Gazz Posted March 1, 2016 Share Posted March 1, 2016 I don't think anything has a borked fall event any more. (A14) In fact, I did my best to not leave anything for you guys to find but look at the bright side: You get to find the new ones I put in! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 1, 2016 Author Share Posted March 1, 2016 I don't think anything has a borked fall event any more. (A14) In fact, I did my best to not leave anything for you guys to find but look at the bright side: You get to find the new ones I put in! Lol hopefully not a lot to fix in A14, I am sure you have done an excellent job on your part and I am really excited for the update and so damn hype I cant stop checking for the release. Link to comment Share on other sites More sharing options...
StompyNZ Posted March 2, 2016 Share Posted March 2, 2016 I don't think anything has a borked fall event any more. (A14) In fact, I did my best to not leave anything for you guys to find but look at the bright side: You get to find the new ones I put in! Any chance you could do a linerize then print pretty (xml with line breaks) in notepad++ with the XML Tools plugin on the xml for the vanilla version? (also make sure there are no random uncommented characters please ) Link to comment Share on other sites More sharing options...
layarion Posted March 2, 2016 Share Posted March 2, 2016 cowboy hats are suppose to be leather? they look nothing like leather in the image graphic. also, it was either the shotgun stock or the short stock...but one of them can't be scrapped even after your unofficial patch Link to comment Share on other sites More sharing options...
Zipcore Posted March 2, 2016 Share Posted March 2, 2016 I will fix it for A14 if it needs it. Are you referring to the deskSafe or the secureGunSafe? I think it was fixed for the secureGunSafe already and only happens with the deskSafe atm. DeskSafe Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 2, 2016 Author Share Posted March 2, 2016 cowboy hats are suppose to be leather? they look nothing like leather in the image graphic. also, it was either the shotgun stock or the short stock...but one of them can't be scrapped even after your unofficial patch The cowboy hats are leather regardless of weather they look like leather or not they are meant to be and look like leather even if they dont, it would be silly if a cowboy hat was made of cloth. The Pump Shotgun Short Stock is made of wood while the other contains metal that is why it cannot be scraped. - - - Updated - - - DeskSafe Yeah I figured that was the one, I fixed it now, thanks for posting! Link to comment Share on other sites More sharing options...
layarion Posted March 3, 2016 Share Posted March 3, 2016 "Yucca fruit is one of the few plants that can re-hydrate you" gives 0 hydration Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 3, 2016 Author Share Posted March 3, 2016 "Yucca fruit is one of the few plants that can re-hydrate you" gives 0 hydration In my ACP Mod I have it set to give 1 water but that is a balance issue and not a fix so I cant just make that change here Link to comment Share on other sites More sharing options...
layarion Posted March 3, 2016 Share Posted March 3, 2016 In my ACP Mod I have it set to give 1 water but that is a balance issue and not a fix so I cant just make that change here guess you can't change the description to be accurate then? just seems odd Link to comment Share on other sites More sharing options...
StompyNZ Posted March 3, 2016 Share Posted March 3, 2016 guess you can't change the description to be accurate then? just seems odd cant change descriptions in items atm, only buffs For some reason TFP are resistant to the idea of making the english.txt file moddable. Maybe in a15... Link to comment Share on other sites More sharing options...
Numberz Posted March 3, 2016 Share Posted March 3, 2016 Blocks.xml <block id="513" name="signNationalPark"> <property name="Material" value="metal_medium" /> This is a large wooden sign. Suggest using material "wood+wood". Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 3, 2016 Author Share Posted March 3, 2016 Blocks.xml <block id="513" name="signNationalPark"> <property name="Material" value="metal_medium" /> This is a large wooden sign. Suggest using material "wood+wood". I was hesitant on making further fixes since I figured A14 would be here by now but since it has not been released yet I suppose I could update. Fixed! Thanks for posting! Version 1.20 Update (3/3/16) +Blocks signNationalPark: Fixed material <property name="Material" value="wood+wood" /> from metal_medium deskSafe: Fixed fall event exploit <drop event="Fall" name="scrapMetalPile" count="1" prob="1.0" stick_chance=".75" /> from deskSafe Link to comment Share on other sites More sharing options...
StompyNZ Posted March 5, 2016 Share Posted March 5, 2016 Crossbow <item id="266" name="crossbow"> <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" /> <property name="Material" value="wood" /> <property name="HoldType" value="26" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="wood" /> <property name="Degradation" value="250" param1="true" /> <property name="FuelValue" value="40" /> [color="#FF0000"]<property name="ActionSkillGroup" value="Archery" /> <property name="CraftingSkillGroup" value="Weapon Smithing" />[/color] <property class="Action0"> <property name="Class" value="Launcher" /> <property name="Delay" value="0.8" /> <property name="Range" value="200" /> <property name="Magazine_size" value="1" /> <property name="Magazine_items" value="crossbowBolt, ironCrossbowBolt, steelCrossbowBolt, explodingCrossbowBolt" /> <property name="Reload_time" value="2" /> <property name="Bullet_icon" value="uzi" /> <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" /> </property> <property class="Action1"> <property name="Class" value="Zoom" /> <property name="Zoom_max_out" value="45" /> <property name="Zoom_max_in" value="45" /> </property> <property class="Attributes"> <property name="DegradationRate" value="1,1" /> <property name="DegradationMax" value="30,600" /> </property> <property name="Group" value="Ammo/Weapons" /> <property class="Preview"> <property name="Zoom" value="28" /> <property name="Pos" value="0,-0.05" /> <property name="Rot" value="90,45,0" /> </property> [color="#FF0000"]<property name="ActionSkillGroup" value="Archery" /> <property name="CraftingSkillGroup" value="Weapon Smithing" /> [/color]</item> Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 5, 2016 Author Share Posted March 5, 2016 Update (3/4/16) Version 1.21 +Items crossbow: Fixed removed duplicate ActionSkillGroup, and CraftingSkillGroup code! Link to comment Share on other sites More sharing options...
layarion Posted March 5, 2016 Share Posted March 5, 2016 can't simply just "scrap" wood debris. this must be an oversight when i scrap a book i get 15 paper, when i craft paper i get 20. - - - Updated - - - hey what website do you use to store that file? i like that it downloads on click instead of having to hit download after going to the webpage - - - Updated - - - The Pump Shotgun Short Stock is made of wood while the other contains metal that is why it cannot be scraped. well could you atleast make it scrappable and return nothing then? because i use scrap to make room for things i don't want, or at least 1 wood. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 5, 2016 Author Share Posted March 5, 2016 can't simply just "scrap" wood debris. this must be an oversight when i scrap a book i get 15 paper, when i craft paper i get 20. - - - Updated - - - hey what website do you use to store that file? i like that it downloads on click instead of having to hit download after going to the webpage - - - Updated - - - well could you atleast make it scrappable and return nothing then? because i use scrap to make room for things i don't want, or at least 1 wood. I use Github for anything I want to upload, https://github.com/ And Just wait for A14 it is around the corner and I will have a ton of fixes to go over when it is released. Link to comment Share on other sites More sharing options...
Valmar Posted March 10, 2016 Share Posted March 10, 2016 You might have addressed this, or it doesn't need addressing, but someone on the steam board mentioned something I thought you would find interesting. He claims that the toilets have been giving him far better quality guns than gunsafes and the like. Could just be a RNG mishap but looking in the loot.xml I notice the toilet container, unlike most other containers such as the gunsafe, does not have a lootquality template assigned to it. This could, potentially, be causing some balance issues. I'm not sure. Thought I'd pass it on to you. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 10, 2016 Author Share Posted March 10, 2016 You might have addressed this, or it doesn't need addressing, but someone on the steam board mentioned something I thought you would find interesting. He claims that the toilets have been giving him far better quality guns than gunsafes and the like. Could just be a RNG mishap but looking in the loot.xml I notice the toilet container, unlike most other containers such as the gunsafe, does not have a lootquality template assigned to it. This could, potentially, be causing some balance issues. I'm not sure. Thought I'd pass it on to you. Yeah that is exactly what is going on, in my ACP mod I have added that bit to the loot container as well as adjusted the loot quality table and was not sure if I should do it here as well. I suppose I should fix it here as well and I just wont change the loot quality table, I was kind of hoping A 14 would have rolled out by now. Thanks for posting! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 10, 2016 Author Share Posted March 10, 2016 Update (3/10/16) Version 1.22 +Loot Fixed toilet loot container to now use loot quality table Link to comment Share on other sites More sharing options...
h0tr0d Posted March 17, 2016 Share Posted March 17, 2016 I dunno if this was mentioned but it appears that texture 272 is removed? woodFence is invisible despite using the same code from as far back as I can look with .xmls...which is 12, 11, 10...at least through 9.3 we only had access to the recipes.xml. Vote h0tr0d 2016 -- indubitably indivisible Link to comment Share on other sites More sharing options...
elitelex Posted March 18, 2016 Share Posted March 18, 2016 Iron Arrow has a FuelValue of 10, everything else (including bolts) is just 8. Link to comment Share on other sites More sharing options...
KromaZone Posted March 22, 2016 Share Posted March 22, 2016 Does this work with saved games? or do i need to start a fresh...thanks Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 22, 2016 Author Share Posted March 22, 2016 Does this work with saved games? or do i need to start a fresh...thanks Yes this should work fine with a saved game. Link to comment Share on other sites More sharing options...
OrbDamu Posted March 25, 2016 Share Posted March 25, 2016 What effect would implementing the .xml fixes have server side? Would all clients still have to instate the fixes? I know this is a noob question but I'm just getting back into 7dtd Link to comment Share on other sites More sharing options...
Clockwork Orange Posted March 25, 2016 Author Share Posted March 25, 2016 What effect would implementing the .xml fixes have server side? Would all clients still have to instate the fixes? I know this is a noob question but I'm just getting back into 7dtd No worries, all these files will automatically get pushed to all people who join the server. Link to comment Share on other sites More sharing options...
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