

Added repair of the components of which it consists

Some recipes have been changed.

The minimum temperature in the snow biome is set at -80.

The maximum temperature in the desert biome is set at +70.

A wooden chest and an exposed wooden chest are exposed models.

In the trade books for skills training have been added.

The recipes for cooking hare and chicken meat are corrected.

Changed the recipe for shish kebab.

Vitamins removed a momentary increase in well-being, an increase in well-being increased over time to 24 hours of play, adds 4 units.

Reduced the spawn of the kusaka and the mutated zombie.

Separated skills: "Knowledge revolvers", "Knowledge of pistols."

 

Additionally:

Updated the full description of the mod, in readme.

 

- - - Updated - - -

 

How do you use the fishing rods.

 

look at water. there mast be 1 block of water. look a round to finde better angle.

Link to comment
Share on other sites

Автор, объясни как играть с последней версией твоего мода.

Зарываться на месте спауна и обставляться кольями, сразу мимо.

 

Я уже давно использую твой мод, много интересных и оригинальных находок в нем. Играть было весело. До последних обновлений.

 

Даже если оставаться на месте спауна, к полудню вокруг спавнится несколько десятков зомбей, обязательно один-два бегуна и все они тупо прут на тебя. Поскольку ты убрал возможность скрапать железо, то никакой приличной дубинки сделать невозможно. Копье полное г..но, колья не останавливают бегунов и телепузиков. К полудню персонаж погибает.

А из-за того, что крафт кольев и фреймов ооочень затянут, даже обставиться кольями при часовых сутках нереально.

 

Второй вариант. Уйти с места спауна и искать домик. То-же самое. Собираешь толпу зомбей с бегунами и телепузиками. Бегун сквозь колья догоняет, станит с удара и смерть персонажика. Либо девушку с мужской отрыжкой внезапно тошнит (беременная наверно).

 

Деревянная дубина полная кака, копье тоже самое. Лук просто недоразумение. В упор не попадает.

Никакого другого оружия скрафтить невозможно.

 

Есть понятие хардкора. Когда выживать тяжело, но интересно.

И есть тупое дрочерство.

 

И учти, тебе пишет человек давно играющий с эксперименталкой, знающий ее слабые места. Если твой мод поставит новичек он просто не сможет играть.

Чтобы понять разницу, приведу сравнение. До 32.050 версии, на сложности warrior, я уходил с места спауна, искал подходящий городок, зачищал его и постепенно развивал персонажа. Без смертей.

С последней версией, персонаж погибает к полудню, даже на месте спауна. Если уйти искать город, погибает еще быстрее.

 

З.Ы. Когда человек вместо творческого подхода, начинает тупо наращивать количество и XP противника, это беда. Кризис жанра. Думаю не ошибусь, если скажу, что с таким вектором развития у твоего мода скоро останется несколько десятков, максимум сотен, поклонников, помешанных на задрачивании, а все вменяемые игроки, просто перейдут на что-то другое.

Link to comment
Share on other sites

Спавн зомби нормальны, по меркам мода. просто с какой то версии я не посмотрел на спавн и ставил его как в ваниле. Чуть позже отрегулирую появление бегающих и все будет норм.

 

- - - Updated - - -

 

Mod updated to version 32.081

 

Changed:

Fixed the names associated with the VSS Vintorez.

Material of ice is change.

Fixed diving tanks.

Fixed metal workbench

Link to comment
Share on other sites

Mod updated to version 32.116

 

Added:

turning Lathe.

The second workbench was replaced by the Decorator Table.

Added Recipe "MG-42".

Vintorezu added a flashlight.

A recipe for nitrate from rotten meat has been added.

When crafting a tool, the better its material the more experience it gives.

 

Changed:

Reduced spawn of a running zombie.

The multiplier has been increased by dropping the head for copies up to 3x.

Unified weapons by classes for one spare part.

Fixed icons.

You can learn skills by disassembling / assembling weapons, in addition you can learn the manufacture of spare parts for weapons.

Removed excess items.

Corrected "AS Val"

The shack was cleaned floor.

The appearance of a zombie for 7 days, is exposed as in vanilla.

Link to comment
Share on other sites

  • 4 weeks later...

Mod updated to version 32.135

 

Added:

Added a recipe for obtaining fertilizers from rotten vegetables and fruits.

Added new vegetables and fruits.

Added skills for building blocks.

Added a drawing to the chainsaw.

The recipe of the drill is added to the game drop-down list.

Added wooden and iron frames for "Stairs 25".

 

Changed:

The fertilizer is transferred to a wooden barrel.

Fixed an invulnerable shack.

Increased accuracy of the bow and crossbow.

Corrected description of the quest "find a trader"

The loss of resources from the cactus is corrected.

The opportunity to sell snow has been removed.

Corrected the description of bonus books.

Fixed a system of treatment from eating.

Scarlet cream - adds 10 to health, through the food system.

The bookcases added repair.

Fixed the description of the skill in heavy armor.

The improvement of concrete blocks to reinforced concrete blocks has been removed.

Link to comment
Share on other sites

  • 2 months later...
  • 2 weeks later...
  • 3 weeks later...
  • 1 month later...

Mod updated to version 33.106 (fragmently)

 

Added:

Added alternative hatch.

added model to grape plant

 

Added "40x46mm Flame" "40x46mm Freez" for "handmade Grenade Lancher", "m-79", "EX-41", "GL06", "Mk1SMGL",

Added electric spear.

Added stun grenade.

For all animals added they own hide.

Added model for stun and flame grenade

 

Fixed:

Optimize file of models.

Shocking Club have shocking damage.

to the electric trap added electric particl.

Fixed models of zombe.

Fixed exploding of flame grenade.

Changed model of metall workbench(loose model)

 

Misc:

Combo-pack is update to v29.

Disable gates, shatters, doors, bridges. unfinished problem

Disable radio

Link to comment
Share on other sites

Dang, i was so looking forward to playin this but......

 

d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

SDX: Could not find bundle named 'safes'

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

2017-10-01T08:29:08 11.473 ERR Loading and parsing 'blocks.xml' (Model '#safes?deskSafe' not found on block with id 366)

2017-10-01T08:29:08 11.473 ERR Loading of blocks aborted due to errors!

2017-10-01T08:29:08 11.475 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2017-10-01T08:29:09 11.765 ERR Loading and parsing items xml file (Unknown block name 'TorchB' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2017-10-01T08:29:09 11.767 ERR Loading of items aborted due to errors!

2017-10-01T08:29:09 11.768 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData+EI.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

Link to comment
Share on other sites

if I tried to start the game without the sdx startup program I get the error above, but if I use the sdx you provide I get a error that looks like that but the first red line says there is a error loading and parsing storage and storageHealth in block 269, the last red line says treeTallGrassDiagonal not found.

sorry, not sure how to get a printout of screen or how to get a printout of error

Abatar

Link to comment
Share on other sites

if I tried to start the game without the sdx startup program I get the error above, but if I use the sdx you provide I get a error that looks like that but the first red line says there is a error loading and parsing storage and storageHealth in block 269, the last red line says treeTallGrassDiagonal not found.

sorry, not sure how to get a printout of screen or how to get a printout of error

Abatar

 

send me "output_log.txt"

Link to comment
Share on other sites

looked for it and found a few dated from past that comes with the downloaded game, ran the sdx, got the errors, closed the errors text(tried with closed and not closed)alt-tabbed out of game, no other way to get out, the game crashed at this point. then did a search for output_log.txt in the 7 days to die folder and the only ones I see are the old ones that come with the game. any ideas?

Abatar

Link to comment
Share on other sites

looked for it and found a few dated from past that comes with the downloaded game, ran the sdx, got the errors, closed the errors text(tried with closed and not closed)alt-tabbed out of game, no other way to get out, the game crashed at this point. then did a search for output_log.txt in the 7 days to die folder and the only ones I see are the old ones that come with the game. any ideas?

Abatar

 

You need:

1)Run the game.

2)Wait to error. Closed the game.

3)Go to the "\7 Days To Die\7DaysToDie_Data" take file "output_log.txt"

4)Send to me "output_log.txt"

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...