DJDaedrik Posted July 7 Share Posted July 7 You're the best, Khaine! Thanks, as always, for the work! Link to comment Share on other sites More sharing options...
KhaineGB Posted July 7 Author Share Posted July 7 4 hours ago, Rambo311 said: First, I want to say I really appreciate your mods. Now this may seem like a dumb question... The Screamer mod. Is this similar to Scoutsmod? Yep. It's that code from DF because I needed to test it, and DF doesn't currently work properly, so I figured it was best to rip it out, test, and then decided to release. Link to comment Share on other sites More sharing options...
RedMunich Posted July 12 Share Posted July 12 hello, is there a chance that you make a another toolbelt mod with 12 slots? Greetings Kai Link to comment Share on other sites More sharing options...
Rambo311 Posted July 12 Share Posted July 12 On 7/7/2024 at 4:30 PM, KhaineGB said: Yep. It's that code from DF because I needed to test it, and DF doesn't currently work properly, so I figured it was best to rip it out, test, and then decided to release. Ahh ok. Nice! I'm really enjoying this one on my server. Link to comment Share on other sites More sharing options...
Cadamier Posted July 13 Share Posted July 13 Hey @KhaineGB, just curious cause been getting NRE's these past couple of days. I have your 60 BBM, 3 slot forge and 15 slot toolbar. The NRE is: ""EXC Exception item with name "meleeHandAnimalBear" was not found!" It plays fine in Vanilla but this NRE comes up when I try to shoot something. I looked over your "Entityclasses.xml" in the 60BBM and its only 2 lines where your's is: "@name='playerMale'" So I looked at the games entityclasses.xml and I'm seeing 2 things: [entity_class name="playerNewMale"] is listed first and then: [entity_class name="playerMale"] which would match what you have... Should it be PlayerNewMale or is it fine as it is? Grasping for straws here lol Link to comment Share on other sites More sharing options...
arramus Posted July 13 Share Posted July 13 I checked up on this issue Cadamier, since I have a vested interest as I use the 60BBM and 3 slot forge as part of an overhaul. I don't use the 15 slot toolbelt but it was easy enough to test. I tested on a new World save in Navezgane with just those 3 mods. I eliminated all sorts of animals and let them attack, with specific attention to types that use the AnimalBear melee. I wasn't able to reproduce this warning. The playerMale is good for the backpack, as it is for the start toolbelt loadout items. You've tried some base level things like verifying your game files? Link to comment Share on other sites More sharing options...
Cadamier Posted July 13 Share Posted July 13 49 minutes ago, arramus said: I checked up on this issue Cadamier, since I have a vested interest as I use the 60BBM and 3 slot forge as part of an overhaul. I don't use the 15 slot toolbelt but it was easy enough to test. I tested on a new World save in Navezgane with just those 3 mods. I eliminated all sorts of animals and let them attack, with specific attention to types that use the AnimalBear melee. I wasn't able to reproduce this warning. The playerMale is good for the backpack, as it is for the start toolbelt loadout items. You've tried some base level things like verifying your game files? Cool! Yes verified them multiple times. Even tried uninstalling and reinstalling. Started another game and it came back; works fine in vanilla though; weird. Although this time I was able to close the game by terminating the process. Logged back in and it seems fine at the moment. Thank you for your time and effort! Link to comment Share on other sites More sharing options...
Exxodous Posted July 13 Share Posted July 13 I installed 15 slot toolbelt mod and it wont let me scroll to any of the new slots, matter of fact first new slot disappears what ever I put in it. Any thoughts? I only have your mods installed. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 13 Author Share Posted July 13 On 7/12/2024 at 4:12 PM, RedMunich said: hello, is there a chance that you make a another toolbelt mod with 12 slots? Greetings Kai Nope 14 hours ago, Cadamier said: Hey @KhaineGB, just curious cause been getting NRE's these past couple of days. I have your 60 BBM, 3 slot forge and 15 slot toolbar. The NRE is: ""EXC Exception item with name "meleeHandAnimalBear" was not found!" It plays fine in Vanilla but this NRE comes up when I try to shoot something. I looked over your "Entityclasses.xml" in the 60BBM and its only 2 lines where your's is: "@name='playerMale'" So I looked at the games entityclasses.xml and I'm seeing 2 things: [entity_class name="playerNewMale"] is listed first and then: [entity_class name="playerMale"] which would match what you have... Should it be PlayerNewMale or is it fine as it is? Grasping for straws here lol It's fine for me. It sounds like you may have something messing with items.xml somewhere. 1 hour ago, Exxodous said: I installed 15 slot toolbelt mod and it wont let me scroll to any of the new slots, matter of fact first new slot disappears what ever I put in it. Any thoughts? I only have your mods installed. You ran with EAC on. Anything listed in the C# modlets section REQUIRE you to run the game with EAC off, as stated in that section of the post. Link to comment Share on other sites More sharing options...
Exxodous Posted July 13 Share Posted July 13 1 hour ago, KhaineGB said: You ran with EAC on. Anything listed in the C# modlets section REQUIRE you to run the game with EAC off, as stated in that section of the post. Nope.... I always run with EAC off, but since I read what was stated in that section of the post, I checked before I asked to avoid any unpleasantness. I get red errors when starting "Failed initializing modapi.....15slottoolbelt dll. I normally run this mod with no issues hence why I asked for help Link to comment Share on other sites More sharing options...
Exxodous Posted July 13 Share Posted July 13 (edited) Edited July 13 by Exxodous (see edit history) Link to comment Share on other sites More sharing options...
Exxodous Posted July 14 Share Posted July 14 Verifying game files solved it Link to comment Share on other sites More sharing options...
KhaineGB Posted July 14 Author Share Posted July 14 I was going to say, then you're likely missing the harmony folder, which is now a default folder in the vanilla game install Link to comment Share on other sites More sharing options...
Erenkoff Posted July 18 Share Posted July 18 Hey Khaine, I saw that someone on Facebook mentioned that it would be great to have a mod to allow you to place armor on mannequins so that you can display it in your base. I also think that some sort of SWAP function so that with one click you can completely switch from the armor that the character is wearing with the armor on the mannequin would be great. Any thoughts on this? Think you might make this? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 18 Author Share Posted July 18 Definitely not something I'm going to look into anytime soon. The first one requires an entire new UI element. The second one TFP said they're going to implement later. Link to comment Share on other sites More sharing options...
wanderinpaladin Posted July 20 Share Posted July 20 (edited) with build 325 they changed the slot lock and it's now incompatible with the backpack mods. Edited July 20 by wanderinpaladin (see edit history) 2 Link to comment Share on other sites More sharing options...
viper546 Posted July 20 Share Posted July 20 Hi all, when will they update the zombie increase mod to the current version? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 20 Author Share Posted July 20 12 hours ago, wanderinpaladin said: with build 325 they changed the slot lock and it's now incompatible with the backpack mods. Just pushed a fix for both backpacks so that works now. 3 hours ago, viper546 said: Hi all, when will they update the zombie increase mod to the current version? What zombie increase mod? The spawns/claims mod is uploaded and dangerous cities is uploaded 2 Link to comment Share on other sites More sharing options...
wanderinpaladin Posted July 20 Share Posted July 20 31 minutes ago, KhaineGB said: Just pushed a fix for both backpacks so that works now. Yay thanks Khaine! I tried to go back to vanilla backpacks and it was...wrong. 🙂 1 Link to comment Share on other sites More sharing options...
KhaineGB Posted July 20 Author Share Posted July 20 And before anyone asks... The vehicle inventory locking mod does NOT work and is going to take a lot of work (possibly involving C# patches) to fix. Link to comment Share on other sites More sharing options...
Doughnutz Posted July 21 Share Posted July 21 7 hours ago, KhaineGB said: Just pushed a fix for both backpacks so that works now. What zombie increase mod? The spawns/claims mod is uploaded and dangerous cities is uploaded I believe he means the Wandering Horde Frequency modlet, it was working great up to and including B317 for me, but from B325 I haven't had a single horde spawn with no changes to mods or settings between versions. Link to comment Share on other sites More sharing options...
viper546 Posted July 21 Share Posted July 21 14 hours ago, KhaineGB said: Just pushed a fix for both backpacks so that works now. What zombie increase mod? The spawns/claims mod is uploaded and dangerous cities is uploaded Yeah, I found that mod, but it just doesn't work for me. In the old version, a new line appeared in the menu, but now it is not. Mod installed in the Mods folder. Maybe you know what the problem is? Link to comment Share on other sites More sharing options...
ace90099 Posted July 21 Share Posted July 21 17 hours ago, KhaineGB said: And before anyone asks... The vehicle inventory locking mod does NOT work and is going to take a lot of work (possibly involving C# patches) to fix. That sucks. Looking forward to a fix. Thanks for all the hard work and great mods. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 22 Author Share Posted July 22 18 hours ago, viper546 said: Yeah, I found that mod, but it just doesn't work for me. In the old version, a new line appeared in the menu, but now it is not. Mod installed in the Mods folder. Maybe you know what the problem is? Works fine for me. Zombies/Animals are under the general tab, claims are under the basic tab Link to comment Share on other sites More sharing options...
viper546 Posted July 22 Share Posted July 22 5 hours ago, KhaineGB said: Works fine for me. Zombies/Animals are under the general tab, claims are under the basic tab There's nothing there, I've checked several times. Maybe the mod doesn't work because there is a fix? 5 hours ago, KhaineGB said: Works fine for me. Zombies/Animals are under the general tab, claims are under the basic tab Link to comment Share on other sites More sharing options...
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