JonathanAngle Posted November 17, 2016 Share Posted November 17, 2016 i have tried all the tools..you name it i've probably tried it so my question/request is how do i add or replace existing textures also is there a list of textures with their IDs you see im wanting to replace the asphalt texture with one that i like and i cant for the life of me find out how to do it Link to comment Share on other sites More sharing options...
JonathanAngle Posted November 18, 2016 Author Share Posted November 18, 2016 really no one? Link to comment Share on other sites More sharing options...
n2n1 Posted November 18, 2016 Share Posted November 18, 2016 really no one? By .xml can be changed easy - change ID from available textures. The rest have problems. But the texture of asphalt, i changed, using UABE from previous Alphas. Need instructions? (will need to change bundle "TerrainTextures") But i warn you - even if you return the old texture of asphalt, gravel and so on, they will be also stretch as new (nasty feeling that i'm a dwarf...). It is problem of the introduction of distantTerrain. Link to comment Share on other sites More sharing options...
JonathanAngle Posted November 19, 2016 Author Share Posted November 19, 2016 By .xml can be changed easy - change ID from available textures. i know i can use existing textures i just havent had any luck changing them becuase i cant figure out how to replace them i was looking to import a custom texture for a block i made i think ill just use Texture 267 cuz its SHINY! Link to comment Share on other sites More sharing options...
JonathanAngle Posted January 6, 2017 Author Share Posted January 6, 2017 i am wondering how to change a texture using UABE,can anyone find me a tut? Link to comment Share on other sites More sharing options...
n2n1 Posted January 6, 2017 Share Posted January 6, 2017 First i ask - what kind of texture? You're still talking about texture "267" ="animalGore" ? Simply put: - You just import the texture in the image , modify it , and export it back... You never used UABE ? The fact that there is a problem, it stems from the fact that UABE does not create MIP-map levels when the image is imported. I still need to test the idea where a texture can be connected from another asset...but I don't know how to create a Unity project that would contain texture... It will be easier if you just tell me what you have in mind, because sometimes - can come up with a workaround. If I did this or have any ideas - I'll tell you. Link to comment Share on other sites More sharing options...
JonathanAngle Posted January 6, 2017 Author Share Posted January 6, 2017 First i ask - what kind of texture? You're still talking about texture "267" ="animalGore" ? 267 is the texture on the Stainless Steel Master what i am wanting to do right now is import the transparency file back in,i exported it but now i need to know how to put it back HERE is the default file i want to change it to make glass more usable until A16 Link to comment Share on other sites More sharing options...
n2n1 Posted January 6, 2017 Share Posted January 6, 2017 it looks like this: to load textures you need to click "load" ...or... your "plugin" not showing button "edit" ? this can be useful on this issue: https://7daystodie.com/forums/showthread.php?23485 https://7daystodie.com/forums/showthread.php?24110-How-to-add-a-new-texture Link to comment Share on other sites More sharing options...
JonathanAngle Posted January 8, 2017 Author Share Posted January 8, 2017 it looks like this: [ATTACH=CONFIG]18631[/ATTACH] to load textures you need to click "load" ...or... your "plugin" not showing button "edit" ? this can be useful on this issue: https://7daystodie.com/forums/showthread.php?23485 https://7daystodie.com/forums/showthread.php?24110-How-to-add-a-new-texture Thank you,helped me i got in my texture! Link to comment Share on other sites More sharing options...
Malacay2k11 Posted March 21, 2019 Share Posted March 21, 2019 UABE explanation I've opend with UABE the "resources.assets" file. Then is searched for the "Fog" which looks like red/bloody and could be the Fog of the Bloodmoon event and found it with the Path ID "3843" I clicked on it and pressed the "Plugins" Button into "Export to .png ! Then i recolored into a Toxic Green and tried to import it via "Import Raw". When i tried to start the game then, i got the error, thats the Texture cannot be read from the Game. So can anyone me explain in Detail (cuz of my bad English knowledge) how to Find the right Texture and how to edit it on the right Way ? I would like to make the Bloodmoon dark/Green looking like a Fog of Radiated Waste. EDIT: Is looks like it works. http://prntscr.com/n110ms But for now, i need to know how to make a installer/Replacer to just replace just this 1 file. Dont wont upload a 400MB File in my Mod just for 1 PNG ^^ Link to comment Share on other sites More sharing options...
Guppycur Posted March 21, 2019 Share Posted March 21, 2019 You can either upload the entire changed file as you know, or there is a way to "patch" the files, but that's something I don't know much about other than Sphereii knows how to do it and it MAY be part of the mod launcher. No clue, but it's worth asking him (not in a pm, but on a forum post). Link to comment Share on other sites More sharing options...
Malacay2k11 Posted March 21, 2019 Share Posted March 21, 2019 Upload the whole File isn't a good idea cuz the resource.asset is over 400MB big, and the changed filesup to 34Kb ^^.... make a small patch would be more efficient i guest. Maybe Sphereii would answer here Link to comment Share on other sites More sharing options...
n2n1 Posted March 21, 2019 Share Posted March 21, 2019 UABE native supports such manipulation, but I did not use it, so I can not tell. check "Mod Maker" options in UABE. Perhaps, DerPopo himself explained it somewhere in his thread. Link to comment Share on other sites More sharing options...
Odetta Posted March 23, 2019 Share Posted March 23, 2019 How do I get a block into Photoshop (I'm using Gimp) to change it's color, Tint, etc.? I'm stuck. Link to comment Share on other sites More sharing options...
n2n1 Posted March 23, 2019 Share Posted March 23, 2019 What block? the texture of the block? (if this, then what specifically, many - now inaccessible) Link to comment Share on other sites More sharing options...
Odetta Posted March 23, 2019 Share Posted March 23, 2019 Forrest Ground Texture, Trees, Grass, Rocks, Etc. Want to make them different colors then save them as different blocks. So I will still have Forrest Ground vanilla, and the new one I just made. I beginning to think this is not possible. Most of my mod ideas seem to require Unity and coding it seems. Good grief. Link to comment Share on other sites More sharing options...
scwanobi Posted March 24, 2019 Share Posted March 24, 2019 I noticed some items have this property <Property name="TintColor" value="255,160,160"/>. Also, the cars have this property <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> Not sure how the parameter works on it though. You could try copying and renaming a terrain block and adding one of these properties to see if it changes anything. Link to comment Share on other sites More sharing options...
n2n1 Posted March 24, 2019 Share Posted March 24, 2019 Forrest Ground Texture, Trees, Grass, Rocks, Etc. Eerything you name - is a completely different things ..... Working with them is a completely different tasks. They all use different game-resources and image-layout. Terran textures, model textures and grasses can be easily replaced with the UABE utility. Textures blocks are now available to us only partially. This is a very wide range of tasks - you must start with something one, with something specific... Are you familiar with the UABE utility? Link to comment Share on other sites More sharing options...
Odetta Posted March 25, 2019 Share Posted March 25, 2019 Eerything you name - is a completely different things ..... Working with them is a completely different tasks. They all use different game-resources and image-layout. Terran textures, model textures and grasses can be easily replaced with the UABE utility. Textures blocks are now available to us only partially. This is a very wide range of tasks - you must start with something one, with something specific... Are you familiar with the UABE utility? Reading up on UABE now. Thanks Link to comment Share on other sites More sharing options...
n2n1 Posted March 25, 2019 Share Posted March 25, 2019 I just wanted to make sure that you wanted to use a certain way to achieve your goals that i could help you with. Of course - some experience of using UABE is necessary not to turn the consultation into a huge lecture Setting a specific task would indicate where to begin the explanation. Link to comment Share on other sites More sharing options...
Mumpfy Posted March 25, 2019 Share Posted March 25, 2019 you can edit the texture of a block as long as you make it a new custom block, as n2n1 says the vanilla textures for blocks are now not accessible. yeah just noticed i was replying on an old comment..... nevermind me ill keep been goofy somewhere else.... >flies away< Link to comment Share on other sites More sharing options...
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