Durmir Posted February 6 Share Posted February 6 Hi there, I am new to the game, just installed the Steam version, and I spent the day trying to get it to work with no success. When I start the game with Directx 11 or Vulkan, it crashes on launch (a black screen appears with just the cursor, eventually I got a crash report). When I start the game with GLCore, it starts properly, but it is insanely slow and many textures do not load until I get really close to them. The game is just unplayable. I am using Windows 11, with and AMD Ryzen 7, 7800X3D 8-core ; my GPU is a Radeon 7900 XTX. I have tried reinstalling the game, reinstalling the drivers, updating everything that can possibly be updated (including the BIOS...). I ran a /scannow, a chkdsk, malwarebytes and bitdefender. I even tried older drivers for my GPU. I tried different settings. The error message on the Event viewer is "AppHang" or "AppHangXProcB1". I googled that and tried all the solutions I found. At this stage, I have made 0 progress and it is getting frustrating to say the least. Has someone experienced and fixed that by any chance? Thanks for any help Link to comment Share on other sites More sharing options...
Jugginator Posted February 6 Share Posted February 6 Paste a log file to pastebin, see what the crash is. It'll be in appdata/roaming/7daystodie. I will take a gander seeing as you used malwarebytes and bitdefender (both highly and kind of unnecessarily aggressive), it may be one of those causing it. Only use one antivirus at a time (they can conflict with one another) -- honestly Windows Defender is fine -- and add the game folder and the save folder in appdata to exclusions. Link to comment Share on other sites More sharing options...
Durmir Posted February 6 Author Share Posted February 6 (edited) Thanks for the reply. I forgot to merntion, I also tried to launch the game after uninstalling malwarebytes and bitdefender, with no success either. Anyway, here it is : Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 7900 XT (ID=0x744c) Vendor: ATI VRAM: 20419 MB Driver: 31.0.21031.1005 Begin MonoManager ReloadAssembly - Completed reload, in 0.273 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.730700 ms 2024-02-06T19:11:32 0.018 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2024-02-06T19:11:32 0.018 INF System information: 2024-02-06T19:11:32 0.018 INF OS: Windows 11 (10.0.22631) 64bit 2024-02-06T19:11:32 0.019 INF CPU: AMD Ryzen 7 7800X3D 8-Core Processor (cores: 16) 2024-02-06T19:11:32 0.019 INF RAM: 31893 MB 2024-02-06T19:11:32 0.019 INF GPU: AMD Radeon RX 7900 XT (20419 MB) 2024-02-06T19:11:32 0.022 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2024-02-06T19:11:32 0.049 INF Last played version: Alpha 21.2 2024-02-06T19:11:32 0.050 INF Local UTC offset: 1 hours 2024-02-06T19:11:32 0.060 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -dx9 -force-d3d11 -nogs -logfile C:\Users\toro_\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-02-06__19-11-24.txt 2024-02-06T19:11:32 0.066 INF [Platform] Init 2024-02-06T19:11:32 0.099 INF [Platform] Using native platform: Steam 2024-02-06T19:11:32 0.100 INF [Platform] Using cross platform: EOS 2024-02-06T19:11:32 0.100 INF [Platform] Using server platform: Steam 2024-02-06T19:11:32 0.100 INF [Platform] Using server platform: XBL 2024-02-06T19:11:32 0.104 INF Starting PlayerInputManager... 2024-02-06T19:11:32 0.218 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2024-02-06T19:11:32 0.226 INF [Platform] Initializing Steam 2024-02-06T19:11:33 0.648 INF [Steamworks.NET] SteamAPI_Init() ok 2024-02-06T19:11:33 0.649 INF [Steamworks.NET] Registering auth callbacks 2024-02-06T19:11:33 0.650 INF Not running in Big Picture Mode, no on-screen keyboard available 2024-02-06T19:11:33 0.650 INF [Platform] Initializing EOS 2024-02-06T19:11:33 0.805 INF [EOS] Initialize: Success 2024-02-06T19:11:33 0.971 INF [Platform] Initializing XBL 2024-02-06T19:11:33 1.079 INF Localization language from platform: english 2024-02-06T19:11:33 1.080 INF Texture quality is set to 1 EDIT : I forgot to mention: the screen crashes and I have the windows popup saying they're sending a report, but on Steam, the game still shows as launched, and there is no way for me to shut it down that I have found, I have to restart the computer. Also, my issue with GLCore is "ExposureHistogram.compute: Kernel at index (0) is invalid" that keeps spamming in the console and in the pastebin. Hope it helps Edited February 6 by Durmir (see edit history) Link to comment Share on other sites More sharing options...
Jugginator Posted February 6 Share Posted February 6 That's all it reaches to, is there a crash dump in LocalLow/The Fun Pimps? Odd... the last thing it's doing is setting the texture quality, but I'm not sure if that step is it loading the textures into memory or not. Have you added exclusions to Windows Defender? Just in case you don't know how (since Windows does move it around...) Go into Windows Security Left side, go to Virus & Threat Protection Under Virus & threat protection settings, there's a Manage setting button, click that All the way at the bottom, there's a Add or remove exclusion button, click that + add an exclusion -- click Folder Add the main 7 days to die game folder, and another one for the appdata folder Also, Malwarebytes I know of to be a very persistent program in that if you uninstall it, usually it still runs anyway, hiding in nested program installations. Check task manager (both programs running and the services tab) and hunt for Malwarebytes/Bitdefender processes running. Most of the big name brand antiviruses are persistent installs, and try their best to remain running without the user knowing, or thinking they actually uninstalled them. Link to comment Share on other sites More sharing options...
Durmir Posted February 6 Author Share Posted February 6 (edited) The LocalLow/The Fun Pimps folder is empty I am afraid. For info, the pastebin if I launch the game with GLCore: Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/M - Pastebin.com Spoiler Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: OpenGL Core GfxDevice: creating device client; threaded=1; jobified=0 Renderer: AMD Radeon(TM) Graphics Vendor: ATI Technologies Inc. Version: 4.5.0 Core Profile Context 23.9.1.230821 GLES: 0 GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_cube_map_array GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_AR B_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet ers GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback GL_ARB_transform_feedback2 GL_ARB_transform_fe edback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_cull_distance GL_EXT_color_buffer_half_float GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_image GL_EXT_copy_texture GL_EXT_debug_label GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_buffers_indexed GL_EXT _draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_point_size GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_gpu_shader5 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_nonuniform_qualifier GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_render_snorm GL_EXT_rescale_normal GL_EXT_sRGB_write_control GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_E XT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KHR_texture _compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_timeline_semaphore GL_OES_EGL_image GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays WGL_EXT_swap_control OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537 Begin MonoManager ReloadAssembly - Completed reload, in 0.316 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.758700 ms 2024-02-06T19:39:34 0.017 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2024-02-06T19:39:34 0.018 INF System information: 2024-02-06T19:39:34 0.018 INF OS: Windows 11 (10.0.22631) 64bit 2024-02-06T19:39:34 0.018 INF CPU: AMD Ryzen 7 7800X3D 8-Core Processor (cores: 16) 2024-02-06T19:39:34 0.018 INF RAM: 31893 MB 2024-02-06T19:39:34 0.018 INF GPU: AMD Radeon(TM) Graphics (20419 MB) 2024-02-06T19:39:34 0.021 INF Graphics API: OpenGL 4.5.0 Core Profile Context 23.9.1.230821 (shader level 5,0) 2024-02-06T19:39:34 0.037 INF Last played version: Alpha 21.2 2024-02-06T19:39:34 0.038 INF Local UTC offset: 1 hours 2024-02-06T19:39:34 0.048 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -dx9 -force-glcore -nogs -logfile C:\Users\toro_\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-02-06__19-39-25.txt 2024-02-06T19:39:34 0.054 INF [Platform] Init 2024-02-06T19:39:34 0.084 INF [Platform] Using native platform: Steam 2024-02-06T19:39:34 0.084 INF [Platform] Using cross platform: EOS 2024-02-06T19:39:34 0.084 INF [Platform] Using server platform: Steam 2024-02-06T19:39:34 0.085 INF [Platform] Using server platform: XBL 2024-02-06T19:39:34 0.088 INF Starting PlayerInputManager... 2024-02-06T19:39:34 0.178 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2024-02-06T19:39:34 0.186 INF [Platform] Initializing Steam 2024-02-06T19:39:34 0.574 INF [Steamworks.NET] SteamAPI_Init() ok 2024-02-06T19:39:34 0.575 INF [Steamworks.NET] Registering auth callbacks 2024-02-06T19:39:34 0.576 INF Not running in Big Picture Mode, no on-screen keyboard available 2024-02-06T19:39:34 0.576 INF [Platform] Initializing EOS 2024-02-06T19:39:34 0.760 INF [EOS] Initialize: Success 2024-02-06T19:39:34 0.867 INF [Platform] Initializing XBL 2024-02-06T19:39:35 0.986 INF Localization language from platform: english 2024-02-06T19:39:35 0.987 INF Texture quality is set to 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.919000 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000002497EF0E470.dll 2024-02-06T19:39:37 3.277 INF Awake IsFocused: True 2024-02-06T19:39:37 3.277 INF Awake 2024-02-06T19:39:37 3.405 INF Occlusion: Awake 2024-02-06T19:39:37 3.420 INF Persistent GamePrefs saved 2024-02-06T19:39:37 3.420 INF Controls Reset 2024-02-06T19:39:37 3.420 WRN Device name for flag StandaloneWindows is unknown 2024-02-06T19:39:37 3.421 INF ApplyAllOptions streaming budget 18377.1 MB 2024-02-06T19:39:37 3.421 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, mode FullScreenWindow 2024-02-06T19:39:37 3.422 INF Texture quality is set to 1 2024-02-06T19:39:37 3.422 INF ApplyTextureFilter 1, AF Enable 2024-02-06T19:39:37 3.423 INF ApplyTerrainOptions 2 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6579. Total: 6.272300 ms (FindLiveObjects: 0.260100 ms CreateObjectMapping: 0.075500 ms MarkObjects: 5.921000 ms DeleteObjects: 0.015300 ms) 2024-02-06T19:39:37 3.893 INF [MODS] No mods folder found 2024-02-06T19:39:37 3.894 INF [MODS] Initializing mod code 2024-02-06T19:39:37 3.894 INF [MODS] Loading done 2024-02-06T19:39:37 3.902 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2024-02-06T19:39:37 3.920 INF Loading permissions file done. 2024-02-06T19:39:37 3.963 INF GameSense server not found (no props file), disabling 2024-02-06T19:39:37 3.964 INF [PartyQuests] Initialized 2024-02-06T19:39:37 3.965 INF Awake done in 687 ms 2024-02-06T19:39:38 4.033 INF [XUi] Instantiating XUi from default prefab. 2024-02-06T19:39:38 4.038 INF [XUi] XUi instantiation completed in 4 ms 2024-02-06T19:39:38 4.103 INF [XUi] Loading XUi asynchronously 2024-02-06T19:39:38 4.123 INF Updated culture for display texts 2024-02-06T19:39:38 4.455 INF [XUi] Parsing all window groups completed in 304 ms total. 2024-02-06T19:39:38 4.652 INF Reloading serveradmin.xml 2024-02-06T19:39:38 4.652 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2024-02-06T19:39:38 4.653 INF Permissions file unchanged, skipping reloading Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2024-02-06T19:39:39 5.363 INF [XUi] Initialized all window groups completed in 402 ms total. 2024-02-06T19:39:39 5.594 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2024-02-06T19:39:42 8.631 INF LoadTextureArraysForQuality took 3.036 2024-02-06T19:39:42 8.670 INF Loaded (local): rwgmixer in 0.03 2024-02-06T19:39:42 8.713 INF Loaded (local): archetypes in 0.04 2024-02-06T19:39:42 8.736 INF Loaded (local): loadingscreen in 0.02 2024-02-06T19:39:42 8.737 INF WorldStaticData.Init() needed 4.000s 2024-02-06T19:39:42 8.754 INF [Steamworks.NET] Login ok. 2024-02-06T19:39:42 8.754 INF [EOS] Login 2024-02-06T19:39:43 9.137 INF AchievementManager: Received stats and achievements from Steam 2024-02-06T19:39:44 10.439 INF [EOS] Login succeeded, PUID: 0002c262a51e4a048726f15f69b32736 2024-02-06T19:39:44 10.440 INF [EOS] Getting native user for 0002c262a51e4a048726f15f69b32736 2024-02-06T19:39:44 10.441 INF [EOS] CopyIdToken result: Success 2024-02-06T19:39:45 11.574 INF [EOS] TransferProgress: News.xml, 4717 / 4717 2024-02-06T19:39:45 11.774 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes 2024-02-06T19:39:50 16.974 INF NET: Starting server protocols 2024-02-06T19:39:51 17.011 INF NET: LiteNetLib server started 2024-02-06T19:39:51 17.012 INF [Steamworks.NET] NET: Server started 2024-02-06T19:39:51 17.012 INF Started thread SteamNetworkingServer 2024-02-06T19:39:51 17.012 INF [EOS-P2PS] Server started 2024-02-06T19:39:51 17.013 INF StartGame 2024-02-06T19:39:51 17.013 INF NetPackageManager Init 2024-02-06T19:39:51 17.057 INF [XUi] Instantiating XUi from default prefab. 2024-02-06T19:39:51 17.067 INF [XUi] XUi instantiation completed in 10 ms 2024-02-06T19:39:51 17.082 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CreateLevelDim = 4096 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DeathPenalty = 1 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.2 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 3 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 0 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 2 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 2 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 2 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 2 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = GamePref.OptionsVoiceOutputDevice = GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Durmir GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = Europe GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DeathPenalty = XPOnly GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2024-02-06T19:39:51 17.106 INF StartAsServer 2024-02-06T19:39:51 17.638 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2024-02-06T19:39:51 17.638 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2024-02-06T19:39:51 17.638 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2024-02-06T19:39:51 17.649 INF Loaded (local): materials in 0.52 2024-02-06T19:39:51 17.698 INF Loaded (local): physicsbodies in 0.05 2024-02-06T19:39:51 17.748 INF Loaded (local): painting in 0.05 2024-02-06T19:39:51 17.832 INF Loaded (local): shapes in 0.08 Unloading 3 Unused Serialized files (Serialized files now loaded: 12) 2024-02-06T19:40:04 30.181 INF Block IDs with mapping 2024-02-06T19:40:04 30.188 INF Block IDs total 22102, terr 29, last 22324 2024-02-06T19:40:04 30.195 INF Loaded (local): blocks in 12.36 Unloading 64912 unused Assets to reduce memory usage. Loaded Objects now: 122129. Total: 273.907400 ms (FindLiveObjects: 9.940300 ms CreateObjectMapping: 3.675800 ms MarkObjects: 246.324700 ms DeleteObjects: 13.966300 ms) 2024-02-06T19:40:04 30.536 INF Loaded (local): progression in 0.34 2024-02-06T19:40:04 30.870 INF Loaded (local): buffs in 0.33 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2024-02-06T19:40:04 30.905 INF Loaded (local): misc in 0.04 2024-02-06T19:40:05 31.204 INF Loaded (local): items in 0.30 2024-02-06T19:40:05 31.271 INF Item IDs with mapping 2024-02-06T19:40:05 31.271 INF ItemIDs from Mapping 2024-02-06T19:40:05 31.320 INF Loaded (local): item_modifiers in 0.12 2024-02-06T19:40:05 31.368 INF Loaded (local): entityclasses in 0.05 2024-02-06T19:40:05 31.406 INF Loaded (local): qualityinfo in 0.04 2024-02-06T19:40:05 31.456 INF Loaded (local): sounds in 0.05 2024-02-06T19:40:05 31.516 INF Loaded (local): recipes in 0.06 2024-02-06T19:40:05 31.556 INF Loaded (local): blockplaceholders in 0.04 2024-02-06T19:40:05 31.606 INF Loaded (local): loot in 0.05 2024-02-06T19:40:05 31.657 INF Loaded (local): entitygroups in 0.05 2024-02-06T19:40:05 31.707 INF Loaded (local): utilityai in 0.05 2024-02-06T19:40:05 31.756 INF Loaded (local): vehicles in 0.05 2024-02-06T19:40:05 31.806 INF Loaded (local): rwgmixer in 0.05 2024-02-06T19:40:05 31.856 INF Loaded (local): weathersurvival in 0.05 2024-02-06T19:40:05 31.906 INF Loaded (local): archetypes in 0.05 2024-02-06T19:40:05 31.969 INF Loaded (local): quests in 0.06 2024-02-06T19:40:06 32.007 INF Loaded (local): traders in 0.04 2024-02-06T19:40:06 32.057 INF Loaded (local): npc in 0.05 2024-02-06T19:40:06 32.107 INF Loaded (local): dialogs in 0.05 2024-02-06T19:40:06 32.157 INF Loaded (local): ui_display in 0.05 2024-02-06T19:40:06 32.207 INF Loaded (local): nav_objects in 0.05 2024-02-06T19:40:06 32.257 INF Loaded (local): gamestages in 0.05 2024-02-06T19:40:06 32.402 INF Loaded (local): gameevents in 0.14 2024-02-06T19:40:06 32.453 INF Loaded (local): twitch in 0.05 2024-02-06T19:40:06 32.502 INF Loaded (local): twitch_events in 0.05 2024-02-06T19:40:06 32.554 INF Loaded (local): dmscontent in 0.05 2024-02-06T19:40:06 32.603 INF Loaded (local): XUi_Common/styles in 0.05 2024-02-06T19:40:06 32.653 INF Loaded (local): XUi_Common/controls in 0.05 2024-02-06T19:40:06 32.703 INF Loaded (local): XUi/styles in 0.05 2024-02-06T19:40:06 32.753 INF Loaded (local): XUi/controls in 0.05 2024-02-06T19:40:06 32.803 INF Loaded (local): XUi/windows in 0.05 2024-02-06T19:40:06 32.853 INF [XUi] Loading XUi asynchronously 2024-02-06T19:40:06 32.878 INF Loaded (local): XUi/xui in 0.08 2024-02-06T19:40:07 33.019 INF Loaded (local): biomes in 0.14 2024-02-06T19:40:07 33.138 INF Loaded (local): worldglobal in 0.12 2024-02-06T19:40:07 33.260 INF Loaded (local): spawning in 0.12 2024-02-06T19:40:07 33.385 INF Loaded (local): loadingscreen in 0.13 2024-02-06T19:40:07 33.393 INF [XUi] Parsing all window groups completed in 450 ms total. 2024-02-06T19:40:07 33.479 INF createWorld: Navezgane, My Game, GameModeSurvival 2024-02-06T19:40:07 33.480 INF Occlusion: Enabled 2024-02-06T19:40:07 33.521 INF Started thread ChunkRegeneration 2024-02-06T19:40:07 33.522 INF Started thread ChunkCalc 2024-02-06T19:40:07 33.522 INF Started thread ChunkMeshBake 2024-02-06T19:40:07 33.585 INF World.Load: Navezgane 2024-02-06T19:40:07 33.590 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2024-02-06T19:40:07 33.632 INF Started thread WaterSimulationApplyChanges 2024-02-06T19:40:08 34.285 INF ShapeControllers: 96 2024-02-06T19:40:08 34.771 INF [XUi] Initialized all window groups completed in 558 ms total. 2024-02-06T19:40:10 36.180 INF Started thread GenerateChunks 2024-02-06T19:40:10 36.561 INF Calculating world hashes took 349 ms (world size 189 MiB) 2024-02-06T19:40:10 36.727 INF Loading dtm raw file took 532ms 2024-02-06T19:40:10 36.836 INF Biomes image size w= 3072, h = 3072 2024-02-06T19:40:11 37.210 INF Loading and creating biomes took 482ms 2024-02-06T19:40:11 37.975 INF Loading and creating shader control textures took 764ms 2024-02-06T19:40:12 38.203 INF Loading and parsing of generator took 228ms 2024-02-06T19:40:12 38.217 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks. 2024-02-06T19:40:12 38.230 INF Started thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region 2024-02-06T19:40:13 39.033 INF [DECO] read 75779 2024-02-06T19:40:13 39.083 INF Dynamic Music Initialized on Server 2024-02-06T19:40:13 39.091 INF Dynamic Music Initialized on Client 2024-02-06T19:40:13 39.177 INF AstarManager Init 2024-02-06T19:40:13 39.320 INF WeatherManager: Init 8 weather packages 2024-02-06T19:40:13 39.502 INF WeatherManager: ApplySavedPackages 2024-02-06T19:40:13 39.504 INF createWorld() done 2024-02-06T19:40:13 39.505 INF Loading players.xml 2024-02-06T19:40:13 39.777 INF Created player with id=171 2024-02-06T19:40:13 39.783 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Durmir, id=171] 2024-02-06T19:40:13 39.830 INF Loaded player ERROR: 0:78: 'atomicAdd' : atomic operations only can perform on buffer or shared storage. ERROR: 0:78: '' : compilation terminated ERROR: 2 compilation errors. No code generated. IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 2. at (wrapper managed-to-native) UnityEngine.ComputeShader.GetKernelThreadGroupSizes(UnityEngine.ComputeShader,int,uint&,uint&,uint&) at UnityEngine.Rendering.PostProcessing.LogHistogram.Generate (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000d6] in <683aef3aef974b7b9d6307ff3c42fa74>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse, System.Int32 eye) [0x00103] in <683aef3aef974b7b9d6307ff3c42fa74>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x002e4] in <683aef3aef974b7b9d6307ff3c42fa74>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x0041a] in <683aef3aef974b7b9d6307ff3c42fa74>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x001f5] in <683aef3aef974b7b9d6307ff3c42fa74>:0 2024-02-06T19:40:14 40.068 INF VehicleManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0 2024-02-06T19:40:14 40.069 INF DroneManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/drones.dat, loaded 0 ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:14 40.376 INF [EOS] Registering server ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:14 40.535 INF OpenSpawnWindow 2024-02-06T19:40:14 40.857 INF Loading dymesh settings 2024-02-06T19:40:14 40.857 INF Dynamic Mesh Settings 2024-02-06T19:40:14 40.858 INF Use Imposter Values: False 2024-02-06T19:40:14 40.858 INF Only Player Areas: True 2024-02-06T19:40:14 40.858 INF Player Area Buffer: 3 2024-02-06T19:40:14 40.858 INF Max View Distance: 1000 2024-02-06T19:40:14 40.858 INF Regen all on new world: False 2024-02-06T19:40:14 40.860 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2024-02-06T19:40:14 40.860 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-06T19:40:14 40.860 INF StartGame done ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:14 40.942 INF [Steamworks.NET] GameServer.Init successful ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid Calling Animator.GotoState on Synchronize layer ERROR: 0:58: 'atomicOr' : atomic operations only can perform on buffer or shared storage. ERROR: 0:58: '' : compilation terminated ERROR: 2 compilation errors. No code generated. Note: Creation of internal variant of shader 'Occlusion/DepthTest' failed. ERROR: 0:49: 'atomicOr' : atomic operations only can perform on buffer or shared storage. ERROR: 0:49: '' : compilation terminated ERROR: 2 compilation errors. No code generated. Note: Creation of internal variant of shader 'Occlusion/DepthTest' failed. ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:15 41.261 INF [EOS] Server registered, session: df7a6a915cc143b486142a49aa3f9406 2024-02-06T19:40:15 41.263 INF [EOS] Session address: 92.184.119.173 2024-02-06T19:40:15 41.267 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:15 41.597 INF Dymesh: Warming dynamic mesh 2024-02-06T19:40:15 41.597 INF Dymesh: Creating dynamic mesh manager 2024-02-06T19:40:15 41.599 INF Dymesh: Awake 2024-02-06T19:40:15 41.599 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-06T19:40:15 41.600 INF Dymesh: Loading Items: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-06T19:40:15 41.601 INF Dymesh: Loaded Items: 0 2024-02-06T19:40:15 41.601 INF Dymesh: Loading all items took: 0.0012857 seconds. 2024-02-06T19:40:15 41.605 INF Meshlist count is now 1 2024-02-06T19:40:15 41.605 INF Meshlist count is now 2 2024-02-06T19:40:15 41.606 INF Force load took 0 seconds 2024-02-06T19:40:15 41.606 INF Clearing queues. 2024-02-06T19:40:15 41.607 INF Cleared queues. 2024-02-06T19:40:15 41.608 INF Dynamic thread starting 2024-02-06T19:40:15 41.608 INF Dymesh door replacement: imposterBlock ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:15 41.795 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244775472022, server SteamID=, server public IP=9*.18*.11*.17*, server port=26900 2024-02-06T19:40:15 41.802 INF [Steamworks.NET] Lobby entered: 109775244775472022 ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:16 42.271 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90180538775925783, public IP=9*.18*.11*.17* 2024-02-06T19:40:16 42.274 INF [Steamworks.NET] Exiting Lobby 2024-02-06T19:40:16 42.274 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:16 42.696 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244775472054, server SteamID=90180538775925783, server public IP=9*.18*.11*.17*, server port=26900 2024-02-06T19:40:16 42.700 INF [Steamworks.NET] Lobby entered: 109775244775472054 ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:20 46.238 INF Respawn almost done 2024-02-06T19:40:20 46.243 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1938, 74, 816): localplayer ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:20 46.356 INF 1527+1 Origin Reposition (0.0, 0.0, 0.0) to (1936.0, 64.0, 816.0) ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid ExposureHistogram.compute: Kernel at index (0) is invalid 2024-02-06T19:40:26 52.104 INF Preparing quit 2024-02-06T19:40:26 52.105 INF Disconnect 2024-02-06T19:40:26 52.109 INF [NET] ServerShutdown 2024-02-06T19:40:26 52.109 INF NET: Stopping server protocols 2024-02-06T19:40:26 52.545 INF NET: LiteNetLib server stopped 2024-02-06T19:40:26 52.549 INF Exited thread SteamNetworkingServer 2024-02-06T19:40:26 52.550 INF [Steamworks.NET] NET: Server stopped 2024-02-06T19:40:26 52.550 INF [EOS-P2PS] Server stopped 2024-02-06T19:40:26 52.551 INF SaveAndCleanupWorld 2024-02-06T19:40:26 52.627 INF Saving 36 of chunks took 61ms 2024-02-06T19:40:26 52.640 INF [DECO] written 75779, in 13ms 2024-02-06T19:40:26 52.643 INF [EOS] Unregistering server 2024-02-06T19:40:26 52.643 INF [Steamworks.NET] Stopping server 2024-02-06T19:40:26 52.644 INF [DECO] write thread 3ms 2024-02-06T19:40:26 52.655 INF [Steamworks.NET] Exiting Lobby 2024-02-06T19:40:26 52.656 INF [PartyQuests] Player unregistered 2024-02-06T19:40:26 52.818 INF AstarManager Cleanup 2024-02-06T19:40:26 52.905 INF Clearing queues. 2024-02-06T19:40:26 52.905 INF Cleared queues. 2024-02-06T19:40:27 53.824 INF Clearing queues. 2024-02-06T19:40:27 53.824 INF Cleared queues. 2024-02-06T19:40:27 53.828 INF World.Unload 2024-02-06T19:40:27 53.835 INF Exited thread GenerateChunks 2024-02-06T19:40:27 53.876 INF Exited thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region 2024-02-06T19:40:27 53.897 INF World.Cleanup 2024-02-06T19:40:27 53.902 INF Exited thread ChunkRegeneration 2024-02-06T19:40:27 53.907 INF Exited thread ChunkCalc 2024-02-06T19:40:27 53.907 INF Exited thread ChunkMeshBake 2024-02-06T19:40:27 53.913 INF Exited thread WaterSimulationApplyChanges 2024-02-06T19:40:27 53.915 INF VehicleManager saving 0 (0 + 0) 2024-02-06T19:40:27 53.917 INF VehicleManager saved 9 bytes 2024-02-06T19:40:27 53.918 INF DroneManager saving 0 (0 + 0) 2024-02-06T19:40:27 53.919 INF DroneManager saved 9 bytes 2024-02-06T19:40:27 53.940 INF Persistent GamePrefs saved 2024-02-06T19:40:28 54.037 INF Persistent GamePrefs saved 2024-02-06T19:40:28 54.037 INF Cleanup 2024-02-06T19:40:28 54.180 INF [EOS] Server unregistered 2024-02-06T19:40:28 54.947 INF AchievementManager.Cleanup 2024-02-06T19:40:29 55.176 INF Terminating threads 2024-02-06T19:40:29 55.176 INF OnApplicationQuit 2024-02-06T19:40:29 55.177 INF Terminating threads 2024-02-06T19:40:29 55.177 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 649 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 711 frames, [16.0 KB-32.0 KB]: 17 frames, [32.0 KB-64.0 KB]: 45 frames, [64.0 KB-128.0 KB]: 31 frames, [128.0 KB-256.0 KB]: 62 frames, [256.0 KB-0.5 MB]: 46 frames, [0.5 MB-1.0 MB]: 14 frames, [1.0 MB-2.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 3 frames Initial Block Size 4.0 MB Current Block Size 7.6 MB Peak Allocated Bytes 7.6 MB Overflow Count 18 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 1 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 488.0 KB Peak Allocated Bytes 484.3 KB Overflow Count 9515 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 97.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 75.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 272.0 KB Peak Allocated Bytes 222.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 77.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 67.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 56.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 143.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.4 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 468.0 KB Peak Allocated Bytes 460.8 KB Overflow Count 17 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 76.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 151.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 73.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 77.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 67.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 400 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 77.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 77.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.8 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 156179 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 484264 32B: 15 Subsections = 7680 buckets. Failed count: 603028 48B: 54 Subsections = 18432 buckets. Failed count: 587901 64B: 29 Subsections = 7424 buckets. Failed count: 248033 80B: 152 Subsections = 31129 buckets. Failed count: 62592 96B: 2 Subsections = 341 buckets. Failed count: 68892 112B: 2 Subsections = 292 buckets. Failed count: 37459 128B: 1 Subsections = 128 buckets. Failed count: 111303 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 381 frames, [32.0 MB-64.0 MB]: 834 frames, [64.0 MB-128.0 MB]: 253 frames, [128.0 MB-256.0 MB]: 117 frames Requested Block Size 16.0 MB Peak Block count 12 Peak Allocated memory 247.8 MB Peak Large allocation bytes 144.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 730 frames, [16.0 MB-32.0 MB]: 335 frames, [32.0 MB-64.0 MB]: 22 frames, [64.0 MB-128.0 MB]: 109 frames, [128.0 MB-256.0 MB]: 387 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 226.5 MB Peak Large allocation bytes 144.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 5 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 11 Overflow Count (too large) 17 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 243 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 484264 32B: 15 Subsections = 7680 buckets. Failed count: 603028 48B: 54 Subsections = 18432 buckets. Failed count: 587901 64B: 29 Subsections = 7424 buckets. Failed count: 248033 80B: 152 Subsections = 31129 buckets. Failed count: 62592 96B: 2 Subsections = 341 buckets. Failed count: 68892 112B: 2 Subsections = 292 buckets. Failed count: 37459 128B: 1 Subsections = 128 buckets. Failed count: 111303 [ALLOC_GFX_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 379 frames, [0.5 MB-1.0 MB]: 5 frames, [2.0 MB-4.0 MB]: 751 frames, [4.0 MB-8.0 MB]: 11 frames, [8.0 MB-16.0 MB]: 11 frames, [16.0 MB-32.0 MB]: 12 frames, [32.0 MB-64.0 MB]: 5 frames, [64.0 MB-128.0 MB]: 184 frames, [128.0 MB-256.0 MB]: 209 frames, [256.0 MB-0.50 GB]: 18 frames Requested Block Size 16.0 MB Peak Block count 10 Peak Allocated memory 437.0 MB Peak Large allocation bytes 304.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 370 frames, [64.0 KB-128.0 KB]: 738 frames, [128.0 KB-256.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 64 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 3 frames, [16.0 MB-32.0 MB]: 4 frames, [32.0 MB-64.0 MB]: 36 frames, [64.0 MB-128.0 MB]: 363 frames Requested Block Size 16.0 MB Peak Block count 6 Peak Allocated memory 79.7 MB Peak Large allocation bytes 35.4 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 99177 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 484264 32B: 15 Subsections = 7680 buckets. Failed count: 603028 48B: 54 Subsections = 18432 buckets. Failed count: 587901 64B: 29 Subsections = 7424 buckets. Failed count: 248033 80B: 152 Subsections = 31129 buckets. Failed count: 62592 96B: 2 Subsections = 341 buckets. Failed count: 68892 112B: 2 Subsections = 292 buckets. Failed count: 37459 128B: 1 Subsections = 128 buckets. Failed count: 111303 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 373 frames, [64.0 MB-128.0 MB]: 11 frames, [128.0 MB-256.0 MB]: 1084 frames, [256.0 MB-0.50 GB]: 117 frames Requested Block Size 4.0 MB Peak Block count 63 Peak Allocated memory 265.2 MB Peak Large allocation bytes 64.7 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 372 frames, [32.0 MB-64.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 720 frames, [128.0 MB-256.0 MB]: 39 frames, [256.0 MB-0.50 GB]: 87 frames, [0.50 GB-1.00 GB]: 365 frames Requested Block Size 4.0 MB Peak Block count 132 Peak Allocated memory 0.53 GB Peak Large allocation bytes 191.0 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 484264 32B: 15 Subsections = 7680 buckets. Failed count: 603028 48B: 54 Subsections = 18432 buckets. Failed count: 587901 64B: 29 Subsections = 7424 buckets. Failed count: 248033 80B: 152 Subsections = 31129 buckets. Failed count: 62592 96B: 2 Subsections = 341 buckets. Failed count: 68892 112B: 2 Subsections = 292 buckets. Failed count: 37459 128B: 1 Subsections = 128 buckets. Failed count: 111303 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [0-1.0 KB]: 370 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1214 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 126.7 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 370 frames, [256.0 KB-0.5 MB]: 193 frames, [0.5 MB-1.0 MB]: 571 frames, [2.0 MB-4.0 MB]: 451 frames Requested Block Size 2.0 MB Peak Block count 2 Peak Allocated memory 2.3 MB Peak Large allocation bytes 0 B I added the exclusions, I checked my Task Manager for Bitdefender and Malwarebytes processes. No more joy I am afraid. Same log Edited February 8 by Jugginator Put the log on pastebin to clean the post up (see edit history) Link to comment Share on other sites More sharing options...
Jugginator Posted February 8 Share Posted February 8 @Durmir This one is a bit weird. I looked the compute error up that's in your log, and I haven't found much except it's something thrown in Unity on post-processing errors... maybe try disabling: Reflection Quality Reflected Shadows Bloom Depth of Field Motion Blur SSAO SS Reflections Sun Shafts It may not be all of these and it may just be one of them, but if we get you going with all of these turned off then we have a big lead. Link to comment Share on other sites More sharing options...
meganoth Posted February 9 Share Posted February 9 (edited) The game seems to get called with a paramter "-dx9". Was that a left-over from a previous experiment? Edited February 9 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
Durmir Posted February 9 Author Share Posted February 9 (edited) @jugginator : thanks, this definitely solved the issue with textures not loading, and there is now no error anymore in the console. The game is still too slow to be playable, with 2-3 FPS, even with lower graphic options. For info, I can play games like BG3 or Starfield with no issue, so I think my GPU is not damaged @meganoth : Hi, yes it was, I tried to run it with different version of directx, to no further success. I removed this line since then and tried again, no joy EDIT: interestingly, since I applied the options jugginator suggested, I am now able to start the game with Directx 11 (or is it one of the many other things I tried, or a combination, I dunno, point is, I can now start with dx11). Unfortunately, the game is as slow as for GLCore. Here is the log, in case it helps : pastebin.com/raw/00nCMfj6 Edited February 9 by SylenThunder Why can people not read instructions and follow them properly? (see edit history) Link to comment Share on other sites More sharing options...
Durmir Posted February 9 Author Share Posted February 9 For some reason I cannot edit my previous post anymore. However I want to add the following: I tried to uninstall the adrenaline software from AMD and revert to an old driver (23.9.1) as I read somewhere that apparently it was the last fully stable driver for many games. Iwas both disappointed and not: reverting back to this old driver solved my issue with FPS. BUT, it brought back the "ExposureHistogram.compute: Kernel at index (0) is invalid" and not loading textures anymore, despite turning off the options jugginator suggested. So now it looks like I have the choice between super low FPS or textures not loading... I hope this info helps, I am still testing some stuff, will keep you informed if anything. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 9 Share Posted February 9 Ok, I know there have been some issues with textures, shadows, and other similar things on those 7800/7900's, but you shoudn't be having that kind of an issue. Step 1 : Exclude your game client and save folder from security software. If you say "I don't have any", you have Defender and it must be excluded. I cover this in detail in the Support FAQ thread that is Pinned. Step 2 : After you have fully excluded the client, now validate the files three times. Once almost never finds everything, and twice isn't much better. Step 3 : Reboot your computer. I would recommend doing a full hard shutdown and power drain if you haven't in a while. Step 4 : Back up your save files to another location. (File locations are in the Pinned FAQ thread.) Step 5 : Nuke everything. The Blue banner at the top of this page has instructions. Want to be certain that everything is fully reset. Step 6 : Try these video settings. I'm on an R9 3900X with 32GB RAM and a 6800XT. I average well over 100FPS at 1440p all the time. Step 7 : Try again on a fully fresh map/save. This will rule out any data corruption from previous worlds. If that works, then you can try restoring previous save data and see how it runs. Link to comment Share on other sites More sharing options...
Durmir Posted February 9 Author Share Posted February 9 Hi, thanks for the help. I followed your instructions and there is definitely improvement. Visually I do not have any texture issue anymore in the game. However the console keeps getting spammed (several lines a second) with the same error "ExposureHistogram.compute: Kernel at index (0) is invalid" and the FPS is better but still quite low (around 12 to 15), which may be caused by the error being spammed. I feel we're getting close. Link to comment Share on other sites More sharing options...
NekoPawtato Posted February 9 Share Posted February 9 I am not sure if this is a red herring or not, but I noticed in your logs it says the screen is 1hz? That doesn't sound right to me 🤔 maybe you could try messing with the resolution settings/fullscreen modes? 2024-02-09T11:57:22 9.094 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow Link to comment Share on other sites More sharing options...
Durmir Posted February 9 Author Share Posted February 9 Hi, so I have tried to fiddle a bit with the resolution and fullscreen mode. The best results I got was to set it up on auto res, set it on 60Hz. Now in the log it does show 60Hz, and the FPS rose slightly to 15, which makes it somewhat playable, although clearly wobbly. Thanks a lot by the way, your help from all of you guys have already brought significant improvements, I appreciate this. Link to comment Share on other sites More sharing options...
Jugginator Posted February 9 Share Posted February 9 Hmm. I do know that there's a possibility a new Unity update would help you out, which we've been doing for work in A22 (we have updated a few times). But, I'd love it if we could get you playing now Something seems to be getting in the way... couple of wild ideas I have: Try uninstalling Radeon software and making sure none of it is running; or, make sure everything is dictated by the game (i.e. make sure nothing in Radeon Software is passing on option changes) Edit your power plan, notably go into Advanced Settings and look for these, have a play around with them. Also, you have enough power to do this: try running the dedicated server on your machine and connect to it (you can bypass port forwarding most likely by connecting by 127.0.0.1 in the manual join by direct ip option in the browser). If you have a secondary machine (even an old laptop), that works too. Ah one more thing, when you reinstalled the GPU driver, did you use DDU? If not, try it that way. The last AMD card I had was notorious for needing to use DDU like every month, the reinstall options for AMD (well, Nvidia too for that matter) don't reinstall the driver cleanly and will leave old stuff behind. DDU will ensure all of it is wiped. Install the new driver (before rebooting after using DDU) offline. Link to comment Share on other sites More sharing options...
Durmir Posted February 10 Author Share Posted February 10 So.... Apparently Microsoft removed the power options for Windows 11. When asked, their answer is "because F*CK YOU!". So I could not try this. I did uninstall my radeon drivers using DDU, and it brought interesting results. Now GLCore and Directx 11 both start the game and both provide the same experience. The error "ExposureHistogram.compute: Kernel at index (0) is invalid" is gone! Yes, it's gone, and that's amazing. However, loading a game (or starting a new one) is much longer. Specifically, the step "Building Environment" takes literally a few minutes to go through. When it finally loads, the FPS drops to 1. The new log : Spoiler Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Microsoft Basic Render Driver (ID=0x8c) Vendor: Microsoft VRAM: 15946 MB Begin MonoManager ReloadAssembly - Completed reload, in 0.247 seconds Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.635800 ms 2024-02-10T14:53:42 0.017 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2024-02-10T14:53:42 0.017 INF System information: 2024-02-10T14:53:42 0.017 INF OS: Windows 11 (10.0.22631) 64bit 2024-02-10T14:53:42 0.018 INF CPU: AMD Ryzen 7 7800X3D 8-Core Processor (cores: 16) 2024-02-10T14:53:42 0.018 INF RAM: 31893 MB 2024-02-10T14:53:42 0.018 INF GPU: Microsoft Basic Render Driver (15946 MB) 2024-02-10T14:53:42 0.021 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2024-02-10T14:53:42 0.037 INF Last played version: Alpha 21.2 2024-02-10T14:53:42 0.038 INF Local UTC offset: 1 hours 2024-02-10T14:53:42 0.048 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -usenativeinput -nogs -logfile C:\Users\toro_\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-02-10__14-53-36.txt 2024-02-10T14:53:42 0.054 INF [Platform] Init 2024-02-10T14:53:43 0.084 INF [Platform] Using native platform: Steam 2024-02-10T14:53:43 0.085 INF [Platform] Using cross platform: EOS 2024-02-10T14:53:43 0.085 INF [Platform] Using server platform: Steam 2024-02-10T14:53:43 0.085 INF [Platform] Using server platform: XBL 2024-02-10T14:53:43 0.089 INF Starting PlayerInputManager... 2024-02-10T14:53:43 0.180 INF InControl (version 1.8.2 build 9357, native module = True, XInput = True) 2024-02-10T14:53:43 0.192 INF [Platform] Initializing Steam 2024-02-10T14:53:43 0.704 INF [Steamworks.NET] SteamAPI_Init() ok 2024-02-10T14:53:43 0.705 INF [Steamworks.NET] Registering auth callbacks 2024-02-10T14:53:43 0.706 INF Not running in Big Picture Mode, no on-screen keyboard available 2024-02-10T14:53:43 0.706 INF [Platform] Initializing EOS 2024-02-10T14:53:43 0.878 INF [EOS] Initialize: Success 2024-02-10T14:53:43 0.979 INF [Platform] Initializing XBL 2024-02-10T14:53:44 1.086 INF Localization language from platform: english 2024-02-10T14:53:44 1.087 INF Texture quality is set to 0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.570600 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000012A52890060.dll 2024-02-10T14:53:45 2.829 INF Awake IsFocused: True 2024-02-10T14:53:45 2.829 INF Awake 2024-02-10T14:53:45 2.946 INF Occlusion: Awake 2024-02-10T14:53:45 2.950 WRN Device name for flag StandaloneWindows is unknown 2024-02-10T14:53:45 2.950 INF ApplyAllOptions streaming budget 14351.4 MB 2024-02-10T14:53:45 2.951 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow 2024-02-10T14:53:45 2.951 INF Texture quality is set to 0 2024-02-10T14:53:45 2.952 INF ApplyTextureFilter 3, AF Enable 2024-02-10T14:53:45 2.952 INF ApplyTerrainOptions 4 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581. Total: 6.114500 ms (FindLiveObjects: 0.263600 ms CreateObjectMapping: 0.075900 ms MarkObjects: 5.756600 ms DeleteObjects: 0.018200 ms) 2024-02-10T14:53:46 3.393 INF [MODS] No mods folder found 2024-02-10T14:53:46 3.393 INF [MODS] Initializing mod code 2024-02-10T14:53:46 3.393 INF [MODS] Loading done 2024-02-10T14:53:46 3.403 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2024-02-10T14:53:46 3.420 INF Loading permissions file done. 2024-02-10T14:53:46 3.459 INF GameSense server not found (no props file), disabling 2024-02-10T14:53:46 3.460 INF [PartyQuests] Initialized 2024-02-10T14:53:46 3.460 INF Awake done in 631 ms 2024-02-10T14:53:46 3.518 INF [XUi] Instantiating XUi from default prefab. 2024-02-10T14:53:46 3.522 INF [XUi] XUi instantiation completed in 3 ms 2024-02-10T14:53:46 3.574 INF [XUi] Loading XUi asynchronously 2024-02-10T14:53:46 3.584 INF Updated culture for display texts 2024-02-10T14:53:46 3.921 INF [XUi] Parsing all window groups completed in 315 ms total. 2024-02-10T14:53:47 4.153 INF Reloading serveradmin.xml 2024-02-10T14:53:47 4.153 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2024-02-10T14:53:47 4.154 INF Permissions file unchanged, skipping reloading Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2024-02-10T14:53:47 4.639 INF [XUi] Initialized all window groups completed in 325 ms total. 2024-02-10T14:53:48 5.418 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2024-02-10T14:53:52 9.842 INF LoadTextureArraysForQuality took 4.423 2024-02-10T14:53:52 9.904 INF Loaded (local): rwgmixer in 0.06 2024-02-10T14:53:52 9.965 INF Loaded (local): archetypes in 0.06 2024-02-10T14:53:52 10.026 INF Loaded (local): loadingscreen in 0.06 2024-02-10T14:53:52 10.027 INF WorldStaticData.Init() needed 5.000s 2024-02-10T14:53:52 10.047 INF [Steamworks.NET] Login ok. 2024-02-10T14:53:52 10.048 INF [EOS] Login 2024-02-10T14:53:53 10.338 INF AchievementManager: Received stats and achievements from Steam 2024-02-10T14:53:54 11.507 INF [EOS] Login succeeded, PUID: 0002c262a51e4a048726f15f69b32736 2024-02-10T14:53:54 11.508 INF [EOS] Getting native user for 0002c262a51e4a048726f15f69b32736 2024-02-10T14:53:54 11.509 INF [EOS] CopyIdToken result: Success 2024-02-10T14:53:55 12.636 INF [EOS] TransferProgress: News.xml, 4717 / 4717 2024-02-10T14:53:55 12.869 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes 2024-02-10T14:53:58 15.782 INF NET: Starting server protocols 2024-02-10T14:53:58 15.815 INF NET: LiteNetLib server started 2024-02-10T14:53:58 15.816 INF [Steamworks.NET] NET: Server started 2024-02-10T14:53:58 15.816 INF Started thread SteamNetworkingServer 2024-02-10T14:53:58 15.816 INF [EOS-P2PS] Server started 2024-02-10T14:53:58 15.817 INF StartGame 2024-02-10T14:53:58 15.817 INF NetPackageManager Init 2024-02-10T14:53:58 15.876 INF [XUi] Instantiating XUi from default prefab. 2024-02-10T14:53:58 15.884 INF [XUi] XUi instantiation completed in 8 ms 2024-02-10T14:53:58 15.914 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CreateLevelDim = 4096 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DeathPenalty = 1 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.2 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 3 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 5 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.1 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 60 GamePref.OptionsGfxDynamicMode = 2 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 1 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 4 GamePref.OptionsGfxOcclusion = False GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 0 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 4 GamePref.OptionsGfxTexFilter = 3 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 0 GamePref.OptionsGfxWaterPtlLimiter = 1 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = GamePref.OptionsVoiceOutputDevice = GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Durmir GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = Europe GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DeathPenalty = XPOnly GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2024-02-10T14:53:58 15.955 INF StartAsServer 2024-02-10T14:53:59 16.378 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2024-02-10T14:53:59 16.378 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2024-02-10T14:53:59 16.378 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2024-02-10T14:53:59 16.402 INF Loaded (local): materials in 0.43 2024-02-10T14:53:59 16.466 INF Loaded (local): physicsbodies in 0.06 2024-02-10T14:53:59 16.545 INF Loaded (local): painting in 0.08 2024-02-10T14:53:59 16.656 INF Loaded (local): shapes in 0.11 Unloading 3 Unused Serialized files (Serialized files now loaded: 12) 2024-02-10T14:54:11 28.411 INF Block IDs with mapping 2024-02-10T14:54:11 28.418 INF Block IDs total 22102, terr 29, last 22324 2024-02-10T14:54:11 28.425 INF Loaded (local): blocks in 11.77 Unloading 65263 unused Assets to reduce memory usage. Loaded Objects now: 121775. Total: 283.173400 ms (FindLiveObjects: 14.833600 ms CreateObjectMapping: 7.317100 ms MarkObjects: 246.223700 ms DeleteObjects: 14.798300 ms) 2024-02-10T14:54:11 28.786 INF Loaded (local): progression in 0.36 2024-02-10T14:54:12 29.110 INF Loaded (local): buffs in 0.32 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2024-02-10T14:54:12 29.142 INF Loaded (local): misc in 0.03 2024-02-10T14:54:12 29.491 INF Loaded (local): items in 0.35 2024-02-10T14:54:12 29.578 INF Item IDs with mapping 2024-02-10T14:54:12 29.578 INF ItemIDs from Mapping 2024-02-10T14:54:12 29.635 INF Loaded (local): item_modifiers in 0.14 2024-02-10T14:54:12 29.709 INF Loaded (local): entityclasses in 0.07 2024-02-10T14:54:12 29.751 INF Loaded (local): qualityinfo in 0.04 2024-02-10T14:54:12 29.867 INF Loaded (local): sounds in 0.12 2024-02-10T14:54:12 29.945 INF Loaded (local): recipes in 0.08 2024-02-10T14:54:12 30.053 INF Loaded (local): blockplaceholders in 0.11 2024-02-10T14:54:13 30.113 INF Loaded (local): loot in 0.06 2024-02-10T14:54:13 30.164 INF Loaded (local): entitygroups in 0.05 2024-02-10T14:54:13 30.278 INF Loaded (local): utilityai in 0.11 2024-02-10T14:54:13 30.396 INF Loaded (local): vehicles in 0.12 2024-02-10T14:54:13 30.505 INF Loaded (local): rwgmixer in 0.11 2024-02-10T14:54:13 30.620 INF Loaded (local): weathersurvival in 0.12 2024-02-10T14:54:13 30.677 INF Loaded (local): archetypes in 0.06 2024-02-10T14:54:13 30.758 INF Loaded (local): quests in 0.08 2024-02-10T14:54:13 30.864 INF Loaded (local): traders in 0.11 2024-02-10T14:54:13 30.987 INF Loaded (local): npc in 0.12 2024-02-10T14:54:13 31.065 INF Loaded (local): dialogs in 0.08 2024-02-10T14:54:14 31.159 INF Loaded (local): ui_display in 0.09 2024-02-10T14:54:14 31.237 INF Loaded (local): nav_objects in 0.08 2024-02-10T14:54:14 31.315 INF Loaded (local): gamestages in 0.08 2024-02-10T14:54:14 31.485 INF Loaded (local): gameevents in 0.17 2024-02-10T14:54:14 31.549 INF Loaded (local): twitch in 0.06 2024-02-10T14:54:14 31.627 INF Loaded (local): twitch_events in 0.08 2024-02-10T14:54:14 31.682 INF Loaded (local): dmscontent in 0.05 2024-02-10T14:54:14 31.737 INF Loaded (local): XUi_Common/styles in 0.05 2024-02-10T14:54:14 31.784 INF Loaded (local): XUi_Common/controls in 0.05 2024-02-10T14:54:14 31.862 INF Loaded (local): XUi/styles in 0.08 2024-02-10T14:54:14 31.972 INF Loaded (local): XUi/controls in 0.11 2024-02-10T14:54:14 32.020 INF Loaded (local): XUi/windows in 0.05 2024-02-10T14:54:15 32.083 INF [XUi] Loading XUi asynchronously 2024-02-10T14:54:15 32.113 INF Loaded (local): XUi/xui in 0.09 2024-02-10T14:54:15 32.233 INF Loaded (local): biomes in 0.12 2024-02-10T14:54:15 32.367 INF Loaded (local): worldglobal in 0.13 2024-02-10T14:54:15 32.490 INF Loaded (local): spawning in 0.12 2024-02-10T14:54:15 32.608 INF Loaded (local): loadingscreen in 0.12 2024-02-10T14:54:15 32.646 INF [XUi] Parsing all window groups completed in 440 ms total. 2024-02-10T14:54:15 32.701 INF createWorld: Navezgane, My Game, GameModeSurvival 2024-02-10T14:54:15 32.702 INF Occlusion: Disabled 2024-02-10T14:54:15 32.760 INF Started thread ChunkRegeneration 2024-02-10T14:54:15 32.761 INF Started thread ChunkCalc 2024-02-10T14:54:15 32.761 INF Started thread ChunkMeshBake 2024-02-10T14:54:15 32.831 INF World.Load: Navezgane 2024-02-10T14:54:15 32.836 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2024-02-10T14:54:15 32.886 INF Started thread WaterSimulationApplyChanges 2024-02-10T14:54:16 33.671 INF ShapeControllers: 96 2024-02-10T14:54:17 34.349 INF [XUi] Initialized all window groups completed in 655 ms total. 2024-02-10T14:54:17 35.004 INF Started thread GenerateChunks 2024-02-10T14:54:18 35.466 INF Calculating world hashes took 441 ms (world size 189 MiB) 2024-02-10T14:54:18 35.531 INF Loading dtm raw file took 519ms 2024-02-10T14:54:18 35.646 INF Biomes image size w= 3072, h = 3072 2024-02-10T14:54:18 36.035 INF Loading and creating biomes took 503ms 2024-02-10T14:54:19 36.790 INF Loading and creating shader control textures took 755ms 2024-02-10T14:54:20 37.138 INF Loading and parsing of generator took 347ms 2024-02-10T14:54:20 37.177 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks. 2024-02-10T14:54:20 37.199 INF Started thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region 2024-02-10T14:54:21 38.107 INF [DECO] read 75779 2024-02-10T14:54:21 38.224 INF Dynamic Music Initialized on Server 2024-02-10T14:54:21 38.232 INF Dynamic Music Initialized on Client 2024-02-10T14:54:21 38.454 INF AstarManager Init 2024-02-10T14:54:21 38.606 INF WeatherManager: Init 8 weather packages 2024-02-10T14:54:21 38.872 INF WeatherManager: ApplySavedPackages 2024-02-10T14:54:21 38.875 INF createWorld() done 2024-02-10T14:54:21 38.876 INF Loading players.xml 2024-02-10T14:54:22 39.118 INF DynamicResolutionAllocRT scale 1, Tex 2560x1440 2024-02-10T14:54:22 39.155 INF Created player with id=171 2024-02-10T14:54:22 39.160 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Durmir, id=171] 2024-02-10T14:54:22 39.221 INF Loaded player 2024-02-10T14:54:22 39.421 INF VehicleManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0 2024-02-10T14:54:22 39.422 INF DroneManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/drones.dat, loaded 0 Calling Animator.GotoState on Synchronize layer 2024-02-10T14:54:24 41.428 INF [EOS] Registering server 2024-02-10T14:54:24 42.021 INF OpenSpawnWindow 2024-02-10T14:54:25 42.211 INF Loading dymesh settings 2024-02-10T14:54:25 42.212 INF Dynamic Mesh Settings 2024-02-10T14:54:25 42.212 INF Use Imposter Values: False 2024-02-10T14:54:25 42.212 INF Only Player Areas: True 2024-02-10T14:54:25 42.212 INF Player Area Buffer: 3 2024-02-10T14:54:25 42.212 INF Max View Distance: 1000 2024-02-10T14:54:25 42.212 INF Regen all on new world: False 2024-02-10T14:54:25 42.215 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2024-02-10T14:54:25 42.215 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-10T14:54:25 42.215 INF StartGame done 2024-02-10T14:54:25 42.718 INF [Steamworks.NET] GameServer.Init successful 2024-02-10T14:54:26 43.706 INF [EOS] Server registered, session: 032f87b1d90f4650a1f12d65fd4c7924 2024-02-10T14:54:26 43.708 INF [EOS] Session address: 92.169.86.192 2024-02-10T14:54:26 43.712 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2024-02-10T14:54:26 43.733 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90180792519447573, public IP=9*.16*.8*.19* 2024-02-10T14:54:26 43.736 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2024-02-10T14:54:26 43.736 INF Dymesh: Warming dynamic mesh 2024-02-10T14:54:26 43.736 INF Dymesh: Creating dynamic mesh manager 2024-02-10T14:54:26 43.738 INF Dymesh: Awake 2024-02-10T14:54:26 43.739 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-10T14:54:26 43.739 INF Dymesh: Loading Items: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-10T14:54:26 43.747 INF Dymesh: Loaded Items: 3 2024-02-10T14:54:26 43.747 INF Dymesh: Loading all items took: 0.008009 seconds. 2024-02-10T14:54:26 43.785 INF Meshlist count is now 1 2024-02-10T14:54:26 43.785 INF Meshlist count is now 2 2024-02-10T14:54:26 43.786 INF Force load took 0 seconds 2024-02-10T14:54:26 43.787 INF Clearing queues. 2024-02-10T14:54:26 43.787 INF Cleared queues. 2024-02-10T14:54:26 43.789 INF Dynamic thread starting 2024-02-10T14:54:26 43.792 INF Dymesh door replacement: imposterBlock 2024-02-10T14:54:27 44.451 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241368328471, server SteamID=90180792519447573, server public IP=9*.16*.8*.19*, server port=26900 2024-02-10T14:54:27 44.457 INF [Steamworks.NET] Lobby entered: 109775241368328471 2024-02-10T14:54:27 44.459 WRN [Steam] Tick took exceptionally long: 186 ms 2024-02-10T14:56:29 166.155 INF Respawn almost done 2024-02-10T14:56:29 166.162 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1870, 75, 813): localplayer 2024-02-10T14:56:31 168.895 INF 943+1 Origin Reposition (0.0, 0.0, 0.0) to (1856.0, 64.0, 800.0) 2024-02-10T14:57:04 201.310 INF [DECO] written 75779, in 13ms 2024-02-10T14:57:04 201.318 INF [DECO] write thread 5ms 2024-02-10T14:57:13 210.103 INF Saving 67 of chunks took 163ms 2024-02-10T14:58:33 290.279 INF Persistent GamePrefs saved 2024-02-10T14:58:33 290.279 INF ApplyAllOptions streaming budget 14351.4 MB 2024-02-10T14:58:33 290.279 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow 2024-02-10T14:58:33 290.280 INF LoadTextureArraysForQuality quality 0 to 0, reload True 2024-02-10T14:58:33 290.280 INF Texture quality is set to 0 2024-02-10T14:58:33 290.280 INF SetTextureArraysFilter 3, AF 8 2024-02-10T14:58:33 290.280 INF ApplyTextureFilter 3, AF Enable 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 1, Tex 2560x1440 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 0.75, Tex 1920x1080 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 0.62, Tex 1587x892 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 0.5, Tex 1280x720 2024-02-10T14:58:33 290.280 INF ApplyTerrainOptions 4 Calling Animator.GotoState on Synchronize layer 2024-02-10T14:59:27 344.256 INF Preparing quit 2024-02-10T14:59:27 344.257 INF Disconnect 2024-02-10T14:59:27 344.263 INF [NET] ServerShutdown 2024-02-10T14:59:27 344.263 INF NET: Stopping server protocols 2024-02-10T14:59:27 344.631 INF NET: LiteNetLib server stopped 2024-02-10T14:59:27 344.634 INF Exited thread SteamNetworkingServer 2024-02-10T14:59:27 344.635 INF [Steamworks.NET] NET: Server stopped 2024-02-10T14:59:27 344.635 INF [EOS-P2PS] Server stopped 2024-02-10T14:59:27 344.637 INF SaveAndCleanupWorld 2024-02-10T14:59:27 344.879 INF Saving 66 of chunks took 180ms 2024-02-10T14:59:27 344.883 INF [EOS] Unregistering server 2024-02-10T14:59:27 344.884 INF [Steamworks.NET] Stopping server 2024-02-10T14:59:27 344.898 INF [Steamworks.NET] Exiting Lobby 2024-02-10T14:59:27 344.898 INF [PartyQuests] Player unregistered 2024-02-10T14:59:28 345.143 INF AstarManager Cleanup 2024-02-10T14:59:28 345.202 INF Clearing queues. 2024-02-10T14:59:28 345.202 INF Cleared queues. 2024-02-10T14:59:29 346.149 INF Clearing queues. 2024-02-10T14:59:29 346.149 INF Cleared queues. 2024-02-10T14:59:29 346.154 INF World.Unload 2024-02-10T14:59:29 346.160 INF Exited thread GenerateChunks 2024-02-10T14:59:29 346.332 INF Exited thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region 2024-02-10T14:59:29 346.389 INF World.Cleanup 2024-02-10T14:59:29 346.390 INF Exited thread ChunkRegeneration 2024-02-10T14:59:29 346.396 INF Exited thread ChunkCalc 2024-02-10T14:59:29 346.396 INF Exited thread ChunkMeshBake 2024-02-10T14:59:29 346.404 INF Exited thread WaterSimulationApplyChanges 2024-02-10T14:59:29 346.407 INF VehicleManager saving 0 (0 + 0) 2024-02-10T14:59:29 346.409 INF VehicleManager saved 9 bytes 2024-02-10T14:59:29 346.410 INF DroneManager saving 0 (0 + 0) 2024-02-10T14:59:29 346.411 INF DroneManager saved 9 bytes 2024-02-10T14:59:29 346.441 INF Persistent GamePrefs saved 2024-02-10T14:59:29 346.778 INF Persistent GamePrefs saved 2024-02-10T14:59:29 346.778 INF Cleanup 2024-02-10T14:59:29 346.891 INF [EOS] Server unregistered 2024-02-10T14:59:30 347.258 INF AchievementManager.Cleanup 2024-02-10T14:59:30 347.476 INF Terminating threads 2024-02-10T14:59:30 347.476 INF OnApplicationQuit 2024-02-10T14:59:30 347.478 INF Terminating threads 2024-02-10T14:59:30 347.478 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 128 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 629 frames, [16.0 KB-32.0 KB]: 18 frames, [32.0 KB-64.0 KB]: 57 frames, [64.0 KB-128.0 KB]: 24 frames, [128.0 KB-256.0 KB]: 35 frames, [256.0 KB-0.5 MB]: 80 frames, [0.5 MB-1.0 MB]: 26 frames, [1.0 MB-2.0 MB]: 5 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 3 frames Initial Block Size 4.0 MB Current Block Size 7.6 MB Peak Allocated Bytes 7.6 MB Overflow Count 18 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 1 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 507.3 KB Overflow Count 15971 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 25.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 51.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 47.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 272.0 KB Peak Allocated Bytes 222.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 151.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 66.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.0 KB Overflow Count 1 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 66.4 KB Overflow Count 6 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 97.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 23.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 65.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 49.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 143.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 400 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 53.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 23.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.8 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 156720 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 59 frames, [32.0 MB-64.0 MB]: 556 frames, [64.0 MB-128.0 MB]: 232 frames, [128.0 MB-256.0 MB]: 161 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 247.7 MB Peak Large allocation bytes 144.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 463 frames, [16.0 MB-32.0 MB]: 326 frames, [32.0 MB-64.0 MB]: 7 frames, [64.0 MB-128.0 MB]: 137 frames, [128.0 MB-256.0 MB]: 75 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 226.5 MB Peak Large allocation bytes 141.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 3 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 11 Overflow Count (too large) 7 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 30 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_GFX_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 56 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 481 frames, [4.0 MB-8.0 MB]: 9 frames, [8.0 MB-16.0 MB]: 8 frames, [16.0 MB-32.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 5 frames, [64.0 MB-128.0 MB]: 193 frames, [128.0 MB-256.0 MB]: 221 frames, [256.0 MB-0.50 GB]: 19 frames Requested Block Size 16.0 MB Peak Block count 10 Peak Allocated memory 437.0 MB Peak Large allocation bytes 304.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 47 frames, [64.0 KB-128.0 KB]: 477 frames, [128.0 KB-256.0 KB]: 5 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 55 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [64.0 MB-128.0 MB]: 392 frames, [128.0 MB-256.0 MB]: 6 frames Requested Block Size 16.0 MB Peak Block count 6 Peak Allocated memory 141.8 MB Peak Large allocation bytes 141.7 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 99273 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 51 frames, [64.0 MB-128.0 MB]: 458 frames, [128.0 MB-256.0 MB]: 499 frames Requested Block Size 4.0 MB Peak Block count 48 Peak Allocated memory 197.1 MB Peak Large allocation bytes 43.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 48 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 491 frames, [128.0 MB-256.0 MB]: 62 frames, [256.0 MB-0.50 GB]: 406 frames Requested Block Size 4.0 MB Peak Block count 82 Peak Allocated memory 325.0 MB Peak Large allocation bytes 113.0 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [0-1.0 KB]: 47 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 960 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 127.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 47 frames, [256.0 KB-0.5 MB]: 183 frames, [0.5 MB-1.0 MB]: 312 frames, [2.0 MB-4.0 MB]: 466 frames Requested Block Size 2.0 MB Peak Block count 2 Peak Allocated memory 2.3 MB Peak Large allocation bytes 0 B Link to comment Share on other sites More sharing options...
Jugginator Posted February 10 Share Posted February 10 6 hours ago, Durmir said: So.... Apparently Microsoft removed the power options for Windows 11. When asked, their answer is "because F*CK YOU!". So I could not try this. I did uninstall my radeon drivers using DDU, and it brought interesting results. Now GLCore and Directx 11 both start the game and both provide the same experience. The error "ExposureHistogram.compute: Kernel at index (0) is invalid" is gone! Yes, it's gone, and that's amazing. However, loading a game (or starting a new one) is much longer. Specifically, the step "Building Environment" takes literally a few minutes to go through. When it finally loads, the FPS drops to 1. The new log : Reveal hidden contents Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Microsoft Basic Render Driver (ID=0x8c) Vendor: Microsoft VRAM: 15946 MB Begin MonoManager ReloadAssembly - Completed reload, in 0.247 seconds Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.635800 ms 2024-02-10T14:53:42 0.017 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2024-02-10T14:53:42 0.017 INF System information: 2024-02-10T14:53:42 0.017 INF OS: Windows 11 (10.0.22631) 64bit 2024-02-10T14:53:42 0.018 INF CPU: AMD Ryzen 7 7800X3D 8-Core Processor (cores: 16) 2024-02-10T14:53:42 0.018 INF RAM: 31893 MB 2024-02-10T14:53:42 0.018 INF GPU: Microsoft Basic Render Driver (15946 MB) 2024-02-10T14:53:42 0.021 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2024-02-10T14:53:42 0.037 INF Last played version: Alpha 21.2 2024-02-10T14:53:42 0.038 INF Local UTC offset: 1 hours 2024-02-10T14:53:42 0.048 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -usenativeinput -nogs -logfile C:\Users\toro_\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-02-10__14-53-36.txt 2024-02-10T14:53:42 0.054 INF [Platform] Init 2024-02-10T14:53:43 0.084 INF [Platform] Using native platform: Steam 2024-02-10T14:53:43 0.085 INF [Platform] Using cross platform: EOS 2024-02-10T14:53:43 0.085 INF [Platform] Using server platform: Steam 2024-02-10T14:53:43 0.085 INF [Platform] Using server platform: XBL 2024-02-10T14:53:43 0.089 INF Starting PlayerInputManager... 2024-02-10T14:53:43 0.180 INF InControl (version 1.8.2 build 9357, native module = True, XInput = True) 2024-02-10T14:53:43 0.192 INF [Platform] Initializing Steam 2024-02-10T14:53:43 0.704 INF [Steamworks.NET] SteamAPI_Init() ok 2024-02-10T14:53:43 0.705 INF [Steamworks.NET] Registering auth callbacks 2024-02-10T14:53:43 0.706 INF Not running in Big Picture Mode, no on-screen keyboard available 2024-02-10T14:53:43 0.706 INF [Platform] Initializing EOS 2024-02-10T14:53:43 0.878 INF [EOS] Initialize: Success 2024-02-10T14:53:43 0.979 INF [Platform] Initializing XBL 2024-02-10T14:53:44 1.086 INF Localization language from platform: english 2024-02-10T14:53:44 1.087 INF Texture quality is set to 0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.570600 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000012A52890060.dll 2024-02-10T14:53:45 2.829 INF Awake IsFocused: True 2024-02-10T14:53:45 2.829 INF Awake 2024-02-10T14:53:45 2.946 INF Occlusion: Awake 2024-02-10T14:53:45 2.950 WRN Device name for flag StandaloneWindows is unknown 2024-02-10T14:53:45 2.950 INF ApplyAllOptions streaming budget 14351.4 MB 2024-02-10T14:53:45 2.951 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow 2024-02-10T14:53:45 2.951 INF Texture quality is set to 0 2024-02-10T14:53:45 2.952 INF ApplyTextureFilter 3, AF Enable 2024-02-10T14:53:45 2.952 INF ApplyTerrainOptions 4 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581. Total: 6.114500 ms (FindLiveObjects: 0.263600 ms CreateObjectMapping: 0.075900 ms MarkObjects: 5.756600 ms DeleteObjects: 0.018200 ms) 2024-02-10T14:53:46 3.393 INF [MODS] No mods folder found 2024-02-10T14:53:46 3.393 INF [MODS] Initializing mod code 2024-02-10T14:53:46 3.393 INF [MODS] Loading done 2024-02-10T14:53:46 3.403 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2024-02-10T14:53:46 3.420 INF Loading permissions file done. 2024-02-10T14:53:46 3.459 INF GameSense server not found (no props file), disabling 2024-02-10T14:53:46 3.460 INF [PartyQuests] Initialized 2024-02-10T14:53:46 3.460 INF Awake done in 631 ms 2024-02-10T14:53:46 3.518 INF [XUi] Instantiating XUi from default prefab. 2024-02-10T14:53:46 3.522 INF [XUi] XUi instantiation completed in 3 ms 2024-02-10T14:53:46 3.574 INF [XUi] Loading XUi asynchronously 2024-02-10T14:53:46 3.584 INF Updated culture for display texts 2024-02-10T14:53:46 3.921 INF [XUi] Parsing all window groups completed in 315 ms total. 2024-02-10T14:53:47 4.153 INF Reloading serveradmin.xml 2024-02-10T14:53:47 4.153 INF Loading permissions file at 'C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2024-02-10T14:53:47 4.154 INF Permissions file unchanged, skipping reloading Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2024-02-10T14:53:47 4.639 INF [XUi] Initialized all window groups completed in 325 ms total. 2024-02-10T14:53:48 5.418 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2024-02-10T14:53:52 9.842 INF LoadTextureArraysForQuality took 4.423 2024-02-10T14:53:52 9.904 INF Loaded (local): rwgmixer in 0.06 2024-02-10T14:53:52 9.965 INF Loaded (local): archetypes in 0.06 2024-02-10T14:53:52 10.026 INF Loaded (local): loadingscreen in 0.06 2024-02-10T14:53:52 10.027 INF WorldStaticData.Init() needed 5.000s 2024-02-10T14:53:52 10.047 INF [Steamworks.NET] Login ok. 2024-02-10T14:53:52 10.048 INF [EOS] Login 2024-02-10T14:53:53 10.338 INF AchievementManager: Received stats and achievements from Steam 2024-02-10T14:53:54 11.507 INF [EOS] Login succeeded, PUID: 0002c262a51e4a048726f15f69b32736 2024-02-10T14:53:54 11.508 INF [EOS] Getting native user for 0002c262a51e4a048726f15f69b32736 2024-02-10T14:53:54 11.509 INF [EOS] CopyIdToken result: Success 2024-02-10T14:53:55 12.636 INF [EOS] TransferProgress: News.xml, 4717 / 4717 2024-02-10T14:53:55 12.869 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes 2024-02-10T14:53:58 15.782 INF NET: Starting server protocols 2024-02-10T14:53:58 15.815 INF NET: LiteNetLib server started 2024-02-10T14:53:58 15.816 INF [Steamworks.NET] NET: Server started 2024-02-10T14:53:58 15.816 INF Started thread SteamNetworkingServer 2024-02-10T14:53:58 15.816 INF [EOS-P2PS] Server started 2024-02-10T14:53:58 15.817 INF StartGame 2024-02-10T14:53:58 15.817 INF NetPackageManager Init 2024-02-10T14:53:58 15.876 INF [XUi] Instantiating XUi from default prefab. 2024-02-10T14:53:58 15.884 INF [XUi] XUi instantiation completed in 8 ms 2024-02-10T14:53:58 15.914 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CreateLevelDim = 4096 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DeathPenalty = 1 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.2 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 3 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 5 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.1 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 60 GamePref.OptionsGfxDynamicMode = 2 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 1 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 4 GamePref.OptionsGfxOcclusion = False GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 0 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 4 GamePref.OptionsGfxTexFilter = 3 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 0 GamePref.OptionsGfxWaterPtlLimiter = 1 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = GamePref.OptionsVoiceOutputDevice = GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Durmir GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = Europe GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\toro_\AppData\Roaming/7DaysToDie GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DeathPenalty = XPOnly GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2024-02-10T14:53:58 15.955 INF StartAsServer 2024-02-10T14:53:59 16.378 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2024-02-10T14:53:59 16.378 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2024-02-10T14:53:59 16.378 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2024-02-10T14:53:59 16.402 INF Loaded (local): materials in 0.43 2024-02-10T14:53:59 16.466 INF Loaded (local): physicsbodies in 0.06 2024-02-10T14:53:59 16.545 INF Loaded (local): painting in 0.08 2024-02-10T14:53:59 16.656 INF Loaded (local): shapes in 0.11 Unloading 3 Unused Serialized files (Serialized files now loaded: 12) 2024-02-10T14:54:11 28.411 INF Block IDs with mapping 2024-02-10T14:54:11 28.418 INF Block IDs total 22102, terr 29, last 22324 2024-02-10T14:54:11 28.425 INF Loaded (local): blocks in 11.77 Unloading 65263 unused Assets to reduce memory usage. Loaded Objects now: 121775. Total: 283.173400 ms (FindLiveObjects: 14.833600 ms CreateObjectMapping: 7.317100 ms MarkObjects: 246.223700 ms DeleteObjects: 14.798300 ms) 2024-02-10T14:54:11 28.786 INF Loaded (local): progression in 0.36 2024-02-10T14:54:12 29.110 INF Loaded (local): buffs in 0.32 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2024-02-10T14:54:12 29.142 INF Loaded (local): misc in 0.03 2024-02-10T14:54:12 29.491 INF Loaded (local): items in 0.35 2024-02-10T14:54:12 29.578 INF Item IDs with mapping 2024-02-10T14:54:12 29.578 INF ItemIDs from Mapping 2024-02-10T14:54:12 29.635 INF Loaded (local): item_modifiers in 0.14 2024-02-10T14:54:12 29.709 INF Loaded (local): entityclasses in 0.07 2024-02-10T14:54:12 29.751 INF Loaded (local): qualityinfo in 0.04 2024-02-10T14:54:12 29.867 INF Loaded (local): sounds in 0.12 2024-02-10T14:54:12 29.945 INF Loaded (local): recipes in 0.08 2024-02-10T14:54:12 30.053 INF Loaded (local): blockplaceholders in 0.11 2024-02-10T14:54:13 30.113 INF Loaded (local): loot in 0.06 2024-02-10T14:54:13 30.164 INF Loaded (local): entitygroups in 0.05 2024-02-10T14:54:13 30.278 INF Loaded (local): utilityai in 0.11 2024-02-10T14:54:13 30.396 INF Loaded (local): vehicles in 0.12 2024-02-10T14:54:13 30.505 INF Loaded (local): rwgmixer in 0.11 2024-02-10T14:54:13 30.620 INF Loaded (local): weathersurvival in 0.12 2024-02-10T14:54:13 30.677 INF Loaded (local): archetypes in 0.06 2024-02-10T14:54:13 30.758 INF Loaded (local): quests in 0.08 2024-02-10T14:54:13 30.864 INF Loaded (local): traders in 0.11 2024-02-10T14:54:13 30.987 INF Loaded (local): npc in 0.12 2024-02-10T14:54:13 31.065 INF Loaded (local): dialogs in 0.08 2024-02-10T14:54:14 31.159 INF Loaded (local): ui_display in 0.09 2024-02-10T14:54:14 31.237 INF Loaded (local): nav_objects in 0.08 2024-02-10T14:54:14 31.315 INF Loaded (local): gamestages in 0.08 2024-02-10T14:54:14 31.485 INF Loaded (local): gameevents in 0.17 2024-02-10T14:54:14 31.549 INF Loaded (local): twitch in 0.06 2024-02-10T14:54:14 31.627 INF Loaded (local): twitch_events in 0.08 2024-02-10T14:54:14 31.682 INF Loaded (local): dmscontent in 0.05 2024-02-10T14:54:14 31.737 INF Loaded (local): XUi_Common/styles in 0.05 2024-02-10T14:54:14 31.784 INF Loaded (local): XUi_Common/controls in 0.05 2024-02-10T14:54:14 31.862 INF Loaded (local): XUi/styles in 0.08 2024-02-10T14:54:14 31.972 INF Loaded (local): XUi/controls in 0.11 2024-02-10T14:54:14 32.020 INF Loaded (local): XUi/windows in 0.05 2024-02-10T14:54:15 32.083 INF [XUi] Loading XUi asynchronously 2024-02-10T14:54:15 32.113 INF Loaded (local): XUi/xui in 0.09 2024-02-10T14:54:15 32.233 INF Loaded (local): biomes in 0.12 2024-02-10T14:54:15 32.367 INF Loaded (local): worldglobal in 0.13 2024-02-10T14:54:15 32.490 INF Loaded (local): spawning in 0.12 2024-02-10T14:54:15 32.608 INF Loaded (local): loadingscreen in 0.12 2024-02-10T14:54:15 32.646 INF [XUi] Parsing all window groups completed in 440 ms total. 2024-02-10T14:54:15 32.701 INF createWorld: Navezgane, My Game, GameModeSurvival 2024-02-10T14:54:15 32.702 INF Occlusion: Disabled 2024-02-10T14:54:15 32.760 INF Started thread ChunkRegeneration 2024-02-10T14:54:15 32.761 INF Started thread ChunkCalc 2024-02-10T14:54:15 32.761 INF Started thread ChunkMeshBake 2024-02-10T14:54:15 32.831 INF World.Load: Navezgane 2024-02-10T14:54:15 32.836 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2024-02-10T14:54:15 32.886 INF Started thread WaterSimulationApplyChanges 2024-02-10T14:54:16 33.671 INF ShapeControllers: 96 2024-02-10T14:54:17 34.349 INF [XUi] Initialized all window groups completed in 655 ms total. 2024-02-10T14:54:17 35.004 INF Started thread GenerateChunks 2024-02-10T14:54:18 35.466 INF Calculating world hashes took 441 ms (world size 189 MiB) 2024-02-10T14:54:18 35.531 INF Loading dtm raw file took 519ms 2024-02-10T14:54:18 35.646 INF Biomes image size w= 3072, h = 3072 2024-02-10T14:54:18 36.035 INF Loading and creating biomes took 503ms 2024-02-10T14:54:19 36.790 INF Loading and creating shader control textures took 755ms 2024-02-10T14:54:20 37.138 INF Loading and parsing of generator took 347ms 2024-02-10T14:54:20 37.177 INF Computed 401 chunk groups containing a total of 7813 chunks. Largest group contains 462 chunks. 2024-02-10T14:54:20 37.199 INF Started thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region 2024-02-10T14:54:21 38.107 INF [DECO] read 75779 2024-02-10T14:54:21 38.224 INF Dynamic Music Initialized on Server 2024-02-10T14:54:21 38.232 INF Dynamic Music Initialized on Client 2024-02-10T14:54:21 38.454 INF AstarManager Init 2024-02-10T14:54:21 38.606 INF WeatherManager: Init 8 weather packages 2024-02-10T14:54:21 38.872 INF WeatherManager: ApplySavedPackages 2024-02-10T14:54:21 38.875 INF createWorld() done 2024-02-10T14:54:21 38.876 INF Loading players.xml 2024-02-10T14:54:22 39.118 INF DynamicResolutionAllocRT scale 1, Tex 2560x1440 2024-02-10T14:54:22 39.155 INF Created player with id=171 2024-02-10T14:54:22 39.160 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Durmir, id=171] 2024-02-10T14:54:22 39.221 INF Loaded player 2024-02-10T14:54:22 39.421 INF VehicleManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0 2024-02-10T14:54:22 39.422 INF DroneManager C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/drones.dat, loaded 0 Calling Animator.GotoState on Synchronize layer 2024-02-10T14:54:24 41.428 INF [EOS] Registering server 2024-02-10T14:54:24 42.021 INF OpenSpawnWindow 2024-02-10T14:54:25 42.211 INF Loading dymesh settings 2024-02-10T14:54:25 42.212 INF Dynamic Mesh Settings 2024-02-10T14:54:25 42.212 INF Use Imposter Values: False 2024-02-10T14:54:25 42.212 INF Only Player Areas: True 2024-02-10T14:54:25 42.212 INF Player Area Buffer: 3 2024-02-10T14:54:25 42.212 INF Max View Distance: 1000 2024-02-10T14:54:25 42.212 INF Regen all on new world: False 2024-02-10T14:54:25 42.215 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2024-02-10T14:54:25 42.215 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-10T14:54:25 42.215 INF StartGame done 2024-02-10T14:54:25 42.718 INF [Steamworks.NET] GameServer.Init successful 2024-02-10T14:54:26 43.706 INF [EOS] Server registered, session: 032f87b1d90f4650a1f12d65fd4c7924 2024-02-10T14:54:26 43.708 INF [EOS] Session address: 92.169.86.192 2024-02-10T14:54:26 43.712 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2024-02-10T14:54:26 43.733 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90180792519447573, public IP=9*.16*.8*.19* 2024-02-10T14:54:26 43.736 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2024-02-10T14:54:26 43.736 INF Dymesh: Warming dynamic mesh 2024-02-10T14:54:26 43.736 INF Dymesh: Creating dynamic mesh manager 2024-02-10T14:54:26 43.738 INF Dymesh: Awake 2024-02-10T14:54:26 43.739 INF Dymesh: Mesh location: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-10T14:54:26 43.739 INF Dymesh: Loading Items: C:\Users\toro_\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/DynamicMeshes/ 2024-02-10T14:54:26 43.747 INF Dymesh: Loaded Items: 3 2024-02-10T14:54:26 43.747 INF Dymesh: Loading all items took: 0.008009 seconds. 2024-02-10T14:54:26 43.785 INF Meshlist count is now 1 2024-02-10T14:54:26 43.785 INF Meshlist count is now 2 2024-02-10T14:54:26 43.786 INF Force load took 0 seconds 2024-02-10T14:54:26 43.787 INF Clearing queues. 2024-02-10T14:54:26 43.787 INF Cleared queues. 2024-02-10T14:54:26 43.789 INF Dynamic thread starting 2024-02-10T14:54:26 43.792 INF Dymesh door replacement: imposterBlock 2024-02-10T14:54:27 44.451 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241368328471, server SteamID=90180792519447573, server public IP=9*.16*.8*.19*, server port=26900 2024-02-10T14:54:27 44.457 INF [Steamworks.NET] Lobby entered: 109775241368328471 2024-02-10T14:54:27 44.459 WRN [Steam] Tick took exceptionally long: 186 ms 2024-02-10T14:56:29 166.155 INF Respawn almost done 2024-02-10T14:56:29 166.162 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1870, 75, 813): localplayer 2024-02-10T14:56:31 168.895 INF 943+1 Origin Reposition (0.0, 0.0, 0.0) to (1856.0, 64.0, 800.0) 2024-02-10T14:57:04 201.310 INF [DECO] written 75779, in 13ms 2024-02-10T14:57:04 201.318 INF [DECO] write thread 5ms 2024-02-10T14:57:13 210.103 INF Saving 67 of chunks took 163ms 2024-02-10T14:58:33 290.279 INF Persistent GamePrefs saved 2024-02-10T14:58:33 290.279 INF ApplyAllOptions streaming budget 14351.4 MB 2024-02-10T14:58:33 290.279 INF ApplyAllOptions current screen 2560 x 1440, 1hz, window 2560 x 1440, mode FullScreenWindow 2024-02-10T14:58:33 290.280 INF LoadTextureArraysForQuality quality 0 to 0, reload True 2024-02-10T14:58:33 290.280 INF Texture quality is set to 0 2024-02-10T14:58:33 290.280 INF SetTextureArraysFilter 3, AF 8 2024-02-10T14:58:33 290.280 INF ApplyTextureFilter 3, AF Enable 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 1, Tex 2560x1440 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 0.75, Tex 1920x1080 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 0.62, Tex 1587x892 2024-02-10T14:58:33 290.280 INF DynamicResolutionAllocRT scale 0.5, Tex 1280x720 2024-02-10T14:58:33 290.280 INF ApplyTerrainOptions 4 Calling Animator.GotoState on Synchronize layer 2024-02-10T14:59:27 344.256 INF Preparing quit 2024-02-10T14:59:27 344.257 INF Disconnect 2024-02-10T14:59:27 344.263 INF [NET] ServerShutdown 2024-02-10T14:59:27 344.263 INF NET: Stopping server protocols 2024-02-10T14:59:27 344.631 INF NET: LiteNetLib server stopped 2024-02-10T14:59:27 344.634 INF Exited thread SteamNetworkingServer 2024-02-10T14:59:27 344.635 INF [Steamworks.NET] NET: Server stopped 2024-02-10T14:59:27 344.635 INF [EOS-P2PS] Server stopped 2024-02-10T14:59:27 344.637 INF SaveAndCleanupWorld 2024-02-10T14:59:27 344.879 INF Saving 66 of chunks took 180ms 2024-02-10T14:59:27 344.883 INF [EOS] Unregistering server 2024-02-10T14:59:27 344.884 INF [Steamworks.NET] Stopping server 2024-02-10T14:59:27 344.898 INF [Steamworks.NET] Exiting Lobby 2024-02-10T14:59:27 344.898 INF [PartyQuests] Player unregistered 2024-02-10T14:59:28 345.143 INF AstarManager Cleanup 2024-02-10T14:59:28 345.202 INF Clearing queues. 2024-02-10T14:59:28 345.202 INF Cleared queues. 2024-02-10T14:59:29 346.149 INF Clearing queues. 2024-02-10T14:59:29 346.149 INF Cleared queues. 2024-02-10T14:59:29 346.154 INF World.Unload 2024-02-10T14:59:29 346.160 INF Exited thread GenerateChunks 2024-02-10T14:59:29 346.332 INF Exited thread SaveChunks C:\Users\toro_\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game\Region 2024-02-10T14:59:29 346.389 INF World.Cleanup 2024-02-10T14:59:29 346.390 INF Exited thread ChunkRegeneration 2024-02-10T14:59:29 346.396 INF Exited thread ChunkCalc 2024-02-10T14:59:29 346.396 INF Exited thread ChunkMeshBake 2024-02-10T14:59:29 346.404 INF Exited thread WaterSimulationApplyChanges 2024-02-10T14:59:29 346.407 INF VehicleManager saving 0 (0 + 0) 2024-02-10T14:59:29 346.409 INF VehicleManager saved 9 bytes 2024-02-10T14:59:29 346.410 INF DroneManager saving 0 (0 + 0) 2024-02-10T14:59:29 346.411 INF DroneManager saved 9 bytes 2024-02-10T14:59:29 346.441 INF Persistent GamePrefs saved 2024-02-10T14:59:29 346.778 INF Persistent GamePrefs saved 2024-02-10T14:59:29 346.778 INF Cleanup 2024-02-10T14:59:29 346.891 INF [EOS] Server unregistered 2024-02-10T14:59:30 347.258 INF AchievementManager.Cleanup 2024-02-10T14:59:30 347.476 INF Terminating threads 2024-02-10T14:59:30 347.476 INF OnApplicationQuit 2024-02-10T14:59:30 347.478 INF Terminating threads 2024-02-10T14:59:30 347.478 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 128 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 629 frames, [16.0 KB-32.0 KB]: 18 frames, [32.0 KB-64.0 KB]: 57 frames, [64.0 KB-128.0 KB]: 24 frames, [128.0 KB-256.0 KB]: 35 frames, [256.0 KB-0.5 MB]: 80 frames, [0.5 MB-1.0 MB]: 26 frames, [1.0 MB-2.0 MB]: 5 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 3 frames Initial Block Size 4.0 MB Current Block Size 7.6 MB Peak Allocated Bytes 7.6 MB Overflow Count 18 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 1 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 507.3 KB Overflow Count 15971 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 25.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 51.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 47.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 272.0 KB Peak Allocated Bytes 222.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 151.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 66.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.0 KB Overflow Count 1 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 66.4 KB Overflow Count 6 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 97.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 23.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 65.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 6.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 49.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 143.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 400 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 53.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 23.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.8 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 156720 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 59 frames, [32.0 MB-64.0 MB]: 556 frames, [64.0 MB-128.0 MB]: 232 frames, [128.0 MB-256.0 MB]: 161 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 247.7 MB Peak Large allocation bytes 144.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 463 frames, [16.0 MB-32.0 MB]: 326 frames, [32.0 MB-64.0 MB]: 7 frames, [64.0 MB-128.0 MB]: 137 frames, [128.0 MB-256.0 MB]: 75 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 226.5 MB Peak Large allocation bytes 141.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 3 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 11 Overflow Count (too large) 7 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 30 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_GFX_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 56 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 481 frames, [4.0 MB-8.0 MB]: 9 frames, [8.0 MB-16.0 MB]: 8 frames, [16.0 MB-32.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 5 frames, [64.0 MB-128.0 MB]: 193 frames, [128.0 MB-256.0 MB]: 221 frames, [256.0 MB-0.50 GB]: 19 frames Requested Block Size 16.0 MB Peak Block count 10 Peak Allocated memory 437.0 MB Peak Large allocation bytes 304.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 47 frames, [64.0 KB-128.0 KB]: 477 frames, [128.0 KB-256.0 KB]: 5 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 55 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [64.0 MB-128.0 MB]: 392 frames, [128.0 MB-256.0 MB]: 6 frames Requested Block Size 16.0 MB Peak Block count 6 Peak Allocated memory 141.8 MB Peak Large allocation bytes 141.7 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 99273 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 51 frames, [64.0 MB-128.0 MB]: 458 frames, [128.0 MB-256.0 MB]: 499 frames Requested Block Size 4.0 MB Peak Block count 48 Peak Allocated memory 197.1 MB Peak Large allocation bytes 43.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 48 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 491 frames, [128.0 MB-256.0 MB]: 62 frames, [256.0 MB-0.50 GB]: 406 frames Requested Block Size 4.0 MB Peak Block count 82 Peak Allocated memory 325.0 MB Peak Large allocation bytes 113.0 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 486318 32B: 15 Subsections = 7680 buckets. Failed count: 700611 48B: 54 Subsections = 18432 buckets. Failed count: 565614 64B: 29 Subsections = 7424 buckets. Failed count: 284916 80B: 151 Subsections = 30924 buckets. Failed count: 94343 96B: 3 Subsections = 512 buckets. Failed count: 83770 112B: 2 Subsections = 292 buckets. Failed count: 77512 128B: 1 Subsections = 128 buckets. Failed count: 102148 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [0-1.0 KB]: 47 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 960 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 127.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 47 frames, [256.0 KB-0.5 MB]: 183 frames, [0.5 MB-1.0 MB]: 312 frames, [2.0 MB-4.0 MB]: 466 frames Requested Block Size 2.0 MB Peak Block count 2 Peak Allocated memory 2.3 MB Peak Large allocation bytes 0 B You can, search for "power plan". They renamed it lol. I am on win 11 too. Once I get home in a little bit I'll do a video. At least we made some progress. @faatal would you have any workaround ideas? Or is this something you think would be worked out with a Unity update done for A22? Link to comment Share on other sites More sharing options...
Durmir Posted February 12 Author Share Posted February 12 Is there an ETA for A22? I haven't managed to get any better so far Link to comment Share on other sites More sharing options...
Jugginator Posted February 12 Share Posted February 12 =( Hopefully soon, we've been crunching away at it. If you want to, send me a DM and we can link on discord or something for live-troubleshooting to see if we can't find someway to get you going for now, just let me know. Link to comment Share on other sites More sharing options...
Durmir Posted February 13 Author Share Posted February 13 No worries, I can wait a bit if it's gonna release soon. After what you mentioned about Unity, I tried out of curiosity to launch other games that use Unity and that I used to play before investing in a sweet 7900XT. And clearly there is an issue between 7900XT and Unity, and directx seems to be related as well. Some games I could not start, some games I could start after changing which directx to launch it with, some games I had very low FPS, quite similar to 7D2D. The whole issue seems to be in the hands of AMD, who are not seemingly doing much to address this (old) problem... Link to comment Share on other sites More sharing options...
Jugginator Posted February 13 Share Posted February 13 Yeah unfortunately AMD has always been behind on drivers and game-support, they can't quite seem to get it right on newer cards. I'm really hoping a Unity update will help that out. If you ever get a hankering and want to do some troubleshooting definitely let me know. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 13 Share Posted February 13 18 minutes ago, Jugginator said: Yeah unfortunately AMD has always been behind on drivers and game-support, they can't quite seem to get it right on newer cards. I'm really hoping a Unity update will help that out. If you ever get a hankering and want to do some troubleshooting definitely let me know. It seems like they have this issue about every other generation. 5000-series GPU, major issues at launch with game compatibility and driver. 6000-series, no problems. now 7800XT and 7900XT's are almost unplayable on a large number of games. Link to comment Share on other sites More sharing options...
Jugginator Posted February 14 Share Posted February 14 On 2/13/2024 at 2:20 PM, SylenThunder said: It seems like they have this issue about every other generation. 5000-series GPU, major issues at launch with game compatibility and driver. 6000-series, no problems. now 7800XT and 7900XT's are almost unplayable on a large number of games. Ah fair, too true. The the fiasco of their new anti-lag+ deal getting players banned by anti-cheats that's taking them what, half a year almost and still no fixes lol. I contemplated getting a new AMD gpu the other day, and these reminders keep me away. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 14 Share Posted February 14 1 hour ago, Jugginator said: Ah fair, too true. The the fiasco of their new anti-lag+ deal getting players banned by anti-cheats that's taking them what, half a year almost and still no fixes lol. I contemplated getting a new AMD gpu the other day, and these reminders keep me away. Yeah, performance-per-dollar AMD is really winning out though. For $3-400 less than Nvidia you can get the same spec performance. I was just helping someone that was looking at a 3060 TI, and managed to get a 6800XT for only about $50 more. It runs almost equivalent to a 4070 without any overclocks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now