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Exxodous

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Exxodous last won the day on May 29 2019

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  1. I had to delete a bunch from paste bin, it was too large, but it was more of the same null references. I've also already rebuilt the POI but from where the gun is pointed all the way west and to the right was just gone. The solar panels were about the last thing before stuff started missing, but as I said there were 4 other solar panels, two in the middle and two in the front of the POI. https://pastebin.com/Ti7q731p
  2. Thanks to both of you. I was just trying to build a castle that I would import into the game when I was finished and wasn't aware you weren't supposed to use player made blocks in the editor. Like I said I've been slowly building daily for weeks. I'd just build, save and exit. repeat the next day. A few days ago the back section of my POI was just missing, ground gone, buildings cut in half with console errors going crazy. I slowly and I mean slowly because of console errors filled in all missing sections with terrain blocks and errors stopped. Took me 3 days or so to rebuild and bam it was gone again on day four, same location. Last night when it happened again I couldn't get it to stop the same way until I destroyed two solar panels. Oddly enough there are 4 others on the POI....Shrugs. No errors tonight and I'll delete any other player made electronics I put in the POI and hope that solves it long term. Thanks again.
  3. I have used those items and I can remove them. It's just really odd that weeks went by (with those items placed) then all of a sudden the errors appear and hundreds of blocks disappear at the same time. I've been working nearly every day with no issues then one day... poof lol. No errors when I use play test either, even while the editor is throwing console errors constantly.
  4. I've been building in the prefab editor for several weeks and a couple days ago I got constant null reference errors and the last 3 or 4 rows of my land/building were gone. I managed to get rid of the errors by filling in the missing landmass with terrain tiles and things went well for a day to two. It came back today and I can't seem to get rid of it. I checked the game log and below is repeating constantly. Any suggestions as to what is causing this error? It looks like TileEntityPowerSource? no clue what that is. I've worked extremely hard on this project and hate to loose it all. Playtest works with no errors but the editor is jacked at the moment. NullReferenceException: Object reference not set to an instance of an object at TileEntityPowerSource.get_IsOn () [0x0000c] in <d7dcfa4979674f179c13273f8b30b551>:0 at TileEntityPowerSource.UpdateTick (World world) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0 at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0 at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0011b] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.UpdateTick () [0x00073] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
  5. Good grief, start a new thread already in general discussions or DM each other. I came here to read any new news on A21 and instead scrolled through 3 pages of Matt and Megonoth arguing about the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. See...reading the same thing over and over and over and over and over and over and over is tiresome. Let it go Elsa!
  6. I didn't see it in the patch notes but it must have made it in as I'm not sending the wife flying any more. She's happy but I kind of miss it lol
  7. The fix wont come until A22?? kinda figured we would see an A21.1 or something. The wife is going to be @%$#ed if I keep throwing her around the room for another year and a half lol.
  8. I'm not sure if this is a bug or intended but when my repulser mod "fires" in the stun baton it sends not only the Z's flying but also my teammates? It's actually quite funny and they even seem to do a little breakdance but it is starting to irritate my wife lol. Can anyone confirm if this is the intended consequence to using this mod?
  9. I haven't had a chance to play since the update yesterday. Was there a fix in it so that when the repulser mod "fires" in the stun baton, my allies (if standing semi close) don't go flying across the room?
  10. I have to chuckle a little. It neither makes sense nor is it logical that there are zombies in the first place, it doesn't make sense that I can carry 500 chunks of concrete in my back pack either. I guess realism in a zombie game can be suspended in a lot of ways in my opinion. I guess I like the change because in previous alphas water (bottled or not) might as well not existed because it was so easily obtained and plentiful. It was really a useless mechanic. In reality when society falls clean drinking water will be constantly on your mind and a life or death problem you deal will all the time.
  11. I don't really feel it's unrealistic. I think if I were in a real zombie apocalypses keeping a low profile would be of great importance. Building a huge water collection system, farm, or massive complex would draw attention of not only to the Z's but raiders (bandits) just from the activity, noise, and movements of maintaining/collecting the area. I look at it like this, if you have a couple dew collectors getting the water out of it is quick and I'm back inside. Getting the water out of 20 dew collectors increases the time and effort thus I'm more likely to draw the attention of zombies....just my thoughts. It can also be fun if you like farming screamers which a lot of folks do with forges already. I enjoy having to defend my homestead randomly from both random hoards (wish they were larger) and screamer hordes because they are slightly harder. It adds interest to you daily activities.
  12. Maybe the sound of the constant dripping of those water farms are attracting them. How irritating is a dripping faucet?
  13. Well, the heat map really has nothing to do with "heat" or temperature. Noise also increases the "heat map" like chopping a tree down or mining. Is it inconceivable to to imagine that that constant drip drip drip drip drip drip (like a faucet) might not cause zombies to want to investigate the noise? They already seem to have super human hearing when I'm sneaking in a POI.
  14. While I appreciate the implication that I'm ignorant and ridiculous....I like the change. You still didn't answer why it was a problem? Is it that it's not realistic?
  15. Why is this a problem? So the occasional screamer shows up, big whoop...they are just free XP and you don't even have to leave the house. Same thing happens with forges and nobody is crying about that. What some call a "jar problem" is awesome in my opinion as I threw away hundreds of jars previously and I'm glad they are gone. Sure, glue is a bottleneck but it is a survival game after all.
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