TormentedEmu Posted September 17 Share Posted September 17 (edited) Hi everyone! Here is the initial release of my zombie pack. Hope you enjoy! I do plan on adding more zombies and possibly some custom harmony mods as I ease back into the modding scene. Please let me know what you think of it. I'd love to hear your feedback. Spoiler I call him Freddy. Super nice guy. I want to give thanks to my friends who supported my husband and I through the difficult times in the last few years: Guppycur, TSBX, Sphere, Khaine, Sirillion, Chikorina, Mumpfy, Xyth, and so many others. I love you guys. Credits: Xyth and Sphere helped me get back into modding again ❤️ Links: A21 Mods on Github Direct download Latest Release Updated Wednesday 09/20/2023 Physicsbodies and entityclasses xml data provided from the mega powerful NPCCore and SCore Edited September 20 by TormentedEmu Edited text (see edit history) 8 Link to comment Share on other sites More sharing options...
Guppycur Posted September 18 Share Posted September 18 Pics! 1 Link to comment Share on other sites More sharing options...
Mumpfy Posted September 18 Share Posted September 18 looking good 1 Link to comment Share on other sites More sharing options...
smedic55 Posted September 18 Share Posted September 18 It works great for me! I would love to see you add more. There are currently no mods that add zombies for a21 that I know of. Thank you for your work! 2 Link to comment Share on other sites More sharing options...
Guppycur Posted September 18 Share Posted September 18 I added over 40, and I know others have as well. 😃 Just saying. V: What do you mean by "custom harmony mods", what'cha got in mind? 😃 2 Link to comment Share on other sites More sharing options...
TormentedEmu Posted September 18 Author Share Posted September 18 4 hours ago, smedic55 said: It works great for me! I would love to see you add more. There are currently no mods that add zombies for a21 that I know of. Thank you for your work! Thanks! I already have the next one in the works Link to comment Share on other sites More sharing options...
Evil_Geoff Posted September 20 Share Posted September 20 On 9/18/2023 at 9:39 AM, smedic55 said: ... There are currently no mods that add zombies for a21 that I know of. Thank you for your work! NPCCore adds a bunch. @TormentedEmu - Do your zombies require/work with NPCCore? I don't want to end up crashing if they conflict with the one's I already have installed. Link to comment Share on other sites More sharing options...
TormentedEmu Posted September 20 Author Share Posted September 20 1 hour ago, Evil_Geoff said: @TormentedEmu - Do your zombies require/work with NPCCore? I don't want to end up crashing if they conflict with the one's I already have installed. No they don't require the NPCCore to run. There will more than likely be a naming conflict because I used Xyth's definition for mixamoConvertedStandardZombie. You can comment out the one in my physicsbodies.xml if you run it with NPCCore. Link to comment Share on other sites More sharing options...
TormentedEmu Posted September 20 Author Share Posted September 20 I'll rename mine in case anyone runs it with the NPCCore Link to comment Share on other sites More sharing options...
paul cornwall Posted September 20 Share Posted September 20 is it just the 1 zombie Link to comment Share on other sites More sharing options...
Guppycur Posted September 20 Share Posted September 20 So far. She is working on more. 7 hours ago, TormentedEmu said: I'll rename mine in case anyone runs it with the NPCCore That's what I ended up doing for mine, just to make sure they're standalone in case they need to be. I think I just threw a "gup" in front of my physics body entry name. Maybe do a "TE"? 1 Link to comment Share on other sites More sharing options...
arramus Posted September 21 Share Posted September 21 He's awesome, looks the part, and his idle movement is classic zombie for sure. The only thing that stands out for feedback is the slight pause when lining up for an attack. Since it occurs from a greater distance than the default zombies, it doesn't quite land when a player is in motion such as backing away face to face. Default zombies are typically right in your face, and any slight pause makes sure they are still within range of a hit. If you're walking away from Freddy with him behind you, he isn't quite able to get a hit on us, even if he's running/aggroed. Other than that, I'm looking forward to more. 1 Link to comment Share on other sites More sharing options...
TormentedEmu Posted September 22 Author Share Posted September 22 Thanks @arramus I'll play around with him a bit more and try to fix that. Cheers! Link to comment Share on other sites More sharing options...
Almost Human Posted November 6 Share Posted November 6 Are the green flannel-wearing zombies supposed to be set to nightmare speed no matter what? I'm playing with 16x ambient zombies and feral sense so seeing this guy is a death sentence. Link to comment Share on other sites More sharing options...
chikuwa Posted November 6 Share Posted November 6 Is it only server side to install this mod? 1 Link to comment Share on other sites More sharing options...
Guppycur Posted November 7 Share Posted November 7 Nope Link to comment Share on other sites More sharing options...
TormentedEmu Posted November 9 Author Share Posted November 9 On 11/6/2023 at 12:24 PM, Almost Human said: Are the green flannel-wearing zombies supposed to be set to nightmare speed no matter what? I'm playing with 16x ambient zombies and feral sense so seeing this guy is a death sentence. Yes. Forgive me. They are a little bit of a challenge at first. Link to comment Share on other sites More sharing options...
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