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A16 - Experimental Recipes SDX Version


Sergant1000

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Use the regular icons download, you get the text back instead of the pictures in your inventory. It helps.

 

I did that from the start, and I didn't find it bearable. This mod just adds so many recipes, for now I uncommented lots that I won't use and that helps a bit.

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Mod updated to version 34.000

 

Added by:

A recipe for salt production from a package with salt has been added.

 

Changed:

Plate "Cold Beer", moved to a workbench.

changed the recipes: "Big Forge," "ArmorAssambler", "WireTool".

shamSandwich reduced the number of given satiety.

fixed the pear icon.

obtaining resources from the machine, only after its complete destruction

corrected the recipe for a wall lamp.

Corrected damage on traps.

Corrected the sight of the screw.

rotten fruit is added to the poisoning of the second stage.

Corrected the skill that opens bulletproof glasses.

 

Additionally:

Added version of the mod in the upper right corner of the game version.

Reduced lags when crafting in the stove \ workbench. If you cancel the recipe, you need to re-enter the oven / workbench

The search is accelerated, the miscalculation of the recipes goes on the 3rd symbol.

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  • 2 weeks later...

Mod updated to version 34.028.full

 

Added by:

The studio light is returned.

Added a tank for rainwater.

Added "hatchet" and "fireAxe".

A new battery is added.

Added recipe for renovation of used solar panels, and chemical plant.

 

Changed:

recipe for a wall torch and a candle.

The recipe of the wall holder is removed.

Reduced the maximum quality of the battery to 4,000.

optimized packs of axes and knives.

Changed the model and icon, the iron ax.

The strength of the motors has been changed.

corrected the skill of creating "Duplet"

Fixed an invisible blueberry.

Fixed a model of fruits and vegetables when throwing out of inventory.

Firing at the circumcision has been fixed.

Fixed icon of steel darts.

Fixed the analysis of the red plate with a wrench.

reduced the cost of sugar and vegetables.

Increased prices for weapons.

Changed the number of meals in vending machines.

Changed the number of ripe blueberry.

Changed the repair of objects.

Changed the cost of oil.

Changed repair of brick blocks from the buly to the clay.

Added missing recipes of wooden frames to the workbench.

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  • 2 weeks later...
Спасибо кэп. А то я не знал.

Я спросил, КАК набрать воду, а не где ее взять.

Правый клик не работает

 

После обновы, баг с невозможностью набрать воды черех ПКМ, будет исправлен.

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Mod updated to version 35.000 and patch to 35.025

 

Added:

Clay brick, clay kiln, man, Krokolit, Chrome, snake meat and accompanying with it, liquid nitrogen cylinder for flamethrower, Methane generator, sniper turret, short copper tube, Fried onion, snake venom, deer milk, table for cooking.

Added icons for wolf meat.

Added burning for tires.

Added a new material for blocks - concrete.

added a line of improvements for "wood Pillar 50"

Added blocks: Brick Wedge, Brick Pole, Brick Pillar 100, Brick Pillar 50, Brick Pyramid, Brick Stairs 50, Scrap Iron Gable, Scrap Iron Pyramid "," Scrap Iron Stairs 50 "," cobblestone CTRPlate "," cobblestone CNRRound "," cobblestone CNRRound Top "," cobblestone Stairs 50 ".

Added a recipe for: "Flagstone Gable", Polishing steel, getting sugar from grapes and beets, creating cheese.

The creation of seeds and food, harvested under the habit.

The pig is added to other biomes.

The ability to grow onions is added.

Added tank "m1a1 Abrams".

The model of cabbage plants has been added.

Wooden furniture added its own material.

 

 

Changed:

Corrected disappearing blocks after recruiting water.

Changed repair of brick blocks from "clay" to "clayLump".

The interval between bloody moons is set by default - 7 days.

Fixed extraction of meat and skin from the snake.

Increased the number of resources from the hive.

reduced the number of scrap metal to improve the iron framework.

Redesigned the construction line: wood -> flagstone -> brick -> scrap iron -> cobblestone -> concrete -> ferroconcrete -> steel

Rewrote the materials.

The strength of materials has been changed.

A piece of snow and a block of ice - the material has been changed.

The recipe of the furnace for remelting 1 and 2 shooting is changed.

the creation of clay blocks was transferred from the 1 st furnace to the clay kiln.

Fixed the fall of logs in the place of boards of wooden blocks.

The improvement to upholstered wooden blocks has been changed from scrap to copper scrap.

Changed the recipes of stone tiles.

increased damage "12x70mm Slug"

Latchkey strength is increased.

Changed the recipe for metal frames.

changed the planting of coffee and wheat.

Corrected the recipe Iron lattice.

Changed the model of axes and picks.

Fixed the position of the tank with water.

Changed milk icon.

The analysis of machines is returned as in vanilla.

Corrected treatment of untreated food

Fixed bridges.

the recipe "insulator" is changed.

The chance of a baby hatch from a hare and a pig is increased.

Corrected recipes in a lathe.

Fixed "m-84 Grenade"

Recipes of weapons boxes have been changed.

The recipes for turrets have been expanded.

Fixed the icon of the frame at magnum.

Rebalanced turrets.

The free installation is returned to the projector.

Updated models: "mp-40", "M4A1", "Colt1911".

Optimized the "Bad Company"

corrected parsing "coloring Sink" with a key on the PCM.

The opportunity to scrape glass is returned.

Fixed catapult and second battery icons.

Increased the skill "Misc Crafting".

Changed the price of "old Chair".

The recipe for the Mousqueton and the Flint Pistol was changed.

Changed the recipes of some dishes.

The creation of glass blocks and dishes was transferred to the kiln for roasting.

Increased stack of metaloloma.

Recipes of cooking are removed under the "Chief Cooker" skill.

Solved the problem of deletion resource stones.

The model of a truck without an awning is fixed

I returned the absent poisonous blueberry.

The gas mask has increased protection from radiation.

The material has been changed for backpacks.

Fixed chemical station.

Ponerflen loot on cartridges.

 

Additionally:

"Reinforced Concrete" is now "Ferroconcrete"

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Аффтар, ты чего с меню крафта сделал?

Оно и раньше лагало, но теперь просто колом становится и ни хера не работает!

Поиск в меню вешает игру намертво.

 

Зачем деревянным блокам тысячу прочности сделал? Простая мет. входная дверь с 6000 прочности?!

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Аффтар, ты чего с меню крафта сделал?

Оно и раньше лагало, но теперь просто колом становится и ни хера не работает!

Поиск в меню вешает игру намертво.

 

Зачем деревянным блокам тысячу прочности сделал? Простая мет. входная дверь с 6000 прочности?!

 

Меню еще настраиваю.

 

Всем блокам изменена прочность. А так же изменена строи тельная линейка, надо читать обновления.

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Слушай ........, ты считать до четырех умеешь вообще?! Или ты настолько сержант, что давно забыл арифметику?

Так сосчитай сколько у тебя в моде скилпойнтов нужно потратить на обязательные скилы и сколько всего в 7дтд их можно получить.

Мой персонаж настолько тупой видимо, что для посадки картошки нужно стать крутым фермером. Зато нахер не нужные семена хлопка, хризантем и прочего говна навяливают в обязательном порядке. Научись сажать цветочки, а потом, может быть и картошку сможешь.

Я с 13 альфы в твой мод играю и с каждой альфой он становится все тупее и все больше ворует из других модов(привет Валмод).

Но если в Валмоде предусмотрен источник получения дополнительных очков опыта, то у тебя нет.

Ты раздул скилы до непомерных размеров и неебёт, что они тупо для понта. Ими невозможно воспользоваться.

Поздравляю. Ты тупой ......, сделавший огромную и бесполезную работу

 

З.Ы. Мод, кстати, во многих отношениях отличный. Жаль, только, что иногда проскакивает вот такая срань. У деревянной дубины звука нет, кстати

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Дорогой ceil100.

 

Если вы считаете что в моде что то не так, пожалуйста сообщите мне об этом пользуясь доказательным методом, а не методом грубого психа.

 

Прокачка делается из расчета что игрок выбирает кем он хочет играть, этакая классовость(что не сомсненно похоже на Valmod, но только похоже). Хочешь быть универсалом как в ваниле, сажать правой ругой, готовить левой, стрелять ногой, милости прошу - задротствуй. Фермерство в игре имбалансно, соответственно оно усложнено. Знания это сугубо личный опыт, городской житель ни как не может знать как посадить и ухаживать за той же картошкой. Так же противоположно и о сельском жителе и электричестве. В моде присутствует возможность прокачки навыка без использования очков прокачки.

 

Деревянную дубину поправлю.

 

Dear ceil100.

 

If you think that in a mod something is wrong, please let me know about this using an evidence-based method, not a crude psycho method.

 

Progress in mod is done on the basis that the player chooses who he wants to play, a kind of class (which is like Valmod, but it only looks like). You want to be a universal as in vanilla, plant by right hand, cooking by left hand, shooting by leg, ok, please, please - nerding. Farming in the game is imbalanced, accordingly it is complicated. Knowledge is a purely personal experience, a city dweller can not know how to plant and care for the same potatoes. The opposite is also true of a rural resident and electricity. In the mod there is the possibility of progressing the skill without using the progress points.

 

Wooden club will be fix.

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Hi Sergant1000 enjoying the mod. Simple grenade is broken just cloth in hand and menu freeze up when searching for item. Also have you seen this post: https://7daystodie.com/forums/showthread.php?79751-Mod-TormentedEmu-s-Fixes-A-collection-of-various-dll-fixes-and-changes

 

Holymath, no I dont see it, thank you. Granade willbe fix. I knew about menu, serching desigion.

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Исправь лайвхак: стоимость вуд лога 15 планок, а если его распилить в верстаке, получаешь 60 планок. Бесконечный источник дерева.

 

Шеф-кукинг в костре не качается вообще. Изготовление сока юкки немного прокачивает повара, костёр нет. Сколько в нем ни сиди.

 

Скажи, ты поощряешь в своем моде создание висящих конструкций? Прям подталкиваешь к этому. Даже плоские фреймы в стартовый квест включил. Вообще-то это, тоже, считается багоюзом. В Старвейшене, например, с этим борются, там нельзя таких домов строить. Да и разрабам уже не раз об этом писали. А у тебя - это практически узаконенный способ строительства

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