Guest Posted November 22, 2016 Share Posted November 22, 2016 Or: like a lot of "early access" titles, this game has stretched the limits of what "alpha" means way beyond any useful definition. So many games out there seem to be stuck in some kind of permanent testing phase, with the actual finished, fleshed out product always a little beyond the horizon. I don't mind early access in general, since I like the interaction between consumers and developers, but I think both of them need to be honest and practical about this new reality. Ironically, the developers of the game that kicked off the whole early access trend seem to understand this better than most. Mojang isn't working under the assumption that Minecraft will ever be finished. They did have a 1.0 release a few years back, but rather than being an end point, it signaled a shift in development focus: instead of adding features and worrying about balance and bugs later, they've moved towards adding more or less coherent sets of features and optimizing them (both bug- and balance-wise) straight away, before starting work on the next update. In my humble opinion, the Pimps come across as unfocused and unsure of the future of their own game. I understand their reluctance to communicate clear goals and road maps up to a point, what with the general sense of entitlement among gaming audiences, but I think it's a bit naive to just say "it's done when it's done", when for so many games out there, that basically turned out to mean "it'll never be done". With A16 on the horizon, I think it's time for the Pimps to start thinking about optimizing/polishing what they have, before coming up with new features to be added while a lot of the basic systems aren't working properly yet. Personally, I could do without bandits and electricity for a while, if it means trying to hit zombies spinning in one place or weather being pointless coat-on/off-micromanagement will finally be dealt with. Just to name a few examples of stuff that's hampering my enjoyment of the game. And just in case people feel the need to point it out: yes, I have enjoyed a great many hours of this game already and in terms of fun per € it has already been a good investment. But it was always under the assumption that the many problems in the game would be dealt with in the foreseeable future, and after a few years of hearing "we're in alpha", I'm starting to doubt that will actually happen before everyone just quietly moves on to other titles out there. And that would be a huge waste for a game that has so much potential. And in time it would be bad for the Fun Pimps too, since working on 7DtD infinitely isn't going to work, and people won't be as enthusiastic about new projects when the old ones are so obviously not finished. Anyhow, that was a bit more text than I intended, but in short I hope that the Pimps are working on this and that people will stop using "we're in alpha" to explain away obvious shortcomings of a title that has the player base and commercial succes of a lot of actually finished titles out there. Link to comment Share on other sites More sharing options...
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