dwallorde 14 Posted October 11, 2016 Share Posted October 11, 2016 (edited) V19.8.1.10b 1.15.2021 Alpha 19.3 Stable Branch New Save Game Required When installing mod for first time! Do not use a save game from any vanilla game, older version of mod or another mod. A19 Stable Download: Download Here V19.8.2.0 2.10.2021 Alpha 19.3 Experimental Branch New Save Game Required When installing mod for first time! Do not use a save game from any vanilla game, older version of mod or another mod. A19 Experimental Download: Download Here If you are interested in renting a server with my mod, I would suggest using BlueFang Solutions. They offer good rates with excellent customer service. The servers they use have DDOS Protection and are reliable. You have full control over your server uptime, restarts, settings, etc. They do even support mods. Which can be done through FTP access or through their customer support system. They have direct contact with me in case of any issues so that we can work together to provide you with reliable server! So if you are interested in starting a server, please use this link below: Using this link will help support me with a portion of all sales will be credited to me. The money will help me in real life pay bills and rent. As requested before from some, here is a PayPal Donation Button, any donations is greatly Appreciated but is not required to play my mod. Survival: Farming - Grow Wheat, Apple, Strawberry, Cocoa, Carrot, Cucumber, Leek, Lettuce, Melon, Onion, Pepper, Tomato and Blackberry Crops Schematics - New schematics to find to learn how to craft new recipes Buffs - New and modified buffs Fishing - Craft your own Fishing Rod and catch some fish in any water body Ores - Tungsten, Copper, and Zinc Ores HUD - Featuring SMX UI Mod Biomes - Updated biomes and new resource pile prefabs as well as Random Crate POI to find in the wild Health Items - New items such as the Trauma First Aid Kits, Bandages, Vitamins, Leg Booster Shots and more Food Items - New food items such as Meat Pies, Bread, Pies, plus more. Animals either have Raw White Meat or Raw Red Meat Drink Items - New drink items such as Mossy Brew, Green Tea, Apple Juice, plus more Prefabs - Several new prefabs that you can explore Traders - Modified trader locations that feature 2 new traders, one specializing in schematics and the other quests and reward papers Class Stores - Featuring 2 regular traders and the 2 new traders with all the class vending machines for buying goods Enemies: Boss Zombies - Several boss zombies made from Creature Pack - Zombies modlet. All with special loot Crawler Zombies - More Standard Crawling Zombies Zombie Hordes - All Screamer, Sleeper and Blood Moon Zombie Hordes now feature new zombies Bandits - NPC's that will attack you on site. Will also attack zombies, survivors and wildlife. Mainly found in wasteland and burnt biomes (From Creature Pack - Humans) Survivors - NPC's that will only attack you if you attack first. Will attack zombies, bandits and wildlife (From Creature Pack - Humans) Loot and Perks: Loot - Many new items found in loot, zombies, loot containers as well as traders Skills and Perks - Several new skills to learn with a revamped skill menu from the SMX UI Modlet Classes - Several classes that you can learn in game through quests. Each has exclusive recipes and items. All classes can be obtained 8 New Treasure Quests - 15 Total In Game 101+ New Challenge Quests - 115+ Total In Game Reward Cards - These cards can reward you with either experience points, skill points or even provide a buff for double/triple xp. Can be obtained at traders or in special loot crates Traders - New specialized traders in modded trader locations (These locations are obvious when you see them as they have a different look than vanilla trader locations) Items and Blocks: Armor - Full sets of Kevlar, Silver and Tungsten Armor Clothing - New Cold and Warm Weather clothing Blocks - Tungsten Blocks, More shape variations for concrete/rebar blocks Flares - Spawns Specialized Loot Crates. These are found in special loot crates Tools - Full sets of Scrap Iron Tools, Tungsten Tools and Diamond Tipped Tools. Also Steel and Tungsten Augers/Chainsaws Guns - FAMAS, Desert Eagle, Baretta Shotgun, M25 Sniper Rifle, and Remington 8 Melee Weapons - Tungsten Club, Steel and Tungsten Machetes, Gold Tipped Knives and Machetes + Swords and Maces Ammo Types - Hollow Point and NATO Bullets Workstations: Armor Smithing Station - For crafting advanced armor such as kevlar, tungsten and silver Blueprint Station - For crafting schematic loot crates that you place and will spawn random schematics Gun Smithing Station - For crafting all vanilla and mod guns Mortar and Pestle - For crafting seed recipes and more Oil Production Block - A workstation that produces oil over time Tungsten Forge - Has regular forge recipes as well as the capability of smelting tungsten. Works better than regular forge Tool Workbench - For crafting advanced tools Builders Workbench - For crafting rebar, iron frames and tungsten frames Screamer Block - Light this up to attract screamers really fast Coffee Maker - For crafting hot beverages Microwave - For crafting soups Player Oven - For crafting campfire recipes plus several other exclusive recipes Food Processing Table - For crafting/prepping food recipes Brewery Station - For crafting alcoholic beverages Fabrication Station - For crafting decorative type blocks Ammo Workbench - For crafting ammo Mechanic Bench - For crafting advanced vehicles Included Modlets: Creature Pack - Animals Creature Pack - Humans Creature Pack - Zombies CCTV NerdScurvy Doors + Windows NerdScurvy Toybox SMX Hud SMX Lib SMX Menu SMX UI ZTENSITY UBBI and Patches Edited February 22 by dwallorde Info Update for A19 (see edit history) 4 Link to post Share on other sites
dwallorde 14 Posted October 11, 2016 Author Share Posted October 11, 2016 (edited) Feel Free to Join my Discord Channel! Click link below! I made this Mod by myself on the side from my Full Time Job. I will update it as much and as often as I can or at least keep everyone posted on progress. Would also Like to thank the community here for a lot of great ideas and mods as they have given me inspiration to make my own. Any Feedback or bug reports are welcome here. When reporting bugs please try and post with your output log file located in your install location under the "7DaysToDie_Data" Folder Special Thanks: To Sirillion for the SMX UI Mod To Sphereii for his Mod Launcher To ZTENSITY for his patches and UBBI Modlet To Xyth for his Creature Pack Modlets To NerdScurvy for his doors+windows and toys Modlet To The 7 Days to Die Community __________________________________________________ ____________________________________________ Edited February 22 by dwallorde (see edit history) 2 1 Link to post Share on other sites
dwallorde 14 Posted October 11, 2016 Author Share Posted October 11, 2016 (edited) A17 Download: Download Here V5.3.3(B58) r8.30.2018 Alpha 16.4 (b8) (Legacy) New Save Game Required When installing mod for first time! Do not use a save game from a V5.2.7, Vanilla game or another mod.[/center] A16 7 Day Horde (CLIENT/SP Local) Download: Download Here A16 14 Day Horde (Client/SP Local) Download: Download Here V5.1.7(B64) r10.27.2017 (LEGACY) Alpha 16.4 (b8) New Save Game Required When installing mod for first time! Do not use a save game from a vanilla game or another mod. A16 EAC Standard and Optional BBM V5.1.7 (Legacy) Mod Nexusmods Download: Download From nexusmods A16 EAC Standard V5.1.7 (Legacy) Mod Github (CLIENT/SP Local) Download: Download from Github A16 EAC Standard V5.1.7 (Legacy) Mod Github (SERVER) Download: Download from Github A16 BBM V5.1.7 (Legacy) Mod Github (SERVER) Download: Download From Github V4.4.3(Stable) r4.20.2017 Alpha 15.2 A15.2 Version Download: Download @ Envul V5.2.7(Legacy) r4.2.2018 Alpha 16.4 (b8) New Save Game Required When installing mod for first time! Do not use a save game from a V5.1.7 Game Save, Vanilla game or another mod. A16 EAC Standard and Optional BBM Mod Nexusmods Download: Download From nexusmods A16 EAC Standard Mod Github (CLIENT/SP Local) Download: Download from Github A16 BBM Mod Github (Client/SP Local) Download: Download From Github A16 EAC Standard Mod Github (SERVER) Download: Download from Github A16 BBM Mod Github (SERVER) Download: Download From Github Edited May 18, 2020 by dwallorde (see edit history) 1 Link to post Share on other sites
Setari 0 Posted October 11, 2016 Share Posted October 11, 2016 Will be watching this to find out what this mod actually does :| lol Link to post Share on other sites
Guppycur 1,014 Posted October 11, 2016 Share Posted October 11, 2016 Well, *I* wasn't going to be the first one to post, but I had your same question, then found it all on the 14.7 link he provided. Link to post Share on other sites
Setari 0 Posted October 11, 2016 Share Posted October 11, 2016 The trello link instead of actually putting it in the post? :\ ah well I'll pass, never heard of trello and I'll never use it so whatever lol. Link to post Share on other sites
sphereii 200 Posted October 11, 2016 Share Posted October 11, 2016 Acutally, his download link is hosted on envul, which is the link right above the Trello link. https://envul.com/war-of-the-walkers-mod-v401-experimental-56-7-days-to-die-mod/ Link to post Share on other sites
Darkstardragon 42 Posted October 11, 2016 Share Posted October 11, 2016 Its a great mod. Nice to see you back on. Link to post Share on other sites
dwallorde 14 Posted October 12, 2016 Author Share Posted October 12, 2016 The trello link instead of actually putting it in the post? :\ ah well I'll pass, never heard of trello and I'll never use it so whatever lol. Its just a link to a page that u can see my development road map. This page will be properly updated with content included in the mod soon. Just was too tired to do that part today but I just wanted to get it out there for people to start testing out. Link to post Share on other sites
dwallorde 14 Posted October 12, 2016 Author Share Posted October 12, 2016 B2 Released Check Trello Link for Update Notes. Mainly Fixed Known issues. - - - Updated - - - Its a great mod. Nice to see you back on. Thank you. Was nice to have a bit of a break from modding and just play for awhile. I played a lot in Experimental Branch of A15 before it went stable. Noticed how fun it was so I feel I don't have to change too much from vanilla but rather add in my stuff. I'll see how it plays out Link to post Share on other sites
aknot 0 Posted October 13, 2016 Share Posted October 13, 2016 Road map link doesn't work. Link to post Share on other sites
dwallorde 14 Posted October 13, 2016 Author Share Posted October 13, 2016 Road map link doesn't work. OOPS... Had it on private... Thanks for letting me know it didn't work! Link to post Share on other sites
dwallorde 14 Posted October 13, 2016 Author Share Posted October 13, 2016 Build 3 Just Released. Check Trello for the change log. Its public now. Also side note, Would like feedback on mining. How are you finding the ores to be distributed? Have you guys found any Tungsten? Copper or Zinc Ore? Link to post Share on other sites
aknot 0 Posted October 14, 2016 Share Posted October 14, 2016 Build 3 Just Released. Check Trello for the change log. Its public now. Also side note, Would like feedback on mining. How are you finding the ores to be distributed? Have you guys found any Tungsten? Copper or Zinc Ore? I will DL and start a new world. And awesome its working now. For testing ores is there a certain mining level or just in general? Will take me a few days but I will bump settings to make it faster. Link to post Share on other sites
aknot 0 Posted October 14, 2016 Share Posted October 14, 2016 Also I can not smelt tungsten in the forge. Just sits there. Link to post Share on other sites
dwallorde 14 Posted October 15, 2016 Author Share Posted October 15, 2016 Also I can not smelt tungsten in the forge. Just sits there. I believe that will be fixed in the upcoming version 4.0.2 B1 Link to post Share on other sites
Darkstardragon 42 Posted October 16, 2016 Share Posted October 16, 2016 Eagerly awaiting next version so i can get it up on server! This version working well except i noticed the baretta shotgun barely hitting targets. Link to post Share on other sites
dwallorde 14 Posted October 17, 2016 Author Share Posted October 17, 2016 Eagerly awaiting next version so i can get it up on server! This version working well except i noticed the baretta shotgun barely hitting targets. I gotta game breaking bug in the current pre release build V4.0.2 B1. Can't get passed spawn screen without a Null Ref Spam. Says its not from any of the xml files though... Outputlog isnt that helpful Link to post Share on other sites
dwallorde 14 Posted October 17, 2016 Author Share Posted October 17, 2016 Alright after 8 hours I finally found the cause of the error. 1 little thing too. But its now looking like a release Candidate Link to post Share on other sites
dwallorde 14 Posted October 17, 2016 Author Share Posted October 17, 2016 Version 4.0.2 B1 Released! Link to post Share on other sites
dwallorde 14 Posted October 18, 2016 Author Share Posted October 18, 2016 Version 4.0.2 B2 Released! Link to post Share on other sites
fnfear 0 Posted October 19, 2016 Share Posted October 19, 2016 (edited) Hey dwallorde, I really love your mod and think you're doing an amazing job, keep it up man! I have a question tho. Will you make custom icons for the mod? I think it would perfect the mod! Edit: Also, could you by any chance give me the changes to windows.xml | controls.xml | styles.xml | xui.xml ? I want to use a different gui but I'm going to go ahead and guess it will mess some things up if I install it instead of your files. Edited October 19, 2016 by fnfear (see edit history) Link to post Share on other sites
dwallorde 14 Posted October 19, 2016 Author Share Posted October 19, 2016 Hey dwallorde, I really love your mod and think you're doing an amazing job, keep it up man! I have a question tho. Will you make custom icons for the mod? I think it would perfect the mod! Edit: Also, could you by any chance give me the changes to windows.xml | controls.xml | styles.xml | xui.xml ? I want to use a different gui but I'm going to go ahead and guess it will mess some things up if I install it instead of your files. 1. Yes I am planning on adding Custom Icons and Localization Support for this mod, but will not happen during Experimental. Once out in full release I plan on starting to add in those features 2. I can but it won't be today. What you can do though is open up xui.xml from my mod and look for my workstations I have added (Like WeaponSmithStation, etc) they should all be right next to each other and those window groups will tell you what window code you need from windows.xml In the next Update I will comment around all my mod stuff in those files. Some have it already but just to make it easier as I know a lot of people like other GUI Stuff Link to post Share on other sites
dwallorde 14 Posted October 19, 2016 Author Share Posted October 19, 2016 Hey dwallorde, I really love your mod and think you're doing an amazing job, keep it up man! I have a question tho. Will you make custom icons for the mod? I think it would perfect the mod! Edit: Also, could you by any chance give me the changes to windows.xml | controls.xml | styles.xml | xui.xml ? I want to use a different gui but I'm going to go ahead and guess it will mess some things up if I install it instead of your files. 1. Yes I am planning on adding Custom Icons and Localization Support for this mod, but will not happen during Experimental. Once out in full release I plan on starting to add in those features 2. I can but it won't be today. What you can do though is open up xui.xml from my mod and look for my workstations I have added (Like WeaponSmithStation, etc) they should all be right next to each other and those window groups will tell you what window code you need from windows.xml In the next Update I will comment around all my mod stuff in those files. Some have it already but just to make it easier as I know a lot of people like other GUI Stuff Edit: 2. Okay its done. Its in Version 4.0.2 B3 which is about to be released. So you will see in those files where my mod starts and ends - - - Updated - - - Version 4.0.2 B3 Released! Link to post Share on other sites
fnfear 0 Posted October 19, 2016 Share Posted October 19, 2016 1. Yes I am planning on adding Custom Icons and Localization Support for this mod, but will not happen during Experimental. Once out in full release I plan on starting to add in those features 2. I can but it won't be today. What you can do though is open up xui.xml from my mod and look for my workstations I have added (Like WeaponSmithStation, etc) they should all be right next to each other and those window groups will tell you what window code you need from windows.xml In the next Update I will comment around all my mod stuff in those files. Some have it already but just to make it easier as I know a lot of people like other GUI Stuff Edit: 2. Okay its done. Its in Version 4.0.2 B3 which is about to be released. So you will see in those files where my mod starts and ends - - - Updated - - - Version 4.0.2 B3 Released! Awesome! <3 Link to post Share on other sites
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