Chefkoch Posted January 5, 2016 Share Posted January 5, 2016 I tested some stuff out but don´t get a sound. Wondering coz the campfire isn´t a "lootContainer" and there is a sound.... I could not find out, how the game gets the sound out of the loot.xml for the campfire. There is no ID oO Link to comment Share on other sites More sharing options...
Valmar Posted January 5, 2016 Author Share Posted January 5, 2016 The campfire may be special in that it likely has the sound file attached to the actual block. Like for example the fridge. It has a loud obnoxious buzzing attached to its model. Campfires may be similar. This is just speculation on my part, though. Link to comment Share on other sites More sharing options...
Chefkoch Posted January 5, 2016 Share Posted January 5, 2016 I guess you are right... however THX 4 the Ovens and Sinks Hope there will be more stuff to share with us Link to comment Share on other sites More sharing options...
h0tr0d Posted January 7, 2016 Share Posted January 7, 2016 I think...if you have it as Class="campfire" it stills looks to the xui for the workstation. I removed the Workstation entries from my ovens and simply left it as class campfire. It still functioned as a workstation. I then commented out the xui entries...and got the error about the workstations missing from the xui.xml. So...maybe I'm tired and blind; or it looks like simply classifying it as a campfire makes it a workstation. We need xuis to be pushed to clients...bleh Vote h0tr0d 2016 -- we push back Link to comment Share on other sites More sharing options...
xgfreon Posted January 9, 2016 Share Posted January 9, 2016 no issues anymore. Link to comment Share on other sites More sharing options...
xgfreon Posted January 10, 2016 Share Posted January 10, 2016 Ok thanks for the mod, I am having an issue with the ovens. I can open them and they appear to be campfires. But the recipe areas are blank and I dont know how to go about cooking in them. Link to comment Share on other sites More sharing options...
Valmar Posted January 10, 2016 Author Share Posted January 10, 2016 Did you add the recipes in the recipes.xml? You might have made a mistake. If one recipe breaks all recipes beneath it break. Next time you start up the game bring up the console with the ~ key and scroll through it. If the recipes.xml is broken you should see a red message telling you of the error and pointing you n the direction of the issue. If that doesn't help you find the problem you can package the config folder up and send it to me and I'll fix it. Link to comment Share on other sites More sharing options...
xgfreon Posted January 12, 2016 Share Posted January 12, 2016 Did you add the recipes in the recipes.xml? You might have made a mistake. If one recipe breaks all recipes beneath it break. Next time you start up the game bring up the console with the ~ key and scroll through it. If the recipes.xml is broken you should see a red message telling you of the error and pointing you n the direction of the issue. If that doesn't help you find the problem you can package the config folder up and send it to I didnt see any red errors, but if you would have a look for me I would appreciate it. https://dl.dropboxusercontent.com/u/4371738/Config.zip Link to comment Share on other sites More sharing options...
Valmar Posted January 13, 2016 Author Share Posted January 13, 2016 Looking at your recipes.xml I notice that you didn't add the recipes to the recipes.xml You need to add the recipes to the recipes.xml inorder to be able to cook from the ovens. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 19, 2016 Share Posted January 19, 2016 ... My mod modified the glassjar so you'll have to replace yours with mine or just add the change to your own. The rest can just be copy/pasted at the end of the corresponding file. ... how do i do this ? thnx ! Link to comment Share on other sites More sharing options...
Valmar Posted January 19, 2016 Author Share Posted January 19, 2016 One point, just incase its relevant here and you're still using my Valmod Pack : this mod is already included in the Valmod Pack so you shouldn't have to worry about it. But to answer your question open the items.xml and find the vanilla code for the glass jar. It should look like this: <item id="227" name="emptyJar"> <property name="Meshfile" value="Items/Food/mason_jarPrefab" /> <property name="Material" value="glass" /> <property name="HoldType" value="3" /> <property name="Stacknumber" value="15" /> <property name="Weight" value="15" /> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem" /> <property name="Delay" value="1.0" /> <property name="Change_item_to" value="bottledRiverWater" /> <property name="Do_block_action" value="deplete1" /> <property name="Focused_blockname_1" value="water" /> <property name="Focused_blockname_2" value="waterMoving" /> <property name="Focused_blockname_3" value="waterStaticBucket" /> <property name="Focused_blockname_4" value="waterMovingBucket" /> <property name="Focused_blockname_5" value="waterSource8" /> <property name="Sound_start" value="UseActions/bucketfill_water" /> </property> <property name="Group" value="Resources" /> <property class="Preview"> <property name="Zoom" value="28" /> <property name="Pos" value="0,-0.05" /> <property name="Rot" value="90,45,0" /> </property> </item> Now that you found the emptyJar change the code to look like this: <item id="227" name="emptyJar"> <property name="Meshfile" value="Items/Food/mason_jarPrefab" /> <property name="Material" value="glass" /> <property name="HoldType" value="3" /> <property name="Stacknumber" value="64" /> <property name="Weight" value="15" /> <property class="Action0"> <!-- UseAction --> <property name="Class" value="ExchangeItem" /> <property name="Delay" value="1.0" /> <property name="Change_item_to" value="bottledWater" /> <property name="Focused_blockname_1" value="Cabinet_Sink" /> <property name="Focused_blockname_2" value="Granite_Sink" /> <property name="Sound_start" value="UseActions/bucketfill_water" /> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem" /> <property name="Delay" value="1.0" /> <property name="Change_item_to" value="bottledRiverWater" /> <property name="Do_block_action" value="deplete1" /> <property name="Focused_blockname_1" value="water" /> <property name="Focused_blockname_2" value="waterMoving" /> <property name="Focused_blockname_3" value="waterStaticBucket" /> <property name="Focused_blockname_4" value="waterMovingBucket" /> <property name="Focused_blockname_5" value="waterSource8" /> <property name="Sound_start" value="UseActions/bucketfill_water" /> </property> <property name="Group" value="Resources" /> <property class="Preview"> <property name="Zoom" value="28" /> <property name="Pos" value="0,-0.05" /> <property name="Rot" value="90,45,0" /> </property> </item> Does that explain it well enough? Edit: Also, if it is your first time editing an xml file I highly recommend you download and install the free program Notepad++ as it makes it a lot easier. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 19, 2016 Share Posted January 19, 2016 Does that explain it well enough? Perfect sense thanks ! & I'm okay with basic notepad thx yea friend and I want to play the game with as least changes to the mechanics (ex: spawning, hordes, combat, looting, getting recipes etc etc.) we're adding mods that add useful items/guns/food/farming/ etc. to enhance our gameplay Link to comment Share on other sites More sharing options...
Valmar Posted January 19, 2016 Author Share Posted January 19, 2016 Perfect sense thanks ! & I'm okay with basic notepad thx yea friend and I want to play the game with as least changes to the mechanics (ex: spawning, hordes, combat, looting, getting recipes etc etc.) we're adding mods that add useful items/guns/food/farming/ etc. to enhance our gameplay Such as my Valmod Pack Lite? Lol. Power to you though, have fun. Also, I still highly, almost desperately recommend notepad++. Its free and a small download. It will improve your xml editing life so, so much. Like, without it, I wouldn't be modding the game. Thats how much of a difference it makes for me. Of course its up to you. If you're happy with the normal plain-Jane windows notepad then power to you (again). Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 19, 2016 Share Posted January 19, 2016 Such as my Valmod Pack Lite? Lol. Power to you though, have fun. Also, I still highly, almost desperately recommend notepad++. Its free and a small download. It will improve your xml editing life so, so much. Like, without it, I wouldn't be modding the game. Thats how much of a difference it makes for me. Of course its up to you. If you're happy with the normal plain-Jane windows notepad then power to you (again). the lite packonly adds the items, guns, blocks, tools, traps, etc etc no gameplay or hud changes? Link to comment Share on other sites More sharing options...
Valmar Posted January 19, 2016 Author Share Posted January 19, 2016 the lite packonly adds the items, guns, blocks, tools, traps, etc etc no gameplay or hud changes? The only real gameplay change it makes is the cooking bowls. You cook food with bowls of water instead of jars of water. Though arguably thats a minor change and shouldn't be too difficult to get used to. It does change the hud, however. You could keep the vanilla XUI folder to maintain the default vanilla interface. Link to comment Share on other sites More sharing options...
fletcherj23 Posted February 19, 2016 Share Posted February 19, 2016 For some reason, the stove only seems to want to cook when I have the interface open. If I'm running around doing stuff and come back to the stove, nothing new was cooked, its like the cook timer freezes when I close it. Link to comment Share on other sites More sharing options...
Valmar Posted February 19, 2016 Author Share Posted February 19, 2016 @Fletcher Sadly A13.8 broke the functionality of that mechanic. Will have to wait for A14. Link to comment Share on other sites More sharing options...
Deccypher Posted February 19, 2016 Share Posted February 19, 2016 @Fletcher Sadly A13.8 broke the functionality of that mechanic. Will have to wait for A14. in that case id like to report a bug, there working for me, don't think i did anything different the only think missing for me is the feel warm by fire buff Link to comment Share on other sites More sharing options...
DukeW74 Posted February 19, 2016 Share Posted February 19, 2016 in that case id like to report a bug, there working for me, don't think i did anything different the only think missing for me is the feel warm by fire buff I agree, warm by fire which is not a problem for me in the desert. And I need to put about 2 minutes + or - extra fuel in the oven but it cooks while I am mining. Link to comment Share on other sites More sharing options...
Valmar Posted February 19, 2016 Author Share Posted February 19, 2016 The fire buff shouldn't actually trigger with mine since they don't use fuel. That effect only turns "on", to my understanding, when you set a workstation to an "on" state with fuel. Either way I wouldn't want you to get warm by an oven. They're not the same as an open fire. Also to clarify the problem a bit... If you set a workstation to work without fuel via the block info then when you first place it, on singleplayer (doesnt seem to effect mp) you will get a null reference until you open it. You can leave the fuel line in the workstation and still remove its need for fuel via the xui - but doing so will keep it from working when you leave the workstation. You have to remove both the xui and the block fuel lines now. This wasn't originally the case. Since this problem looks to be resolved in A14 I will wait until then before doing any possible troubleshooting. Link to comment Share on other sites More sharing options...
Con Agni Posted March 30, 2016 Share Posted March 30, 2016 Hi! Can y update this to a14? Link to comment Share on other sites More sharing options...
Valmar Posted March 30, 2016 Author Share Posted March 30, 2016 Does the code not work in A14? Only thing that stands out to me as a possible issue is that the custom icon property isn't correct anymore due to name changes. At anyrate I'll be testing my mods and bringing them back to A14 standards as I build back up the Valmod Pack. After thats been updated all the individual ones, such as this, are next on my agenda. Link to comment Share on other sites More sharing options...
Con Agni Posted March 31, 2016 Share Posted March 31, 2016 Sorry, at wall oven i cant open the craft menu, the text it there, the raial menu is there, but aint open up But still thenx for yr work! Link to comment Share on other sites More sharing options...
elpuertorro Posted April 10, 2016 Share Posted April 10, 2016 Valmar Quick question, applied the mod but the sink doesn't want to play nice with me, can't get water filled with left click and empty jar on hand any suggestions? Using 14.4 if it helps Link to comment Share on other sites More sharing options...
Valmar Posted April 10, 2016 Author Share Posted April 10, 2016 Valmar Quick question, applied the mod but the sink doesn't want to play nice with me, can't get water filled with left click and empty jar on hand any suggestions? Using 14.4 if it helps Did you modify the empty jar item so it has the Action0 class I provided? Are you certain you're trying to use it on a working sink and not a vanilla one in a prefab? If yes to both of these then package the config folder up in a zip and send it my way. I'll take a look and see what the issue is. Link to comment Share on other sites More sharing options...
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