Old Crow Posted April 4 Share Posted April 4 So this weapon mod used to be available in the Creative Menu, was it finally removed in A21? I can't seem to find it in there anymore. Link to comment Share on other sites More sharing options...
bdubyah Posted April 5 Share Posted April 5 I think it is still in the xml IIRC. I think it's either commented out or might just have its Creative bit set to None so it doesn't show at all. Not at my PC to check. Link to comment Share on other sites More sharing options...
BFT2020 Posted April 6 Share Posted April 6 It was removed, I don’t see it in the file anymore Link to comment Share on other sites More sharing options...
warmer Posted April 6 Share Posted April 6 What did the mod do? Link to comment Share on other sites More sharing options...
bdubyah Posted April 6 Share Posted April 6 Yeah, seems it was removed from the xml in A21. Here is the xml for it from A20: <item_modifier name="modGunMeleeBlessedMetal" installable_tags="weapon,tool" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment"> <property name="Extends" value="modGeneralMaster"/> <property name="UnlockedBy" value="modGunMeleeBlessedMetalSchematic"/> <!--Do double damage to evil / undead--> <effect_group tiered="false"> <requirement name="EntityTagCompare" target="other" tags="zombie"/> <passive_effect name="EntityDamage" operation="perc_add" value="1"/> </effect_group> </item_modifier> And the icon, in case you wanna add it back in. 1 Link to comment Share on other sites More sharing options...
Old Crow Posted April 7 Author Share Posted April 7 On 4/5/2024 at 8:05 PM, warmer said: What did the mod do? It was kind of like the Hunter mod, but allowed your weapon to deal double damage to zombies. 22 hours ago, bdubyah said: Yeah, seems it was removed from the xml in A21. Here is the xml for it from A20: <item_modifier name="modGunMeleeBlessedMetal" installable_tags="weapon,tool" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment"> <property name="Extends" value="modGeneralMaster"/> <property name="UnlockedBy" value="modGunMeleeBlessedMetalSchematic"/> <!--Do double damage to evil / undead--> <effect_group tiered="false"> <requirement name="EntityTagCompare" target="other" tags="zombie"/> <passive_effect name="EntityDamage" operation="perc_add" value="1"/> </effect_group> </item_modifier> And the icon, in case you wanna add it back in. Ah, dang. Thanks for posting the code, though! Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted April 7 Share Posted April 7 (edited) Nevermind. Didn´t see the post above me. Edited April 7 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
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