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Blessed Metal removed?


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Yeah, seems it was removed from the xml in A21. Here is the xml for it from A20:

<item_modifier name="modGunMeleeBlessedMetal" installable_tags="weapon,tool" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster"/>
	<property name="UnlockedBy" value="modGunMeleeBlessedMetalSchematic"/>
	<!--Do double damage to evil / undead-->
	<effect_group tiered="false">
		<requirement name="EntityTagCompare" target="other" tags="zombie"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
	</effect_group>
</item_modifier>

And the icon, in case you wanna add it back in.

modGunMeleeBlessedMetal.png

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On 4/5/2024 at 8:05 PM, warmer said:

What did the mod do?

 

It was kind of like the Hunter mod, but allowed your weapon to deal double damage to zombies.

22 hours ago, bdubyah said:

Yeah, seems it was removed from the xml in A21. Here is the xml for it from A20:

<item_modifier name="modGunMeleeBlessedMetal" installable_tags="weapon,tool" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment">
	<property name="Extends" value="modGeneralMaster"/>
	<property name="UnlockedBy" value="modGunMeleeBlessedMetalSchematic"/>
	<!--Do double damage to evil / undead-->
	<effect_group tiered="false">
		<requirement name="EntityTagCompare" target="other" tags="zombie"/>
		<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
	</effect_group>
</item_modifier>

And the icon, in case you wanna add it back in.

modGunMeleeBlessedMetal.png

 

Ah, dang. Thanks for posting the code, though!

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